Party at the Knightclub by Elisée and friends 2016-05-10T00:59:00
Really cute! Great look and feel.
Foon → Ludum Dare Explorer → Users → emmelineprufrock
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | rot | compo | 294 | 3.32 | 2.59 | 3.02 | 2.89 | 3.94 | 89 | |||||
| 2016 | 35 | Shapeshift | my fathers apartment | compo | 636 | 3.00 | 2.60 | 2.40 | 2.15 | 4.00 | 2.03 | 3.83 | 76 | |||
| 2015 | 33 | You are the Monster | The Creature from East Second Street | compo | 493 | 3.10 | 2.42 | 4.20 | 3.17 | 3.48 | 2.44 | 2.47 | 3.50 | 73 | ||
| 2015 | 32 | An Unconventional Weapon | God's Going to Cut Em Down | compo | 501 | 3.23 | 2.67 | 2.79 | 1.97 | 4.25 | 3.96 | 100 | ||||
| 2014 | 30 | Connected Worlds | Into the Woods | jam | 366 | 3.25 | 2.80 | 2.91 | 3.44 | 3.52 | 50 | |||||
| 2013 | 28 | You Only Get One | My Old Kentucky Home | compo | 326 | 3.22 | 2.82 | 2.59 | 2.55 | 1.58 | 3.36 | 3.90 | 92 | |||
| 2013 | 26 | Minimalism | simple | jam | 266 | 3.15 | 2.71 | 3.90 | 3.90 | 2.63 | 2.63 | 3.00 | 52 |
emmelineprufrock leaves an average of 59.1 feedback comments each event.
Really cute! Great look and feel.
Just a really lovely project. I'm so glad to find out that your'e continuing this game -- a friend helps me rate these and she was immediately entranced and interested in playing this further. Great work!
Holy canoli Batman, love your particle effects. Seriously though, everything looked so polished and smooth I wanted to play it forever. Please keep working on this, it looked and felt super fantastic.
I like the little bloop noise it makes when I fail. Since I did so constantly, I heard it frequently.
I'm already a pretty big fan (love Morning Makeup Madness) but this is pretty great. It's fantastic to learn that I'm just as bad at yoga in game as I am in real life.
Loved the graphics and the style. It's super nifty in pretty much all the ways that count, and I hope you continue working on it.
Really interesting idea for a first time game. Hope to see you back here again!
Really enjoyed the style. Really interesting and engaging game. Pretty difficult (I only made it to gate 16) but an interesting ride nonetheless.
The art and the music was both well done, but I think the commentary about "being who you are" seemed a tad...shoehorned in?
I'm sorry. That was not clever.
Well done overall, and I definitely think that was one of the prettier games I played this jam.
Pretty difficult, but I liked the look and feel of it.
Really interesting mechanically, and really changed the way that I looked at all the bits and pieces of the world you created. Great work.
Loved the way everything looked and felt. The art was pretty fantastic and the feel was top notch.
Really lovely. I had a hard time with the mechanics (well, specifically the paper airplane) but the particle effects, design and general cuteness of everything made me want to keep trying just so I could see a little bit more. Great work.
Solid sound design throughout. Everything feels like a real physical object, and the sound and colors and feel all contribute to that. Really innovative gameplay, which I definitely haven't seen the rest of jam (which is always a hard thing to say).
Definitely love playing your games every jam, and I look forward to seeing what you make in the future.
Really interesting game! Very relaxed ambient music.
A few notes:
-Bouncing! This game could use bouncing, though that's probably a different mechanic. I just wanted star buddy to bounce a bit.
-We stalled pretty heavily on some of the more precision platforming segments. Probably just a bit of fine tuning there.
-Jelly's are OP. Without health pick-ups this game is kind of brutally difficult, despite being adorable.
Really interesting. I love the art work and the amount of work that is in this game already, just from the jam. It feels like a polished and finished game.
Dad jokes abound! Surprise dads are surprise. I like how you can make a complacent dads disappointed by throwing rocks at them.
I'm bizarrely taken by the really adorable flip animation during the loading screen. It's really interesting, and had a lot of fun playing with it.
So awesome. Love the way this looks and the way it sounds. 100$ on feely-juiciness, etc.
SOOO good
Love the overwhelmingly chill nature of this game. Very calm.
Love that there was a lot of different tracks for each section. It was really fascinating to look at, and adrenaline mode was definitely the most interesting to look at.
Challenging but really lovely.
Lovely and simple. Lots of potential there, and I love a good mobile game.
Simple but really effective. I loved the look and feel of the game.
Super adorable! Love the art and the sound effects.
Really love how cute this game is.And how crazy the game gets when you use all of the mechanics.
I like a lot of the subtle details.
Interesting color puzzles and I love the visual style.
Lots of fun, even if it's relatively simple. If I remember, I'm definitely going to have check out your post-compo version.
Really impressive. I'm always greatly impressed by how much you manage to swing into a weekend. Solid gameplay, lots of interesting levels that are successfully gooey.
This is really really neat. I had a lot of fun playing around with it and experimenting with all the different "tools" at my disposal.
I got stuck in one position early on so I just supermanned it through the rest of the shapes. Interesting premise!
Really really fantastic. Great music, great style (I'm also pretty partial to your title font). I wish there had been a bit of a longer led on your opening track without voice, as someone who was exceptionally bad at bike controls I got to hear the first line oer and over and over again. But definitely a standout, and a great use of theme.
Really interesting premise and a great idea for the theme.
I really like the colors you chose.
I got through the first level, but couldn't get past the second. Interesting premise though, and I liked the idea of sneaking past guards in a bright pink box.
Very pleasant. I enjoyed the sound effects, though I will say a light touch (something I definitely do not possess) is required to get that ball hitting the right side.
Interesting. I like quiet it is, and the details that you choose to focus on.
It's really super cute. I enjoyed playing it (thought you may want to make it as "windows' rather than "web.")
Loved it! Managed to play PvP, which was nice. Reverse was a real dick, but I liked all of the random variations the game threw out.
It seems rather lovely, and I love the trees especially. I don't really know what it is that I'm supposed to be doing though.
Really meditative and interesting. I really enjoyed this.
Love the colors you guys chose!
Difficulty was a bit high for me (but precision is not something I'm super good at). Love the look and feel.
There were some spawn issues, but relatively minor. All in all a really interesting take on Snake.
I thought the animals were cute.
so lovely and adorable.
Pretty great. SOO Stressful though!
Interesting, and I love your take on the companion cube. Very cute!
I played on windows. loved the way this looks, but the swipe is a bit weird and jittery. Wish I had played it on Android! I feel like it would've worked really well there.
I adore the art. A little bit of a tutorial could have done a lot of good, but it looks fantastic.
Interesting. A post-compo version could use a way to reset levels, or at least get out of your situation with the characters swapping. Love that you went with Android and our aliens were cute.
100/10 on uniqueness.
Love the style, specifically the art, and the music. I thought it really helped build an atmosphere. Unfortunately I couldn't make it very far because of the difficulty level, but I wanted to.
Well, it's probably the dirtiest Katamari-style game I've seen in awhile.
Interesting concept. I never thought I'd be juking little girls with flowers, but desperate times call for desperate measures.
Really love so much about this. The feel is fantastic, you really feel heavy. It's hella hard, but pretty great.
Interesting work, lots of good mechanics for something this short.
Interesting, lots of great artwork. I had a constant expression of bemusement at squishing all the dudes.
Great work, exceptionally polished and well designed.
Love the mood. There's a lot of really great things about this as far as feel, such as the slight flickering on the walls and the minimal drum beating.
I also hesitate to call the experience fun?
Very cool. Love the use of theme and the art assets are particularly cool.
Lots of fun, great use of mechanic. Especially love the particle effects.
"This codebreaking thing is just delightful"
I did not make it :(
Interesting mechanic, though somewhat of a departure from the theme (Unless you throw kittens at the asteroid). Punishingly difficult in that mind scratchingly satisfying way.
Really think you did great work on the audio and mood especially.
Great concept, lots of fun.
It's beautiful. Great work.
A lot of fun, great graphics and an interesting take on the theme.
Very cool looking, an interesting take on the theme.
Incredibly polished -- like this is incredibly well done.
An interesting take on the theme, for sure. Quite different.
Very cute, very simple.
Very fun, lots of great personality and imagination.
You can tell that sound production was an important part of this for you. It looks pretty good, and I think the aesthetic and the decisions were smart for the limitations on time.
This is adorable with about a thousand on the cuteness meter, to be totally honest. Great work.
Very interesting concept and execution, definitely something I haven't seen before as far as feel and theme. Good work.
Fairly basic, very soothing in a kind of odd way.
Really interesting, great aesthetic, loved the art it was all really great.
Really interesting way to go about this perspective change -- like mechanically it's quite interesting.
Good mood, lots of interesting little details (like the shadows on the trees) and an interesting mechanic. A tiny bit claustrophobic/nauseating for me, but that can't be helped with first person titles.
Very interesting mechanic.
Love the fluidity of the green blob and the deep satisfaction of destroying everything I made.
I felt like a roller coaster of Laffy Taffy
Simple and straightforward, a good use of the theme.
Wonderful, love the execution and the effort. Great work.
Loved loved loved the ending. That more than drove the "monster" point home.
So, so satisfying.
Interesting concept and good execution.
I guess it's the finest positive critique of your game's audio to say I found myself singing along and didn't hate it. :)
Incredibly difficult
But fun. Love the style and some of the efforts you put into it.
Very cool and interesting concept. Lots of fun. The aesthetics of everything (the high saturation, etc) was pretty cool.
Love the voice -- it's a great little feature and sums up the futility. They just sound so sad.
Very cute, low-poly art style. Those archers though. They're the devil.
Fairly basic mechanic, but executed well
Love that you went the skill tree route, definitely cool.
There's nothing quite like powering something that looks like the Monster book had a deranged stepchild with a chest with your laughter.
Great mechanic.
Love the sprites. Had some strange issues with advancing text (though that appears to be on our end). It worked way better in the web player.
Thought the mechanic as it's a really different way of interacting and playing with the game.
The hair system is oddly fascinating. Love how it wiggles.
The upgrade system is interesting, and certainly an element of the game I wasn't expecting. It gives the game replay value that you don't normally see in a game like this.
Very hella cute. Just incredibly adorable. Loved the chomp animation, wish there was a death animation.
At first we thought it was super hard, but that's because we forgot about the special attack. The music was cute.
Incredibly cute and I love the style. An interesting take on the concept. Short, but hella cute.
I could feel a real sense of taking a stab at the "Papers, Please" kind of banality of evil. From a narrative sense, I would've loved to have a conclusion (but I understand this is a 48 hour game so that's a no go). Additionally, I feel like the mechanic was a bit too removed from the humanity of the interactions, so the monstrousness didn't quite come out in a complete way.
Tone wise, color wise, everything in that regard was spot on and it added an extra level of creepiness that some of the "classmembers" were members of GameDevLou.
I really liked the animation on your red dude. The control scheme was unique, but easy to understand once I got the handle on it.
Very, very cute. Loved how when I would delete content, it would show me new options. Love the style.
It's a great step to actually make a game in Ludum Dare (even if you sometimes fall through the floor).
Parody? Um, ok.
I unfortunately couldn't get the game to function. It started up as a black screen and that was it. Looks like a really interesting concept though.
Why did decide to forgo review scores ?
I went in for the FB login, but there was no one online to play. That was a gamble for a jam game, so I salute you for that.
Do you have a Youtube video of the game in action for those of us who don't have access to a 3D printer?
WebGL didn't work for me, but I was able to download it on Windows and that worked out.
Liked the color scheme you went with and the mad bunnies :)
Well that was quite ludicrous, but the controls were rather fluid and solid. Good work.
Simple concept executed well. Loved your limited sound effects and art style.
I didn't quite catch the idea immediately, (the fire wasn't terribly clear) but it's an interesting take on the concept.
Love love the aesthetic.
Simple and interesting concept. Good execution.
Interesting concept if a little difficult to get the hang of. Loved the idea though.
Interesting concept. I didn't feel powerful, but I was throwing cats at a plane, so that seems right.
Very interesting mood and feel. Like many of the other commentors, I do wish that there had been more. I was feeling myself get immersed in the world, even in its unfinished state.
Love your unconventional weapon and your art style.
Very, very good. As a fast typist, this was pretty challenging, so I can't imagine how hard it would be if you're not. Love the style and the mechanic is rather fascinating.
Very interesting mechanic. Took me a round to get the hang of it (like most LD games, it could use a bit of a tutorial) but I love the art and the sound a great deal and they really add to the sense of polish that this game has.
I was unaware that snowmen were the natural enemy of hairdressers, but I guess that makes sense. Great personality and polish.
Very interesting. I'm not entirely sure what was going on.
Very very cool. The instructions were kind of unclear, but luckily the penalty for death was not an over long wait time. Loved the graphics and sound and the inventiveness and quickness of the kill. Great work.
I found it a bit too frustrating to engage with, honestly. Still loved the graphics and mood.
Very attractive, love the grain actually.
Difficulty really ramped up quickly, but an interesting straightforward concept.
Interesting concept, but quite difficult in concept. I barely made it to 3.
Very lovely, wish there was more awesomeness. That was pure joy.
Very very cute. Love the style and the concept and how well they work together.
Interesting concept. Wish it was a bit easier to keep track of where my pet was.
Loved the visuals and the gong like sound effect.
Very slick as far as style and personality goes. The art and graphics work well to give that retro-but-not-quite attitude.
Very interesting and a greatime experience kverall. If I had one gripe it would be that functionally it's basically shooting - just with a gun that delivers hearts instead of bullets.
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Interesting idea on the mechanic, but I got a bit hung up on what to do after changing color. I didn't realize you were supposed to shoot them and instead tried to give them a body smash.
Interesting mechanic and I was fond of the audio.
The graphics were interesting and so were the dialogue options.
Beautiful art and style. I got myself a bit stuck on some of the difficulty but I'm not great at platformers, so that might be part of the reason.
I love Crossy Road and I love this game. Lots of fun, good pairing of sound + graphics + mechanic.
I couldn't quite figure out the order of the commands, though I love the art and the humor.
I liked the dodge mechanic (though I couldn't seem to get the time slowdown to work -- unless I'm reading that long.) Hypnotic with the excellent music and repetitive (not in a bad way) mechanic
The element of guessing was frustrating, but therefore thematically solid. (I suppose if I was in that situation, I would be frustrated)
Love the writing and the art. It all comes together to create a cohesive story.
Loved the initial lead in and overall feel. This game had a lot of personality and polish for a limited and well executed mechanic.
Very interesting mechanic.
Awesome! You're the person behind Composition 83. I love that game.
So much style and flavor and world building. Love the moodiness and the music decisions.
Loved the art and style. Very attractive, very cool concept. Felt like it would've been great with gamepad support, would not suggest using it with a trackpad.
Would it be possible to upload a video to show what play looks like for those of us who can't download it?
Not really on theme (I can definitely understand that one), but a simple, effective game nonetheless.
I thought the graphics were neat.
Lovely Lovely.
Quite difficult, honestly, and I didn't quite get the rhythm element right off.
That jump is otherwordly, to be sure. I wish when you died it didn't take you all the way back to the beginning. Love the art though, it is really top notch.
Interesting concept and execution. Side note: do not attempt this game on a trackpad.
Quite difficult. I did like the soundtrack.
A bit too floaty for a platformer, but lovely feel and art.
Interesting use of theme, and very cool graphics.
Loved the art and the way that light works in this game. Very cool (I had to use the Web GL version which was a bit slow and I couldn't get the controller to work on, but it was pretty easy to use the keyboard instead)
I AM A MIGHTY DUCK GOD.
Seriously though, I really enjoyed the concept. Everything from the nifty art style to the pounding music to the ducks really solidified the experience for me.
Really cool idea, using God's foot is definitely an unconventional weapon. It was a bit difficult though with the speed of the monsters and the build for the God's foot.
Unique concept.
I like the concept of fighting with darkness.
Really liked the idea and the way you put together. The first site of the bears made me start laughing.
Cohesive style, which I rather enjoyed. Very cute.
Love the art style.
Haha. Love the humor in this, and the way you use language in the opening.
Like it aesthetically quite a bit. Also quite a lot of good feedback. Swiping squares across the screen feels quite powerful in the best way.
Love the graphics (liked the music at first, but eventually found it a bit grating.) I enjoyed the experience overall.
I really liked your title screen. I'm glad I had a gamepad on hand, it made playing it much easier.
I was in love with this from the title screen. I want a mobile version of this to play when I'm sad.
I love that shooting hearts makes you lose points, but you regain them when you beat back the mean words. This is seriously fantastic.
Interesting mechanically, since it's almost a rhythm game. Very interesting use of the theme.
Very interesting. Not entirely sure I got the purpose, but maybe that is the purpose.
Everything seemed to work, but the ending was a tad abrupt. I liked the art.
Always glad to read more interactive fiction. (I got trapped in the dressing room as well)
Enjoyed the premise. Liked the error messages.
Interesting and simple mechanic executed well.
Love the Google Earth thing, and an interesting concept!
Excellent atmosphere!
It's interesting seeing how you worked with Twine. I like the self-created frantic pace that you guys have evoked. Good work.
Interesting choices and a narrative I haven't seen before.
Terribly amusing, love the art.
Very cute. Love the art.
Glad to see a text adventure!
I like the short nature of it, and all the different crazy weapons that you encounter.
Lots of different paths and endings, which can be difficult with this amount of time. I really like your node map cover art too.
Great first Twine experience. Some repetitiveness, but that's to be expected with the medium. Good work overall and keep at it!
"
You place the nanofibre genital manipulator against your undercarriage and shiver as its tendrils palpate your crevices and intubate your orifices."
Well, alright then.
Respectfully, as I'm sure it was your intent, this might've been the most disgusting game I've played all jam. Very cohesive theme and experience, solidly put together.
Congrats on being in eighth grade and making a game!
I'm not sure about enter as an attack key -- I kept trying to use left mouse key. Otherwise it was entertaining and kind of funny.
Interesting! Really liked the graphics.
Loved the graphics + sound + cookies.
Interesting. Lots of fun.
I had fun shooting things. That's the important thing.
Really pretty!
I literally laughed out loud the first time a piano came out of the sky and crushed me. I honestly don't know what I was expecting.
I couldn't figure out the controls at all. What are the controls? WASD? Nothing I did seemed to have any effect aside from moving the mouse cursor around the screen
I couldn't get WASD to work on the web version? It actually wasn't responding to any keyboard commands at all. I made it further than I felt I had any right to with the aid of my trusty mouse.
Lots of little details that were pretty great.
Loved the music and the art. Very cute.
I like the art and sound design. Good work.
Interesting and kind of funny. A little quiet, but I think that's my bad for not listening in the opening tuner.
Love the grandma, love the concept. The tutorial was a bit fast and I had to learn at the battle, but it was a lot of fun.
I'm not 100% sure what I just played,but I enjoyed it. Very cute animation style.
Love the effects. It's always cool to see what people do with Twine, and I love the flashlight and the sounds that you use. I'm actually in Kentucky now, so that siren sound almost felt like it was rolling down my street simultaneously with your game.
Very atmospheric.
Unfortunately, I don't own a Balance board. :) I still gave it a whirl. It's an interesting concept for sure, not sure that I'm any good at it.
I had a hard time with the controls? So much so that I couldn't help but crash almost immediately. I like the concept though and it seems interesting.
Interesting use of the theme.
Interesting, but also like real hard. Great fun as always.
Seriously, you're one of my favorite technical Twine people. That opening is...breathtaking.
Love the "Rocky" porn thing. Guess all your games are in the same universe?
The music is atmospheric and interesting. It's very much in your style and a great example of the fantastic work you do. Great job.
(Also, it's "these aren't my clothes", tongue versus tounge, "You think you see something in the far distance," )
Interesting. Ran into a weird bug where after I died I continued to get shot and got scooched across the screen. Love the tone though.
Very interesting. It was an interesting take on the concept, and a kind of puzzle experience I was not expecting from the introduction.
As one commenter put it, it's kind of great to "mad-lib" poetry. Loved the art style and the music. My only complaint, if Had one to give, was that the font in the title screen was bit hard for me to read? Other than that, perfection.
Liked the graphics and the interesting use of theme. It was kind of super hard? It felt like every jump was a leap of faith, but I liked the concept.
This felt like a series of skill shots I just could not make. Graphics fit the tone of the game.
I got it to work.
Interesting concept, I had a fun time with it. I couldn't quite get the hang of the backspace/space controls (they were a bit weird) but it was an interesting game.
Really liked the concept. I only wished there was some chase to the cubes? They present so little threat that vanquishing them almost felt mean. :)
With that in mind, I do really love this use of the theme. Very...cute?
Aiming was a bit difficult, and I guess I'm not very good at judging distances in game. Good work and an interesting concept.
Love the artwork. Got stuck in some places with the enter key and really wanted just a bit more (but that's a good thing!). Great work.
Couldn't quite figure out what to do, which is a pity cause it's a lovely looking game.
It felt like I was shooting a flare gun? It was interesting. Definitely felt like a throwback game.
Fun music, good sense of humor and interesting concept. Good work.
It wasn't very clear that you could move the bottom scroll bar around, which I found a bit confusing. It's an interesting concept and terribly innovative, it could just use a bit more polish (but isn't that the way with jam games?)
Very interesting. Not very complex as far as mechanics go, but a lot of fun nonetheless.
The writing is fantastic, really fits the tone of the overall piece. I couldn't quite get the hang of the deduction, but I like the way you play with the theme overall. Great work.
Great work, incredibly polished and absolutely beautiful. Fantastic looking game with smooth mechanics.
I still want to play it. Keep working!
Would've liked to see more, but it was an interesting experience.
Liked a lot of the aspects of this, especially the animation and several of the technical details. As always you are a proficient technical Twinesman. It got a tiny bit goofy at the end, which I wasn't as huge of a fan of, but I liked it.
Couldn't bring myself to call, but an interesting concept.
Very surreal, not sure about that voice over.
Interesting, and surprisingly difficult. Kind of hated the audio, so I'm really glad there was a way to turn it off. Great work overall.
Found it very difficult, but great execution on the concept.
Entertaining use of the concept, liked the music and visuals. Great work!
That is stupidly fun.
There's something very quiet and lovely about this. I actually like that your attempt to use the theme (connected worlds) is almost instead about a failure to connect worlds. Great work.
Interesting concept. I didn't have any Twit boost though, and the game wasn't exactly difficult? I think it would be great to see a point where the game needed the social media aspect to be successful, really to encapsulate the whole multi-player aspect.
Really great work, and I love the Twitter integration into the concept.
There was perhaps a bit too long of a tutorial for such a short game, but it was overall a lot of fun and a lot of great content. I found the boss battle a tiny-bit anticlimatic, but I think I lucked into that win. Great work!
Very interesting. I couldn't get my controls to lock in on the window inside the browser, so every time I jumped, the whole page moved up? That's probably just my bad though. Very cool premise and a lot of fun.
Loved the visual style. Found the initial boss fight to be a little boring since it was so easy to dodge his attacks, but it was a great game for 48 hours. Absolutely love the art.
Very interesting, very fun. Though I have a feeling I am not ready to be married based on this hyper realistic wedding sim.
Loved the graphics and the overall sense of fun.
I'm really not sure what to make of it. I liked your sound decision, and there were a few really great moments. But I had some issues that I'm sure would be ironed out if you chose to do a post-compo version. Great work.
Great work. I really love the UI for your "level creator," and it was a fun thing to play around with.
Poor facedesk man. But super cute.
Beautiful and challenging. Exceptional work for a compo.
Not my favorite kind of game, but I really enjoyed the humor.
I couldn't get a hang of the controls? it felt like I was controlling the camera rather than the ball, which might've been the case.
love a good typing game. i liked the fight poster description, really set the theme. wish there was more going on, but this is a jam game! might try the post-compo version after judging.
I really enjoyed it. I liked the way the two characters interacted with each other.
I enjoyed the music and the art, but I could not figure out what was going on. :)
I had a difficult time telling the douche/non-douche's apart. Some of the guys I beat up were then labeled as "nice guys," but then some of the guys who were polite/non-douchey were apparently douches. A little differentiation would be nice, but overall, great work.
The camera angle made shooting a little difficult, but I could see this being a really great education game for learning numbers. I really had fun. Great work. (death animation was fantastic -- I should know, I died a lot)
Fun concept, and I like that you thought outside of the box.
Wish it was finished? But a cool concept nonetheless.
Love the concept and graphics. Really cool.
I like the style, but I got hung up on the execution. My bad, but well done.
Interesting, and I love the style choices you made for the text.
Interesting way to vent your frustration. (but yeah, the theme sucked)
Very interesting entry, and very cool use of twine + variables.
very interesting. cool use of twine.
liked the mechanic. little hard on a track pad, but that's my bad. :)
Interesting concept, and I'll always support the usage of Twine
found it a little confusing, but your postmortem cleared up some of that. good luck!
Very cool. Caught your postmortem, and was a little bummed that you weren't planning on continuing it. Love teh character design.
Interesting concept. I had a hard time figuring out how it worked. (I only played pre-compo entry.) Really cool concept though!
Very cool concept. I had a hard time with lining up the finger with the goombas, but got the hang of it eventually.
Excellently done. Very polished, and I particularly loved the animations and work done on Santa.
Loved a lot of the aspects, was not expecting it to be so short.
Wasn't a huge fan of the combat, but I really enjoyed the music, mood and graphics choices. A really beautiful game.
I love how it plays against expectations. Really cool.
Awesome. love what you did with it, the art style was pitch perfect. Excellent.
Very pleasant, too difficult for me.
Very cool. I don't normally like these kinds of games (I'm really bad at them) but this kept me engaged for awhile.
I appreciate the way that mechanically choice seems to be taken from the player. Very well done piece of IF.
I like the way you played with the theme. As for a small critique, I don't think you should be able to start the game with only one player. While playing two player, we kept accidentally doing that and it was a bit frustrating. Very cool game though. I'd be interested in playing more from you all.
Love your concept. A great cause to raise to raise money for.
The graphics were spot on. Great work.
Really appreciate the original music and a fantastic concept. This game has a lot of potential and it would be really cool if you kept working on it post-jam.
Love the concept. Like QWOP for pharmacists.
I liked the way you played with mechanics and the endless loop to really zone in on the feelings you were trying to express. Awesome work.
Unity + Twine is interesting. I've been considering it myself. Very cool.
I like the writing, but I'm not entirely sold on the intro. Especially since you can't skip it when you go back to try out all of the options.
Love it. You managed to really utilize Twine as a tool, and create a fantastic game out of it.
love the blood spatter, the music, and the style is fantastic.
That was lovely and meditative. I'm impressed that you did that within the limits of Twine, and though you were not a fan of the animation, I think it really lent itself well to the medium as a whole. You are getting a new follower on twitter!
Loved the graphic choices and the choice of music.
I love what you did with the theme. Very cool.
I might be biased, but I love Twine games. Awesome work.
Surprisingly challenging, love the graphic style.
Loved the art style. Really fantastic.
I had a lot of fun with this. You should really make a longer, full scale version outside of the jam. It was really entertaining, and I kept playing with it.
Love the art style and I thought it was adorable.
Really interesting take on the concept. And I love a Twine game!
I couldn't keep him alive, but I love it.
I was interested in the concept, but the game crashed at the start of level 2? and I couldn't go any further. Or I'm playing it wrong.
The song is a stand out. I can't wait for the album to drop.
Love the boomerang bullet.
Super beautiful.
Expand on what you've made. I love what you've done with it so far. More puzzles would be fascinating.
Love it.
So much fun. Very cool.
LD37 — One room (76)
Stain This Planet With Cosmic Prism by Mieeh 2017-01-03T01:55:00
The art and music were both really fantastic. I felt like there was a sense of futility to the game in the sense that there was no way I was ever going to get any faster. I honestly liked that element to it.
INFINIROOM by Patacorow 2017-01-02T23:39:00
Seriously one of my favorites from the jam. Great work. I wish there was a category just for feel because you knocked that out of the park. All of the sound effects and visual stylings all worked in favor of the original concept. Great work. Really difficult to put down.
OneRoom by Ace17 2016-12-29T20:13:00
it was an interesting sort of puzzle, looking around seemingly identical cubes and trying to find the odd cube out. I think I got trapped a few levels in, got into an even smaller room after hitting a button and couldn't do anything after that. I really liked the steady drone sound effect.
Complete Amateurs Christmas Card Maker 2016 [OFFICIAL] by peterthehe 2016-12-29T20:06:00
There's something about this that feels like being let into an in joke between a group of friends you only kind of know. I think that's a compliment, but I honestly don't know. It's certainly the first game I've actively shared with other people.
The Recursive Dollhouse by Omiya Games 2016-12-29T04:08:00
Really interesting puzzle design. There were a couple of moments where i'd be looking at something in a new way that were incredibly interesting.
Tree House Quest by AngrySquirrels 2016-12-29T03:55:00
Well this is pretty freaking cute. The stealth section was a bit unforgiving, even with the dwarves marking their territory with gang signs.The art, audio and humor were the high points.
Hotline Mamazon by ImjustHereForTheFreeBeer 2016-12-29T03:23:00
Fun little game. Felt a bit like going back to working in a call-center.
Roomies by NicMagnier 2016-12-29T03:14:00
Kind of like Sims on Hard Mode. An interesting take on the theme.
Live to Die Again by FisherG 2016-12-29T02:54:00
I am sensing a vague Nuclear Throne influence :)
I'm really impressed with the amount that you were able to complete in just a few days. Seeing the amount of weapon types and character animations was pretty impressive. It would be interested seeing this adapted into a larger game.
For Whom The Bear Roars by caryoscelus 2016-12-29T02:30:00
It looks like you were trying to do something really interesting, which I'm always interested to try. I really love the art.
BreakAround by Xanjos 2016-12-29T02:18:00
I really like the way you went with this concept. It's oddly soothing, and while I'm pretty sure that the Google Cardboard version would make me vomit like a fountain (I am very susceptible to motion sickness) but it seems like a fun thing to do.
Fantastical Flora by QuestionableQuality 2016-12-29T02:09:00
That is really lovely. I enjoyed the art and the sound effects. Really gentle and soothing.
One Room Dungeon by Trasevol_Dog 2016-12-29T01:55:00
I love all of the character design that went into this. Fantastic work.
Occupied by Frenchie 2016-12-23T07:25:00
Cute! I liked the style the game had, and I really liked the way that everything had a reaction. Felt a little bit like Don't Shit Your Pants, but a bit less hectic and good deal more entertaining. A got a bit caught on some things (am i clicking the toilet or the pants or the floor) but it was really well executed!
After Party by saucygames 2016-12-23T07:10:00
Really difficult, felt a bit like a Party Hard meets high-school bullying? I'm not sure how I feel about it thematically, but gameplay was solid and the art direction was well done (especially in terms of your starting graphic).
The Situation Room: Twitter Crisis by dkdwrek 2016-12-23T06:59:00
Really interesting concept, and I liked that you included links to the real tweets used. Same issue other people had, in that it was really easy to spot the fake ones -- but you're going to run into that with someone who is as iconic in terms of his speech. If you continue working on this, I think it would be interesting to have a few pre-crafted fake tweets mixed in with the nonsense garbled ones to really throw people off.
The Oval Office by Zener 2016-12-23T06:54:00
Really interesting take on the theme. Interesting mechanic, though I wish there was a little more gray area -- honestly probably how I feel about politics in general. I liked the combination of serious things (what do we do about ISIS?) with not so serious questions about the zombie apocalypse.
Great art! Great work all around.
DestrucToy by GriloGordo 2016-12-23T06:41:00
Like playing with hot wheels in my bedroom as a kid. Really joyous to play, great work.
Quipp by ModernMan 2016-12-23T06:27:00
Fantastic work for a first time at Ludum Dare. Difficulty definitely spiked in the second room, especially since I'm pretty much the worst at platforming (it's hilarious how truly awful). I really liked a lot of the little sound effects and bits of art that went into this. Great work overall.
Mighty Lints by TheMightyTeam 2016-12-23T06:21:00
Definitely a unique experience and an interesting take on the theme. It was a touch hectic, but great work.
VaporArenaWave クール by Tilemapping 2016-12-23T06:17:00
I'm a huge sucker for vaporwave (I even took the advice on the itch page and put on VHS Logos Mantra, my favorite vaporwave track to play). I particularly love the effect of the water. Everything looked really great and slick. Great work!
O No! She's Grabbing the Mic! by youngbrothers 2016-12-23T06:12:00
An interesting idea. Really good sound design (re: annoying womans voice)
One Room With Ladders in VR by kmausser 2016-12-23T06:07:00
Not rating because I don't have the controllers -- it would be really interesting to see if you could make a video of what it is like playing the game? That way people without VR could rate the jam game.
Serial Testing Inc. by Syrapt0r 2016-12-22T06:02:00
I thought there was some good feel overall. The little running animation on your player character as well as the sound effects.
Mouse Trap by mrwillowb 2016-12-22T05:54:00
Loved seeing the work you put into this.
Alone In Space by Mango Malarkey 2016-12-22T05:46:00
An interesting play on the concept. I'm not a huge fan of tank controls, but I like the direction you took the game in.
Tidy Up by jamcity 2016-12-22T05:41:00
An interesting twist on an existing concept.
I Didn't Sign Up for This! by Ethan Allwood 2016-12-22T05:07:00
I like the way that it looks and feels. I had a sound designer friend sitting next to me who got really excited about the sound design (I usually don't notice these kinds of things, tbh). Great work overall. Well polished.
Hotel To Hell by shrapx 2016-12-22T04:51:00
Really good as a mood piece. I had a really hard time seeing things, but the style was really great and all of the elements led into one another.
Great Collapse by Khaoz_Fang 2016-12-22T04:11:00
Is this...a Dig Dug Bullet Hell?
It's a really interesting concept. I really like the mini-map design.
Alter Void by fafastudio 2016-12-22T03:51:00
Really interesting mechanic and delivery of the theme. I liked how you had to manipulate the world to create an effect.
One Roomba by RGB Games 2016-12-22T03:35:00
Like Battlebots. With roombas. Lagged a bit when we added four people, but hey 48 hours...it happens. It's really amazing what you did with it. Still a lot of fun, and I really had a great time with it.
spring cleaning by 01010111 2016-12-22T03:06:00
Very very chill entry. There's something oddly zen about cleaning up, and it feels like if this was an application just chilling on my desktop all day I'd appreciate it just the same.
Room 007 by Lancelot Gao 2016-12-22T02:55:00
I really love the very simple style that you have going here, from the diorama
Ludum Dare: The Game by DDRKirby(ISQ) 2016-12-22T02:36:00
I thought it was going to be a one-off joke, but you managed to create a really deep experience for such a short time frame. Really great usage of theme, fantastic soundtrack and art. Great work!
Swingularity by Swingularity 2016-12-22T02:16:00
Liked the way that it looks overall, The lighting the black hole in particular are really lovely. A bit of scoring would've really sealed the deal, but such is Ludum Dare and game jams in general.
13 jellyfish by Four Quarters 2016-12-22T02:11:00
Very lovely lovely game. Love the art and general design. I had difficulty figuring out what some of the symbols meant overall, but felt like over time I could've worked it out. Really, really lovely.
Le Rest'ouf by xclementx 2016-12-22T02:07:00
I'm amused at how true your aim has to be when throwing food at peoples faces.
This Room Ain't Big Enough For The Two Of Us by KevKevOnFire 2016-12-22T01:50:00
really loved the backdrop and the sprites. And I fully contend that you have the best name in this here competition.
I will also say this is a bit confusing.
levelone by dietzribi 2016-12-22T01:25:00
Played web version. Interesting concept and execution. Couldn't get past the platforming segments unfortunately.
CeCe by sistinedisco 2016-12-18T23:30:00
Mild quibble, but it doesn't count as "web" if you have to download it. It doesn't bother me personally, but I know a lot of people who play on Mac/Linux what have you and can get a bit salty about it not being web.
Really loved the art style and overall mood of the game. It was really interesting the way you played with the theme in this manner. Great work.
The last one standing by LeoM 2016-12-18T23:10:00
I wish you had a video of it being played with the preferred controller, so players could get a better idea of what it looks like as its best version. It seems like it would be really fun to play with a group of people.
Cabin Fever by dlweatherhead 2016-12-18T23:05:00
I'm interested in the game you described, and I feel like you have the framework to tell that story if you ever decided to create a post-compo version.
Engine Room by Leon Möhring 2016-12-18T22:59:00
Really interesting design, especially for so limited an amount of time. I found it really difficult, but I also usually have issues with these kinds of games.
Possessed Room by nodoxi 2016-12-18T20:00:00
Really interested in the way you built this world, and the art style that you used (the combo of the art and the effects when you banished things from the possessed objects especially). Really could've used some more audio, but it was really entertaining.
DISK by Kuality Games 2016-12-18T19:25:00
I tried turning down the graphics and still couldn't get it to do anything but chug on my PC. Sorry about that, wish I could've played it!
Gogol by BeardyBard 2016-12-18T19:20:00
I like the speed and the art. Wished I could've had a little more wiggle room on getting hit by blood-slime things.
Hitlers Cactus or only you can stop Trump by stupidmindlessf 2016-12-18T19:16:00
Interesting concept and a lot of fun.
Madness Mathematica by jusw85 2016-12-18T19:02:00
Took me back to elementary school math. It's odd, because I feel like if it were just the math problems I would've been fine but making them word problems added that extra level of difficulty. I think adding a more clear sign of why things were getting rough would really take it to the next level, though I do like it now. Very interesting idea.
You're tearing me apart by Noah Ratcliff 2016-12-18T18:11:00
Throwing stuff around is a pretty great mechanic.
I really enjoyed the fact that you changed the graphics quality to be "Lisa" (or Claudette, Denny, Mark, etc). It's in the details! Great work
Mail Room by guru-guru 2016-12-18T18:05:00
I enjoyed the presentation, but I wasn't really sure what was going on.
Cleanstalkers: Hidden Agenda by cooperra 2016-12-18T18:01:00
Lovely graphics.
Baggage - A game of Roommate Bliss by chipmonkey 2016-12-18T18:00:00
They seem very frustrated.
I couldn't figure out exactly what was going on, so their unhappiness just skyrocketed which was honestly half the fun.
Home Is Where The Heart Is by ambocclusion 2016-12-18T17:57:00
I accidentally pushed Lammy off the little world :(
Very cute though! And great tunes.
Junk in the Bunk by roaringcatgames 2016-12-18T17:49:00
Really love the graphics and the sense of humor and urgency. Kind of hung up on the camera movements (just way too close to figure out where everything is) and the fact that I got stranded on the third floor, couldn't' figure out how to go down the stairs because I couldn't see them, alt tabbed out of the game to look at the pictures on this page so I could figure out where the stairs were and then realized that even when lined up I couldn't go down them. Bummer because I really did enjoy the concept :(
Mean Streets by backlashblues 2016-12-18T17:42:00
I really enjoy the art and the angry little noises the characters make when you hit them with water balloons. Very interesting art as well. Great job!
Battle Dads by Peach Pie Productions 2016-12-18T17:36:00
It reminds me of Smash Bros (which I'm terrible at). My only concern is that I felt like I didn't have a lot of control over my movement, though I have a feeling that might be somehow related to the fact that I was using mouse and keyboard over controller. I would just drift off the side of the world. Liked the sound effects and the satisfying feeling of laser beaming floating eyes in the face (eye?)
Emmett's Workshop by misaghDroid 2016-12-18T17:24:00
Friendly fire felt a bit odd, but it was fun to try and line up shots so that they could hit multiple enemies. I really loved all of the art and sound design in this. A really great concept.
DangerRoom by hermetic 2016-12-18T17:17:00
It was fun. Lots of frenetic energy and I enjoyed the particle effects surrounding the enemy germs. Had some difficulty steering the ship (specifically precision movement), but I think I could've gotten the handle of it over time.
Gun Shop Loadout by Green Soda 2016-12-15T05:04:00
Really great concept. It was a bit sluggish for me so I had some difficulty with it, but I like the idea behind it an awful lot.
also dude should probably give up on his business, there seems to be a problem with the walls. And zombies.
Another Time or Place by 7heSAMA 2016-12-15T04:54:00
The art is really really lovely.
One Tough Room by Beardo Games 2016-12-15T04:46:00
I really liked the concept, but as with stand-up comedy itself, I was a bit lost on delivery. Really enjoyed the art assets though, they brought their own character to the game.
General Room by jeroenwimmers 2016-12-15T04:34:00
This is very silly in the greatest way. Fantastic soundtrack, even the sounds of the little guys when you pick them up and the background expressions of the generals.
Cozy Christmas Village by juxipolo 2016-12-15T04:30:00
I really like how gentle and sweet it is. It was a really nice passive experience to have while watching my partner play Spelunky. Like "oh watch him explode and then build my general store." Very pleasant.
Concierge by Zarkonnen 2016-12-15T04:13:00
Interesting use of the theme. I had a really difficult time getting the guests to remain alive (especially with effects like Cthulu lady and Mr. Dracula). At the end I would get kind of frustated at the guy going "two dead! tsk tsk!" and it's like, maybe you shouldn't run a hotel for murderers.
Really interesting take on the concept though!
Walkie Talkie by managore 2016-12-15T03:58:00
It's a really interesting concept. I am terribad at it, so I don't feel like I'm getting the full experience (precision platforming has never been my jam) but I'm impressed with your ability to come up with a concept like this and execute it in so little time by yourself. Fantastic work.
I also like the animations around the little main character.
The Dash Club by bigbuggames 2016-12-15T03:53:00
A decent run. I'm normally pretty pants at rhythm games, but I had a lot of fun with this little gecko.
RoomOne by Geckoo1337 2016-12-15T03:45:00
I feel like I could take like a thousand pictures of this from any angle and it would be absolutely lovely. Difficult to play (as I often find first person platforming difficult) but I really liked it.
Phase Shift Respawn by awesomerex 2016-12-13T04:18:00
Very, very hectic.
Furni-Chore by AgentParsec 2016-12-13T03:42:00
Chip and Joanna Gaines would be so disappointed in me.
Correct Color by gogo199432 2016-12-13T03:32:00
Really interesting. I like how you play with all of the psychological experiments and it's incredibly attractive. Good job!
Blast Games by jcmonkey 2016-12-13T03:18:00
Fun game, slow to build but it really ramps up the difficulty.
Storage by Steven Miller 2016-12-13T02:43:00
The game is satisfying and relaxing in a kind of odd way, despite the humor about it being a corporate hell hole.
Room & Gloom by batmanasb 2016-12-13T02:30:00
very lovely. very fun. well designed and good colors to look at while being very bad at this.
Finding Home by abezuska 2016-12-13T02:16:00
All the rhyming! and such sweet art! It has the look and feel of a children's book. Very sweet. The final animation sequence was just so great.
The Growing Room by eerongal 2016-12-12T04:40:00
Interesting. It was really interesting despite how simple it was. The controls were a bit floaty, but I really enjoyed it.