doorless 2017-07-31 03:57
Good game, i feel like its a bit hard at the start but once you get used to it. It becomes easier but i have still not beat your record.
Foon → Ludum Dare Explorer → LD39 → Power Grid Manager
By cudabear
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 91 | 3.80 | 27 | |
| Fun | 97 | 3.68 | 27 | |
| Innovation | 36 | 4.00 | 27 | |
| Theme | 16 | 4.36 | 27 | |
| Graphics | 138 | 3.76 | 27 | |
| Audio | 186 | 3.24 | 27 | |
| Humor | 170 | 2.92 | 27 | |
| Mood | 209 | 3.25 | 26 |
Good game, i feel like its a bit hard at the start but once you get used to it. It becomes easier but i have still not beat your record.
7120 points ! It was very fun, mostly at the end when all become crazy. The concept is simple but it is nice to have the button and the broken key to add challenge. The music and graphics are well suited. Good job !
Cool idea! Unplayable for me after a short while as I am on a macbook-keyboard with a Norwegian layout, so that is maybe something to take in to account. I like the graphics and the sound effects!
Interesting idea, quite enjoyed it for a couple of minutes until it threw keys at me that weren't on my (German) keyboard (the square brackets). I tried pushing them on the virtual keyboard but no luck. I also liked the feedback of the sounds, so I knew exactly what was going on.
I thought it would be very simple to play, but I was surprised. Incredibly fun and challenging. When it arrives in the fifth house already begins to get crazy, to click with the mouse and to press the buttons of the keyboard. Maybe if the source of the key I had to push was a bit more unique for each key, and were not acronyms in the case of return, for example, would get a little easier.
Another interesting thing for the future, perhaps, is to put the possibility of other types of keyboards. In the case of the game, it uses the English standard, but I, as a Brazilian, had a bit of difficulty, but I also know that there are other standards in Europe that can make the game more complicated to play.
The art of the game is also pretty cool, but could have a better refinement. Something more technologous but without looking like it was done on a paper. With the exception of the tutorial, it was quite interesting to seem handwritten. Congratulations =)
This is really cool! Could totally see it being used to help kids learn to type.
Really nice game! Simple idea, but executed really well. It would be nice to get some sort of reward for reaching a certain number of houses. For example, maybe on day 1 of your job, you only have to manage 5 houses, and once you've done that for a solid minute, your day ends and you get a "promotion" and your manager says something snarky. Then on day 2, you manage more houses, and you have to press more unusual symbols instead of just letters A-Z. Then the woman living in the third house is so grateful she sends you pie in the mail. Then the next day, keys start breaking. But mostly I just wanted something to look forward to at the "end" of the game rather than just playing for as long as possible. You already wrote some snarky text for the beginning, so it would be great to see more of your writing. That would have been enough of a reward for me to do a second playthrough.
As it was, I got halfway through the second row before I was terminated. Around 17k.
Great job on the UI/UX feedback in the game. There were countless times when I was rescued by the warning sound effect and the flashing cell. Was able to make it way past my stay because of these hints!
Neat little game. For something so repetitive I wish the music loop was a little longer. It got old pretty quickly. I also found it was often easier to just run my finger over every key on my keyboard instead of trying to pay attention to wish keys to press, there was no punishment for pressing the wrong key. Loved the art and old computer setup. Overall, pretty fun and a unique take on the theme.
I like the game idea. Although I couldn't get far because some of the special-characters wouldn't be detected by a Swedish keyboard. For example '[' which requires Alt+8 to be pressed on a Swedish keyboard.
Simple mechanism but well executed and fun to play. I got 8200 points. 20,090 points is crazy.
Once I realized what BLU was supposed to mean I started to have a lot of fun lol. As far as typing games go this was a lot more fun than usual. Managing multiple houses at once got really frantic by the end. Exploding keys was a nice touch too. It seemed like it wasn't always registering my keys but I played on the web version so I wont hold that against the game. Great job!
7700 points. I really liked this one. It's an interesting take on a speed typing game. I can easily see how with practice you could get a lot better at the game which to me is a sign of good design. Well done!
I liked it, I could not make many points until I found out about some keys, but then I got used to keys. XD And the raising key was very good.
Really cool, i had some issue with my azerty keyboard but it was cool anyway.
My score was 6390
Pretty fun game. One note: All buttons should be clickable (my arrow keys does not work :wink: )
Pressing the keys was very satisfying and them breaking was funny. I also had a couple keys that gave me some problems, like ';' and '/' since they would do things in the browser instead of passing it through to the game. Maybe best to avoid those in the future. I only managed 2000 points :( Overall, fun game!
Cool idea for a game! It started to get very hectic when more of the houses came online. The art and music were great. One thing that kind of annoyed me was sometimes you'd need to hit one of the blue/red buttons for a house, and it would immediately need another one.
Great game. I really enjoyed the hectic action and constant rush of managing many houses.
Like many other people mentioned, the audio cues are superb. Once you figure out what to listen for, the game becomes almost like a rhythm game. I really got in the zone
This was a really cool idea for a game! The graphics and music were very good and fit well with the theme and the overall theme of the game. The broken keys were cool and added an extra challenge, but it soon became very difficult to maintain everything with the keys changing on the houses and the keyboard keys popping out all the time. I soon figured out that I could button mash with my left arm and spam click everything with my mouse to last just a little bit longer. Overall this was a very great game good job!
I really wish I could use my key pad for the number prompts since I know them better there. This game is good to learn your keyboard and easy to get into for those who already do. I guess I did pretty well since the keys did not pop out. lol May I recommend removing the need to use the mouse at all since the game is mainly keyboard base? perhaps the blue/red could another button like Up/Down keys so that I way I can stay fully immersed in ready and typing inputs. Well done, I felt like an improved homer Simpson with the power to give and take away light! :D
**First of all:** Cool logo :D
**Overall game impression:** The game reminded me a little about the game "Don't touch anything" haha. Very cool. Took me a bit to figure out that you can push on the broken buttons to fix them. Sound effects worked good with the game. The gameplay is pretty unique. It's the 2nd typing game I played but this 1 is so much better than the other one I played, although it's not really a typing game but still, keystroke based game. Very cool and well designed! Good job! i really enjoyed it
**Suggestions and comments on improvement:** Allow using red and blue buttons with something other than mouse maybe? like arrow keys? I think that'd help.
Fun little game, though got a bit monotonous, I gave up when I got around 6200 points and 7 houses ^_^. I loved the breaking keys mechanic, was satisfying to push them back down (after I kept trying to press the same key and was wondering why it wasn't doing anything... =)