FoonLudum Dare ExplorerUsers → Pat AfterMoon

Pat AfterMoon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201636Ancient TechnologyBEBEIGHTcompo
201534Two Button Controls / GrowingBug Plus Pluscompo7092.972.972.514.003.142.692.972.7373
201533You are the MonsterAngry facecompo9072.392.352.032.972.161.961.9655
201532An Unconventional WeaponHappy Face vs Bad Robotscompo10942.372.002.222.502.632.302.1050
201430Connected WorldsConnected Pylonscompo2813.493.443.403.222.552.002.382.7161

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Pat AfterMoon

LD30 — Connected Worlds

Whiteout by primaerfunktion 2014-08-25T12:10:00

Impressive visuals, sound and overall ambience for a 48 h entry!
I'm lost too, haven't currently see anything except snow, wind, my fading footsteps and my temperature drop. But I want to see more, I return to it, will rate later.
@primaerfunktion: you could maybe add a small teaser, even a comment in the description, else I'm afraid some people won't take the time to go farther...

Whiteout by primaerfunktion 2014-08-25T18:26:00

Great! I've found ... (no, I won't spoil)
Very nice atmosphere like I've already said.
Little remark : camera movement could be easily improved, and it needs some information when temperature loss become critical (many "Brrrrrrrrr" sound until ...)

They Took Ghost Cat's Donut by Teejay5 2014-09-01T22:28:00

Like others said, great aesthetic and humor, too bad there is no sound.

You could implement better controls with keyboard and mouse, what would be good for a web game.

@Nooner Bear : your post needs a spoiler tag ;)

Luna by CrownCity 2014-09-01T22:52:00

Found it not so hard at last, too bad there is no more levels.
Good concept, I would like to see more.

ConnectTheWorlds by mrexcessive 2014-09-02T20:13:00

Playing on PC Desktop and missed this line at first :
"(update2: Keyboard shortcuts for Landing added - see ingame help text on lander screen)"

With Keyboard, I've beaten all planet at first try, even with the "virus".

War Faun by RetroEpic 2014-08-28T08:44:00

Very nice visuals, and the music/sound fit well.

You should have allowed 2 players with the keyboard, one on the left (WSAD) and another to the right (arrow keys), so people without XBox 360 controllers could be able to play.

The Journey of 92.4b-A by ellipticaldoor 2014-08-28T12:21:00

Cool visuals and sound, quite relaxing.

Flicker by PapaCheech 2014-08-25T01:27:00

Nice job, I like the ambiance, and the gameplay, once I understood it's turn by turn and I stopped to rush :D

Fuco by Zolmeister 2014-09-07T08:40:00

Cool game, interesting use of the theme.
A good sound implementation could add a lot to this game.

Question: how is calculated the score? Does only the timing count or does overlapping colors apply a penalty?

Connected Pylons by Pat AfterMoon 2014-08-26T14:44:00

Hi all, thank you for the kind comments.

My initial goal was to procedurally generate the levels, but I haven't got the time, so there is a set of predefined patterns, and only the bad guys placement is procedural, their quantity is related to the level height.

@katjap: level 46... wow!!!!
Before the submission, I have only tested until level 8. In theory, you can finish a level like this one by being faster than the bad guys spawn and you can use their blocks for creating the link. Look at blocks blinking when the level starts: 1 blink = spawn after 5 sec, 2 blinks = 10 sec ...etc. But I admit I've tried this level 46 today and so far, I wasn't able to finish it.

Now the deadline was reached, and while looking at the result and your comments, I am motivated to improve this game and maybe publish it on web game portals, and why not, tablets / mobiles…

Connected Pylons by Pat AfterMoon 2014-08-30T17:21:00

Just to say, I've beaten the famous level 46 ;)
Do not be discouraged, be quick, and finish the level before all bad guys spawn!

Connected Pylons by Pat AfterMoon 2014-09-08T20:25:00

@Dietrich Epp: In fact there is an infinity of levels, my initial goal was to create them procedurally with an increasing difficulty. But due to the lack of time, there are only four blocks patterns that are repeated in loop. Only the bad guys are added procedurally in an increasing quantity.

But my algorithm was wrong. Every block has a probability of "level" percent to become a bad guy (capped at 50%). The error is here, at a given percentage, with bad luck you can have near all the blocks to be bad guys, or on the other side, if you are lucky, you can have near zero bad guys.

A good algorithm to define the number of bad guys could be Min(level, nb total of block / 2), and then, to spread the bad guys randomly on existing blocks. Using the "time before spawn" according to the level of difficulty could also be a good option. Currently, there are only 4 case with equal probabilities 5, 10, 15 or 20 seconds.

With the enhanced version that saves progression, I have currently reached the level 62. But the level 46 was the harder because it is the only level that has not enough blocks to link the pylons if you wait until all bad guys spawn (a bad luck case like described above).

WC Club by abeing 2014-08-28T13:57:00

Humor winner ;)
Funny entry, great sound and ambiance.

Clone by theCoder15 2014-08-25T12:28:00

@theCoder15: since you are using Unity3D, why don't provide a webplayer version hosted somewhere ?
It should attract a lot more people (quicker and safer).

Match And Shoot by skymarionsky 2014-08-28T14:40:00

Nice mix of two genres, I would like to see a more polished version with improvements like Ben Lehman says ...
360pt !

Two Empires by Tosic 2014-08-28T13:20:00

About the game, a lot of thing have already been written above.

But you are 11 and you have released something playable for the Ludum Dare, CONGRATULATION!!!!!!
(from a 46 dev who published his first game at 13 in a 8 bits magazine)

Two Empires by Tosic 2014-08-28T13:23:00

@Tosic: for the next time, you should host a webplayer version, a lot more people will try it.

WithU by eatsleepindie 2014-09-07T08:51:00

Very nice and poetic entry, well done.
The theme is well used, the visual and music perfectly fit!
The movement of the character is very smooth, a square by square movement should have broken the global feeling.

Final Ultimate Boss: Across Realms by SevenKingdomsSurvivors 2014-08-27T08:29:00

Interesting concept, and an innovative use of the theme. maybe you should have implemented only one stage (soldier or archer) with more polish.

@SevenKingdomsSurvivors: what technology have you used for multiplayer ?

Protect Both Worlds by Perjoka 2014-08-28T12:56:00

7300 pt !
Interesting mix of the 2 genres, and the theme "connected worlds" is well used.
Good start, I would like to see an improved version, with separated waves, keyboards shortcut for placing towers... etc.

Outer Shooterr by KrisDevelopment 2014-08-28T12:31:00

Cool to see a FPS here, but like you are using Unity3D, why haven't you hosted a webplayer version somewhere?

Dimension Jumper by Jace_Fyrestorm 2014-08-28T12:37:00

Simple and effective, good job!

Starpiercer by Schrodinger Games 2014-09-04T22:27:00

Impressive, so polished, nice job!

Colorful by NIL 2014-08-28T13:39:00

Interesting concept, not sure if I understood, but it's cool.

Like Rehacked says, rate other games to have more visibility and being rated ;)

Spacesuit Of Glue by hazzahazzam 2014-08-26T10:13:00

Fun game, addictive, I have to come back to finish it, bookmarked ;)

World Portals by Keevinw 2014-08-26T10:32:00

Even when you have figured out that you can jump against the walls and ceilings, this game is really hard. But it's fun and addictive.
Otherwise, not have much to do with the theme.

Flip World by MJ Mantis 2014-08-28T13:30:00

Nice base for this platformer, good job!

Portal Run by Dylan 2014-08-28T13:46:00

Fun game and interesting use of the theme.
Keep up the good work!

Portal DAGger by TauOmicronMu 2014-08-31T21:50:00

This puzzle game is intriguing, but I probably missing something, I don't understand, what is the goal and how to reach it?

I move from portal to portal, but it seems I never have any choice : pink, green, pink, pink, pink, pink, pink, red, and start again.

The music is a very effective catchphrase, I guess I will hear it even after going to bed :D

InterSection by Miziziziz 2014-08-31T21:28:00

Very interesting concept, I agree with the compass need, and something that show where the player is looking on the minimap.

Like mentioned below, I see two ways to explore: puzzle, with more complex path and arcade, with enemies and moving platform.

All in all, keep up the good work ;)

Super Mailer by moi93101 2014-09-01T19:03:00

Nice audio and graphics.
The 2 "debug" buttons increase the game-play.
About the theme... "vous vous ètes pas foulés ;)"

Let's be friends! (But some will die) by RFMTeam 2014-09-01T19:24:00

Cute cute cute and incredibly addictive (and hard).
It's my first vote today and you put me in a good mood :)

A Whimsical Adventure At The Other Side Of The Rainbow by kibertoad 2014-08-28T08:25:00

Great visuals, sounds and writing, good job!

LD32 — An Unconventional Weapon

Newt Scoot by CorgiCommander 2015-04-21T21:47:00

Nice game, interesting concept and use of the theme, but hard to master :/

Spinnicus by NickZangus 2015-04-29T23:09:00

Nice and fun, would like to see the next version with more enemies types, and bosses.

GAMUBòRU GUMBALL!! by Robber 2015-04-21T21:39:00

Nice graphics, sounds and game-play, there is something to do with that!

Natural Weapon by Manou 2015-04-21T21:53:00

Nice graphics and overall atmosphere.

Happy Face vs Bad Robots by Pat AfterMoon 2015-04-20T02:55:00

Sorry for the convenience, the HTML5 version works better with FireFox.
I've just uploaded a classic Unity WebPlayer version, try it if you have troubles with HTML5 version.

Happy Face vs Bad Robots by Pat AfterMoon 2015-04-30T08:12:00

@defacid: Yesterday I built a new version with bug-fix (jump and robot movement). According to the date and time of your comment it seems that you have tried the HTML5 version during the upload of the files.
The HTML version has several files and they are a lot bigger than the classic Unity Plugin version. I'm sorry for the convenience and the next time I'll need to upload them in a separate folder in place of overwriting the existing files.

If you can, try again, and enjoy a less bugged version ;)

Happy Face vs Bad Robots by Pat AfterMoon 2015-05-06T13:23:00

@TheScopelessOne: thank you for your advice, I totally agree. In fact, I was tired of my week of work as a software engineer. When the weekend started, I liked the drawing and animation part of my game so much that I got lost ;)

Mortpuno by Celt 2015-04-20T02:36:00

Very strange, intriguing...
Is there something special happening after a number of "proceeding" ?
Does the decisions have consequences ?

Slam Jam Bakery by DragonXVI 2015-04-29T22:57:00

Whao, best contribution I've played so far!

It's probably due to the word "jam" I've saw in the description, but until I reach the vote form, I was convinced it's a Jam entry. And in fact it's compo! Good job.

Flail Rider by jushii 2015-05-10T11:53:00

Very fun, I would appreciated a retry key more easy for keyboard players (R and X are not the better choice).
Until I saw my son continually turning on himself in spiral and breaking all over him, and find it too hard ;)

It's The Room by Miziziziz 2015-05-09T08:52:00

Very fun and well done. The graphic part fit very well and the whole concept works perfectly.
Like for your LD30 entry, this one has a big potential (use of movement sensor for phone and tablet ?)

Lamb Cannon by daredevildave 2015-04-20T02:23:00

Fun, graphics and sounds suit well.

LD33 — You are the Monster

Earth Was a Bad Choice by zatyka 2015-08-31T20:59:00

Whoa! very good entry, so complete and so polish, what a lesson ;)
And you make me aware that Construct 2 can now produce HTML5.

Hydra by JoeProgram 2015-08-24T08:50:00

Very fun and innovative game.

I'm a lot confused by the gray dead heads, I never know if they were destroyed by opponents or if they only the result of the apparition of a new double head...
Controls are not easy, but I have no idea to improve them, this game is very original, and unconventional.

Like mentioned above, more feedback when you hit an enemy or being hit would be great.

I've played until reaching 1000 pt, after, it was very confusing with more than 10 heads !

Would definitively like to see an enhanced version of this entry, keep up the good work ;)

Delicious Cortex by deepnight 2015-09-12T21:17:00

Nice and fun... Impressive !

Angry face by Pat AfterMoon 2015-08-26T08:02:00

Thank you for all your comments and constructive criticism ;)

I apologize for the lack of sounds and animations :(

@totallybueno: can you explain what better physics you expect, personally, I'm happy with the actual 2 buttons scheme, a simple and predictive jump and an optional brutal fall.

@Benjaminsen: if you are using Chrome, <a href="http://www.kongregate.com/forums/144-freefall-tournament/topics/488258-google-chrome-no-longer-supports-unity-web-player">read this</a> (Google want to ban Unity plugin, it's a feature).

@Cory Martin: thank you for your comment, creating a procedural level generator may be a good idea for the long term but definitively not for a 48h jam. I'm already working on an enhanced version and all comments are welcomes.
My first modification will be to reduce the number of people in early level (less than 1000), add a lot of people on high platforms and reduce the probability or width building.

CU

Pat

Monday Night Monsters by spotco 2015-09-05T12:40:00

Very nice and polish. I love the timeout system for commands.

Internship Adventure by dancingmad 2015-09-13T10:44:00

Excellent, excellent et excellent !
J'ai adoré, mes enfants ont adoré, et on s'est bien marré !

Just a few remarks :
- The 1st main character is a little confusing, for me it looks like a skull (2 oranges eyes) and is turned opposite as intended. I only recognize it as a worm when it attacks.
- About the dialogs, when playing, I wasn't sure if there are only 2 speaking persons (the coach and me) or 3 (the coach, the hero and me).

I've given you the best score for Innovation, Theme and Humor combined !

Monster Disco by Four Quarters 2015-09-01T19:29:00

I'm not very familiar with musical games and have difficulty to know what I have to do. Maybe, with a tutorial and more feedback about my actions (bad or good) I could handle it.

Nice graphics and sound, I want to retry and master it.

Jalu - green-eyed monster by petitpois 2015-08-24T09:29:00

I've tried the web version with both Firefox and Chrome. I primary though it doesn't work, but in fact there is a very long time after loading (2 or 3 minutes), and then the menu appear. You need to check your Unity build settings (choose the fastest execution, with very long compile time). You could also provide a Unity plugin version, it is a lot more efficient.

I've finally played the web version with Chrome, but the arrows and space keys don't work for me, the green monster only shoot yellow projectile when I hit the left mouse button :/

Henchman by sylvainAB 2015-09-12T15:52:00

It's a very nice entry and an interesting stealth game.

Some remarks :

- A camera which follows the character automatically would greatly improve the playability.

- The game is too hard for a "1st level", too many archaeologists, too grouped, and the light hurts too much.

- The game run well on my computer, but it's an Alienware... :D

- The game crashes every-time after I die.

- The map should be turned like the main view for easier orientation. In fact, an automatic follow camera and a fixed direction would be better for both gameplay and orientation.

- Archeologist's speech would be more readable with less width and 2 or 3 lines, like comics's bubbles.

All in all it's a very great entry, I would enjoy to see an enhanced version. I would also like to read a "post mortem" of this project, with your comment about using the Blended3D Game Engine ;)

Keep up the good work (bon boulot, bravo)

Anthill by heyitsleo 2015-08-24T03:07:00

Bloody fun!
Nice job, I admit, I've cheated, I've looked at the source code to read all the "speeches" sentences :D

Ev0L by AzureKnight808 2015-08-24T09:16:00

Very nice entry, I like the graphics and the music. The camera rotation and orientation changes lost me, but the controls work well.
I'm not sure if it fits the theme, but it's a cool game, good job!

LD34 — Two Button Controls / Growing

Sort the Court! by graebor 2016-01-02T11:47:00

Very interesting and fun game, when I saw it the first time, I didn't expect to play it so long.

Double Kick Heroes by blackmagic 2015-12-21T23:19:00

A pleasure for eyes and ears!
The best pixel-art entry so far.

Don't Mess With Totems by winesays 2015-12-17T23:16:00

Very nice graphics and mood. The control scheme works well.
I like the big skull when you die.

Left-leaning by tayl1r 2015-12-22T16:46:00

Fun, addictive, with graphics that fit perfectly...

But where is the "Mood" category in the votes? Are you afraid of us being too aggressive after playing your game ;)

Tree by Team Tree 2015-12-21T17:46:00

Beautiful!
I like the view of the entire tree at end, and how you handle 2 players with the zoom.

Conga Master by BubsyPoochies 2015-12-21T17:58:00

Good job!
Innovative, fun and well done, what else ?

ORB LORDS by TravisChen 2015-12-22T08:12:00

Nice, fun and polished!

Growy the Flowy by Optimus6128 2015-12-14T03:28:00

Nice job, good idea and interesting mechanic.

Zolander Bebop by ellipticaldoor 2015-12-21T13:06:00

Nice graphics and good point for the music following the action (or the inverse). It miss me some sounds when hitting enemies and being hit.

CICP : the Center for Interplanetary Pest Control by Robber 2015-12-21T11:12:00

I like the graphics and all these worms but not the game-play. It's too slow and without enough control.
The audio could have helped the game-play, it miss me a sound to inform me about the charge, a sound for the shoot and a sound when hit worms.

Vitality by lastninja2 2015-12-17T23:31:00

The graphic style works well and audio too. The controls are hard to handle. The fact that you can't predict where the platforms will move in many cases and if they will move in the direction of the key pressed change the gameplay from an interesting reflex/puzzle to a more frustrating memory game.
Anyway, it's an excellent entry.

Bug Plus Plus by Pat AfterMoon 2015-12-15T13:48:00

Thanks everybody for testing my game and for the kind comments.

@kirilllosev : If it can help, look at the antennas, they turn in the direction according to key pressed.

@Optimus6128: in fact, the levels are procedurally generated.

@Geti: you've made me learn a new English word: "obnoxious" ;)

@kabel: I've just tested again and the HTML link is OK. If the HTML5 version is broken for you, please try with another browser (I think Firefox is the better for that).

Bug Plus Plus by Pat AfterMoon 2015-12-17T23:37:00

@Clavus and @CatOnMars : Are you sure with the freeze when winning or dying ? Your have to press an arrow key (or escape) to return to the menu. I've tested with multiple browser and never experienced this bug.

Bug Plus Plus by Pat AfterMoon 2015-12-23T15:02:00

@CPau: it may sound unclear, but you have to hit an arrow key or the escape key to return to menu after dying or winning.

Tile Risers by et1337 2015-12-28T23:35:00

Interesting game-play and nice graphics.

You should ask for a name at start and display names of other player because multi-player is a serious plus for a LD entry and a real challenge but it's not actually clear that other players are real humans ;)
Displaying the winner of each round may make this game very addictive.

Jack and DeVine by eric777 2015-12-22T08:52:00

Whoa! Very nice graphics and overall mood. 5/5 for the theme, it is the better implementation of "grow" that I have seen so far in the LD.

@eric777: What tools have you used for this entry?

Crusader Climber Quest 64 by SSJMetroid 2015-12-19T19:28:00

Very fun game. It took me more than 3 minutes to reach the first meters but after understanding the controls and the colored circles, it was easy to reach 50%. I need to retry and reach the top ;)
Some help about controls on the first screen of the game or here, in this web-page should have probably prevented a lot of frustration for many people.

Flappy Invaders by Miziziziz 2015-12-19T20:46:00

Ha ha Miziziziz, I'm really bad at this type of game.

Nice pixel-art and working game-play.

BoltStorm by Kuality Games 2015-12-20T20:44:00

It's fun and graphics are very nice.

Beanstalk and the Jack by Mr MadCat 2015-12-22T17:18:00

Interesting idea but needs some tuning. You need to prevent jack from dieing instantly at start (maybe add the initial leaf, or add a pause). And Jack bounce too much horizontally.

Wargraph by kirilllosev 2015-12-14T11:55:00

I've got some hard time with the control scheme at start, but after a while, the game is really fun. The swarm effect of enemies is excellent.

TreePlanting Simulator by Cursed Embassy 2015-12-28T23:18:00

Nice graphics and audio, and all in a good mood.
I would like to see more.

PerePey by Riftpoint 2015-12-21T13:20:00

Very nice and polished!
I agree with previous comments, one button for left, one for right, and both for turbo, but is turbo really necessary?

Christmas Tree by Pantoufle 2015-12-22T11:54:00

Interesting use of persistent data. Could this project works embedded in a web-page (Unity plugin or WebGL) ?

Punch Beat by AboLD 2015-12-22T08:28:00

Very nice graphics and music, I would have appreciated some more audible sound when I punch, I hit enemies or I'm hit.

Golem by CPau 2015-12-21T11:56:00

It's an interesting idea which combine both themes. The controls work well for me in full screen but you should allow multiple possibilities (2 arrow keys). I would expect the golem to grow when I collect stone, a simple increase of its scale could has done the job.

Note: Please, remove the *.pdb files from your zip, it is not needed, only debug files and it takes 2/3 of the size!

Pig Game by knason 2015-12-20T20:56:00

Piggies are too cute, I don't want to kill them :D

For a 6 hours entry, it's a nice one. All have been written about a charge indicator in previous comments.

Space Meteor Runner by Los_Stormtroopers 2015-12-19T19:44:00

Too bad you haven't allowed votes for the graphics and audio.

EXTERMINOIDS! by LudoGames 2015-12-20T21:07:00

It works well for me (WebGL / Firefox) but the download is a little too long and without a clear message I'm afraid most players leave the page before the game is completely downloaded.
By the way, nice graphics and interesting game-play, but where is the theme ?

Age Of Swarms by Tiberon 2015-12-21T10:50:00

I'm not sure if I have really tested your complete game. In windowed mode, I was able to place "building". When I click on the ground and drag, I see a rectangle for selection, but I don't know if I have ever selected a unit, and if I could select one, what now ?
Your description of controls only talk about "Select an offensive unit", "Cancel selection" and "Select multiple offensive units". But what can we do with selected units, move them ? how ? I've tried many keys without effect.
I'm a little frustrated because your game seems promising.

Note : please, remove *.pdb files from your zip file, they are not needed for distribution, it's debug files produced by Visual Studio and they are bigger than your game !

Age Of Swarms by Tiberon 2015-12-21T10:57:00

Whoa, finally I won a game.
It's seems that only units from the red building are selectable.
Your game needs more explications and it has serious performance issues when there are more than a dozen units on screen (and I have a gamer PC with a killer configuration).

LD36 — Ancient Technology

Airbattle over Paris by ChainedLupine 2016-08-29T09:58:00

Nice entry!

The first time I thought pink enemy projectiles were crystals, but they are not :D

I was never able to kill a big boat and I was frequently out of yellow crystals after them.

I have tried during 15 minutes and I only see one red crystal at 1700 yds, and I died before I could caught it :(