Heart Star by AdventureIslands 2014-08-31T03:37:00
Really nice game. I would have preferred a less abstract world, and I don't think the idea of two platformer levels at the same time is new, but the game is still very pleasant to play.
Foon → Ludum Dare Explorer → Users → Natrium729
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Running out of Sugar | jam | 570 | 3.13 | 2.86 | 2.40 | 3.40 | 3.83 | 3.17 | 2.89 | |||
| 2014 | 30 | Connected Worlds | Grow your Planet | jam | 374 | 3.24 | 2.87 | 3.23 | 3.26 | 3.62 | 3.27 | 2.61 | 3.50 | 71 |
Really nice game. I would have preferred a less abstract world, and I don't think the idea of two platformer levels at the same time is new, but the game is still very pleasant to play.
Really cool style and concept! Plus, they are all left-handed! What could I ask more?
(it just doesn't fit the theme really well but it doesn't matter too much.)
While I am not a fan of scoring game, this one was nice, with good music. Adding sounds effects when you are hit, or when killing an enemy would be even better.
The graphics helps well the atmosphere, too.
The game was interesting and the puzzles simple but enjoyable. I wonder however about the use of the doll and of the crystals. The game would have been much greater with music too, to set the mood.
Also, it was difficult to control the left character because I have an azerty keyboard.
Good game.
I liked it very much. Only two thing bothered me: the music is quite repetive (but I love how it changes according to the side you are) and the key to jump (it is annoying to switch between the up and down arrow; the space key would have been better). But a great game otherwise!
The concept is good, with some more mechanics, the gameplay will be enough varied to make a cool game. But I almost had a heart attack whith the explosion at the end in my earphone!
Good job anyway. I got a score of 388.
Nice concept. In fact, it looks like a good, "normal" web-based game.
It took a bit long to understand. And once you understand, you complete the game in 30 seconds. Too bad. But a nice game overall.
And I think I found a bug: after opening the door that leads to open space, you can open the door left and wander in the ship whith low gravity. Nothing too serious, though.
I never liked this kind of game, but this one actually added a clever twist. Nice job!
Addictive idea. A little unbalanced (I always encounter enemies that are imune to fists) but that is what makes it good: you try and try until you win (I haven't won yet though :p).
The best was the audio! Unlike the others, I found it really easy, but fun anyway. Good game!
Really a great game here. Good graphics, nice gameplay…
The only minus point: too short!
(also, sometimes, it is quite difficult to remember who's who. Maybe with different faces/clothes?)
The graphics, the music and the mood are very good, but the platformer levels are just horrible and frustrating.
The idea of controlling two characters at the same time is not new, and sometimes, you are just blocked: there is now way to make a character progress without the other one falling in a pit or into spikes.
Also, I do not understand story-wise why there are two levels at the same time (one for each characters).
Unfortunately, I think I will never know the end of the story, as I am not able to complete the game: the levels are too long, and restarting them all the time is not fun. Either make them smaller or add checkpoints.
But as I said, the mood is great.
Interesting game. It was however very slow on my computer, and the physic is quite strange; different colours for the different structures would help to differenciate them too. The idea has potential.
I like the graphics and the idea is fun, but as you also control the enemies, it is impossible to win. I you hit an enemy, it will hit you too, as the do the same thing as you.
Is there a way to win?
Kinda liked it. Not really a game, more an "experience". I really liked the way the messages zoom and fade when you do an action, and I find that the music goes well with rest. Needs more polish though.
I did not play long, because the area are too big and empty, and the enemies are just too many.
The graphics are really amazing. That's too bad that I find that it is the only really good thing in the game. Jumping is useless, you only need to switch colors, and I first thought that the two connected world was the character and its reflection, but the reflection is only here as a decoration apparently. With more ideas it could become a good game, as it is already really beautiful.
A nice little game. Not really ambitious, but it was ok. Too bad that it ends abruptly, without knowing what will happen to them.
Not my type of game. It goes too fast, and if you are on the inner ring, you cannot see what is ahead. Losing the rings all the time was really frustrating. People who enjoy this type of game will enjoy though.
But I liked how you go more and more out from the center, and something good can be made with this concept.
The concept behind the game is good, I understand what I am doing, but it seems that I was playing alone :(
More instructions and better graphics would be good too.
(but I know that it is difficult to make a multiplyer game with Stencyl, so bonus points!)
A funny game, with good humour and smooth animation. The superjump mechanic is strange, but works better than one could fist think. Too bad there aren't a real ending.
A really nice game, with interesting mechanics. The camera need to be smoother, though. Also, the enemies are too strong, I could not pass the first level!
Could become a good game with some more balancing and mechanics.
The graphics are nice (I like the floating cubes) and the idea too. It would have been great if we knew more about the background of the place and of the characters. But a nice quick game overall.
The concept is nice but the game has several flaws:
- the physics notions are not accurate (yeah, I read the disclaimer, but I couldn't resist telling this :)
- It would have been better to bind keys to the different controls (the levels are difficult by clicking on the buttons).
- The music restart when you complete a level
- There is only a tutorial, no "real levels".
But the game is good and has potential, just needs to be more polished.
A piano-spaceship is a kinda strange idea, but it works quite well! To bad the levels feel repetitive. The music playing back add some uniqueness though.
The sounds and music are really cool, but as the game is not finished, it is hard to judge about the gameplay.
For example, if you go at the right of the screen and spam the mouse button, the ghosts don't even have the time to appear on the screen.
But the idea sounds interesting; you should make a post-compo version.
I like the mood of it. The texts and dialogs are very good. The atmosphere is bit broken by the not-so-good graphics, though. I did not have the courage to find other planets for the moment, I'll try later.
It would be great if there was an arrow to show you where's the sun, so you don't get lost.
I liked it overall.
Well, it is a pong game. However, I care as much (more?) for the story than for the gameplay. And the story simple but good. The idea of the inverse pong where you have too loose is fun too!
More difficult than it looks! Gave me head ache after a while, but it was fun. Is 15 a good score ? :)
I tried to play it, but I could not build a shelter. I think it's because I do not have a numpad, so I cannot choose the blocks I want to use. You should allow to use the numbers at the top of the keyboard too. Too bad I could't play!
I was not quite sure about what to do, but I finally realized that staying near a portal hurts you. I then closed all the portal before killing all the monster. With more mechanics, better graphics and some explanations, it could become something quite interesting.
Good idea for the theme, but I did not really understand what was happening. What all my actions do? Also, I always die from hunger, as I keep buying food without knowing how to eat it :(
A more polished version with more explanations would make a good game.
I liked it when it was in black and white, I found it less beautiful in colors. However, the texts were well written (despite the typos) and the ending good. The music that changed was good but a bit repetitive. A nice game overall.
Thanks to all for your kinds comments! I would have never thought people would like it so much!
@Nooner Bear
The music was made really quickly before the deadline, so it is normal, I suppose.
@Xanjos
The platformer parts were done something like 5 minutes before the deadline. I am not satisfied as well. I added them to reinforce the "connection" part of the theme, but I haven't had time to finish. I was also obliged to duplicate them instead of making four separate levels :'(
The graphics are fantastic (especially the title screen) and the gameplay is good; too bad it is difficult without a numpad. But it is something I would play on a touchscreen, if it has some more modes.
The idea could turn out quite well, but is is quite difficult to control the character. I think it would have been better with smaller levels that fit in one screen, so you can see where you can or cannot go.
Nice try, though.
The game is ok, not bad but a bit generic. I think the main issue is the graphics (MS Paint?). Also, I'm not sure why the Martian is levitating on top of the screen, doing nothing, since you can restart with R. But everyone has to begin somewhere, so congrats for the effort!
Really a fun game. The sounds were hilarious, and the combinations suprising. I would have never thought that I would enjoy this kind of game! Very innovative an fun! Good job!
Classic but nice game. Two issues though: when you land, you loose all your momentum, which is strange, and I first thought the towers were spikes that should be avoided. Making them square would have been better, I think.
The concept of connecting them was good, and would even be better if you added some gameplay elements!
The style and the music are very nice. However, it took me ages to find that you can ask about the book from the saleswomen in the mall. When I finally bought the book, it was only to discover the "to be continued" message. Quite disappointing.
It would be good as a full game, but as is, it is quite frustrating. What about David, or the other places in the nightmare world???
The game has potential, though.
I love the graphics and the concept is cool, except for the part that consist at wandering until you can place a piece. Also, the enemies always kill me, which is frustrating. With more gameplay elements, it would be really great (e.g. more focus on the building part).
The story was really well written and beautiful. It is not really a game, but I liked it very much.
I prefer the first choice, because it is more moving (the other one is too much "happy ending".
The only thing I do not like is the pixel art in the post-compo version. I find it does not do justice to the writing.
I had a great time overall.
Really good game, especially the graphics and the music (the first one is really great). And the idea is really good. I study in physics, but I would have never thought of something like that!
I found that the first part was really easy (since the enemy bullets disappear when the are killed) and the sister was too hard (I couldn't beat her). And since you have to restart from the begining when you lose, it became a bit tiring. I think one of the problem is that that the collision of the player is a bit too big.
Or maybe I am very bad at this kind of game? :p
The feel of the game is quite good and, as other said, the pathfinding worked well.
It doesn't trouble me not to have a indication of the guards field of view since it's pretty clear when they are looking in a direction or in 360° (and it would be too easy otherwise).
I would have prefered arrows to move, though. I'm less reactive with the mouse. But that's not a major problem.
Wow, this looks really polished!
My main complete was the controls, because they were relative to the ship and not the screen (they were responsive otherwise). Also, SOme feedback when you don't have enough power to shoot would be welcome.
Other than that, it was great. The sounds were good, the graphics and the effects also…
For Mac, could you zip the `NuclearEngineer_osx64.app` folder? That's actually the executable. But since it appears as a folder on non-mac systems, I have to download each file separately right now, which is a pain.
Thanks!
The Mac version works perfectly, and I've even managed to be first! :sunglasses: Well, I first exploded my nuclear plant and my ears instantly the first time (too much uranium!) but I ended understanding (or I guess so?) what was happening.
It's also very nice to have written a complete tutorial in this time frame! There wasn't a lot of explanations for the matrix but it didn't trouble me. I liked experimenting with various configurations.
I'm sorry I had to put a low score on fun, because I just didn't dare to play it (especially since I read in the comments you can encounter the monster). The mood is reallly good, however, and the graphics and sounds effects were nice.
The game is really polished! I especially liked the sounds and the voice.
I also like the fact that the gun's range is limited so that you have to wait for the last moment not to waste plasma.
My only issue is that I had to switch to QWERTY for the game to be playable. Consider adding the arrow keys for controls (also, I'm left-handed, so I prefer that).
Also, are there really 100 levels?! I gave up after the second one. :stuck_out_tongue:
Nice!
I played alone, so it was kind of annoying to switch between the characters, but the concept is cool!
It was a bit difficult to control the characters because I have an AZERTY keyboard, and since I'm lefthanded my mouse buttons are inverted so they didn't correspond to the characters arms.
But anyway, great job! It has the potential to be a fun co-op game.
It was quite cool! I wish you could have a description of the minigames before they start. And having to restart from the begining every time is a bit tiring.
Overall it looked very polished. I liked the zooming effect when you are progressing in a minigame.
Well, I'm not sure what I just played, but I enjoyed! It was kind of soothing, and the music is really good! The experience was nice!
At the beginning, the movements are really choppy.
I could enter the winecellar and see other's wines, but I couldn't find anything to pick up (all the worlds were strangely empty), so I could not make one… :cry:
That's a pity, because it looked quite original.
It was nice, but a bit repetitive. The memory games were a bit too easy. Also, if the enemy is not on screen when starting a minigame, it is not killed and can still comme on screen and kill you while you are blocked on the game.
The atmosphere was neat, so was the music.
Thanks for the feedback! I admit that the game is too easy, I didn't really have the time to balance the difficulty. That is certainly something I'll rework!
@splashshadow Yeah, I already used "extrude border" and I didn't notice any artifacts after that. But maybe I wasn't concentrated enough and it won't hurt to increase it further.
It took me some time to figure out what to do, but then it was quite funny. A bit too easy, maybe?
Well, there wasn't anybody when I played, so it is difficult to rate, but the concept was nice and the sounds were good. The physics were a bit strange, though.
The graphics looked very bad in your screenshot, but in fact they work quite well in game! Nothing else special to say, except, as already said, that it was too short. More levels and mechanics would have been good...
But hey, that's the Ludum Dare after all!
The concept is interesting and it has a good mood and music, but the game is way too hard! I never passed the first day.
The enemies are too fast and difficult to aim and you can get lost pretty easily. I tried to stealth as written in the description, bu the camera is too zoomed in, you can't see enough around you. The enemies see you before you can see them.
Anyway, that's a pity because it could have been a really entertaining game. Still, congrats for your game!
The controls were a bit difficult (it was nearly impossible for me to turn, for example) but the sensation of flying was great.
A great mood too, and nice graphics!
Is there an end? Because I managed to reach the tree but crashed on its island…
The controls were very simple but they felt great and easy to grasp. The game is a bit simplistic and repetitive, but it's OK.
I also liked the fact that you can destroy the collectibles. It keeps the player from firing like crazy and forces them to be more strategic.
As other said, a bit repetitive and too easy. The sounds however were excellent! I escpecially loved the "It can't be real, man!".
The mac version does not work for me (not because of gatekeeper). When I tried opening it, a dialog box says something like "Impossible to open. You should put it in the trash." o_O
Moving the game to the application folder didn't change anything. :sob: I find it strange because it's the first time I see this message.
And it seems I'm not the only one with this problem...
Oh no, the poor cows!
The concept is neat and could easily be expanded with more block types and some goal or score. It could then be a cool mobile game.
And as others said, the controls and the physic were not so good and it was a bit boring without sounds, but It can easily be fixed with more time.
The concept is very nice! I took me some time to understand that the character in the corner was climbing the Titan, but once done, it was fun. A bit too difficult maybe.
It would have also been better if the weapons were really different, because you can just use the arms and the back, so there's no real strategy. It was also difficult to use the mouse (maybe because I'm left-hander on an AZERTY keyboard, so the controls are not really easy for me).
Apart of that, it was really cool.
As everyone said, the GUI is a bit big. Apart of that, the game and the controls feel good, although it's a bit difficult. The missiles in particular were too slow (slower than the ship!).
Good impression overall!
I liked the fact that you can only take the energy while not in the robot. It adds some strategy to the game. It was otherwise a bit repetitive. Something that would have been better is if the gun fired a bomb subject to gravity instead of a laser. Because you only have to point your gun down in the game.
I wasn't sure I was understanding something at first, but I kept clicking anyway. It was a little boring (not my type of game), but then all escalated quickly.
It was oddly satisfying to see all the converters blinking super fast at the same time. I just hope I didn't sabotage my own entry! :wink:
I wouldn't say it was fun, but it was somewhat interesting.
(BTW, "http://" is missing in the second link.)
The idea is quite good but, as other said, it would be cool if there were more ingredients, more recipes and visual feedback after completing a potion (particles like sparkles, for instance).
I liked the art, and the scenery were really evocative (the sword in the stones, the warrior statue...)
I found the mechanic of trading health for fuel interesting, but I never had to do that since I was nearly all the time at full health (I destroy all ships in one line in front of me, grab the health packs, turn 180° and destroy the line of ennemy behind me, and so on).
The inertia was a bit too hight according to me.
The game was a bit simple and easy (the collision of the player is to small). Also, the player moved slower and slower until the end of the game.
Add more mechanics and polish, and it could become small addictive game.
It's really better than the compo one, especially the Titan is the top left-corner with more visual feedback. (For what I think more generally, see my comment on the compo version.
Nice! It felt polished. It was sometimes difficult to put the plug and it was somewhat repetitive, but the concept has potential. Nice sounds and graphics, too.