(Follow the) Line by Chman 2013-04-29T21:25:00
So much fun. Very cool.
Foon → Ludum Dare Explorer → Users → emmelineprufrock
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | rot | compo | 294 | 3.32 | 2.59 | 3.02 | 2.89 | 3.94 | 89 | ||||
| 2016 | 35 | Shapeshift | my fathers apartment | compo | 636 | 3.00 | 2.60 | 2.40 | 2.15 | 4.00 | 2.03 | 3.83 | 76 | ||
| 2015 | 33 | You are the Monster | The Creature from East Second Street | compo | 493 | 3.10 | 2.42 | 4.20 | 3.17 | 3.48 | 2.44 | 2.47 | 3.50 | 73 | |
| 2015 | 32 | An Unconventional Weapon | God's Going to Cut Em Down | compo | 501 | 3.23 | 2.67 | 2.79 | 1.97 | 4.25 | 3.96 | 100 | |||
| 2014 | 30 | Connected Worlds | Into the Woods | jam | 366 | 3.25 | 2.80 | 2.91 | 3.44 | 3.52 | 50 | ||||
| 2013 | 28 | You Only Get One | My Old Kentucky Home | compo | 326 | 3.22 | 2.82 | 2.59 | 2.55 | 1.58 | 3.36 | 3.90 | 92 | ||
| 2013 | 26 | Minimalism | simple | jam | 266 | 3.15 | 2.71 | 3.90 | 3.90 | 2.63 | 2.63 | 3.00 | 52 |
So much fun. Very cool.
Expand on what you've made. I love what you've done with it so far. More puzzles would be fascinating.
Love it.
Super beautiful.
Love the concept and graphics. Really cool.
Wish it was finished? But a cool concept nonetheless.
Unity + Twine is interesting. I've been considering it myself. Very cool.
love the blood spatter, the music, and the style is fantastic.
I was interested in the concept, but the game crashed at the start of level 2? and I couldn't go any further. Or I'm playing it wrong.
I really enjoyed it. I liked the way the two characters interacted with each other.
Poor facedesk man. But super cute.
The song is a stand out. I can't wait for the album to drop.
Very cool concept. I had a hard time with lining up the finger with the goombas, but got the hang of it eventually.
Awesome. love what you did with it, the art style was pitch perfect. Excellent.
I like the way you played with the theme. As for a small critique, I don't think you should be able to start the game with only one player. While playing two player, we kept accidentally doing that and it was a bit frustrating. Very cool game though. I'd be interested in playing more from you all.
I like the style, but I got hung up on the execution. My bad, but well done.
Very cool. Caught your postmortem, and was a little bummed that you weren't planning on continuing it. Love teh character design.
Love the art style and I thought it was adorable.
Interesting concept, and I'll always support the usage of Twine
The camera angle made shooting a little difficult, but I could see this being a really great education game for learning numbers. I really had fun. Great work. (death animation was fantastic -- I should know, I died a lot)
Interesting way to vent your frustration. (but yeah, the theme sucked)
Very interesting entry, and very cool use of twine + variables.
Love the boomerang bullet.
Loved a lot of the aspects, was not expecting it to be so short.
Beautiful and challenging. Exceptional work for a compo.
I liked the way you played with mechanics and the endless loop to really zone in on the feelings you were trying to express. Awesome work.
Love your concept. A great cause to raise to raise money for.
I love how it plays against expectations. Really cool.
@finefin hmmm, the macro was supposed to work in firefox, so I'm not sure what's up with that -- but I didn't play test there, so it might be something up on my end. I know for sure it said that it probably wouldn't work on Safari and Opera.
@Diptoman the theme is probably one of the weakest aspects, I'll admit. The hard part, for me, was integrating the theme without making it obnoxious or just including it as a line of dialogue (which I thought about doing).
There are a couple of ways it could be related to the theme. I took the idea of "You Only Get One," and focused more on the "One" aspect -- she is the only one left, for example. She only has one bullet. She has a strong sense of isolation and scarcity -- the concept of limited resources that I feel is present in "You Only Get One." It's probably more tangential, but I do think there is a connection to the theme.
@Denis Chakarov yes, that's me singing. I needed the accent and it had to be a woman. No one else in my dev group fit the bill. :)
@Arkrothe There's references to people she has lost, but there's no specific explanation of what "happened." I wanted to leave that up to the imagination, and I also felt like she didn't know -- so including it would've been outside the scope of her knowledge.
I enjoyed the music and the art, but I could not figure out what was going on. :)
I love what you did with the theme. Very cool.
Very cool. I don't normally like these kinds of games (I'm really bad at them) but this kept me engaged for awhile.
That was lovely and meditative. I'm impressed that you did that within the limits of Twine, and though you were not a fan of the animation, I think it really lent itself well to the medium as a whole. You are getting a new follower on twitter!
love a good typing game. i liked the fight poster description, really set the theme. wish there was more going on, but this is a jam game! might try the post-compo version after judging.
I like the writing, but I'm not entirely sold on the intro. Especially since you can't skip it when you go back to try out all of the options.
Loved the art style. Really fantastic.
liked the mechanic. little hard on a track pad, but that's my bad. :)
Surprisingly challenging, love the graphic style.
I might be biased, but I love Twine games. Awesome work.
Loved the graphic choices and the choice of music.
I had a lot of fun with this. You should really make a longer, full scale version outside of the jam. It was really entertaining, and I kept playing with it.
I appreciate the way that mechanically choice seems to be taken from the player. Very well done piece of IF.
I couldn't keep him alive, but I love it.
Interesting concept. I had a hard time figuring out how it worked. (I only played pre-compo entry.) Really cool concept though!
Love it. You managed to really utilize Twine as a tool, and create a fantastic game out of it.
very interesting. cool use of twine.
I had a difficult time telling the douche/non-douche's apart. Some of the guys I beat up were then labeled as "nice guys," but then some of the guys who were polite/non-douchey were apparently douches. A little differentiation would be nice, but overall, great work.
I couldn't get a hang of the controls? it felt like I was controlling the camera rather than the ball, which might've been the case.
Interesting, and I love the style choices you made for the text.
Really appreciate the original music and a fantastic concept. This game has a lot of potential and it would be really cool if you kept working on it post-jam.
The graphics were spot on. Great work.
Love the concept. Like QWOP for pharmacists.
Very pleasant, too difficult for me.
Fun concept, and I like that you thought outside of the box.
Wasn't a huge fan of the combat, but I really enjoyed the music, mood and graphics choices. A really beautiful game.
Really interesting take on the concept. And I love a Twine game!
found it a little confusing, but your postmortem cleared up some of that. good luck!
Excellently done. Very polished, and I particularly loved the animations and work done on Santa.
Not my favorite kind of game, but I really enjoyed the humor.
Would've liked to see more, but it was an interesting experience.
Great work. I really love the UI for your "level creator," and it was a fun thing to play around with.
Very surreal, not sure about that voice over.
@Snoother I normally like to break a bit from default Twine, but got held up the first two days of the jam (most of the reason that it didn't end up a compo entry is that it was written today). I would've liked to see it change more depending on your interactions. I might still work on it.
Thank you all for your kind words!
Very interesting. I couldn't get my controls to lock in on the window inside the browser, so every time I jumped, the whole page moved up? That's probably just my bad though. Very cool premise and a lot of fun.
There's something very quiet and lovely about this. I actually like that your attempt to use the theme (connected worlds) is almost instead about a failure to connect worlds. Great work.
Liked a lot of the aspects of this, especially the animation and several of the technical details. As always you are a proficient technical Twinesman. It got a tiny bit goofy at the end, which I wasn't as huge of a fan of, but I liked it.
Couldn't bring myself to call, but an interesting concept.
Interesting, and surprisingly difficult. Kind of hated the audio, so I'm really glad there was a way to turn it off. Great work overall.
Loved the visual style. Found the initial boss fight to be a little boring since it was so easy to dodge his attacks, but it was a great game for 48 hours. Absolutely love the art.
That is stupidly fun.
Loved the graphics and the overall sense of fun.
I'm really not sure what to make of it. I liked your sound decision, and there were a few really great moments. But I had some issues that I'm sure would be ironed out if you chose to do a post-compo version. Great work.
Entertaining use of the concept, liked the music and visuals. Great work!
There was perhaps a bit too long of a tutorial for such a short game, but it was overall a lot of fun and a lot of great content. I found the boss battle a tiny-bit anticlimatic, but I think I lucked into that win. Great work!
Great work, incredibly polished and absolutely beautiful. Fantastic looking game with smooth mechanics.
Found it very difficult, but great execution on the concept.
Interesting concept. I didn't have any Twit boost though, and the game wasn't exactly difficult? I think it would be great to see a point where the game needed the social media aspect to be successful, really to encapsulate the whole multi-player aspect.
Really great work, and I love the Twitter integration into the concept.
Very interesting, very fun. Though I have a feeling I am not ready to be married based on this hyper realistic wedding sim.
I still want to play it. Keep working!
Very interesting. Not entirely sure I got the purpose, but maybe that is the purpose.
I AM A MIGHTY DUCK GOD.
Seriously though, I really enjoyed the concept. Everything from the nifty art style to the pounding music to the ducks really solidified the experience for me.
Loved the art and the way that light works in this game. Very cool (I had to use the Web GL version which was a bit slow and I couldn't get the controller to work on, but it was pretty easy to use the keyboard instead)
Very very cool. The instructions were kind of unclear, but luckily the penalty for death was not an over long wait time. Loved the graphics and sound and the inventiveness and quickness of the kill. Great work.
Fun music, good sense of humor and interesting concept. Good work.
As one commenter put it, it's kind of great to "mad-lib" poetry. Loved the art style and the music. My only complaint, if Had one to give, was that the font in the title screen was bit hard for me to read? Other than that, perfection.
I'm not 100% sure what I just played,but I enjoyed it. Very cute animation style.
I found it a bit too frustrating to engage with, honestly. Still loved the graphics and mood.
Really pretty!
Difficulty really ramped up quickly, but an interesting straightforward concept.
I had a hard time with the controls? So much so that I couldn't help but crash almost immediately. I like the concept though and it seems interesting.
I couldn't figure out the controls at all. What are the controls? WASD? Nothing I did seemed to have any effect aside from moving the mouse cursor around the screen
Very interesting and a greatime experience kverall. If I had one gripe it would be that functionally it's basically shooting - just with a gun that delivers hearts instead of bullets.
.
Very interesting mechanic.
Unfortunately, I don't own a Balance board. :) I still gave it a whirl. It's an interesting concept for sure, not sure that I'm any good at it.
The writing is fantastic, really fits the tone of the overall piece. I couldn't quite get the hang of the deduction, but I like the way you play with the theme overall. Great work.
Interesting idea on the mechanic, but I got a bit hung up on what to do after changing color. I didn't realize you were supposed to shoot them and instead tried to give them a body smash.
Interesting, but also like real hard. Great fun as always.
Love the artwork. Got stuck in some places with the enter key and really wanted just a bit more (but that's a good thing!). Great work.
I like the art and sound design. Good work.
Love the effects. It's always cool to see what people do with Twine, and I love the flashlight and the sounds that you use. I'm actually in Kentucky now, so that siren sound almost felt like it was rolling down my street simultaneously with your game.
Very atmospheric.
Thank you zeejfps and PaperBlurt.
There is the intention to continue working on the piece. I enjoyed making it, and it feels to me like only the first chapter in a longer work. Thank you for the kind words.
@ChronusZ, what syntax are you referring to?
I explain a bit in my post mortem, but it didn't end up having anything to do with the theme. I have further scenes drafted but not playable that went into that, unfortunately time got away from me.
@f7f5 I write interactive fiction, so for me this is a demo of the full experience the way that a floaty platformer or a fully realized visual world without much content would be for a different gamemaker.
I don't think that makes it less of a game, though I understand that's a personal choice.
Awesome! You're the person behind Composition 83. I love that game.
So much style and flavor and world building. Love the moodiness and the music decisions.
Excellent atmosphere!
Loved the initial lead in and overall feel. This game had a lot of personality and polish for a limited and well executed mechanic.
Terribly amusing, love the art.
The graphics were interesting and so were the dialogue options.
"
You place the nanofibre genital manipulator against your undercarriage and shiver as its tendrils palpate your crevices and intubate your orifices."
Well, alright then.
Respectfully, as I'm sure it was your intent, this might've been the most disgusting game I've played all jam. Very cohesive theme and experience, solidly put together.
It felt like I was shooting a flare gun? It was interesting. Definitely felt like a throwback game.
Not really on theme (I can definitely understand that one), but a simple, effective game nonetheless.
Very interesting. It was an interesting take on the concept, and a kind of puzzle experience I was not expecting from the introduction.
Like it aesthetically quite a bit. Also quite a lot of good feedback. Swiping squares across the screen feels quite powerful in the best way.
Interesting concept if a little difficult to get the hang of. Loved the idea though.
Seriously, you're one of my favorite technical Twine people. That opening is...breathtaking.
Love the "Rocky" porn thing. Guess all your games are in the same universe?
The music is atmospheric and interesting. It's very much in your style and a great example of the fantastic work you do. Great job.
(Also, it's "these aren't my clothes", tongue versus tounge, "You think you see something in the far distance," )
Very interesting mood and feel. Like many of the other commentors, I do wish that there had been more. I was feeling myself get immersed in the world, even in its unfinished state.
Interesting concept. I didn't feel powerful, but I was throwing cats at a plane, so that seems right.
Couldn't quite figure out what to do, which is a pity cause it's a lovely looking game.
Simple and interesting concept. Good execution.
I couldn't get WASD to work on the web version? It actually wasn't responding to any keyboard commands at all. I made it further than I felt I had any right to with the aid of my trusty mouse.
A bit too floaty for a platformer, but lovely feel and art.
Beautiful art and style. I got myself a bit stuck on some of the difficulty but I'm not great at platformers, so that might be part of the reason.
Well that was quite ludicrous, but the controls were rather fluid and solid. Good work.
Why did decide to forgo review scores ?
Very interesting. Not very complex as far as mechanics go, but a lot of fun nonetheless.
Love your unconventional weapon and your art style.
Really liked the concept. I only wished there was some chase to the cubes? They present so little threat that vanquishing them almost felt mean. :)
With that in mind, I do really love this use of the theme. Very...cute?
Very slick as far as style and personality goes. The art and graphics work well to give that retro-but-not-quite attitude.
Love love the aesthetic.
Interesting! Really liked the graphics.
Interesting. Lots of fun.
Loved the music and the art. Very cute.
I really liked your title screen. I'm glad I had a gamepad on hand, it made playing it much easier.
Liked the graphics and the interesting use of theme. It was kind of super hard? It felt like every jump was a leap of faith, but I liked the concept.
I like the concept of fighting with darkness.
Love the art style.
Glad to see a text adventure!
This felt like a series of skill shots I just could not make. Graphics fit the tone of the game.
I was unaware that snowmen were the natural enemy of hairdressers, but I guess that makes sense. Great personality and polish.
I had fun shooting things. That's the important thing.
Very lovely, wish there was more awesomeness. That was pure joy.
I was in love with this from the title screen. I want a mobile version of this to play when I'm sad.
I love that shooting hearts makes you lose points, but you regain them when you beat back the mean words. This is seriously fantastic.
Unique concept.
Interesting use of the theme.
Always glad to read more interactive fiction. (I got trapped in the dressing room as well)
Very interesting mechanic. Took me a round to get the hang of it (like most LD games, it could use a bit of a tutorial) but I love the art and the sound a great deal and they really add to the sense of polish that this game has.
The element of guessing was frustrating, but therefore thematically solid. (I suppose if I was in that situation, I would be frustrated)
Love the writing and the art. It all comes together to create a cohesive story.
Do you have a Youtube video of the game in action for those of us who don't have access to a 3D printer?
Interesting and kind of funny. A little quiet, but I think that's my bad for not listening in the opening tuner.
Interesting concept, but quite difficult in concept. I barely made it to 3.
Interesting concept. Wish it was a bit easier to keep track of where my pet was.
It's a great step to actually make a game in Ludum Dare (even if you sometimes fall through the floor).
I got it to work.
Interesting concept, I had a fun time with it. I couldn't quite get the hang of the backspace/space controls (they were a bit weird) but it was an interesting game.
Really liked the idea and the way you put together. The first site of the bears made me start laughing.
Lots of different paths and endings, which can be difficult with this amount of time. I really like your node map cover art too.
Very interesting. I'm not entirely sure what was going on.
Interesting mechanic and I was fond of the audio.
I literally laughed out loud the first time a piano came out of the sky and crushed me. I honestly don't know what I was expecting.
Really cool idea, using God's foot is definitely an unconventional weapon. It was a bit difficult though with the speed of the monsters and the build for the God's foot.
Interesting choices and a narrative I haven't seen before.
Enjoyed the premise. Liked the error messages.
Very cute. Love the art.
It's interesting seeing how you worked with Twine. I like the self-created frantic pace that you guys have evoked. Good work.
Interesting. Ran into a weird bug where after I died I continued to get shot and got scooched across the screen. Love the tone though.
I didn't quite catch the idea immediately, (the fire wasn't terribly clear) but it's an interesting take on the concept.
Cohesive style, which I rather enjoyed. Very cute.
Lots of little details that were pretty great.
Everything seemed to work, but the ending was a tad abrupt. I liked the art.
WebGL didn't work for me, but I was able to download it on Windows and that worked out.
Liked the color scheme you went with and the mad bunnies :)
Very attractive, love the grain actually.
Interesting concept and execution. Side note: do not attempt this game on a trackpad.
Lovely Lovely.
Love the grandma, love the concept. The tutorial was a bit fast and I had to learn at the battle, but it was a lot of fun.
Quite difficult, honestly, and I didn't quite get the rhythm element right off.
Great first Twine experience. Some repetitiveness, but that's to be expected with the medium. Good work overall and keep at it!
I thought the graphics were neat.
Quite difficult. I did like the soundtrack.
It wasn't very clear that you could move the bottom scroll bar around, which I found a bit confusing. It's an interesting concept and terribly innovative, it could just use a bit more polish (but isn't that the way with jam games?)
Simple concept executed well. Loved your limited sound effects and art style.
Aiming was a bit difficult, and I guess I'm not very good at judging distances in game. Good work and an interesting concept.
Love the Google Earth thing, and an interesting concept!
Loved the visuals and the gong like sound effect.
Congrats on being in eighth grade and making a game!
I'm not sure about enter as an attack key -- I kept trying to use left mouse key. Otherwise it was entertaining and kind of funny.
I like the short nature of it, and all the different crazy weapons that you encounter.
I liked the dodge mechanic (though I couldn't seem to get the time slowdown to work -- unless I'm reading that long.) Hypnotic with the excellent music and repetitive (not in a bad way) mechanic
Parody? Um, ok.
Interesting and simple mechanic executed well.
Interesting mechanically, since it's almost a rhythm game. Very interesting use of the theme.
Love the graphics (liked the music at first, but eventually found it a bit grating.) I enjoyed the experience overall.
I went in for the FB login, but there was no one online to play. That was a gamble for a jam game, so I salute you for that.
Haha. Love the humor in this, and the way you use language in the opening.
I unfortunately couldn't get the game to function. It started up as a black screen and that was it. Looks like a really interesting concept though.
Very very cute. Love the style and the concept and how well they work together.
Interesting use of theme, and very cool graphics.
Loved the art and style. Very attractive, very cool concept. Felt like it would've been great with gamepad support, would not suggest using it with a trackpad.
Very, very good. As a fast typist, this was pretty challenging, so I can't imagine how hard it would be if you're not. Love the style and the mechanic is rather fascinating.
Loved the graphics + sound + cookies.
I love Crossy Road and I love this game. Lots of fun, good pairing of sound + graphics + mechanic.
That jump is otherwordly, to be sure. I wish when you died it didn't take you all the way back to the beginning. Love the art though, it is really top notch.
I couldn't quite figure out the order of the commands, though I love the art and the humor.
Would it be possible to upload a video to show what play looks like for those of us who can't download it?
Good mood, lots of interesting little details (like the shadows on the trees) and an interesting mechanic. A tiny bit claustrophobic/nauseating for me, but that can't be helped with first person titles.
Interesting, lots of great artwork. I had a constant expression of bemusement at squishing all the dudes.
An interesting take on the theme, for sure. Quite different.
Really think you did great work on the audio and mood especially.
It's beautiful. Great work.
Very, very cute. Loved how when I would delete content, it would show me new options. Love the style.
Love the sprites. Had some strange issues with advancing text (though that appears to be on our end). It worked way better in the web player.
Thought the mechanic as it's a really different way of interacting and playing with the game.
Love the voice -- it's a great little feature and sums up the futility. They just sound so sad.
Very cute, low-poly art style. Those archers though. They're the devil.
Really interesting way to go about this perspective change -- like mechanically it's quite interesting.
@Birke Yeah, I need to go back through and add a few more seconds on some of the videos (especially the first ones.) I'll probably fix them tomorrow?
@tanjent -- yeah, honestly the biggest hassle with this project was the YouTube integration. I'm going to give a few more seconds to the end of the first few videos, which should help. I might also do a post-compo version with the captions burned in.
@Archon, I'm a bit surprised by that response on the lack of options. There are four different endings, two good and two bad.
Very fun, lots of great personality and imagination.
Wonderful, love the execution and the effort. Great work.
I guess it's the finest positive critique of your game's audio to say I found myself singing along and didn't hate it. :)
Interesting work, lots of good mechanics for something this short.
Very interesting mechanic.
Incredibly polished -- like this is incredibly well done.
Simple and straightforward, a good use of the theme.
Interesting concept and good execution.
Really love so much about this. The feel is fantastic, you really feel heavy. It's hella hard, but pretty great.
Incredibly cute and I love the style. An interesting take on the concept. Short, but hella cute.
I could feel a real sense of taking a stab at the "Papers, Please" kind of banality of evil. From a narrative sense, I would've loved to have a conclusion (but I understand this is a 48 hour game so that's a no go). Additionally, I feel like the mechanic was a bit too removed from the humanity of the interactions, so the monstrousness didn't quite come out in a complete way.
Tone wise, color wise, everything in that regard was spot on and it added an extra level of creepiness that some of the "classmembers" were members of GameDevLou.
This is adorable with about a thousand on the cuteness meter, to be totally honest. Great work.
The hair system is oddly fascinating. Love how it wiggles.
The upgrade system is interesting, and certainly an element of the game I wasn't expecting. It gives the game replay value that you don't normally see in a game like this.
The hair system is oddly fascinating. Love how it wiggles. And the screaming animation -- it's oddly cute.
The upgrade system is interesting, and certainly an element of the game I wasn't expecting. It gives the game replay value that you don't normally see in a game like this.
I felt like a roller coaster of Laffy Taffy
You can tell that sound production was an important part of this for you. It looks pretty good, and I think the aesthetic and the decisions were smart for the limitations on time.
Great work, exceptionally polished and well designed.
There's nothing quite like powering something that looks like the Monster book had a deranged stepchild with a chest with your laughter.
Great mechanic.
Very cool. Love the use of theme and the art assets are particularly cool.
Very cute, very simple.
Very cool looking, an interesting take on the theme.
Really interesting, great aesthetic, loved the art it was all really great.
Love the fluidity of the green blob and the deep satisfaction of destroying everything I made.
Loved loved loved the ending. That more than drove the "monster" point home.
Love the style, specifically the art, and the music. I thought it really helped build an atmosphere. Unfortunately I couldn't make it very far because of the difficulty level, but I wanted to.
Fairly basic mechanic, but executed well
Love that you went the skill tree route, definitely cool.
Interesting concept. I never thought I'd be juking little girls with flowers, but desperate times call for desperate measures.
So, so satisfying.
Fairly basic, very soothing in a kind of odd way.
Well, it's probably the dirtiest Katamari-style game I've seen in awhile.
Great concept, lots of fun.
Very interesting concept and execution, definitely something I haven't seen before as far as feel and theme. Good work.
Love the mood. There's a lot of really great things about this as far as feel, such as the slight flickering on the walls and the minimal drum beating.
I also hesitate to call the experience fun?
Lots of fun, great use of mechanic. Especially love the particle effects.
Very cool and interesting concept. Lots of fun. The aesthetics of everything (the high saturation, etc) was pretty cool.
A lot of fun, great graphics and an interesting take on the theme.
I really liked the animation on your red dude. The control scheme was unique, but easy to understand once I got the handle on it.
I did not make it :(
Interesting mechanic, though somewhat of a departure from the theme (Unless you throw kittens at the asteroid). Punishingly difficult in that mind scratchingly satisfying way.
Very hella cute. Just incredibly adorable. Loved the chomp animation, wish there was a death animation.
At first we thought it was super hard, but that's because we forgot about the special attack. The music was cute.
Incredibly difficult
But fun. Love the style and some of the efforts you put into it.
Really enjoyed the style. Really interesting and engaging game. Pretty difficult (I only made it to gate 16) but an interesting ride nonetheless.
I adore the art. A little bit of a tutorial could have done a lot of good, but it looks fantastic.
Really really fantastic. Great music, great style (I'm also pretty partial to your title font). I wish there had been a bit of a longer led on your opening track without voice, as someone who was exceptionally bad at bike controls I got to hear the first line oer and over and over again. But definitely a standout, and a great use of theme.
The art and the music was both well done, but I think the commentary about "being who you are" seemed a tad...shoehorned in?
I'm sorry. That was not clever.
Well done overall, and I definitely think that was one of the prettier games I played this jam.
100/10 on uniqueness.
So awesome. Love the way this looks and the way it sounds. 100$ on feely-juiciness, etc.
There were some spawn issues, but relatively minor. All in all a really interesting take on Snake.
I thought the animals were cute.
Pretty difficult, but I liked the look and feel of it.
I like the little bloop noise it makes when I fail. Since I did so constantly, I heard it frequently.
Pretty great. SOO Stressful though!
...thank you?
I'm working on a post-compo version that will have a lot more content. This is very much a first draft. Thank you so much for playing.
Just a really lovely project. I'm so glad to find out that your'e continuing this game -- a friend helps me rate these and she was immediately entranced and interested in playing this further. Great work!
Very pleasant. I enjoyed the sound effects, though I will say a light touch (something I definitely do not possess) is required to get that ball hitting the right side.
Really meditative and interesting. I really enjoyed this.
Loved the way everything looked and felt. The art was pretty fantastic and the feel was top notch.
Really interesting premise and a great idea for the theme.
Really lovely. I had a hard time with the mechanics (well, specifically the paper airplane) but the particle effects, design and general cuteness of everything made me want to keep trying just so I could see a little bit more. Great work.
Interesting color puzzles and I love the visual style.
Interesting. A post-compo version could use a way to reset levels, or at least get out of your situation with the characters swapping. Love that you went with Android and our aliens were cute.
So awesome. Love the way this looks and the way it sounds. 100$ on feely-juiciness, etc.
SOOO good
so lovely and adorable.
Solid sound design throughout. Everything feels like a real physical object, and the sound and colors and feel all contribute to that. Really innovative gameplay, which I definitely haven't seen the rest of jam (which is always a hard thing to say).
Definitely love playing your games every jam, and I look forward to seeing what you make in the future.
Really love how cute this game is.And how crazy the game gets when you use all of the mechanics.
Challenging but really lovely.
I like a lot of the subtle details.
This is really really neat. I had a lot of fun playing around with it and experimenting with all the different "tools" at my disposal.
Simple but really effective. I loved the look and feel of the game.
I really like the colors you chose.
Difficulty was a bit high for me (but precision is not something I'm super good at). Love the look and feel.
It seems rather lovely, and I love the trees especially. I don't really know what it is that I'm supposed to be doing though.
Really impressive. I'm always greatly impressed by how much you manage to swing into a weekend. Solid gameplay, lots of interesting levels that are successfully gooey.
Loved the graphics and the style. It's super nifty in pretty much all the ways that count, and I hope you continue working on it.
Dad jokes abound! Surprise dads are surprise. I like how you can make a complacent dads disappointed by throwing rocks at them.
Lovely and simple. Lots of potential there, and I love a good mobile game.
I got stuck in one position early on so I just supermanned it through the rest of the shapes. Interesting premise!
I played on windows. loved the way this looks, but the swipe is a bit weird and jittery. Wish I had played it on Android! I feel like it would've worked really well there.
Interesting, and I love your take on the companion cube. Very cute!
Really cute! Great look and feel.
Holy canoli Batman, love your particle effects. Seriously though, everything looked so polished and smooth I wanted to play it forever. Please keep working on this, it looked and felt super fantastic.
Super adorable! Love the art and the sound effects.
I got through the first level, but couldn't get past the second. Interesting premise though, and I liked the idea of sneaking past guards in a bright pink box.
I'm bizarrely taken by the really adorable flip animation during the loading screen. It's really interesting, and had a lot of fun playing with it.
Love the colors you guys chose!
Really interesting game! Very relaxed ambient music.
A few notes:
-Bouncing! This game could use bouncing, though that's probably a different mechanic. I just wanted star buddy to bounce a bit.
-We stalled pretty heavily on some of the more precision platforming segments. Probably just a bit of fine tuning there.
-Jelly's are OP. Without health pick-ups this game is kind of brutally difficult, despite being adorable.
Love that there was a lot of different tracks for each section. It was really fascinating to look at, and adrenaline mode was definitely the most interesting to look at.
Really interesting. I love the art work and the amount of work that is in this game already, just from the jam. It feels like a polished and finished game.
Interesting. I like quiet it is, and the details that you choose to focus on.
Lots of fun, even if it's relatively simple. If I remember, I'm definitely going to have check out your post-compo version.
Really interesting mechanically, and really changed the way that I looked at all the bits and pieces of the world you created. Great work.
Love the overwhelmingly chill nature of this game. Very calm.
It's really super cute. I enjoyed playing it (thought you may want to make it as "windows' rather than "web.")
I'm already a pretty big fan (love Morning Makeup Madness) but this is pretty great. It's fantastic to learn that I'm just as bad at yoga in game as I am in real life.
Really interesting idea for a first time game. Hope to see you back here again!
Loved it! Managed to play PvP, which was nice. Reverse was a real dick, but I liked all of the random variations the game threw out.
Very lovely lovely game. Love the art and general design. I had difficulty figuring out what some of the symbols meant overall, but felt like over time I could've worked it out. Really, really lovely.
I am sensing a vague Nuclear Throne influence :)
I'm really impressed with the amount that you were able to complete in just a few days. Seeing the amount of weapon types and character animations was pretty impressive. It would be interested seeing this adapted into a larger game.
It was fun. Lots of frenetic energy and I enjoyed the particle effects surrounding the enemy germs. Had some difficulty steering the ship (specifically precision movement), but I think I could've gotten the handle of it over time.
Very very chill entry. There's something oddly zen about cleaning up, and it feels like if this was an application just chilling on my desktop all day I'd appreciate it just the same.
Fantastic work for a first time at Ludum Dare. Difficulty definitely spiked in the second room, especially since I'm pretty much the worst at platforming (it's hilarious how truly awful). I really liked a lot of the little sound effects and bits of art that went into this. Great work overall.
Chip and Joanna Gaines would be so disappointed in me.
Fun little game. Felt a bit like going back to working in a call-center.
An interesting idea. Really good sound design (re: annoying womans voice)
Like playing with hot wheels in my bedroom as a kid. Really joyous to play, great work.
I'm a huge sucker for vaporwave (I even took the advice on the itch page and put on VHS Logos Mantra, my favorite vaporwave track to play). I particularly love the effect of the water. Everything looked really great and slick. Great work!
Not rating because I don't have the controllers -- it would be really interesting to see if you could make a video of what it is like playing the game? That way people without VR could rate the jam game.
Friendly fire felt a bit odd, but it was fun to try and line up shots so that they could hit multiple enemies. I really loved all of the art and sound design in this. A really great concept.
Liked the way that it looks overall, The lighting the black hole in particular are really lovely. A bit of scoring would've really sealed the deal, but such is Ludum Dare and game jams in general.
Really interesting take on the theme. Interesting mechanic, though I wish there was a little more gray area -- honestly probably how I feel about politics in general. I liked the combination of serious things (what do we do about ISIS?) with not so serious questions about the zombie apocalypse.
Great art! Great work all around.
Like Battlebots. With roombas. Lagged a bit when we added four people, but hey 48 hours...it happens. It's really amazing what you did with it. Still a lot of fun, and I really had a great time with it.
This is very silly in the greatest way. Fantastic soundtrack, even the sounds of the little guys when you pick them up and the background expressions of the generals.
It looks like you were trying to do something really interesting, which I'm always interested to try. I really love the art.
Throwing stuff around is a pretty great mechanic.
I really enjoyed the fact that you changed the graphics quality to be "Lisa" (or Claudette, Denny, Mark, etc). It's in the details! Great work
Really interesting puzzle design. There were a couple of moments where i'd be looking at something in a new way that were incredibly interesting.
I really like the way you went with this concept. It's oddly soothing, and while I'm pretty sure that the Google Cardboard version would make me vomit like a fountain (I am very susceptible to motion sickness) but it seems like a fun thing to do.
Really interested in the way you built this world, and the art style that you used (the combo of the art and the effects when you banished things from the possessed objects especially). Really could've used some more audio, but it was really entertaining.
@Kris with a K - The idea came to me when I was on Train Jam this year. People kept talking about a the movie Snowpiercer and that's the kind of backstory I was thinking of.
Kind of like Sims on Hard Mode. An interesting take on the theme.
I really liked the concept, but as with stand-up comedy itself, I was a bit lost on delivery. Really enjoyed the art assets though, they brought their own character to the game.
Interesting. It was really interesting despite how simple it was. The controls were a bit floaty, but I really enjoyed it.
I really love the very simple style that you have going here, from the diorama
All the rhyming! and such sweet art! It has the look and feel of a children's book. Very sweet. The final animation sequence was just so great.
It's a really interesting concept. I am terribad at it, so I don't feel like I'm getting the full experience (precision platforming has never been my jam) but I'm impressed with your ability to come up with a concept like this and execute it in so little time by yourself. Fantastic work.
I also like the animations around the little main character.
Very, very hectic.
I feel like I could take like a thousand pictures of this from any angle and it would be absolutely lovely. Difficult to play (as I often find first person platforming difficult) but I really liked it.
I'm interested in the game you described, and I feel like you have the framework to tell that story if you ever decided to create a post-compo version.
Loved seeing the work you put into this.
It reminds me of Smash Bros (which I'm terrible at). My only concern is that I felt like I didn't have a lot of control over my movement, though I have a feeling that might be somehow related to the fact that I was using mouse and keyboard over controller. I would just drift off the side of the world. Liked the sound effects and the satisfying feeling of laser beaming floating eyes in the face (eye?)
I wish you had a video of it being played with the preferred controller, so players could get a better idea of what it looks like as its best version. It seems like it would be really fun to play with a group of people.
Cute! I liked the style the game had, and I really liked the way that everything had a reaction. Felt a little bit like Don't Shit Your Pants, but a bit less hectic and good deal more entertaining. A got a bit caught on some things (am i clicking the toilet or the pants or the floor) but it was really well executed!
Really interesting. I like how you play with all of the psychological experiments and it's incredibly attractive. Good job!
Really good as a mood piece. I had a really hard time seeing things, but the style was really great and all of the elements led into one another.
Really interesting concept, and I liked that you included links to the real tweets used. Same issue other people had, in that it was really easy to spot the fake ones -- but you're going to run into that with someone who is as iconic in terms of his speech. If you continue working on this, I think it would be interesting to have a few pre-crafted fake tweets mixed in with the nonsense garbled ones to really throw people off.
I really like how gentle and sweet it is. It was a really nice passive experience to have while watching my partner play Spelunky. Like "oh watch him explode and then build my general store." Very pleasant.
I tried turning down the graphics and still couldn't get it to do anything but chug on my PC. Sorry about that, wish I could've played it!
Well this is pretty freaking cute. The stealth section was a bit unforgiving, even with the dwarves marking their territory with gang signs.The art, audio and humor were the high points.
There's something about this that feels like being let into an in joke between a group of friends you only kind of know. I think that's a compliment, but I honestly don't know. It's certainly the first game I've actively shared with other people.
The art and music were both really fantastic. I felt like there was a sense of futility to the game in the sense that there was no way I was ever going to get any faster. I honestly liked that element to it.
I like the speed and the art. Wished I could've had a little more wiggle room on getting hit by blood-slime things.
I love all of the character design that went into this. Fantastic work.
Really interesting mechanic and delivery of the theme. I liked how you had to manipulate the world to create an effect.
That is really lovely. I enjoyed the art and the sound effects. Really gentle and soothing.
I like the way that it looks and feels. I had a sound designer friend sitting next to me who got really excited about the sound design (I usually don't notice these kinds of things, tbh). Great work overall. Well polished.
A decent run. I'm normally pretty pants at rhythm games, but I had a lot of fun with this little gecko.
Interesting use of the theme. I had a really difficult time getting the guests to remain alive (especially with effects like Cthulu lady and Mr. Dracula). At the end I would get kind of frustated at the guy going "two dead! tsk tsk!" and it's like, maybe you shouldn't run a hotel for murderers.
Really interesting take on the concept though!
Really difficult, felt a bit like a Party Hard meets high-school bullying? I'm not sure how I feel about it thematically, but gameplay was solid and the art direction was well done (especially in terms of your starting graphic).
The game is satisfying and relaxing in a kind of odd way, despite the humor about it being a corporate hell hole.
I really enjoy the art and the angry little noises the characters make when you hit them with water balloons. Very interesting art as well. Great job!
Fun game, slow to build but it really ramps up the difficulty.
Interesting concept and a lot of fun.
Really love the graphics and the sense of humor and urgency. Kind of hung up on the camera movements (just way too close to figure out where everything is) and the fact that I got stranded on the third floor, couldn't' figure out how to go down the stairs because I couldn't see them, alt tabbed out of the game to look at the pictures on this page so I could figure out where the stairs were and then realized that even when lined up I couldn't go down them. Bummer because I really did enjoy the concept :(
I accidentally pushed Lammy off the little world :(
Very cute though! And great tunes.
I'm amused at how true your aim has to be when throwing food at peoples faces.
Really interesting design, especially for so limited an amount of time. I found it really difficult, but I also usually have issues with these kinds of games.
very lovely. very fun. well designed and good colors to look at while being very bad at this.
They seem very frustrated.
I couldn't figure out exactly what was going on, so their unhappiness just skyrocketed which was honestly half the fun.
Really great concept. It was a bit sluggish for me so I had some difficulty with it, but I like the idea behind it an awful lot.
also dude should probably give up on his business, there seems to be a problem with the walls. And zombies.
Lovely graphics.
really loved the backdrop and the sprites. And I fully contend that you have the best name in this here competition.
I will also say this is a bit confusing.
Seriously one of my favorites from the jam. Great work. I wish there was a category just for feel because you knocked that out of the park. All of the sound effects and visual stylings all worked in favor of the original concept. Great work. Really difficult to put down.
The art is really really lovely.
it was an interesting sort of puzzle, looking around seemingly identical cubes and trying to find the odd cube out. I think I got trapped a few levels in, got into an even smaller room after hitting a button and couldn't do anything after that. I really liked the steady drone sound effect.
I thought it was going to be a one-off joke, but you managed to create a really deep experience for such a short time frame. Really great usage of theme, fantastic soundtrack and art. Great work!
Took me back to elementary school math. It's odd, because I feel like if it were just the math problems I would've been fine but making them word problems added that extra level of difficulty. I think adding a more clear sign of why things were getting rough would really take it to the next level, though I do like it now. Very interesting idea.
Is this...a Dig Dug Bullet Hell?
It's a really interesting concept. I really like the mini-map design.
Mild quibble, but it doesn't count as "web" if you have to download it. It doesn't bother me personally, but I know a lot of people who play on Mac/Linux what have you and can get a bit salty about it not being web.
Really loved the art style and overall mood of the game. It was really interesting the way you played with the theme in this manner. Great work.
An interesting play on the concept. I'm not a huge fan of tank controls, but I like the direction you took the game in.
Definitely a unique experience and an interesting take on the theme. It was a touch hectic, but great work.
I thought there was some good feel overall. The little running animation on your player character as well as the sound effects.