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Jalu - green-eyed monster
Jalu - green-eyed monster
By petitpois
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 1 | 100 | | |
| Theme | 663 | 3.06 | | |
| Humor | 686 | 2.21 | | |
| Mood | 779 | 2.40 | | |
| Graphics | 809 | 2.35 | | |
| Fun | 877 | 2.27 | | |
| Innovation | 879 | 2.08 | | |
| Overall | 896 | 2.45 | | |
Comments
I don't know why but some pictures are blurred, quite annoying.
I think the idea/concept is good and you can easily (i mean with enough time) improve your game's quality.
For instance, i feel like bullets are too slow since you can walk at the same speed.
Or, sometimes, jumps are a bit weird and you stuck yourself in a wall.
So yeah, right now it's not a great game but I can see potential !
I've tried the web version with both Firefox and Chrome. I primary though it doesn't work, but in fact there is a very long time after loading (2 or 3 minutes), and then the menu appear. You need to check your Unity build settings (choose the fastest execution, with very long compile time). You could also provide a Unity plugin version, it is a lot more efficient.
I've finally played the web version with Chrome, but the arrows and space keys don't work for me, the green monster only shoot yellow projectile when I hit the left mouse button :/
The best version is the windows
Thank you for your feedback
kaev
2015-08-24 16:21
Good game overall, but the collision detection needs some work. I really like that the character looks like a evil, green version of pacman.
deusopus
2015-08-24 16:40
Unfortunately, this game lacks replay value and precision. The only stage in the game is pretty short and doesn't do anything creative with the level design, all of the animations have minimal frames, and it is pretty easy to get stuck on the side of walls. It has an interesting concept, but there just wasn't a lot of content to make it meaningful.
I understand didn't have enough time to add more levels or fix collision detection. Thanks for playing. All feedback is welcomed. :D
razavidn
2015-08-24 17:34
Good concept, but the platforming mechanics themselves are really tough to use. Collision detection and shooting felt...off? Somehow? Loved the monster himself though!
s0lll0s
2015-08-25 07:03
It is a bit blurry in parts but the graphics could have a very cool style if polished a bit more. The idea is interesting but hit boxes are quite off on some things. Not amazing but has potential to be pretty cool if worked on further!
druhinm
2015-08-25 07:12
Nice idea
Good job, a little probleme with wall collision, when you jump, if you hit with the wall , the game believe you are in the ground...
Good game, but the collisions did put me off a bit. And I didn't realise you had to collect the letter in a particular order. So I got the end and discovered I'd lost. But still, a good game :)
acerio
2015-08-25 11:28
Collision detection seemed off, but it was a very fun game. Good job!
perecil
2015-08-25 14:51
Nice start for a compo game. I understand the fact, that you were lacking the time to polish a bit the game, and didn't wan't to take part in the jam (I try to avoid myself the jam if possible).
Very neat game. I included it in part 2 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/vxHEoUQEThc
Great interpretation of the theme. I also found it nicely balanced (managed to finish just within the time limit). Did spot a couple of those collision detection issues when jumping around.
It is a working platformer in one weekend. Good job!
korvexx
2015-08-29 19:40
Not a bad start. The graphics are jarring with the blurred images. Controls are a little wonky as well, but the idea is fun and the game works!
Good job. :)
Have maaaany problems like collisions and logic (sometimes i died and i don't know why). On the other hand, the idea is great. Need bug fixes an polish, better physics.... but overall is a nice idea!
ultraval
2015-09-04 21:40
A bit buggy when jumping near upper platforms. Graphics are simple but very nice.
For some reason I was killed without notice it and that broke a bit the mood, but nice game
Thank you all for your feedback. I've added a post jam version with a few issues resolved. :D
jelinib
2015-09-06 03:29
Interesting idea with having to collect the objects in a certain order. TI'm also digging the monster's design--it's pretty solid!
In the post-jam version, I can't seem to walk on the ledge to end the 2nd level. Not sure if it's a residual collision bug or if it's intentional to keep me from progressing to a non-existent 3rd level, haha!
But overall nice job, especially with what limited time you had! :)
xanjos
2015-09-06 17:45
Pretty good game although the blurry images puts me off slightly.
Not a bad idea for an arcade style game. And I can see you've already fixed the two biggest problems I have with the compo version (the collision detection and there's only one level). Not sure why, but the graphics were really fuzzy. And I know there's a proud tradition of using sfxr in Ludum Dare, but that jump sound... I had to mute my speakers.
Like a lot of games made for LD though, seems like it could be good with a bit more work, so keep at it!