Foon → Ludum Dare Explorer → Users → DeusOpus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | Th | Gr | Au | Hu | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Explodasaur | compo | 30 | 4.00 | 4.21 | 4.08 | 3.63 | 3.57 | 4.33 | 45 |
10/10 - Would half-corgi eat people again
I would say I enjoyed it, however I did feel the movement was a tad too slidy, and the jump windows near ledges not all too forgiving. Also the ending did kinda seem predictable fairly early, but at least it follows the theme.
While playing, it kind of bothered me that the average light level was so dark that I had to turn my brightness up to max to see anything. Other than that, pretty good.
Eh, it was pretty fun. I'm not sure if it is just me, but I think it could use a bit of a speed increase.
Very nice! An interesting decision to have the character be werewolf-esque, I was a bit confused the first time it happened (perhaps some sound to indicate the changing of day and night would be nice).I do think it would be nice if the player could move a little faster though, but I guess that could be a bit of impatience on my part.
Nice job on, well, everything. It kinda loses some of its luster on replay value, but the first run through is still pretty fun.
Wow, I'm surprised this isn't a jam game. The art and atmosphere is superb. However, I do feel it suffers from a lack of testing (as most compo games do) because of how the challenge is more dependent on trying to figure out a strategy that fails the least, as there are seemingly few consistent strategies that work for each enemy or set of enemies due to their firing patterns.
An interesting game playing around with gravity, I do think that the little guys on the planets could stand out more, making it easier to identify them.
The animations with the hair are admittedly pretty comedic. It'd be funny if there was someone who actually looked like that, good thing it's all fiction.
An interesting premise, but perhaps a larger variety of animals and monsters would be nice.
It was fun, however, I must say that there is very limited replay value, as the humor of kicking people gets, well, a little stale. I think it still has potential though, the time restrain just brings it down a bit.
Unfortunately, this game lacks replay value and precision. The only stage in the game is pretty short and doesn't do anything creative with the level design, all of the animations have minimal frames, and it is pretty easy to get stuck on the side of walls. It has an interesting concept, but there just wasn't a lot of content to make it meaningful.
A fun, short game. Felt like the controller controls were a bit over-responsive though.
I found this game to be rather interesting, a lot of potential for complex play, but I can't help but feel it didn't provide too much in terms of actual gameplay. An intriguing concept, but perhaps too complex too fully form in only 48 hours.
There are obvious roots in another first-person, 3d, puzzle-platformer, but I find it does a good job of introducing some different mechanics. I did find the mouse controls to be a bit too sensitive, I'm not sure if there is a way to change that, and some way to exit the game after it ends would be a nice addition.
An interesting take on the theme. Not very many games can pull off non-combat play very well, so good job.
Really fun game! The dialogue was pretty witty and the mechanics seemed pretty well done. I must say though, my lack of patience caused multiple deaths.
Spectacular. Absolutely amazing atmosphere and fluid animation.
It was a good game, but I feel it could do a better job of teaching the player its mechanics, as those seem to be the most important part of the gameplay.