FoonLudum Dare ExplorerLD39 → OnFuelDrain()

OnFuelDrain()

By reizoukin and Ariawyn

View on ldjam.com

CategoryRankScoreCount
Overall8012.6525
Fun7442.5625
Innovation6912.5625
Theme5983.2125
Graphics7632.3025
Humor6161.8123
Mood7312.5024

Comments

krishnasism 2017-08-01 13:27

Takes me back to the old space shooter games :) Really loved it. The gameplay could have been somewhat smoother. But it's a great game overall. Liked the sounds. Good luck! :D

remzo 2017-08-01 13:35

Interesting mechanic! I didn't understand exactly how to move around. It seemed that turning the ship also speeds it up somehow? Because of that, I didn't really run out of fuel as I was getting shot at a lot. The music was good and fit quite well, nicely done! :)

reizoukin 2017-08-01 13:57

Thanks for the feedback, both of you! I've added some tips and control info in the post. Glad you enjoyed it!

almostcthulhu 2017-08-01 14:27

Nice interpretation of the theme. I thought the mechanic was quite unique, and the fuel / health balance was definitely challenging to try to maintain. The controls seemed a bit awkward and unresponsive, but I think that added to the challenge of the game. The menu could have done with some work as well, but it's functional, which is good. The enemies definitely did seem to pile onto you, perhaps a bit too much, but the game was fun to play otherwise.

alexis-cheron 2017-08-01 17:17

It's a pretty good game. I think that the controls are hard due to realism of spatial inertia, but that made the spaceship very uncontrollable.

antti-haavikko 2017-08-01 18:43

Already mentioned this on ZedKraze's stream but it's even more obvious after playing it myself, the bullets need to be visually bigger. You're not going for realistic visuals with this anyway, they could be almost half the size of the ships. You can check some awesome shmups like Ikaruga or the Touhou series for reference. Having a dot-like hitbox for them is cool but they were just way too hard to see. I think they were also a bit too fast compared to the player ship movement capabilities.

And speaking of moving capabilities, we also discussed the controls a bit. If feels awkward having all the controls clamped up to one hand when there is no need to use the other hand for mouse.

Really cool music. Overall, good job!

pedro-romero 2017-08-04 11:17

To my is very hard to control. The ship requires a lot of impulse to slow down. Or maybe it's just me, I suck at Asteroids-like games... :cry:

wowods 2017-08-06 13:22

The movement is kinda hard to control, I always miss the healthkits after destroying enemy :D

edwingamedev 2017-08-10 02:43

Good game, i like this stuff! But the controls need to be more distributed, having them all on one side of the keyboard only makes things much more difficult. Good job!

reizoukin 2017-08-19 16:20

Thank you all for your feedback! We appreciate it. If we can find the time we'll revisit the movement and maybe release a postjam version. If nothing else we've definitely learned the value of playtesting! When implementing the movement system, we both knew what we wanted to achieve, and I think that meant that it was intuitive for us while being difficult for everyone else. That's definitely something to consider for next time. In the meantime I hope you've enjoyed playing it!

sma 2017-08-19 18:06

I got 3500 points on my third run. The game's fun, but I didn't find the "hits to fuel"-mechanic impacting the game too much, I found myself using the F-key a lot. I think the game would've been more interesting if the enemy shots were more avoidable but also more impactful (both health and fuel wise). Also, you start moving backwards if you rapidly tap left and right while thrusting.. probably not intentional

yetman 2017-08-19 19:51

That was hard, the thruster is so slow. Otherwise, I had some fun shooting the enemies down. The art is ok (not my favorite but works well). The music is good too.

natrium729 2017-08-19 21:42

I found the mechanic of trading health for fuel interesting, but I never had to do that since I was nearly all the time at full health (I destroy all ships in one line in front of me, grab the health packs, turn 180° and destroy the line of ennemy behind me, and so on).

The inertia was a bit too hight according to me.

themonsterfromthedeep 2017-08-20 01:48

The ship does not control very well at all. I found it basically impossible to actually steer, and I could never really pick up a health pack. It's also somewhat hard to aim, even if you're just perfectly still - you rotate too quickly to actually line up with enemy ships.

I think mouse for aiming might be better.

I like the basic idea for the game, but it just so happens that I can't actually pick up health packs, so the fuel for health mechanic doesn't actually matter.

Maybe I'm just bad at arcade-type games.

huvaakoodia 2017-08-20 11:11

I like the *damage into fuel* gimmick on paper, but in reality it turns out to work too effectively! There are so many enemies after a while that the only thing I needed to care about was health. Fuel was topped off constantly.

I think the problem with the ship thrusters is that there is no effect for them. Spawning some particles would help to see that the thrusters are actually doing something. They could also be more powerful in order to feel less sluggish.

There is some strange camera jitter when being hit. Is it supposed to be camera shake? On my computer at least it doesn't look very good.

Play testing and polish is what you need.

brickkid512 2017-08-22 03:38

This is a very good start for a game. My main problem with the game though is that the enemies tend to clump together and get to you very fast making it very hard to avoid them. Good job though