FoonLudum Dare ExplorerLD32 → Operation H.A.N.D.s

Operation H.A.N.D.s

By the-capitalist-crayfish

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CategoryRankScoreCount
Coolness356
Humor943.78
Theme1793.82
Overall3623.40
Audio4043.00
Mood4243.20
Fun4283.18
Innovation4513.19
Graphics4823.36

Comments

sbarrio 2015-04-20 20:11

Loved the intro and the Handship design, nice job!

the-capitalist-crayfish 2015-04-20 20:18

Remember that there's also a cutscene after beating the highscore.

windmill-games 2015-04-21 00:42

This game is F-A-N-T-A-S-T-I-C!

First of all, the idea for the controls is brilliant, very innovative and fun. Speaking of fun, the game is hilarious with it's jokes in the cut-scenes. Impressive that you had time for all of this in such a short period of time. The graphics are also very nice, both the cut-scenes and in-game (the highlight being the hand that you control).

My highscore is 21500, so I had the pleasure of becoming a skeleton :D

This is why I love Ludum Dare!

roving-stone 2015-04-21 10:01

It says the file is damaged (I'm on a mac) and won't open :\

druid 2015-04-21 10:03

Cool game! I really loved that hand ship! :D And shmup is my favorite genre too!

ed1982 2015-04-21 10:07

Mac Feedback - (*might have been a bad download, but..) my mac says "You can’t open the application “hand.app” because it may be damaged or incomplete." :/

the-capitalist-crayfish 2015-04-21 10:07

roving-stone: gonna have a look at it right now. I don't own a mac myself, so the only thing I can do is try and follow the instructions for distributing to mac carefully. I'll post another comment when I've cooked up a new build.

the-capitalist-crayfish 2015-04-21 10:12

Looks like it was a wrongly declared XML-tag. I repackaged the thing, it should work now. Feedback on if it works now would be appreciated!

drauthius 2015-04-21 11:03

Nice idea! I like the little ring and the dialogues.

embalaje 2015-04-21 11:08

Good idea! Nice work. Funny, great music and a very good gameplay.
The best: The powerups
Score: 26000
YAY!

zeriver 2015-04-21 12:10

The puns are real!

jordinuco 2015-04-21 12:31

HA HA HA HA Great!!!

randoman 2015-04-21 15:14

Really enjoyed the game! Loved the mechanic of the ship and the controls matched perfectly. Good job!

perecil 2015-04-21 17:35

Good overall game :). Played with my daughter, she was managing the firings, I was piloting the ship, it was funny as hell :).

kreutzerland 2015-04-22 05:20

Dang! I'm impressed. Great visuals, convincing SFX, and difficult gameplay that makes me want to keep trying.

Good stuff!

windmill-games 2015-04-22 20:07

I just wanted to let you know that your game made it into my list of top 10 games for LD32!

https://love2d.org/forums/viewtopic.php?f=3&t=80063&p=183180#p183180

firaa 2015-04-22 22:47

I've got to hand it to you, this was a pretty good idea. The controls were really handy, and the concept was really awesome. I would have liked to see the game get more difficult, because I never really felt like I had my hands full. Otherwise, combat was truly opposable and the art and sound design really mixed well. Overall, this game felt good in my palms.

flickta 2015-04-23 03:26

Great cutscene and characters!
Game's window doesn't fit on the screen of MBP 13R completely, though. Understandable as OS X version wasn't tested.
Firing is a bit tiresome, looks like pressing instead of holding is required for better rate of fire or I just imagined that. Enemies are uneven in difficulty as scissors and bars are easy, and red triangle things are easy coming in one row but much more difficult to hit when coming in two rows.
The H.A.N.D. is great! Nice artwork and weapon idea.

emmelineprufrock 2015-04-24 03:40

Haha. Love the humor in this, and the way you use language in the opening.

onlyslightly 2015-04-24 03:41

I loved the intro. I loved controlling each individual finger :) that was such a cool concept

josefnpat 2015-04-24 04:01

Great concept, and lots of fun! Nice job! Wish it had more shmup though, the half second reload feels slow.

taro 2015-05-09 02:49

Laser angles seemed to be under utilized. Enemy patterns that could be shot based on the hand's angle might be a handy feature.

I would also appreciate it if the ship moved faster, and had a smaller collider. To be honest, it's really hard to dodge anything the game's current state. Would also like it if the ship fired faster, especially if only one finger was firing.