Power Grid Manager by cudabear 2017-08-02T01:56:18Z ♥ 1
I thought it would be very simple to play, but I was surprised. Incredibly fun and challenging. When it arrives in the fifth house already begins to get crazy, to click with the mouse and to press the buttons of the keyboard. Maybe if the source of the key I had to push was a bit more unique for each key, and were not acronyms in the case of return, for example, would get a little easier.
Another interesting thing for the future, perhaps, is to put the possibility of other types of keyboards. In the case of the game, it uses the English standard, but I, as a Brazilian, had a bit of difficulty, but I also know that there are other standards in Europe that can make the game more complicated to play.
The art of the game is also pretty cool, but could have a better refinement. Something more technologous but without looking like it was done on a paper. With the exception of the tutorial, it was quite interesting to seem handwritten. Congratulations =)
LD58 — Collector (4)
WebWeaver by JPGFG 2025-10-06T21:57:51Z ♥ 1
The spider really caught my attention — it’s a shame she doesn’t appear during gameplay. I liked the battle music during the fly encounters; it makes the fight feel much more epic than it actually is. I enjoyed that. I didn’t quite understand how to reinforce the web — I tried several times, but I think I just didn’t get what that meant. Maybe an in-game tutorial (I know, it’s a Game Jam, so that’s asking a lot) could help clarify where exactly to place a web to understand what a “reinforced web” is. I’m not sure if it strays from the theme since it feels more like a resource management puzzle, but catching flies sounds like a fun pastime — I might even adopt that in real life.
Good Boy by luckythespacecat 2025-10-06T21:46:59Z ♥ 0
The art really caught my attention — both the floating dolls, which I found quite charming, and the opening cutscene. Very interesting :) However, I had absolutely no idea what I was supposed to do. I clicked to attack but couldn’t tell if I was hitting or not, and I also didn’t know when I was taking damage. In the end, I died just like the dog in the cutscene — out of nowhere. I’m not sure if I experienced the game properly; a guy showed up, and I died. Was that the ending?
Cave Packer by Tommeh 2025-10-06T21:40:01Z ♥ 2
I had to force myself to stop playing. I love tech tree games. As for the game, I felt that having a timer pushes you more into racing against time rather than “collecting,” and the inventory system felt a bit more like “resource management.” The pickaxe sound was the most satisfying thing about my Monday — I might even use it as my alarm tone <3 I’m definitely adding this to my favorites so I can come back and play more later!
Soul Harvester by gold.daniel 2025-10-06T21:30:35Z ♥ 2
I really liked the overall idea of capturing souls, but I found the purpose behind “collecting” a bit unclear, considering that was the theme of the LD. As a game, I thought it was interesting, though it lacked some special effects and a clearer indicator for when I no longer had souls to throw. It took me a few seconds to realize I needed to end the turn.