Nuclear Arms by Logicon 2015-04-23T00:52:00
Some of the best music I've heard so far. Digging the bad action movie feel. Gameplay was ok, but the humor and music kept me going. I especially like the bong-jetpack thugs.
Foon → Ludum Dare Explorer → Users → roving-stone
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Escape from the Prison Planet | jam | 423 | 3.33 | 3.15 | 3.02 | 2.78 | 3.59 | 3.41 | 2.22 | 3.47 | 76 |
Some of the best music I've heard so far. Digging the bad action movie feel. Gameplay was ok, but the humor and music kept me going. I especially like the bong-jetpack thugs.
I'm not sure if this is an issue on my end, but the I've tried downloading the mac version multiple times and it says "“Mable.app” is damaged and can’t be opened. You should move it to the Trash."
Unfortunate because it looks beautiful and I want to play!
Concept was good... Music was absolutely terrible. Nothing I searched came up properly.
The "web" link seems to be broken. I'm not sure if the Mac version compiled correctly... I can't seem to open it :\
"You, stop!" made me jump the first time haha. Nice AI.
I enjoyed the game mechanic. There is something satisfying about flinging the ships in to each other. Really like the colours you chose as well! The music was a little repetitive, but you can't do everything in such a short time... Great job!
I like the colours on the terrain, and the star field. Shame there isn't more content.
404
This game feels really good. I like how everything you throw and all the zombie blood stays on the battlefield. One of the more complete entries I've seen. Great job!
This game looks amazing. I love the colours. Gameplay wasn't that interesting though, just a standard platformer/shooter. But you guys really nailed the visuals. Good job.
The hand-drawn aesthetic is really nice. It's hard, but really makes you focus on playing it. Enjoyable game.
Gameplay in this is great! Really makes you think.
Fantastic game! Great visuals, calming music, really unique gameplay premise. Reminds me of Sunless Sea. If you polished it up, and maybe added boats with different characteristics to give the switching mechanic more depth, this could be a great little game.
The platforming controls and physics felt really solid. Music was pretty good to. The gameplay needs something to add some depth to it though! Solid effort.
I love the graphics, and that it's set inside the human body :D
I found it hard, but maybe I'm just bad at platformers. Either way I really enjoyed this game, nice job.
This is a great little game. I love the bear walking animation. So much attitude haha.
A really interesting concept, but the puzzles weren't very thought provoking. Movement felt way too slow. The idea is great though.
Original gameplay. I imagine it would be more fun with someone to play with haha. A background or just more colour would be nice.
This is a great idea for a puzzle game! I love games like this that really make you think for a solution. I like the simple, clean art style too. I think some instruction would be useful. It took me a little bit to figure out that I needed to click and drag the triangles around as opposed to controlling with the keyboard. I don't see where it fits in to "An Unconventional Weapon," but it doesn't really matter... this is a great game. If you made more levels I would play them.
Nice job. Awesome title haha.
Sir Sprout's animations were really cute. The attacking/growing trees mechanic was really well executed!
It was really difficult to see what was going on because it was so dark. Good job getting something done in Java in such a short time though.
Well, I'm not a fan of the whole puking-as-a-game-mechanic, but that was really fun. Music was fitting, graphics were really nice, and it was funny in a crass kind of way. Good job haha.
Awesome audio! Very creepy. Checkpoints would be nice. The controls didn't feel very solid at times.
This game is hard! The tone of the game was surprising after the dramatic intro, I thought that was great haha. It would be nice to be able to attack in all directions. The swarms of enemies have an advantage because they can hurt you from all angles, but you can only hurt enemies that are directly left or right of you.
This game is bizarre in the best possible way. Very original idea, funny music, great mood.
Music is very relaxing. I like that flying lower nets you a higher score. The gameplay does get stale after a little while though. Being able to upgrade in between rounds is a nice touch.
Graphics were very simple, but the gameplay was surprisingly fun! The second and third weapons are a ton of fun to use.
The graphics are really nice and clean. It's tough to play, every drone I euthanized seemed like it was by accident. The thumps do feel meaty though :)
Really like the music. I love the teleportation effect. Nice work!
I can't play as I'm on a mac, but I love the concept from the description. Looks like fun!
Voice acting was great! The visual aesthetic was really nice too. The solutions are very obscure though, and using the wrong tool being a failure condition is kind of frustrating when you are trying to experiment. The game did keep me interested though. Nice job!
The physics are really choppy/glitchy, but I enjoyed it for its silliness. I like the moped-driving hairdryer.
I really like how matching notes is a game mechanic. This feels the most "musical" of the music related entries I've played so far. It's tough though! I think if you ran with this concept and polished it up you could make a very cool game.
Awesome music, pretty fun gameplay. Just something to note: I'm using a wired xbox 360 controller, and the buttons are all off. For me, start is actually back, and the triggers are actually mapped to clicking on the thumbsticks. LB and RB worked fine.
This game feels bloody amazing. Really polished gameplay. The guns aren't really unconventional, and the concept isn't that original, but it's just very satisfying to play.
This was good, I like this music. Once I realized you can just hold down space and only click on the apples though I basically ignored the "defense" part of the game, and it was just about clicking falling apples.
I don't know why I'm car shooting giant forks at demon rabbits, but I like it!
It says the file is damaged (I'm on a mac) and won't open :\
@Frenchie Thank you! I will definitely try your suggestion out. I was just going for an all physics route and didn't even think of having a constant turn velocity. It's tough to gauge; when you play and develop your own game for nearly 48 hours straight you get pretty good at it :P
And thank you for the resolution tip. Very useful!
@tripleVisionGames thank you! That is exactly what I was going for :D
Thank you everyone who took the time to play and leave feedback. I'm working on ways to make it more forgiving in future versions. Will definitely increase health and add checkpoints. I'm playing around with alternate control schemes as well.
Very clever idea! The talking battles really surprised me. Music is generic but calming as you are running through those grassy fields haha. The painted background is really nice. I love the rapid-fire conversations the robots have when you bring them together before they blow up. Great job!
I agree with TeslaCoil's comments on the battle system.
Hilarious concept haha, very unconventional. Of course I want to control a flying, laser-shooting space needle!