To @almostcthulhu and @pixel-programmer: I need to figure out how sound effects and music fit into my development cycle. At the moment since I'm working solo and I'm writing all the engine code from scratch, I'm not certain yet how I want to start bringing sound into the mix.
To @thepelranthean, @incobalt, @zelos, @milano23, and @benbennett: You are absolutely right about crude collisions. The walls are basically just solid cubes that if you hit, you completely stop. Really not ideal for a fast raced racing game :/.
To @doomshmuck: You are very right about not enough indicators of direction or progress. If at any time you were to lose track of perspective from the starting direction, you would have no idea of which way you should be going. Some directional markers probably would have done tons to help out with this problem.