One Axis Maze by Ethancorn 2013-12-16T22:08:00
@madlee The same exact thing happened to me! XD
Foon → Ludum Dare Explorer → Users → ViKingGames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | deep tunnel shoot game | compo | 2.25 | 2.75 | 2.00 | 3.75 | 1.75 | 1.00 | 1.50 | ||||
| 2018 | 43 | Sacrifices must be made | CHOOSE W1SELY 2 | compo | |||||||||||
| 2018 | 42 | Running out of space | Starsailer | compo | |||||||||||
| 2018 | 41 | Combine 2 Incompatible Genres | Baseball | compo | 3.00 | 3.00 | 2.00 | 3.50 | 4.00 | 2.00 | 3.00 | 2.50 | |||
| 2017 | 40 | The more you have, the worse it is | Dragon's Hoard | compo | |||||||||||
| 2017 | 39 | Running out of Power | Doctor Duck | compo | 155 | 3.62 | 3.37 | 3.35 | 3.35 | 3.94 | 3.28 | 3.37 | |||
| 2017 | 38 | A Small World | Cloud Conquerors | compo | 217 | 3.44 | 3.22 | 3.36 | 3.26 | 3.68 | 3.27 | 2.88 | 2.94 | ||
| 2016 | 37 | One room | KAROOM! | compo | 145 | 3.63 | 3.82 | 3.39 | 3.41 | 3.82 | 3.78 | 3.60 | 3.35 | 45 | |
| 2016 | 36 | Ancient Technology | Ludum Snare | compo | |||||||||||
| 2016 | 35 | Shapeshift | BattlefieLD35 | compo | 92 | 3.79 | 3.63 | 2.79 | 3.68 | 3.05 | 3.33 | 4.28 | 3.00 | 20 | |
| 2015 | 34 | Two Button Controls / Growing | Super 2 Button Growdown | compo | 278 | 3.50 | 3.50 | 3.16 | 3.84 | 3.32 | 3.21 | 3.23 | 3.40 | 47 | |
| 2015 | 33 | You are the Monster | Antimon | compo | 151 | 3.63 | 3.21 | 3.53 | 3.80 | 3.98 | 3.56 | 3.48 | 3.31 | 10 | |
| 2015 | 32 | An Unconventional Weapon | Jelly Fighter | compo | 787 | 2.91 | 2.95 | 2.82 | 3.41 | 2.41 | 3.43 | 2.50 | 41 | ||
| 2014 | 31 | Entire Game on One Screen | snowlr | compo | 546 | 3.20 | 2.83 | 3.37 | 3.74 | 3.42 | 3.21 | 3.45 | 3.32 | 52 | |
| 2014 | 30 | Connected Worlds | Two Worlds | compo | 912 | 2.83 | 2.53 | 2.41 | 3.06 | 3.28 | 3.31 | 35 | |||
| 2014 | 29 | Beneath the Surface | Neath: Surf Ace | compo | 693 | 3.05 | 2.76 | 2.35 | 3.10 | 3.67 | 2.75 | 3.50 | 2.73 | 37 | |
| 2013 | 28 | You Only Get One | CHOOSE W1SELY | compo | 109 | 3.64 | 3.47 | 3.36 | 3.83 | 3.78 | 3.56 | 2.65 | 3.55 | 68 |
@madlee The same exact thing happened to me! XD
Well, that was... interesting... o.O
In a good way, of course. Very creative!
Fantastic art and graphics. When I started playing I had trouble remembering what direction I was facing, but I quickly figured it out. The music is also very nice.
Stopped at 1000... I think what we all need is a mobile version for whenever someone says something unbearably stupid.
So far, this is the most original way to use the theme I've seen. Good job!
Good take on the theme, and fun level design. However, the physics/collisions/controls/whatever feel unnatural, moving platforms are very hard to stay on, and there's a wall-grabbing glitch that makes it easy to cheat (but also kinda fun, maybe make it a game mechanic for a new game? ;)). Maybe the graphics could be more developed too, but I don't really mind.
That... *sniff* was beauuutifulll!! *wipes away single tear of joy*
The game's take on the theme was great, I liked the graphics and music, and the hat was quite comfy.
I like it! :D
10/10 GOTY
I loved the graphics, especially the screen beginning to display glitches on the sides.
It's like extreme Where's Waldo! I really enjoyed pretty much everything about this game.
That screaming when he hit the rubber was scary... o.o
Well, the stuff that worked certainly worked. This was my first Ludum Dare too, and I didn't have time to do some of the features I wanted. :(
The idea, however, was very good and I will give you a good score in that department.
"(Version 0.000001)" Hahahahahahaha
Kind of short, but what do I expect from a Ludum Dare game?
@mcapraro Aw man, I'm sorry... :(
I was originally going to export it to java so that everyone can play it, but it didn't work quite right... :(
@TeddyNashor It does that on purpose. If you want a good camera, choose Improved Camera at the start! ;)
@minibutmany Whoa, you liked the music?? I threw it together at the last minute with a random generator, and almost scrapped it. XD
Wow, more people are loving the music. That... is a very pleasant surprise.
Fun Fact: This was originally going to be an RPG Maker mystery where you're trapped in a mansion with a murderer. You'd have to figure out who the murderer was and kill him/her, all with one single bullet on hand. Who knows, maybe I'll use this idea for another game later on! ;D
@ryangatts Alright, I'll keep that in mind for future games. Thank you!
@Managore I'm sure there's at least one Wrecking Ball we hate a whole lot more ;)
The animations were very smooth, but the controls were a bit odd. You could have just made one button for all interactions (in and out of vehicle) and the transition from WASD to arrow keys on level 2 is a bit odd.
Also, if you play again after winning, map is still equal to 1 and the timer-thingy is where it was when you finished.
Cool to see a game that had a similar take on the theme as I did! :D
It needs some better enemies though, and it's quite repetitive. Not much strategy to it.
Great physics and fun idea, but the game is very short.
There's a bug where if you click 'try again' the buttons stay on screen as you play and the level is never completed.
5/5 for theme and humor XD
Yay, it works in Firefox too! The graphic style was great.
Funny thing is, I only found this game because it has nearly the same name as mine (CHOOSE W1SELY).
The effects looked great, and the music fit very well into the game. I also enjoyed the variety of movement mechanics you got out of one button. It was fun, nice job!
I didn't die to radiation or understand how the mechanic works... but seeing as most other people seem to have figured it out, I'll just assume I had a bad run through and not rate categories pertaining to that. I'd love to try playing again after a full explanation, the graphics, audio, and mood were great!
5/5 would watch again
Really funny, and the music fit perfectly. I would've liked more interactivity, though. Good job!
Hm... I got stuck on the alien monkey king battle. Anyone know where his weak-point is?
Great concept, it was very fun and especially enjoyable because I love creepypasta. However, it was hard to find the codes so I was constantly looking back at the walkthrough (the real one, obviously).
Also, I can't get to your author page. If that doesn't make the game even spookier, I don't know what does.
Relaxing and beautiful. The music fit the mood very well, and the water physics were fantastic. Good job!
I loved the mechanics and the levels to go with it! A post-compo version could be very fun. However, there's not much connection to the theme.
Also, I beat it. If you want a screenshot sent over, I can do that too.
I played 5 times, winning premature death, vast wealth, fertility, sex appeal, and a bad acid trip! "Yaaay!"
The audio was perfect, and the humor was fantastic. I'll probably get some of my friends to play this, too.
@goerp The music file is a .midi, so the music instruments are slightly different on each computer. As far as I know, they could be the same instruments that are in autotracker.
@tomvert When you start up the game you're right up against an invisible wall, so you have to move left before you can move right. Next time, I'll pay more attention to character placement.
Great music, and I love the 4 different moles. The enemies, sounds, and health bar reminded me of Megaman. :I
I really liked the cave generation, diverse ores, small amount of lighting, and explosives. Especially the explosives; it was really satisfying to make huge dynamite craters. However, the game could have really benefited with a goal. The only goals I had were buying the mining shot and going down as far as I could.
Relatively pointless suggestions for future enhancements:
-Directional lighting from your helmet. Not sure why, I just like that kind of stuff.
-More stuff to buy, specifically items that don't non-disposable items. Could be anything from a brighter light to a better pick.
I loved the concept and graphics! Obviously, the sound was well done too.
However, I could sometimes see the walls disappearing before my eyes finished closing, especially at the maze and onwards.
Very fun use of the theme, and can get very funny.
However, the graphics and audio are relatively average, and there's not much to build. More structures would be a blast!
Very fun use of the theme, and can get very funny (especially when naming monuments immaturely).
However, the graphics and audio are relatively average, and there's not much to build. More structures would be a blast!
Oops, double post. Not sure how that happened. Sorry!
@Fonserbc The file size is big because of the music. :/
@billknye Oops! I forgot to post the controls. I'll do that right away!
@SenorDiablo - @mephisto Alright, the download is now a .zip!
@4sap Sorry, I didn't have time to implement damage. :(
The art and sound were great, but the game was too short to build on the mechanic a lot. A post-compo version would be fantastic!
It's funny, and the graphics and sounds fit very well. Surprisingly fun to press the button and see the result. Good job!
I've always loved these ice puzzles in games, so a randomly generated version is awesome. The graphics and music fit well, but I feel like the theme was used very loosely. Maybe you could have the level zoom out, and the blocks shift to new positions?
The game got boring relatively quickly, and I didn't finish it due to how long it was. However, the mood was very well done both through the mechanics and through audio (the changing audio was certainly a nice touch). You were able to get a lot across without much text! I didn't feel like the friendly, cartoon graphics fit the game, and this may have been done on purpose, but it didn't work for me.
Overall, it was alright. Fantastic mood, but a game about working on a project just isn't fun for me.
"Didn't have enough time to implement player damage, so you're somewhat invunerable." That happened with my last game, actually. It stinks. *pats on back*
As everyone else has said, I love the graphics and atmosphere! The lighting was beautiful to look at, and seeing the rooms light up as you entered them was very satisfying. Too bad the game didn't look good on one screen, could've fit the theme a bit better. Maybe a fullscreen option?
Very, very clever. The side of the box looks kinda weird though, not sure why.
Awesome idea, and great execution! I loved the first part of the game, but next time I would recommend a controls screen in case people don't have QWERTY keyboards, or don't like space for jump. However, I didn't actually end up completing the game. I couldn't find a way besides memorizing attacks for dodging the boss's leg sweeps, and the battle dragged on for a long time. Adding sounds to the boss could've helped with this, but I'm guessing you probably ran out of time.
I especially love the screenshots. Darn, it's cold in Buffalo, NY.
I like the idea, but it just wasn't fun for me. The shooting was annoying to use, and the controls were a bit frustrating to use.
However, the graphics and sounds were decent, and it was kinda funny. It also fit the theme well.
Wow, this was great! I was terrible at first (even after reading the tutorial), but I was able to quickly figure out what was going on. You had an amazing interpretation of the theme, and the graphics and sounds were fantastic. I loved the dialogue coming from the animals, especially messages like the critic's "Saw that one coming!"
Oh, and icy that snowman hiding in the back. Snowbody can hide easter eggs from my cold stare! O_O
It's basically like a tech-demo version of Time Rifters (http://store.steampowered.com/app/270010/). Not much here that really shines compared to the full game that's already out there, so I'm not sure what to say.
That was really cool! I feel like the puzzle could've been a bit harder, though.
The audio was great, and the mood was fantastic, being able to look around with the mouse was a nice touch. It took a while to get to the dialogue, and I'm not entirely sure if that's good or bad.
One last thing: If you quickly open and close the privacy screen before the door opens, you can keep the text screen open without the privacy. Needless to say, this can cause some amusing antics: http://bit.ly/1u9WsqC
*Cruel End* Oh. Whoops. But seriously, who doesn't want to fight Batman?
Anyway, funny game! I enjoyed the art style and quiet background music, and the dialogue was well written. Good work!
Are there any graphics settings I could change? The game doesn't run well on my computer and I'd like to play it. Thanks!
Fun game, but without a high score table, there's not much reason to play more than a few times. Graphics and audio were both good too.
@BtheDestroyer I made the 3D objects in CraftStudio (http://craftstud.io/), then added them into the game as active objects and backdrops.
Not much to say that hasn't already been said, but I loved how the hat and glasses awkwardly fell down onto the snowman at the end.
Good take on the theme, great level design, and sweet graphics! I had a lot of fun with this one, especially with the difficult platforming segments.
The game could've been better with some music, nerfing the laser enemy (he could be impossible to dodge every once in a while), and obviously, a full boss fight at the end.
Good job!
Your interpretation of the theme was fantastic, having both a game in a screen and on top of a screen was a great idea (plus, it's a one-screen game anyway). The graphics and sound were both good, I especially liked the transition between the pong music to the spider music. Good work!
Very funny. I especially liked the Manjual, and that the game kept referring to the options button... but you could never press it, and there was no "The 'Options' button is not functioning" button. I don't know if you did that on purpose or not, but I thought it was great.
It's essentially BurgerTime, which is both good and bad. Good because everyone already loves the gameplay, and bad because it's obviously going to be compared to BurgerTime. The graphics look good, in particular the sausages and snowman; some work could certainly be done with the blank background and grainy tiles, though. The two big issues with the game are the sound and score. Without a score there's no incentive to keep playing.
Oh, and lives. But that's already been said.
Pretty cool! The concept was interesting, and I liked the transitions between games. The progress in the top left was nice to have, and the high score system was a smart move, because I might go back and play it a few more times now to beat those bots!
The graphics could have been better. It was clear you were trying to go for pixel art, but there wasn't much continuity between sprite resolutions. Some pixels were bigger or smaller than others.
Interesting mechanic, would've worked great in LD30 (Connected Worlds)! The graphics and audio weren't that great, but overall, I had fun.
Funny, I really loved the survey! The graphics were good, especially the filter over the entire screen. When I first saw the screenshots, I thought you might've taken a picture of your monitor with a camera! I'd love to see a longer version of this.
The gameplay is good, I was fine with only shooting left and right and it was fun to see the stage expand as I beat levels, even if I died a lot at first. The variation in enemies was fantastic. The sound is good, it's too bad you didn't get music in. The graphics were alright, but the background and tiles needed some work.
Oh, and the final boss was hilarious, but too easy. It's hard to be hit by him if you're in the center.
The gameplay, as has been said before, is similar to Super Crate Box but also different enough to still hold up on its own. However, I feel that the jump could be improved, and maybe enemies could knock you away when you get hurt so that you don't land on them and lose multiple health before you can get away. The graphics and music are both great, and the boss is funny. Good game!
Great gameplay and replay value, I love the shop system and random terrain! Pixel-boy's graphics are fantastic as usual, and I'm even more excited for Superpowers than I was before. Good work!
Hilarious! I especially love all of the sounds.
I didn't play multiplayer, but from what I've seen it's looking good. I'll be back to replay and rate the game! :D
Lots of fun in multiplayer, and hard to master! The hectic music and simple graphics fit the gameplay very well, and it can be very funny, even if someone is beating you by 30000 points. Great job, I'll be coming back to play this one again some time!
The weapon in the game is fun, fits the theme well, AND does a good job in the audio department. The multitasking needed for the game was pretty cool, and surprisingly addictive.
Good use of the theme, and nice music. I loved the pixel art, and the tiles disappearing once they were out of the frame was a nice touch (if intentional). However, the jumping could be strange sometimes, and made the game a bit annoying.
Funny parody, with very well done graphics and audio. The gameplay could be better, and could have done more to fit the theme.
Adorable, morbid, and hilarious. I love the bouncing ice cream and blood particles especially. I like how quickly it puts you back in the action when you die, it really gets you to keep playing!
Great weapon, and interesting concept. The music fit well, and the animations were hilarious. I didn't get the opportunity to play multiplayer, but it was fun against a CPU.
@wcwedin Love is actually meant to be a usable weapon like the others (but shotgun is, as you guessed, a joke). If you see this comment, could you explain how love is a joke weapon, and how the ducks/love matchup is broken? Thanks!
The graphics were what I immediately loved about this game. The lighting effects are really cool, and I love all of the little details. The pixel art is simple and effective. Both the visuals, audio, and story all make a very entertaining mood. The theme execution and level designs were both fantastic as well. Great work!
I was so stuck on who to terminate, I just used a random number generator. And then, of course, I found out the game wasn't over yet.
Fantastic mood, you pulled off the hard decisions and sadness really well. The audio did a good job adding to that, too. I found it especially interesting that whoever you don't kill stays for the next round, since someone you save may end up dying later anyway.
The graphics fit the game well, but they felt a bit flat and sometimes out of place. Still good though.
I didn't get to the ending, if there is one. I stopped playing after 4 or 5 deaths.
Really cool concept, and well implemented. The level designs were interesting, and I especially liked the levels where you had to kill the goomba. The controls for moving were a bit clunky, though. The procedural music was really cool. The graphics, as others have said, were boring and not that great.
Fun and interesting take on the theme! The level design was entertaining, and I loved exploring to find everyone. Graphics were cute, and the smooth camera was a nice touch. A larger version of this game would be great.
Fun game, with cool variations in level design. The audio is great, and I love the ways it changes as you approach and defeat enemies. Watching the stage bounce around was very entertaining.
Cool idea, similar to my game too; it's always fun to see different takes on the same concept (and with the same software, too)! The music was decent, but the game could have been better with some sound effects. The graphics could be improved, too. It's fun at first, but most of the weapons are the same. A multiplayer mode could also make this game a lot better.
The wide variety of weapons and mod compatibility is really cool though. Good work on that!
Funny, but kind of hard to control. The audio and graphics were both good, and fit the game.
Simple and fun, with a very interesting take on the theme. Very enjoyable!
The concept itself is interesting and decently implemented, but the level design could've been a bit better. Being hit by enemies next to the spawn point was a bit frustrating.
Tons of fun, even though I played with bots. The graphics looked fantastic, especially the little effects thrown in there. The music and sound fit fantastically with the game. Overall, fantastic entry.
Also, you made Snoverchill AND elfsworld.me? BY DOME, YOU ARE THE BEST PERSON EVER. *high five*
Cool bullet patterns, but I would've liked if the lase didn't kill you in one hit. As has been said before, you have to have been hit by it to know when it's coming (at least in the second form).
Really funny, loved the graphics and sound. I wish the bars were lower on the screen so I could see them do their push-ups.
As a side note, I think this game would be even better if the push-ups were to the beat, like a rhythm game.
Tons of fun, although I didn't understand how the level progression worked until the third level. (Other players: the more green things you collect, the bigger the portal gets. As you get hit the portal gets smaller. Once the portal is full, you move on to the next level.)
As I said in the IRC, the screen flash is awesome. Felt great to shoot, and the escalating music made the game extra exciting. Controls were very interesting and fun to use. Good job!
First off, I didn't play with anyone else. Kind of hypocritical considering I also made a 4-player brawler, but whatever. I'll try to rate fairly, and won't mess with the fun category!
Very interesting idea gameplay wise. The controls were well done, I like how you solved the jumping and moving problem. Better than what I came up with, hahaha. As said before, the music loop is awful. The sound effects are nice though.
This game is super simple and loads of fun. If it was on mobile devices, I'd play it all the time.
The music fit very well, and the use of the growing theme was also very creative. Two-button controls could have been added easily, but I think it's better that you didn't include that theme.
The graphics were all well-made and kept to a good style, and the music complemented its style very well. I found it interesting how you were able to get more use out of the fuel bar by making the end darker, nice idea. The only complaint I have about the graphics (although it's very minor) is how choppy the intro cutscene is compared to the rest of the game.
The controls worked very well and made good use of the theme. The enemies were interesting, especially how the shielded one could reflect shots back at the Earth. I would have liked to have an on-screen health bar for the Earth, since everything else was already there to see. I'm not sure why you chose to make a fuel bar at all, if you lose all your fuel it's incredibly hard to get it back, so you basically have to restart.
Same problem as Linear. I haven't used Game Maker Studio, but if I recall correctly, isn't there a way to export the game for browsers? If so, it might be worth a try.
The story is really original, but I didn't end up finding it all that funny. Graphics are really good, I love both the cutscene art and the in-game art; I especially like how the gremlins have their letters on their eyes. The music is well-made and fits the feel of the game. The gameplay itself has good variation and difficulty progression.
Played the post-compo version, since the only difference is the stats at the end. However, the stats said I chose to allow teenagers to be recruited, even though that's not what I said.
As for the rest of the game, I liked the tone of the game, and the choices were all well-written. The graphics fit the game well, and the flashing towards the end was a nice touch. It could be even better with some ambience and button noises, though.
Easily my favorite game so far. Graphics were very simple but lots of fun, I liked the low-poly models, smooth animations, and particle effects. The audio isn't anything spectacular, but it does add to the game. The gameplay has plenty of content, and I always love upgrade systems, especially ones where you can see the progress being made. Combo system was lots of fun, especially when I got a x128 combo. That made the game a lot shorter, hahaha.
Upon first running the game, fullscreen was completely broken for me. My mouse had to be in strange areas to click buttons, so I could barely make it through the menus. Luckily Alt-Enter puts it into windowed mode. My monitors are 1366x768 and 1280x1024, if that means anything to you. It started on my second screen instead of my primary, and it didn't function on either screen.
Once I was able to start the game, I would frequently stop being able to move, the hand cannon shots would stay still instead of moving (although I could use the broom to sweep them towards enemies), or the hand cannon would stop working altogether. Once I got to level 3, I died to these glitches and an enemy that wouldn't die no matter how many times I hit it (I even used the sweeping laser thing from earlier to get around 20 hits on it at once). After I died I got a voice clip, but there was no way to reset, and it just stayed on the same screen. Restarting the game brought me all the way back to level 1, so I stopped playing.
Bad experience aside (it seems like everyone else was able to play the game just fine), the graphics and audio were both great. The ambience was good, and the voice acting was funny. Good use of both themes, for reasons you already know I like the 'hitting enemies makes them bigger' idea.
It's clear a lot of work was put into the game, but it stinks that I had so many problems trying to play it. If I get my new computer before the end of the rating period, I'll redo my review. For now, I've left fun and innovation out of my ratings.
To add to my previous comment, I was running the game on Windows. Forgot to mention that.
Nice game! I really like the sound and graphics, screen-shaking is always fun. The gameplay is great too, good use of the theme. Once I get a DDR pad I'd love to replay the game with it.
I really like the health/rampage system, but I'd like it better if I could choose when to activate it; pressing both buttons at the same time could be used to keep the theme. Another problem with rampage is that some of my button mashing will be added to whatever enemy I'm facing when rampage ends. This usually leads to me getting hurt or dying.
As a side note, I noticed that the game and the screenshots had different arrows, and the comments that were already here were complaining about them not being distinct enough. It seems to me like you changed them after release to be bigger. I didn't take off any points for it, and I don't have any proof, but I just thought I'd let you know that's against the rules. Check out the FAQ at the bottom of the page or the full rules here: http://ludumdare.com/compo/rules/
The arrow in the background was super helpful whenever I fell off screen, that was a very good idea. The controls were strange at first (especially because I hadn't looked at the game description, haha), but I was able to get used to them, and found them to be original and interesting. Sounds/music and a more noticeable change in difficulty would make this game a lot funner. Your explanation for the growing theme is a bit of a stretch to me, but the 2-button control is still fine.
Also, the retry button worked fine for me.
Fun and simple! Loved the graphics, especially the background and screen-shakes. However, the power-ups seemed inconsistent with the rest of the graphics; they had too many colors compared to everything else. Great use of both themes (assuming the leveling up is 'growing'). I was going to complain about the game becoming too easy once you had enough levels, but then I reached hardcore mode. Well played.
Hahaha, you've already said a lot of what I was going to say in your description. Thanks for the info on how to play, it explained the game very well.
The art is fantastic, I especially loved the shadows behind the enemies and the colors. Good job with the interface, it made sense (after the instructions, of course) and was easy to see.
The gameplay was interesting at first, but got stale after a little while. I'd love to see an updated version of the game with more content, and more of a difficulty curve. One of the other comments said it would work well on mobile devices, and I completely agree. If it was done right, infinite waves and an online leaderboard could make this game even better.
I beat it! Everyone else has pretty much already said my thoughts, but to add on:
Pros:
-Nice animations and particles, I love the beanstalk growing
-Good-looking backgrounds
Cons:
-The text at the start blended into the background too much
Good job!
Just played through the whole game and took notes. Normally I take my notes and rewrite them, but I have lots of notes and not much time left before judging is over. Here you go, unfiltered notes (in order):
Would be easier to follow dialogue if characters were marked by portraits or differently colored names
Very annoying battle music
It only asks you if you want to travel to a location once, better if there was just a sign
Interesting story, great use of theme
Funny item names, liked rusty wooden fork especially
Should say how many materials you need for things
Liked having a healer in the forest
Should automatically heal after every battle, going back to the npc was tedious
"I am the conductor of the poop train!"
Liked having the enemies on the map instead of random encounters, but wish there was a way to spawn in more at any time for grinding reasons
What kind of name is Owel
Should notify you when you get a new skill
The slimes are so happy :D
Like the differences of skills
Walking through the forest maze and back is very irritating
Don't understand the differences between blunt, piercing, and slashing weapons; I could find out on my own, but an explanation would've been nice
Would love some boss music, even if it was just a slightly different version of the main battle theme
Healing potions restore tons of health, thank you!
This axe does way more damage than my spoon; I guess that's to be expected, but holy crap
= Beat the slime boss with full wood equipment and axe
Excaliborg? But I only just got this axe!
...it doubles my current attack? Oh no.
= Beat the cruel ember, he didn't stand a chance.
The new party member's name makes me think of tacos
Hailstorm OP
I like the arrows on the doors, I would've gone wandering into every wall if it weren't for them
Just noticed the background for the inside of the volcano is the outside of a volcano
These battles are getting very annoying, not sure if I'm too strong
The game says I have 30 minutes of playtime now, that's long for a LD game
Picked up a lava bucket to the far-left (the one guarded by a fire) and now I cant move
My last save was at the start of the volcano, this time through I'll go straight to the boss instead of fighting every enemy
The only battles that take more than 1 turn are the ones with fire slimes. Those take 2.
There isn't even a boss here, just a bunch of lava buckets
= Got the lava buckets at the end of the volcano
I wish I had an escape rope like in Pokemon
= Entered the temple
There's the weapon description I wanted earlier
Hailstorm is now completely useless, thank goodness
Vengeful blizzard is ridiculous, but at least it costs mana
I have a lot of mana
Exploited the healer, everything is free now. There's weirdly no big punishment for doing this... does this alter the ending or something?
= Beat the second slime boss in 3 turns
Hahaha, that ending. I've seen it done before, but it completely caught me off guard anyway. I expect there's a 3rd ending somewhere, but I won't get around to that until after the rating is over. Good game!
The controls were odd at first, but I got used to them quickly. Would be better if you could do something with the money, like upgrade your pin shooting or make more balloons spawn. Not being able to lose made the game less entertaining, and I found myself stopping relatively quickly.
Good use of both themes, though. I always love it when a game is able to use both in a noticeable way.
Really cool concept! A full game of this would be fantastic. I also loved the spin on the "two-button controls" theme, I thought of it too, but I couldn't find a way to implement it. Putting it on a poster was really simple execution that worked wonders; great job!
Even after figuring out what to do on the final puzzle, I was still stuck for a while because of the short timer and the very small area where you can hit the mirror.
Some more sounds would have been nice, but the music was good. Good graphics, too.
Whenever I opened it, it crashed immediately afterwards (Windows 7, 64-bit). Are there anything I need to install to get it running? I'm on a new computer, so that may be the problem.
Loved the graphics, especially the little details like the screen effects, enemies being squished by the boulders, and spears staying in the dragon. The sound effects were great, and for some reason I didn't mind the lack of music, not even noticing until I started typing this.
I haven't played Another World (unlike every other commenter here, haha), but I enjoyed it anyway. Good job!
The level design was very well done, and I love the Lemmings-style gameplay, especially with the twist of only having two slimes. The animations were good, but the backgrounds could be a bit better. Sound and better controls could improve this game a lot. I'd love to see an updated version with more levels!
Felt a bit short, but that's true of all puzzle games in Ludum Dare. Good progression through each level for learning the mechanics. Could've used another level or two with enemies, it seemed a bit silly to only have one level with them. The movement seemed a bit strange for a Pac-Man style game, but it worked. The beat in the background was a nice touch.
The concept is great, and I'd love to play a post-compo version.
Loved the backgrounds and music! Movement felt a bit floaty, and the jumping was glitchy (if you touched a wall or the ceiling you got another jump), but that helped me get through the game, hahaha! I got stuck at the hooded guy and couldn't figure out how to progress ( http://puu.sh/opACM/84c5d3e0c9.jpg ). Good game!
As a response to your comment on my game, you can choose what form to change to using a numpad, as it says in the description and help menu.
The visuals and audio were amazing, 5/5 in those categories for sure. I would have enjoyed the gameplay better if there was a clear way to know how many lives you had left, and some kind of 'high score' system. The dots on the restart screen were a fantastic way of displaying the score, though.
Beat it! Funny ending, and I love how items switch places when you pick them up.
Would be better with some indication of how high you are, and some background art (like clouds) to tell if you're falling or not.
I beat it! Would be even better with random generation, and like others have said, more enemies.
I *LOVE* the graphics in this. This is probably the only time I'll ever say this about something, but I think it might look even better with a lower frame-rate.
Sadly, I think the 'Small World' theme hindered the game. I would've enjoyed it more if it had a big randomly generated area, like a dungeon or something.
I'd definitely play this again if you expanded it.
Very interesting. I've seen similar games before, but this stands out in having dialogue that changes depending on who is on screen, which makes the decision much tougher. I also liked the final decision in the game, which I don't think I've seen in a game before.
The judging could be done better, but besides that, this is great.
I like the zip file name almost as much as I like the graphics.
...and I really like that zip file name.
As for gameplay, my only big problem with it was the jump speed. It was hard to get the jump just right when it went so quickly.
I love both Scorched Earth and Worms, and putting the game on a small planet with an orbit is a really interesting take on their ideas. It would've been better with more weapons or items, but it's good for what it is.
Very interesting, and it's simple enough that I could see this being made into a board game (which I would totally play). Great use of the theme, the resource management was difficult but entertaining, even though I couldn't beat it. The audio did a very, very good job of setting the tense mood of the game. Great job!
I love the enemies. At first I thought their pathfinding was too stupid, but then you used that 'flaw' to great effect in the Encagement level. The level design was fantastic, and I'd love to play more.
This is really simple, but really cool. I like how the graphics that generate sort of look like weird alien worlds, fitting the theme in an odd way. Even though it's not really a game, good job!
I liked the aiming and different types of bullets, but I found that the game got boring quickly. More variation in enemies and quicker difficulty progression would make this more interesting.
This would be difficult to fit into a 48 hour period, but maybe an upgrade system and tower building system (making the game more like a tower-defense game) could improve it too? That's just my opinion, and maybe you had something different in mind, but I know that would help me enjoy the game more.
I know my review seems kinda negative, but it's not a bad game! Great job, especially with the audio and graphics.
Cute pixel art, but it would look nicer if the 'pixel sizes' were more similar between sprites.
I love the gameplay, it's a really interesting take on tower defense games and I'd love to play more!
The graphics and audio fit perfectly together to give the game a fantastic, interesting mood. I'm curious to how the it might look if it had VR support, but I'm not knowledgeable enough about that sort of thing to even know if it would work. I liked the combat's aiming mechanics, but it would've been better with more well developed combat.
If I had to sum up my experience in one word, it would be woah!
The start of the game is confusing, but after a few more tries I was able to understand how to play. The hectic multi-tasking gameplay works very well with the jam's theme, and I liked it quite a bit. Adding an easy way to see how much power each action uses (like a little "-10" or something popping up above what's taking power) could make the game a bit easier to play. Great work!
Great game, and great use of the theme! The game is complex and difficult, while still being very simple to control (a fantastic combination)!
The graphics are very simplistic, but work just fine. It's obvious that more time was spent improving the mechanics of the game over it's looks, and that clearly paid off.
The wiring mechanic is a very fun twist on Tetris-like games! I especially liked how the blue balls changed properties after being put together, so you could make little platforms without worrying about gravity.
It's great to see another game with the NES palette and resolution, especially when it fits the rest of the game so well. The sprites are well-made, and the background is nice. The little character in the top right during gameplay is a fun addition, too.
Maybe the links besides blue could give a small boost to the timer? I noticed that finishing a level already gives more time, but it felt odd not getting any bonus for making links.
Overall, good job! It's a unique take on an old classic, and I enjoyed it.
Good idea, and execution too, but the cooked fish didn't leave my inventory after I ate it, so I basically had infinite food.
:duck:
4th place!
As others have said, the controls were very slippery (but I eventually got used to it). The camera sometimes went into weird angles so you couldn't see the road ahead of you, especially when going uphill. I loved how silly the physics could get sometimes, at one point a CPU managed to get on top of my car, and I kept on driving ahead with a car on my back. If you added a multiplayer mode, even split-screen, I'm certain this would be fun with friends.
If you made a post-compo version with multiplayer and more content, I'd love to play it. Great job!
The player character is floatier than I'd like him to be, but it's still playable. The gameplay itself is fun and interesting, and I love the way the ship moves, both when it crashes and when it's powered. Visually the game is fantastic, although it would've been a little bit better with more animation on the character, and some more graphics in the sky (clouds, stars, etc). Great game!
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