Litterlings by Yazara 2015-12-29T23:08:00
Cool! Very likeable inhabitants. Nice execution with the builing and destroying.
Foon → Ludum Dare Explorer → Users → PlasmaErnst
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | No Exit | jam | |||||||||||
| 2016 | 36 | Ancient Technology | Where Is My Boat | compo | |||||||||||
| 2015 | 34 | Two Button Controls / Growing | Climbing The Blood Rock | compo | 388 | 3.35 | 3.33 | 3.15 | 3.81 | 4.00 | 2.95 | 3.27 | 54 | ||
| 2015 | 33 | You are the Monster | Going For A Walk | compo | 275 | 3.38 | 3.38 | 3.81 | 4.44 | 2.47 | 3.63 | 30 | |||
| 2015 | 32 | An Unconventional Weapon | roadtrip | compo | 873 | 2.82 | 2.75 | 2.89 | 2.82 | 2.80 | 2.92 | 46 |
PlasmaErnst leaves an average of 18.8 feedback comments each event.
Cool! Very likeable inhabitants. Nice execution with the builing and destroying.
oh, this is interesting. I like the visuals and the use of sound. Moving the character around was tricky. Since starting waves was kind of useless (except looking good), moving could be done with RMB (maybe use the wave as jump-landing). I enjoyed exploring this strange world, cool!
Awesome turbo-feedback! It was fun!
Top game! Very well executed. (played the post-version)
Hello!
For me, this game would benefit from greater difference between foreground/interaction-layer and background, also more precise controls.
Nice looking characters!
Like the simplicity. Sweat!
This was fun. Much content. I had intense moments when multiple monsters charged at me. Satisfying when they exploded. Cool!
Haha, couldn't figure out the pattern of the cursed spikes (- then i read in comments).
I think the grafics are functional, but they could use some variation.
Movement felt somewhat floaty.
The growing/shrinking at certain points is a cool thing.
Sadly the controls felt to much of a limitation to me.
You could think about leaving the jump out allowing the player to go in both directions (water could then be collected by walking over) or maybe just focus on the growing theme. The idea is nice.
Also, something in the background would help to visualize when the player is moving.
Playing this made me happy too :)
Funny grafics and sounds.
Yes, some more interaction would be nice.
Everything went so fast after a while, whew!
My max score was 12900.
It's simple and it works.
Nice character.
Good grafics! Some accused had a very small guilt-window combined with a very agile guilt-o-meter-needle, so my reflexes just weren't good enough to do right by them. Until the inevitable shaming my time as a judge was fun, mainly because of the diverse people i met in court. Cool!
haha, this was very strange and exciting and atmospheric. Cool idea with the photocollage-style. Inspiring.
Hey, cool game! Awesome Graphics and sound.
The upgrade system is a neat idea, it made me play way longer than i had time to :D
Noticed I survived longer when grounded - in the air the playerObj had to much speed, flying into enemies, or enemies flew into me from below. Thats a pitty because flying through the air was so much fun.
Also at times the rounds were over very quickly - maybe pickUps which give a live could make rounds last longer/ decrease the impact of some unlucky situations.
Very cool what you did with the theme in 48 hours, congrats!
Fun, quite challenging experience.
The grafics are funny and fit the gameplay.
I think the walljump-up-passages and the spike hitboxes were somewhat frustrating.
Good job!
uh, Highscore was only 1071, ups.
It was fun, but the growing/shrinking part, while beeing the main challenge, felt odd to me.
(Maybe you could have tied the "growing" to the amount of packages the drone carries. The more presents, the slower the controls but the higher the score multiplier when you deliver or smth like that. But you probably thought of that) All the best
hi!
Cool entry, enjoyed playing this a lot. Interesting mechanic and setting. The hit-feedback was neat. Story with different endings - top nice! The Sound was fitting good.
I liked the grafics overall, some inconsistency with the fonts.
Nice work, congrats!
Yeah, fun little game! My max score was 40,970.
Very hot game! Super enjoyable in every aspect. Ok, the movement was hard at times. Top little game!
Hey! The game is nice looking and sounding. Crazy, flashy colors. Feels like a foreign planet.
Got stuck in the environment a few times and got lost in the end. Guess I needed some kind of guidance/points of interest to get around.
Quite the work you got done in this time, props!
Uah! Very good! Thank you for that!
Yay, I managed to beat the levels! It was fun with the bouncy and the lifting elements. In some Situations i couldn't see what i was doing right/wrong. One time time I would cross the gap, next turn i didn't - tho the gap was the same. But nice work overall!
Uh, when clicking Windows-Download I download a "snoweater(2)"-Executable Jar File which I can't open.
Hello!
Game was quite challenging (for me). I guess because of the floaty air movement and the restart from the beginning.
But i had fun non the less! Good job!
Hey there. Had fun with your game, good job!
I can very well imagine the speed builing up constantly.
Maybe pickups to give back lives or to slow speed down.
Nice game, though it was very hard for me (only got to level two). At times the Cucumber would stop, messing up my timing - unfair. Good job overall, a pitty my slow reflexes kept me from completing.
The look and sound is very cool and builds good mood. Also thumbs for the cam/color/perception-experiment - very fitting. Sadly i got stuck in the gatehouse-sprite after the "collect coins" several times. A pitty, because id totally spent some more time in this mad world.
Yeah! See you LD#34.
Wow, ambitious Concept. Even if there is still much you could work on, you got pretty far in this limited time.
Congratulations on your first ludum-dare-submission :)
I did enjoy the game.
I think because of the random composition of the level some passages are hard to survive.
I think the game is not super on topic. Maybe if the feedback for the destruction - like screams and splatter - was more over the top, it could feel more like a monster on who is putting its need for speed above everything/everyone else.
But again, it works and it´s fun! Nice!
Ha, it´s quite fun. buttonmashing deluxe. Didn´t beat your highscore, ha!
nice game! Interesting graphics.
Haha! Great, enjoyed it very much. Some more levels/situations would have been super. Sweet graphics. Very cool!
Sweet style! I wish there was a way to destroy/affect the projectiles or to roll the ship to provide less of a target. Also i wonder how it would play if objects going out of the top appear at the bottom and vice versa. Good job!!!
Uh, nice! Very cool moment when the population is exploding. Also funny sound.
Ha, fun game. Smooth controls. Cool!!!
Ah yes, some different enemy behaviors would have been nice. Possibly it would make the EMP more relevant (for like getting out of sight). Good work!
That was nice! It was difficult to figure out the first heist. Also, at some points, i wished for stronger shots (like taking out someone with a reflected ball). Overall i think its very cool!
SWEET game! Very rounded. Its was a little too fast for me though.
Interesting idea and looks nice. Sadly i didn´t get too far.
Its much fun!
Fun to play and sweet music. Good job!
I like that you have to watch your blood pressure. Odd game, ha!
Oh wow! This was fun to play (but also hard).
The music helped to create a sweet, unearthy atmosphere. Nice!
Looks great! Couldn´t remember the combinations and because of that never got far, haha!
Nice take on the theme!
I fell on an man and he died :O
Very nice, entertaining!
Wished snow could be thrown further. Other than that, it was fun. various situations, good.
LD36 — Ancient Technology (20)
Helisculptor by Dining Philosopher 2016-09-12T18:13:00
Oh, top game! It was very exciting to play, timer was fine for me. It was a nice reward when the structure turned into the actual building when i had perfect accuracy. Also feedback for smashing stones worked well. Very cool entry!
Ice, Fire, Сodfish and Sheeps by BloodJohn 2016-09-08T14:18:00
Like the concept of the game.
I think the game would benefit from being more "readable". Maybe a visual representation of the goods other than numbers. While the art ist nice (though somewhat static), i think the screens could be more structured, so the player knows where to interact.
Keep it up!
Artefact-O 36 by SamuelSousa 2016-09-08T13:56:00
I like that it's so unpredictable. Also the visuals fit the game well. Very nice work!
Jurassic Ark by Headmade 2016-09-06T14:53:00
Hi! Very funny and good looking presentation. It was also fun to play - but difficult (for me).
Sporg's Mishap by bitdecaygames 2016-09-06T14:37:00
Hey, I had fun exploring the planet!
Fighting was hard for me because of fast moving enemies (plus my poor reflexes). I couldn't figure out how to throw the ship-parts further. Quite the complete game, congrats!
Sassy Salesman Simulator by rodobodolfo 2016-09-06T14:10:00
Looks and plays very nice and is great fun, congrats!
Ancient Drone by komilll 2016-09-05T14:35:00
Nice-o-mat! Cool concept with the seperate drone and enemies beeing only vunerable from a certain angle. The jumping didn't feel responsive sometimes though.
The House on the Right by WERT Studio 2016-09-05T14:12:00
Hey, very good atmosphere and super visual style!
Agent 3310 by TomBuston 2016-09-05T13:46:00
Nice puzzler and cool take on the theme! I couldn't solve it, but played some rounds of snake :)
Roma Evolution [Zen Experience Type Game] by Zeriver 2016-09-05T13:27:00
Cool concept, it was fun. Especially watching the workers running around. Town got conquered on day 12, army to small. If you could play on as the conquerors, it would be an endless game haha!
Dr. Sauce by dos 2016-09-05T13:09:00
Hectic and funny and nice graphics! Took me a while until I figured out what to do. 725 seconds.
Pyramid Breaker by DifferentName 2016-09-01T16:01:00
I had fun playing this, cool!
Obsolescence by kmitz 2016-09-01T15:48:00
Woo! Super nice graphics and sounds (- except for some chirping sound-glitch now and then).
In some situations it was hard for me to tell if something is in the foreground or background.
The controls felt somewhat "vague".
Overall very pretty and atmospheric, cool!
Super Paddle Ball by Slothmachine 2016-09-01T15:25:00
Hey, cool feedback-effects. It was fun to play. Highscore of 10, uups!
SkeleMeat! by FisherG 2016-09-01T15:19:00
Hi! Very cool visuals. It was very hard when moving around but super easy when i stood in the corner. Impressive submission, keep it up!
Bot by oab 2016-09-01T15:07:00
Hello! I enjoyed playing your entry. Liked the silhouette-style visuals. I think some kind of simple ambient sound could make it more "alive".
Archimedes Rays by galhajaj 2016-08-31T14:56:00
It's simple and fun, cool! Got 94 points. Agree about the "more juice".
Golem by Yazara 2016-08-30T15:13:00
I played on windows and got no blueprint-elements after the first round, so I couldn't play on. A bug? It seems like cool concept though!
Loco Motion by Waterman7 2016-08-30T14:27:00
Witz - it was very painful to watch my creation fail at the stairs over and over, haha. Works great and fun to experiment with! Also cool visuals.
God's Tech by Marta Viader 2016-08-30T14:20:00
Cool game! I like the simple gameplay mechanics, sweet graphics and the chaos of course. How about adding temporary peace/evade state haha?