timeloopedpowergamer 2015-08-24 02:07
Loved the classic Gameboy look. High score attack is a little eh. It also doesn't really scream "monster". More like, "You are the Pet".
Foon → Ludum Dare Explorer → LD33 → Antimon
By vikinggames
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 103 | 3.56 | ||
| Graphics | 109 | 3.98 | ||
| Humor | 141 | 3.48 | ||
| Overall | 151 | 3.63 | ||
| Innovation | 160 | 3.53 | ||
| Theme | 204 | 3.80 | ||
| Mood | 254 | 3.31 | ||
| Fun | 334 | 3.21 | ||
| Coolness | 2273 | 10 |
Loved the classic Gameboy look. High score attack is a little eh. It also doesn't really scream "monster". More like, "You are the Pet".
Overall, I enjoyed it!
The attacking feels a little random. For a while I thought that attacking was impossible. The game has interesting combat, though.
Too bad there is no pokemon adventure, if I have a good laugh :)
That was fun! I enjoyed the text, very amusing. I also tried doing a sort of reversal of Pokemon, although I went a different direction with it.
The retro Gameboy-esque style was a nice touch (especially since you went with the odd green scale that real Gameboys had, rather than the gray scale that emulators opt for). However, I will say that the game does get old rather quickly, and I did have a bit of trouble dodging some attacks, but that's likely just a matter of me not mastering the timing. It honestly feels like the game needs more variety, and that likely could be largely fixed by making the trainers...well...send out their own Antimon rather than fighting you hand to hand. Though for 48 hours, you did seem to do a lot of attacks for the trainers themselves, so I can't really fault you there.
Really funny, the text attack descriptions were great. Wish there was more though, like a little world map where you attacked human trainers in the grass or something :)
Although, you play as the monster, I felt more like the victim the first time around. It's also pretty difficult to dodge some attacks, but I guess that's just me.
Good idea. Good style & sound. Like it!
great game!
never seen such a combat system, cool idea
fullscreen support ist very nice, since it's quite tiny otherwise
overall, very well done :D
Does what it tries to do well and not too many surprises.
I really enjoyed it :)
Really liked it, very nostalgic
A very nice approach to the theme, very fitting graphics and fun (I like that there are many different lines picked at random for Moves, etc). Good job ;)
Nice job on, well, everything. It kinda loses some of its luster on replay value, but the first run through is still pretty fun.
first time you can dodge the attacks in pokémon yay love the game its really nice all of it
Very nice version, really funny, but you should control more the time between the attacks so you could not just press up so fast and so furious and kill the opponents.
Anyway, great job! loved it ^^
Very, very well done and much enjoyed.
It doesn't seem like they are trying to catch you, just trying to beat the crap out of you.
wow very nice game :)
Great idea and very well executed. Nailed the Game Boy aesthetics, and the sprites are actually pretty funny :)
Sound was also spot on. Awesome job!
Awesome :D
Awesome take on the theme, and I really like the retro feeling :D
The combat aspect was interesting, but it felt a bit cumbersome at times. Despite this, this is a very nice entry, good job!
Well done. Really enjoyed it, and a neat take on this type of fighting game.
Loved the classic Pokémon look.
The graphics are really good! Some attacks are hard to dodge, specially because their hitboxes linger there for a while when doing the animation, so even though you "dodged" it, the attack will hit you when your sprite slides back to position. I believe that makes it feel kind of unfair.
My best score was 20! :)
You gotta keep developing this! This can turn into a real oldschool Furemon aventure! Loved the dodging, but maybe it would be fair to let the trainer have its own turn of action.
Great idea and well executed! New trainers introducing new attacks does help to make it way more interesting from trainer to trainer. Combat text was pretty funny. Really well done! :)
great idea! very very criative keep up the good work!
A simple concept, but executed really well! I love the amount of variety in all the different texts.
Also, that minigun is way overpowered.
Nice idea!
Cool, though in the canon games you can't catch a Pokemon once it's been reduced to 0 HP. I also wish leveling up would increase your base HP like canon games do. I like the game, though.
creative in the aspect that i wasn't expecting to be the one caught. Not surprised to see the theme that way, but how cleverly it was excuted in the tiny window was neat. The infinite attacking was funny. Those trainers just got trashed. The music was nice, but loud. The graphics felt gameboyee. nice.
Can not run... Win7 64bit. Start exe but no window shows up...
Oh man! If the Pokemon Battle System would be like this, I would be addicted until today! Now i want a RPG with a battle system like this. Good entry man!
Love this concept! I included it in part 25 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/OjNOJwfYtGQ