@pdg Good, glad you liked it. The pipe game doesn't give you money, however, as it's designed to make play faster.
@wareification, sorry that the game is a bit confusing, we would have added a tutorial level but we ran out of time. I'm happy to hear that you like a music, though. As someone who's primarily a programmer, I'm surprised that the music I made is any good at all.
@littlelegend, we do know this is an issue. @kubap has said that he'll try to rebuild it at some point later today. If you're still interested in playing our game, there are also standalones available.
@filippy, that's not actually a bad idea, thanks. We were originally going to go for filling the grid with pipes, but that was too easy. Tiles, however, look like a nice alternative.
@arkthalohs, it is true that the pipe game only has one solution per map, but we tried to make them relatively easy to solve. It's good to hear that you like the art and mechanics though because we quite liked them too.
@huvaakoodia, we will admit that we took a lot of creative liberties with the game, and the lore at the top of the page doesn't really fit too well into it. This is our first Jam and we're still trying to find out what works and what doesn't, so thanks for the feedback. In regards to the nuclear reactor, it is true that one could power an entire city, but we chose to use it anyway as we thought the shape of one was quite distinct and recognisable. We would have use wind farms, but any models that were produced didn't fit into the style. As for the power generators, labs were an idea we toyed with, but we ultimately decided against it because we wanted to keep the game simple. In retrospect, it may be a bit too simple, but we also didn't have time to implement a tutorial, which I think would have been required to add more complicated aspects such as research to the game. Immersion wasn't too much of a concern for us however, and the game isn't meant to be realistic, although it is a fair point that it likely would have gone a long way. The timings of the pipe puzzle do need some adjustment, or we are considering integrating it into the event system. The pipe puzzle is something that we implemented much later to help the game progress faster though, so we didn't have time for proper integration. Events are random, and the code is there such that when you reach certain milestones like 10 low-tech factories, an event will trigger. We didn't use this though as we felt that, given the length of a game, the player would never reach them; if they were adjusted, they'd likely be too soon as well, and slow down the game. We would have liked to have added some decisions to the events, but like many things in our game, this was last minute addition we didn't put a lot of thought into aside from the prerequisites. We added them to add a bit of random factor to the game. Either way, we're not taking this personally, this is good feedback and we've found it quite useful, thanks.