Connecting LD30 to the Real World by Will Edwards 2014-09-01T04:00:00
Now this is innovation! XD
Foon → Ludum Dare Explorer → Users → TKia_
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | A New and Beautiful World | compo | 684 | 3.08 | 2.56 | 2.69 | 3.32 | 2.00 | 1.89 | 2.32 | 3.49 | 72 |
Now this is innovation! XD
Interesting idea, pretty cool gameplay. A nice little game.
Very fun, lighthearted, whimsical little game. Even though I got stuck on the third mission (:P), I liked the little story I got and the humor that was packed up in there. The UI and gameplay, albeit very confusing, at least to me, show potential.
I had a nice chuckle. Good use of Twine.
Innovative gameplay, and very gorgeous lighting. Didn't run like the shiniest new car in the world or anything, though.
My game kept constantly switching between my characters while I was using the WASD controls; when I switched to the arrow keys, though, it stopped. Really nifty idea, I like the music and the art, the gameplay could just use some more polish (or, at least, explaining.)
While the game itself wasn't the best, I loved the music and the concept!
A fun little tower defense game. Not much more than that, though. Easy to pick up and play, so you have that going for you. Made it to Wave 10.
That was absolutely beautiful. Gorgeous lighting and graphics, gorgeous music, yet the gameplay was still fun, simple, and action-packed. Doubtlessly one of the best games this LD.
Cool idea, with a lot lot lot of polish, I could see this becoming an actual project. There's been lots of collaborative-novel type stuff on the net that have all gone pretty well.
Very aesthetically pleasing with nice visuals and ambient sound. Was artsy-looking with some seeds and almost unsettling (in an atmospheric, good sort of way) with others. Spamming flares was fun. Good job!
While the graphics could have used work, I liked the sound and musical cues.
Quirky, cool idea, even kind of unsettling,in a good way... The music really helped set the mood, both tracks XD
Fun and easy-to-pick-up gameplay, good use of the theme. Spent way too much time playing this than what's justifiable.
I loved the graphics while inside the wired connections. Graphics were cool in general, sound was aight, and the platforming was light and easy to control; which made it fun. That's right. You made fun first-person platforming. God bless.
Boat looks and feels fantastic. Very open yet cozy-feeling game; I would have loved to navigate around the seas even more. A map, though, would definitely have been nice :P
Catchy music, cool and well-done gameplay. I think this would be really nice with some more polish; you could work it into a real, full-fledged game!
Shot some pandas, turned around, died. Do like the graphics, though. Shame you guys didn't have more time, I'd have liked to seen what you could have done.
Absolutely lovely graphics, art style. Couldn't really get a hang of the gameplay, though, and my machine didn't really take too well too it.
Fun little shooter, but moving was really, really wonky. Kind of detracted from the experience, but it was still a solid game.
Also, according to this http://williame.github.io/Ludum_Dare_30_Connected_Worlds/ , we live really, really nearby :P
Gorgeous art and gorgeous animation is what's to be found here. Gameplay, though, could use some work. I'd find myself getting surprise Game Overs or not making jumps I knew I'd ought to make, etc., and the controls are a bit wonky.
You had a nice concept. It just could have used a lot lot lot more polish, but, that only shows that you could have used more time. And all of us could have used more time :P. I like the idea of the game and I think you'd have a lot of fun if you were to remake it into something better!
I like the blending of the shooting and RPG mechanics; that's a novel and fun-to-play idea. Music was good and art was fine, though the graphics did flicker a lot for me. Outside of the confines of the compo, I could see you working this into an actual thing. Nice job, overall, especially for your first Dare.
Like the guitar. Mechanics were fun enough, though confusing at times.
Very cool, interesting, and fun idea for a strategy game! Reminded me of Galcon. Liked the look and design of it.. If only I could be good enough to last past the first level :P
Very challenging. You have potential, though; with a bit more polish, this would be a pretty solid game.
Fun little first person shooter. Could have used a lot of polish; crosshairs, more particle effects, muzzle flashes, more sound effects, more animation, etc. but it was still sound as it is. Nice one.
A treat to see another Ren'Py game in the mix. Nicely done art, good music, and a gripping little plot, especially for it to have been done in a weekend. Could have used some polish (like not using the default Ren'Py font, for example) and I was always on the edge for bugs, but, well, I'm sure that can be applied to most games here. Wasn't the best thing to play so late at night...
Like the music, and the hand drawn actually adds a bit to the charm of the game. Also, I'm always a fan of picture-taking gameplay.
Very quirky and fun. The swinging mechanic is very wonky and troublesome to get used to, but once you do get used to it, it's pretty fun.
Very thought-provoking, minimalist story. Loved the simplistic dialogue, loved the whole "computerized" theme the story had going along with it. Quite an uncomfortable amount of spelling or grammar errors, however, and, while those are actually important in a text-based game (for immersion purposes), you did do this in a weekend, after all.
Loved the audio, loved the background art. Gameplay was very challenging, though starting over was bugged.
Found the movement a tad slow and the shooting buggy. Otherwise, though, it was a nice and surprisingly complete-looking game. Not sure about the relation to the theme, but, even then, nice job.
Interesting, fun, and innovative mechanic. Comically literal use of the theme. I could see you working this into a real, complete game; and it might not work too bad as one. That being said, though, the compo version is a bit lacking. Still fun to play around with, but lacking.
Beautiful music, beautiful art, thought-provoking story. Probably one of the better games I've seen this LD; definitely better than mine, and I also tried to go story/feels heavy with it.
Suffers from the same problems my entry did :P I love the visuals and the audio is fantastic, though. And your story idea had potential, I really liked it.
Very moody and intelligent sound design. Simple game, but a good take on the theme.
I really, really, really loved the music. The game was good by itself, but really, that was great music.
Very fun gameplay; I liked the magic, it was light and responsive. Also liked the character designs, and I feel like you were touching on a good idea for a story.
Cool game, cool concept. Liked the gameplay, liked the little screenshake effect every time the screen expanded, thought that was a nice touch.
Three hours and a GUI, all to make a bunch of Uranus jokes.
Perfect 10/10.
Interesting little prototype to play. Nice Jurassic Park music.
Surprisingly fun! I loved the physics and the look of the shuriken-throwing. Especially with a lot of the light enemies, how they just began racing around everywhere once there were a few shuriken stuck in 'em. Also, the dimension-switching was good and a nice use of the theme.
@dadman , yes, Chrome recognizing files as malicious is something that has plagued many small software developers for a long time now, as far as I am aware. I assure you that I have no ill intent at all; go ahead and scan all the files with your own security suite. It's Google that's messed up. A link instructing you on how to disable malware detection (make sure you put it back up after you download the game)is available here https://support.google.com/chrome/answer/4412392 .
@PaperBlurt, what do you mean by 'a real big game'? Do you mean the file size, or something else? Is there a problem?
Thanks a lot for the kind words! I kind of just threw the story together; I wasn't sure if people would like it that much. Thanks for the download, the play, and the feedback
Thanks for the kind words, everyone. And, @slowfrog, you and I both wish the game had more choices in it... Them time constraints, though. Maybe next LD I'll be able to work quickly enough as to make it more interactive; or maybe even, I'll stray from the visual novel / interactive fiction format.
@MoonlightBomber, you'd like the post-compo version.
More customization? Hm, that's definitely something I was interested in, but I just didn't bother to look into it over the course of the development. I think, though, I'll look into all that for an update to the post-compo version. Thanks for bringing it up!
@Traumendes_Madchen Thanks a lot for the praise! To be honest, I prefer the second path myself, but I'm a sucker for happy endings and I have poor taste in stories; so I don't really know. To each his own, anyway.
And, it's funny that you asked if I was planning to turn this into a full visual novel; while I'm not sure if I want to do more with this game itself, I've actually been working on a separate VN project with about 25 other guys on the Internet. We all met together and decided to start working on one, and, hopefully, in a few ones, we'll have made it. So, wish me luck with that! I guess, if anything, if you keep a tab on my website or my Twitter, you'll catch if I decide to revisit this or if I make anything new!
Nicely written dialogue, and a cool-sounding concept. I wouldn't mind seeing this being continued into something more.
Tactical turn-based strategy? Now that's already a good game in my book. You don't really see many of these, and yours actually looks like a solid enough game. Nice. Also, Firefly references are the best references.
Pretty cool.