c_livid 2014-08-25 17:00
The levels are too large. The audio is ok. I'm missing the connection to the theme, there is no visible transportation that the aliens are coming from. But other than that a nice simple FPS.
Foon → Ludum Dare Explorer → LD30 → Outer Shooterr
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 70 | ||
| Humor | 399 | 2.38 | ||
| Graphics | 413 | 3.31 | ||
| Mood | 496 | 2.88 | ||
| Fun | 499 | 2.83 | ||
| Audio | 500 | 2.73 | ||
| Overall | 504 | 3.03 | ||
| Theme | 723 | 1.97 | ||
| Innovation | 737 | 2.00 |
The levels are too large. The audio is ok. I'm missing the connection to the theme, there is no visible transportation that the aliens are coming from. But other than that a nice simple FPS.
I must say this is a great game, I'm surprised it was made within 72 hours. Thanks for the game!
Thanks :P
Nice game ye, lots of things done for this time frame. :)
It's cool somebody decided to do a FPS for this theme (the amount of split-screen platformers is killing my brain). However, to make the gameplay a bit more fun, I would suggest to do some of these next time you make an FPS (or any other action game for that matter):
-Make enemies have less health but make more of them in a level (I had the most fun when one of the yellow mosnters ambushed me from above while I was fighting one on ground level and I had to fight both of them)
-Make the gun shoot faster but deal less damage
-Make the screen shake a bit when you fire
-Have some particle effect when the bullet hits something so you know what you hit.
Still, making a 3D game in 72 hours is not easy, so good job!
@Yasho, thank you for the suggestions, I will work on that in the future entries.
I tought about making classes (like: fast shoot - less damage/ slow shoot - more damage), but didn't have the time.
Cool game.
Yeah I agree with Yasho and I would like to add that I could shoot at the enemies and they did not notice me so I killed them really easy, but the game is awesome!
It is not too easy, not too hard, nice story, excellent graphics... so many nice things about it!
Anyway my game is similiar to yours in many ways:
3D, made with Unity, a jam entry, has a story, has nice graphic...
I am really glad I played your game! :D
@Tosic, I will give your game a try.
Also: if you want, I am fine with you making a mod and
upload it somewhere :P
I may or may not continue development on this one.
This is the first FPS i have seen in this ludum dare thanks man for not being like al does others.
Pretty nice. I like started with no ammo, and the collapsing aliens are nice.
Cool to see a FPS here, but like you are using Unity3D, why haven't you hosted a webplayer version somewhere?
I am grateful for any FPS these days, so thanks. But the audio was a bit annoying, doesn't really fit the alien fighting game. Graphics and desing was cool, I like it, big aliens somehow reminded me of Geth, but the gun should have standart ironsights instead of scope, it is too big and not much can be seen through it, also delay between shots should be a bit shorter. Ammo ok in the first level, but too much in the second one. Second one was also a way lot easier.
props for doing a fps in the short time!
@doomista, thanks for the suggestions,
I will work on that in my next entry (or the next FPS I make).
As I said before, I tought of adding classes (fast shooting - low damage/ slow shooting - high damage), but didn't really have the time to do so :p
Ace back story
Nice graphics. Would be cool to see the bullets. GG!
This was a pretty neat little thing. I agree it could use some more feedback to the shooting, and either another weapon or one that's bit more fun to shoot. Otherwise really great job, and impressive in size for a jam game :)
For 72 hours, great work!
Fun little first person shooter. Could have used a lot of polish; crosshairs, more particle effects, muzzle flashes, more sound effects, more animation, etc. but it was still sound as it is. Nice one.
Fun game! That would be cool if we saw the laser shot from the gun to see if we hit or miss.
The game was ment to be for the compo, but I missed the upload time because, eh... real life got in the way. So I uploaded it to the Jam. However, if I ment to participate in the Jam in the first place, there would have been a lot more features (classes, bullet trace, etc.) :)
The game lagged a lot on my comp, which made it nearly impossible to kill anything at all, but it looked nice at least lol.