FoonLudum Dare ExplorerLD33 → Antimon

Antimon

By vikinggames

View on Wayback Machine

CategoryRankScoreCount
Audio1033.56
Graphics1093.98
Humor1413.48
Overall1513.63
Innovation1603.53
Theme2043.80
Mood2543.31
Fun3343.21
Coolness227310

Comments

timeloopedpowergamer 2015-08-24 02:07

Loved the classic Gameboy look. High score attack is a little eh. It also doesn't really scream "monster". More like, "You are the Pet".

timeloopedpowergamer 2015-08-24 02:08

Overall, I enjoyed it!

terracottafrog 2015-08-24 02:10

The attacking feels a little random. For a while I thought that attacking was impossible. The game has interesting combat, though.

mimus 2015-08-24 02:22

Too bad there is no pokemon adventure, if I have a good laugh :)

andybrown 2015-08-24 02:24

That was fun! I enjoyed the text, very amusing. I also tried doing a sort of reversal of Pokemon, although I went a different direction with it.

gravitygames 2015-08-24 02:40

The retro Gameboy-esque style was a nice touch (especially since you went with the odd green scale that real Gameboys had, rather than the gray scale that emulators opt for). However, I will say that the game does get old rather quickly, and I did have a bit of trouble dodging some attacks, but that's likely just a matter of me not mastering the timing. It honestly feels like the game needs more variety, and that likely could be largely fixed by making the trainers...well...send out their own Antimon rather than fighting you hand to hand. Though for 48 hours, you did seem to do a lot of attacks for the trainers themselves, so I can't really fault you there.

sam-twidale 2015-08-24 02:41

Really funny, the text attack descriptions were great. Wish there was more though, like a little world map where you attacked human trainers in the grass or something :)

gelatoangelo 2015-08-24 06:41

Although, you play as the monster, I felt more like the victim the first time around. It's also pretty difficult to dodge some attacks, but I guess that's just me.

ilikescifi 2015-08-24 07:03

Good idea. Good style & sound. Like it!

orni 2015-08-24 07:05

great game!
never seen such a combat system, cool idea

fullscreen support ist very nice, since it's quite tiny otherwise

overall, very well done :D

thebrickanator 2015-08-24 08:55

Does what it tries to do well and not too many surprises.
I really enjoyed it :)

patvanmackelberg 2015-08-24 14:19

Really liked it, very nostalgic

andresilvs 2015-08-24 14:22

A very nice approach to the theme, very fitting graphics and fun (I like that there are many different lines picked at random for Moves, etc). Good job ;)

deusopus 2015-08-24 15:36

Nice job on, well, everything. It kinda loses some of its luster on replay value, but the first run through is still pretty fun.

nexusbreaker 2015-08-24 15:55

first time you can dodge the attacks in pokémon yay love the game its really nice all of it

kaitokidi 2015-08-24 16:31

Very nice version, really funny, but you should control more the time between the attacks so you could not just press up so fast and so furious and kill the opponents.
Anyway, great job! loved it ^^

demogorgon 2015-08-24 18:15

Very, very well done and much enjoyed.

charliecarlo 2015-08-24 18:24

It doesn't seem like they are trying to catch you, just trying to beat the crap out of you.

jeroen-kappe 2015-08-24 20:31

wow very nice game :)

vennril 2015-08-24 21:17

Great idea and very well executed. Nailed the Game Boy aesthetics, and the sprites are actually pretty funny :)

Sound was also spot on. Awesome job!

zenkerdus 2015-08-24 21:34

Awesome :D

ithildin 2015-08-24 21:35

Awesome take on the theme, and I really like the retro feeling :D
The combat aspect was interesting, but it felt a bit cumbersome at times. Despite this, this is a very nice entry, good job!

sampotasz 2015-08-24 22:19

Well done. Really enjoyed it, and a neat take on this type of fighting game.

realize2d 2015-08-25 01:18

Loved the classic Pokémon look.

legacycrono 2015-08-25 04:16

The graphics are really good! Some attacks are hard to dodge, specially because their hitboxes linger there for a while when doing the animation, so even though you "dodged" it, the attack will hit you when your sprite slides back to position. I believe that makes it feel kind of unfair.

My best score was 20! :)

Shina69 2015-08-25 16:02

You gotta keep developing this! This can turn into a real oldschool Furemon aventure! Loved the dodging, but maybe it would be fair to let the trainer have its own turn of action.

mogwaii 2015-08-25 20:28

Great idea and well executed! New trainers introducing new attacks does help to make it way more interesting from trainer to trainer. Combat text was pretty funny. Really well done! :)

vitoraguiar 2015-08-27 00:00

great idea! very very criative keep up the good work!

logan 2015-08-27 17:02

A simple concept, but executed really well! I love the amount of variety in all the different texts.

Also, that minigun is way overpowered.

treeman 2015-08-28 06:46

Nice idea!

thingostudios 2015-08-29 20:05

Cool, though in the canon games you can't catch a Pokemon once it's been reduced to 0 HP. I also wish leveling up would increase your base HP like canon games do. I like the game, though.

commanderstitch 2015-08-30 23:01

creative in the aspect that i wasn't expecting to be the one caught. Not surprised to see the theme that way, but how cleverly it was excuted in the tiny window was neat. The infinite attacking was funny. Those trainers just got trashed. The music was nice, but loud. The graphics felt gameboyee. nice.

guoboism 2015-09-01 06:49

Can not run... Win7 64bit. Start exe but no window shows up...

drzanuff 2015-09-03 13:44

Oh man! If the Pokemon Battle System would be like this, I would be addicted until today! Now i want a RPG with a battle system like this. Good entry man!

jupiter_hadley 2015-09-12 01:20

Love this concept! I included it in part 25 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/OjNOJwfYtGQ