FoonLudum Dare ExplorerLD34 → Edo Arena

Edo Arena

By powerspark

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CategoryRankScoreCount
Coolness1100
Fun1243.69
Overall1333.74
Graphics2523.56
Humor2752.82
Mood2763.28
Innovation2873.46
Theme2963.95
Audio3842.85

Comments

xbooperxdx 2015-12-14 03:31

Very fun game to play!
The only big problem i have had with this is the fact that sometimes I cant hit the enemies because they get stuck inside the player model. Attacking is a little weird too, where when it looks like the animation is done, but you still do damage.
Overall, a fun and addicting game, with a few minor bugs

terop 2015-12-14 05:39

Nice animations, the character animations look very nice. Must be pretty complicated procedure to get those players move like that. Combos are also pretty nice.

johngalt 2015-12-14 05:56

I enjoy this one hit combat. Challenging and skillful. The post combat shop really amazes me. Really?! So great. Full of surprise.

superpokeunicorn 2015-12-14 06:06

Love it! Elegant in its simplicity. The progression was also good, but perhaps some things were a bit too expensive. Amazing work!

boundtotheearth 2015-12-14 06:12

Great game!
Looks great and controls pretty well too. I'm amazed you even managed to add a whole shop and upgrade system.

manabreak 2015-12-14 06:50

Cool entry! One question though: is it possible to hit enemies without getting hit yourself? I seemed to always get damage when trying to hit them.

powerspark 2015-12-14 07:29

Thanks for the replies everyone!
@manabreak If you've already completed the swing you will take damage so the trick is getting close enough.

fanttum 2015-12-14 07:29

Fun game. Some problems actually hitting the bad guys, or them trapping you, but overall a nice job. Looks good too.

elenesski 2015-12-14 18:04

That was really fun to play. Nice animations and there is depth to this. I'd keep developing the idea, add new keys for new moves.

todnut 2015-12-14 19:49

Neat! I like the 3D art - that's so hard to do in such a short time. I think having less delay between attacks would make me feel more in control, and maybe have a cool down after 3 attacks so it's not too easy. I might find some better hit sounds too.

codecranker 2015-12-14 20:28

Nice inventory of stuff you got there in 48hours :)

mukult 2015-12-15 01:00

Enjoyed the animations and the artwork! :)

dustoutgames 2015-12-15 01:05

Great concept, animations are smooth. This is a lot of fun. The controls felt a little bit sluggish, and I did encounter that issue with enemies getting stuck in the player, but I still enjoyed it enough to play up through the sai and armory. The shop was a great addition.

capitals 2015-12-15 01:06

One of the most fun to play, that I have rated so far! You could improve by making the combat more tactile. Good Luck!

ashdnazg 2015-12-15 01:07

Wow! Very nice! Lots of fun. Really fantastic work. Considering the setting (game jam) the balance might benefit from a shift towards shorter play sessions, but other than that I think this is wonderful. Great idea, great execution.

suui 2015-12-15 01:32

Really nice, kinda fun, but only two controls made it pretty harsh to do what you want to with the character.

The mechanics to kill the enemies and air combos were damn cool!

I would totally spend some time playing if you could move and jump rather than having just two controls :D (please!! XD)

galvesmash 2015-12-15 02:00

The graphic is beautiful and the combat system very well built!

andarilhoz 2015-12-15 02:02

REALY, that was an feaking great game, i give it all 5 stars except for sound, it was really annoying me at the end, i completed it, i think is the game i spend most time at this jam, congratz :D

deepbluejeer 2015-12-15 04:33

Good job on making this game! Samurais are going to dominate this LD.

mbeierl 2015-12-15 15:19

The game was fun. I think there is no other LD34 compo entry that I've played as long as yours ;-)

The only thing I'd like to mention is, that the way the enemies spawned in was kinda confusing at first. Sometimes just falling out of the air :D

danielsann7 2015-12-15 15:34

amazing game! the graphics, the animation, the weapon shop, very fun! nice work!

treslapin 2015-12-15 15:47

Great! I like that you get rewarded even if you die. :D

nuggetteam 2015-12-15 16:41

Great one. Love the progression!

zebi24 2015-12-15 17:48

Any ninja game is a cool game :P Really like the style, nice game.

riftpoint 2015-12-15 19:53

Very cool game, I liked the gameplay

nihilaleph 2015-12-16 00:11

Pro:
+ Simple but neat style
+ Nice animations
+ Nice mechanics and upgrades
+ Found pretty amusing that you can fight your way to the sky xp
Con:
- Controls and physics felt a bit clunky, I know I'm not supposed to spam attacks, so maybe a cooldown animation? But then I'm asking too much xp
- Upgrades seem way too expensive
- Death doesn't seem to have any consequence
Obs:
o Sometimes an enemy would spawn right above/under me and it was a bit weird trying to hit him

Great entry!

calmkai 2015-12-16 14:30

Amazing!!!!!!!!!!!!

ghen 2015-12-16 18:06

really great game!, love it
very easy to play, i like the graphics and audio fit very well, the balancing on each upgrade also quite good
somehow it remind me of early year of tekken, dunno why lol

oye-beto 2015-12-17 04:42

I liked the abstract characters, they are simple but look very good with the animations you made.

aeveis 2015-12-17 07:52

Beat it. I liked how attacking you would go up and that's also how you got power ups and stuff like that. I think my highest combo was 5 ($320) with the katana. What killed me the most though were probably getting hit from the bottom or top by enemies - it felt weird since it was usually unexpected. I would also sometimes have an enemy headbutt me in the chest, and attacking would hit them, I would need to get away and then attack. Overall though good job!

rocketship 2015-12-17 15:41

The comboing is much fun but I wish I could see around a bit more, camera zooming out when flying would be a great addition here. The store system was a nice extra and gave some replayability. Sometimes was frustrating when enemies got so close that it became impossible to hit them. I also had a problem with the background music, I think it didn't fit the game at all and kind of made me annoyed by the repetition. The game was much fun to play, which is the most important thing. Well done!

green-lightning 2015-12-17 16:00

I like the fact that the buildings appear on the stage when you purchase them in the shop!

It took a minute to get used to the controls and I think the delay during which you are totally unable to control is a little too long for me. It would be interesting to add a smaller attack that gets triggered when you press the button again during the delay.

Also, the graphics are totally awesome!

robber 2015-12-17 16:00

I Really like what you have done here, the mechanics are awesome, animation are great/ climbing higher into the air is such a great idea and really captures the spirit of those kung-fu movies. weapon upgrades are great too. My only negative is how the controls can feel slow. When you upgrade you weapon this improves, but in the beginning the buttoncontrol feels too limited..Now you gotta be all Zen and wait for the right moment to attack, which is kinda cool, but it takes away some of the action and pace of the game..the game could be even more awesome if controls were improved and it would get a faster pace and action. excellent job though! hope you keep working on it

publicidadeba 2015-12-17 16:21

Finally a game that made feel inside hidden tiger crouching dragon!

bubsypoochies 2015-12-17 16:51

Interesting idea and great execution. We were really impressed by the upgradable inventory, so much variety for a 48 game!

Controls are pretty cool, the idea of capturing the momentum to keep flying higher reminds us in a way of the combos in the Capcom vs series. It's not easy to make a fighting game with 2 buttons and this just works.

The weakest point in our opiniuon was the music, but you really just can't ask more for a 48h game. Very solid entry, congratulations!

fanatrick 2015-12-17 17:12

Nice entry. The ragdolls are messed up but I appreciate the effort. I wish the game difficulty was better balanced, as soon as you beat one of the big dudes the game starts spawning 4 normal ones each wave. Overall it kept me busy for half an hour total, good job!

herzucco 2015-12-17 20:49

I really like how you managed to create a funny combat system with 2 buttons

joror 2015-12-18 00:10

Interesting mechanic - feels a bit restrictive without other movement keys until the 'jumping' kicks in. The upgrade system is nice, it provides some good goals to work towards!

Some bugs: was sometimes stuck in enemies, where my swings would not hit. Sometimes powerups seemed to be outside the play area.

Improvements: Different colors for powerups. Visualize place where your character is hit by enemies for better feedback to the player.

mshopf 2015-12-18 00:13

Nice graphics, and 3D is always challenging.
Sometimes a ninja drops on top of your head, and you have almost no possibility to avoid them.

Well done!

plasmaernst 2015-12-18 03:44

Hey, cool game! Awesome Graphics and sound.
The upgrade system is a neat idea, it made me play way longer than i had time to :D

Noticed I survived longer when grounded - in the air the playerObj had to much speed, flying into enemies, or enemies flew into me from below. Thats a pitty because flying through the air was so much fun.
Also at times the rounds were over very quickly - maybe pickUps which give a live could make rounds last longer/ decrease the impact of some unlucky situations.

Very cool what you did with the theme in 48 hours, congrats!

bitwise-constructs 2015-12-18 06:30

Incredibly fun and innovative! Thoroughly enjoyed it.

spotco 2015-12-19 10:52

Combat feels unresponsive (when do I know it's okay to do another button press?). Music may have been better muted. Impressed by base customization though.

justinooncx 2015-12-19 11:14

Not a bad game, although the collisions are a tad wonky, as well as the enemy spawning. Has a lot of promise!

arcturusdeluxe 2015-12-19 16:55

Some nice twists on the two button fighter idea here. I like the element of verticality to it. The progression system is interesting, especially building up the settlement in the background. Controls were a bit sluggish though. Might be good to reduce the delay between attacks and make the enemies stronger to balance it out, might make for more lively gameplay. Good work overall though.

taro 2015-12-21 02:06

There's a certain zen when your character starts to fly upwards. The controls are, however, a little too simple. It's hard to hit the enemies and string combos properly, making it difficult to collect later upgrades.

It's fun, but gets tiring quickly when the enemies roll in very slowly, making you wait at the bottom for a long time.

nirabazgames 2015-12-24 20:09

Interesting game! mechanics are good

tth2x 2016-01-01 12:32

control feeling(Ahhhh I Can Flying) ,music,and atmosphere all awesome!
combo is sooo charming! but difficult to get!ToT
building house to enhence my body is a genius design ,The most dangerous moments is when i attached with these enemies !! every weapon were cool enough~~
your entries always awesome! extremely admire

yinyin 2016-01-01 15:23

I sadly always got stuck on the item shop. No inputs worked.

tth2x 2016-01-02 03:41

oh! forgot one thing~
in Item shop , the gui may have some offset
only when i move my pointer more above these button that can active them~~` orz
i think the above one(@YinYin) may get same problem...orz
btw,i use the download version....

blobo 2016-01-02 17:41

This was incredibly enjoyable! i loved the artwork, and the gameplay too! i played the whole way through and i have to say, great work! the game is really fun when you have the katana, and getting a 16X combo was a great accomplishment. now i'll just try to not acknowlege the samurai still attacking me while i'm at peace.

powerspark 2016-01-03 01:49

Thanks for the feedback everyone I appreciate it!
@YinYin @Tanton-H2X I don't seem to get the same problem with the item shop, I may find an alternative to the GUI.

Also I plan to give the game a nice Post-Compo update a day or so after the results are in.

gallerdude 2016-01-03 19:53

Fun at first and looks good, but gets really grindy near the end.

swipefaststudios 2016-01-03 21:25

Interesting Game! Satisfying to kill the enemies though the jumping mechanics were a bit tricky to master!

xanjos 2016-01-04 23:14

Web version has some frame rate issues and there's quite a few bugs (like not being able to attack when the enemy is pushing you) but I really like the primary gameplay mechanic a lot (reminds me of those Chinese wuxia movies like House of Flying Daggers and Crouching Tiger Hidden Dragon).

vikinggames 2016-01-04 23:48

Easily my favorite game so far. Graphics were very simple but lots of fun, I liked the low-poly models, smooth animations, and particle effects. The audio isn't anything spectacular, but it does add to the game. The gameplay has plenty of content, and I always love upgrade systems, especially ones where you can see the progress being made. Combo system was lots of fun, especially when I got a x128 combo. That made the game a lot shorter, hahaha.

vilcans 2016-01-04 23:54

This game provides what I think must be called a zen-like experience. The best strategy for me was to wait calmly, not wasting energy on moving, not letting my greed for the power-ups nor my vanity for moving up let me stray from the path, until the enemies attack, and finishing them off by a single well-timed blow. I spent a lot of time on this. I really wanted that watchtower. Great animations and art style. Best game I've played this LD. The only flaw is the collision detection that's a bit off, that you sometimes get stuck in an enemy (sometimes attacking in the wrong direction helps). The audio could be improved too.

powerspark 2016-01-05 02:53

Thanks for all your comments! The post compo version is released now.