Everust by boaheck-artgent 2017-08-04T02:02:05Z ♥ 1
I'm so glad I was able to finally find the project page for this game! I saw development snapshots of it during the jam but I wasn't haven't having any luck finding the page after the event ended.
The visuals really turned out great on this project. It was even more impressive trying them out in real time myself. I've got to completely agree with everyones comments about atmosphere on this one.
On a side note the controls did feel a bit sticky. Some times space press then hold was needed to fly. Some times just the hold. It made it a bit frustrating after falling into the dooming water several times due to the inconsistencies.
Still a fantastic entry! I can't wait to see what you cook up next.
LD40 — The more you have, the worse it is (6)
Voiid by Ace17 2017-12-12T04:23:31Z ♥ 1
Congrats on the successful game built from your custom engine. A little rough around the edges like with what you've noted with the collision response, but nothing major.
The graphics really worked for me though. Reminded me of my early days of 3D in GM6. I look forward to the other games that will come out of your engine!
Claustrophobia by Fecalmancer 2017-12-07T04:11:15Z ♥ 2
Gotta love the fast food aesthetic.
My best score: 5100.
Soup's On! by marekkpie 2017-12-07T03:51:24Z ♥ 1
The gameplay and theme reminded me a lot of a Mario Party or Pokemon Stadium minigame.
Like many others, I was quite glad to have the tutorial on this one. Not because the game was difficult to understand, but just so that I could jump into doing the main game right instead of failing a lot first.
Only suggestion I can really make might be to add a little bit more variation. Once I had the timing down, and a strategy for ordering, it was pretty hard to make a mistake. Having different recipes that have unique decreasing velocities for the ingredients would help prevent players from getting TOO comfortable. But thats all just magic extras, nothing needed for such a tight deadline!
Best score I could get: 211.95.
Sugarplum Summit by Michael Clavell 2017-12-07T03:29:45Z ♥ 2
Man, is it just me or is that game really difficult for being so cute? With the fact that so many things home after you (including gingerbread corpses), I found myself getting corned a lot. I quite OK with the difficulty, just curious if anyone else felt similarly :3.
Poser by PeachTreeOath 2017-12-06T04:02:48Z ♥ 1
Got to hold a furries hand for points. +1
Love that skater melody! Great job on the project!
Marty the Hatted by PyrotheFlamy 2017-12-06T02:40:58Z ♥ 0
I think this is the first game I've ever played that has used a billboard describing the game's controls as the primary particle effect. Not sure if that was intended or not, that is what I'm seeing on Windows. In fact it's kinda ingenious because no one can really complain that they don't understand the controls when that is on the screen all the time :P.