Sort the Court! by graebor 2016-01-02T11:47:00
Very interesting and fun game, when I saw it the first time, I didn't expect to play it so long.
Foon → Ludum Dare Explorer → Users → Pat AfterMoon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | BEBEIGHT | compo | ||||||||||||
| 2015 | 34 | Two Button Controls / Growing | Bug Plus Plus | compo | 709 | 2.97 | 2.97 | 2.51 | 4.00 | 3.14 | 2.69 | 2.97 | 2.73 | 73 | ||
| 2015 | 33 | You are the Monster | Angry face | compo | 907 | 2.39 | 2.35 | 2.03 | 2.97 | 2.16 | 1.96 | 1.96 | 55 | |||
| 2015 | 32 | An Unconventional Weapon | Happy Face vs Bad Robots | compo | 1094 | 2.37 | 2.00 | 2.22 | 2.50 | 2.63 | 2.30 | 2.10 | 50 | |||
| 2014 | 30 | Connected Worlds | Connected Pylons | compo | 281 | 3.49 | 3.44 | 3.40 | 3.22 | 2.55 | 2.00 | 2.38 | 2.71 | 61 |
Pat AfterMoon leaves an average of 15.0 feedback comments each event.
Very interesting and fun game, when I saw it the first time, I didn't expect to play it so long.
Interesting game-play and nice graphics.
You should ask for a name at start and display names of other player because multi-player is a serious plus for a LD entry and a real challenge but it's not actually clear that other players are real humans ;)
Displaying the winner of each round may make this game very addictive.
Nice graphics and audio, and all in a good mood.
I would like to see more.
Interesting idea but needs some tuning. You need to prevent jack from dieing instantly at start (maybe add the initial leaf, or add a pause). And Jack bounce too much horizontally.
Fun, addictive, with graphics that fit perfectly...
But where is the "Mood" category in the votes? Are you afraid of us being too aggressive after playing your game ;)
Interesting use of persistent data. Could this project works embedded in a web-page (Unity plugin or WebGL) ?
Whoa! Very nice graphics and overall mood. 5/5 for the theme, it is the better implementation of "grow" that I have seen so far in the LD.
@eric777: What tools have you used for this entry?
Very nice graphics and music, I would have appreciated some more audible sound when I punch, I hit enemies or I'm hit.
Nice, fun and polished!
A pleasure for eyes and ears!
The best pixel-art entry so far.
Good job!
Innovative, fun and well done, what else ?
Nice graphics and good point for the music following the action (or the inverse). It miss me some sounds when hitting enemies and being hit.
It's an interesting idea which combine both themes. The controls work well for me in full screen but you should allow multiple possibilities (2 arrow keys). I would expect the golem to grow when I collect stone, a simple increase of its scale could has done the job.
Note: Please, remove the *.pdb files from your zip, it is not needed, only debug files and it takes 2/3 of the size!
I like the graphics and all these worms but not the game-play. It's too slow and without enough control.
The audio could have helped the game-play, it miss me a sound to inform me about the charge, a sound for the shoot and a sound when hit worms.
I'm not sure if I have really tested your complete game. In windowed mode, I was able to place "building". When I click on the ground and drag, I see a rectangle for selection, but I don't know if I have ever selected a unit, and if I could select one, what now ?
Your description of controls only talk about "Select an offensive unit", "Cancel selection" and "Select multiple offensive units". But what can we do with selected units, move them ? how ? I've tried many keys without effect.
I'm a little frustrated because your game seems promising.
Note : please, remove *.pdb files from your zip file, they are not needed for distribution, it's debug files produced by Visual Studio and they are bigger than your game !
It works well for me (WebGL / Firefox) but the download is a little too long and without a clear message I'm afraid most players leave the page before the game is completely downloaded.
By the way, nice graphics and interesting game-play, but where is the theme ?
It's fun and graphics are very nice.
Ha ha Miziziziz, I'm really bad at this type of game.
Nice pixel-art and working game-play.
Too bad you haven't allowed votes for the graphics and audio.
Very fun game. It took me more than 3 minutes to reach the first meters but after understanding the controls and the colored circles, it was easy to reach 50%. I need to retry and reach the top ;)
Some help about controls on the first screen of the game or here, in this web-page should have probably prevented a lot of frustration for many people.
The graphic style works well and audio too. The controls are hard to handle. The fact that you can't predict where the platforms will move in many cases and if they will move in the direction of the key pressed change the gameplay from an interesting reflex/puzzle to a more frustrating memory game.
Anyway, it's an excellent entry.
Very nice graphics and mood. The control scheme works well.
I like the big skull when you die.
I've got some hard time with the control scheme at start, but after a while, the game is really fun. The swarm effect of enemies is excellent.
Nice job, good idea and interesting mechanic.
Excellent, excellent et excellent !
J'ai adoré, mes enfants ont adoré, et on s'est bien marré !
Just a few remarks :
- The 1st main character is a little confusing, for me it looks like a skull (2 oranges eyes) and is turned opposite as intended. I only recognize it as a worm when it attacks.
- About the dialogs, when playing, I wasn't sure if there are only 2 speaking persons (the coach and me) or 3 (the coach, the hero and me).
I've given you the best score for Innovation, Theme and Humor combined !
Nice and fun... Impressive !
It's a very nice entry and an interesting stealth game.
Some remarks :
- A camera which follows the character automatically would greatly improve the playability.
- The game is too hard for a "1st level", too many archaeologists, too grouped, and the light hurts too much.
- The game run well on my computer, but it's an Alienware... :D
- The game crashes every-time after I die.
- The map should be turned like the main view for easier orientation. In fact, an automatic follow camera and a fixed direction would be better for both gameplay and orientation.
- Archeologist's speech would be more readable with less width and 2 or 3 lines, like comics's bubbles.
All in all it's a very great entry, I would enjoy to see an enhanced version. I would also like to read a "post mortem" of this project, with your comment about using the Blended3D Game Engine ;)
Keep up the good work (bon boulot, bravo)
Very nice and polish. I love the timeout system for commands.
I'm not very familiar with musical games and have difficulty to know what I have to do. Maybe, with a tutorial and more feedback about my actions (bad or good) I could handle it.
Nice graphics and sound, I want to retry and master it.
Whoa! very good entry, so complete and so polish, what a lesson ;)
And you make me aware that Construct 2 can now produce HTML5.
I've tried the web version with both Firefox and Chrome. I primary though it doesn't work, but in fact there is a very long time after loading (2 or 3 minutes), and then the menu appear. You need to check your Unity build settings (choose the fastest execution, with very long compile time). You could also provide a Unity plugin version, it is a lot more efficient.
I've finally played the web version with Chrome, but the arrows and space keys don't work for me, the green monster only shoot yellow projectile when I hit the left mouse button :/
Very nice entry, I like the graphics and the music. The camera rotation and orientation changes lost me, but the controls work well.
I'm not sure if it fits the theme, but it's a cool game, good job!
Very fun and innovative game.
I'm a lot confused by the gray dead heads, I never know if they were destroyed by opponents or if they only the result of the apparition of a new double head...
Controls are not easy, but I have no idea to improve them, this game is very original, and unconventional.
Like mentioned above, more feedback when you hit an enemy or being hit would be great.
I've played until reaching 1000 pt, after, it was very confusing with more than 10 heads !
Would definitively like to see an enhanced version of this entry, keep up the good work ;)
Very fun, I would appreciated a retry key more easy for keyboard players (R and X are not the better choice).
Until I saw my son continually turning on himself in spiral and breaking all over him, and find it too hard ;)
Very fun and well done. The graphic part fit very well and the whole concept works perfectly.
Like for your LD30 entry, this one has a big potential (use of movement sensor for phone and tablet ?)
Nice and fun, would like to see the next version with more enemies types, and bosses.
Whao, best contribution I've played so far!
It's probably due to the word "jam" I've saw in the description, but until I reach the vote form, I was convinced it's a Jam entry. And in fact it's compo! Good job.
Nice graphics and overall atmosphere.
Nice game, interesting concept and use of the theme, but hard to master :/
Nice graphics, sounds and game-play, there is something to do with that!
Fun, graphics and sounds suit well.
Very nice and poetic entry, well done.
The theme is well used, the visual and music perfectly fit!
The movement of the character is very smooth, a square by square movement should have broken the global feeling.
Cool game, interesting use of the theme.
A good sound implementation could add a lot to this game.
Question: how is calculated the score? Does only the timing count or does overlapping colors apply a penalty?
Impressive, so polished, nice job!
Playing on PC Desktop and missed this line at first :
"(update2: Keyboard shortcuts for Landing added - see ingame help text on lander screen)"
With Keyboard, I've beaten all planet at first try, even with the "virus".
Like others said, great aesthetic and humor, too bad there is no sound.
You could implement better controls with keyboard and mouse, what would be good for a web game.
@Nooner Bear : your post needs a spoiler tag ;)
Cute cute cute and incredibly addictive (and hard).
It's my first vote today and you put me in a good mood :)
Nice audio and graphics.
The 2 "debug" buttons increase the game-play.
About the theme... "vous vous ètes pas foulés ;)"
This puzzle game is intriguing, but I probably missing something, I don't understand, what is the goal and how to reach it?
I move from portal to portal, but it seems I never have any choice : pink, green, pink, pink, pink, pink, pink, red, and start again.
The music is a very effective catchphrase, I guess I will hear it even after going to bed :D
Very interesting concept, I agree with the compass need, and something that show where the player is looking on the minimap.
Like mentioned below, I see two ways to explore: puzzle, with more complex path and arcade, with enemies and moving platform.
All in all, keep up the good work ;)
Nice mix of two genres, I would like to see a more polished version with improvements like Ben Lehman says ...
360pt !
Fun game and interesting use of the theme.
Keep up the good work!
Nice base for this platformer, good job!
About the game, a lot of thing have already been written above.
But you are 11 and you have released something playable for the Ludum Dare, CONGRATULATION!!!!!!
(from a 46 dev who published his first game at 13 in a 8 bits magazine)
7300 pt !
Interesting mix of the 2 genres, and the theme "connected worlds" is well used.
Good start, I would like to see an improved version, with separated waves, keyboards shortcut for placing towers... etc.
Simple and effective, good job!
Cool to see a FPS here, but like you are using Unity3D, why haven't you hosted a webplayer version somewhere?
Cool visuals and sound, quite relaxing.
Great visuals, sounds and writing, good job!
Interesting concept, and an innovative use of the theme. maybe you should have implemented only one stage (soldier or archer) with more polish.
@SevenKingdomsSurvivors: what technology have you used for multiplayer ?
Even when you have figured out that you can jump against the walls and ceilings, this game is really hard. But it's fun and addictive.
Otherwise, not have much to do with the theme.
Fun game, addictive, I have to come back to finish it, bookmarked ;)
@theCoder15: since you are using Unity3D, why don't provide a webplayer version hosted somewhere ?
It should attract a lot more people (quicker and safer).
Impressive visuals, sound and overall ambience for a 48 h entry!
I'm lost too, haven't currently see anything except snow, wind, my fading footsteps and my temperature drop. But I want to see more, I return to it, will rate later.
@primaerfunktion: you could maybe add a small teaser, even a comment in the description, else I'm afraid some people won't take the time to go farther...
Nice job, I like the ambiance, and the gameplay, once I understood it's turn by turn and I stopped to rush :D
LD36 — Ancient Technology (1)
Airbattle over Paris by ChainedLupine 2016-08-29T09:58:00
Nice entry!
The first time I thought pink enemy projectiles were crystals, but they are not :D
I was never able to kill a big boat and I was frequently out of yellow crystals after them.
I have tried during 15 minutes and I only see one red crystal at 1700 yds, and I died before I could caught it :(