FoonLudum Dare ExplorerLD30 → TAGGLE

TAGGLE

By korigame

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CategoryRankScoreCount
Fun503.87
Graphics614.17
Humor1603.13
Mood2093.43
Overall2263.56
Innovation4463.30
Audio5482.73
Theme11072.17
Coolness142645

Comments

korigame 2014-08-25 01:59

Follow the instructions on the itch.io page and you're good to go!

mcapraro 2014-08-25 03:13

i really loved the graphics and style of this game, really well done! i also really loved how the trees wiggled when you bumped them.

qwefasd 2014-08-25 06:14

At the start screen error
There should be 'Taggle_Alpha1_Win_Data'
folder next to the executable

And I dont know there to change resolutions and quality

korigame 2014-08-25 06:35

Thanks, I'll fix it now :)

somepx 2014-08-25 06:54

I love how the trees bend - and blocky clouds are the best clouds ever!

2014-08-25 21:59

Hi Korigame, where can your game be played? If its in flash, html or unity version, and if the game is bugs free and works good, we would be more than happy to publish it <a href="http://www.2pg.com" target="_blank">2pg.com!</a> Thanks.

korigame 2014-08-25 23:03

2playergames: Downloads are at the bottom of the itch.io page, here: http://korigame.itch.io/taggle And yes, the game is made in Unity. My twitter is twitter.com/korigame if you want to send me a direct message :)

mechabit 2014-08-25 23:49

Fun little game but where's the theme?
Awesome for 48Hrs

jellycakes 2014-08-25 23:50

Cool! Really nice, like the art style too. Good job!

cardboard 2014-08-25 23:52

The tree movement is great. Occasionally the bits would spawn right next to me after I collected a bit, which seems kind of unfair (or just lucky?), so maybe making them always spawn farther away would make things fairer. I had a lot of fun with this.

korigame 2014-08-26 00:03

Thanks for the kind words so far. Yeah, it would benefit from some fixes and added content etc...I will do that in the near future. Also, I agree the theme was lost a little after the design went through a few iterations - but the idea of going invisible wouldn't have been there without the theme's initial inspiration :)

kinta 2014-08-26 06:20

Nice game, I really like the graphics (and the interaction with the trees ^^).

r0x0r 2014-08-26 06:38

can you make a linux build?

korigame 2014-08-26 07:06

I can r0x0r! Can you not play it in the browser with the unity plugin?

korigame 2014-08-26 07:15

Ok, linux is now available (scroll to the bottom of the itch.io page for downloads) - let me know if it works r0x0r!

r0x0r 2014-08-26 08:18

@korigame: thanks! it works fine :), about the browser plugin, sadly, don't exists for linux..

bentog 2014-08-26 20:01

This looks very fun, if I find someone to play with me I'll rate it. Added to my bookmarks to remember. It's very cute!

alxr 2014-08-27 01:34

Nice

tanner 2014-08-27 09:40

invisibility + moving trees leads to really exiting gameplay scenes. Art style is very coherent too. Really good for 48h!

bentog 2014-08-30 13:20

Great game, really fun to play! I would like to see something indicating who's the collector and who is the chaser. Maybe add some features (keep it simple!) and then it will be a blast to play. I would love to see a post-compo of this!

korigame 2014-08-30 21:42

Thanks folks!

bentog: Cheers :) There was an indication in an earlier build, but I think the confusion adds a dimension to the game, so I removed it. I really want to do a version that supports up to 4 players, and the confusion in that instance would be really cool - you could hide in plain sight as other players try to figure out who is the collector. Post-compo of this will definitely be a thing!

tkia_ 2014-08-31 20:39

I like the visual design, the graphics and lighting and modeling and everything. Was a bit of fun to play around with my sister. Not really sure about the connection to the theme, though.

teejay5 2014-09-08 08:17

Beautifully designed, I like the blocky-3d aesthetic! I had fun with this even without two players :D
I appreciate the physics on the trees so much also haha. Thanks for including the source, I was really curious as to your technique on that (as well as the smooth scaling animations).