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I Didn't Sign Up for This!

By allwoodgamedev

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CategoryRankScoreCount
Fun463.90
Overall683.86
Graphics694.00
Mood993.67
Audio1553.29
Theme2293.76
Humor2472.71
Innovation3573.00
Coolness82648

Comments

printhello 2016-12-12 05:33

Nice take on the theme.
Almost got slaughtered by the purple dude. almost.

hores 2016-12-12 22:53

Great production quality! Very cohesive. It's a shame that there is no sound when enemies hit you, though.

mighty-buxx 2016-12-13 22:54

Nice slasher, simple but pretty good.

mpe3us 2016-12-16 17:50

Impressive and very fun game! Love the atmosphere. Incredible what you have managed in just 48 hours.

The only thing missing would be a better indication of when you hit someone. I also think it would have been better with scattered limited health packs instead of the regen. pools for making it more interesting :)

hempuli 2016-12-16 19:55

I really liked the transforming room system, visually and mechanically; also the player's walking animation was really great! The enemies felt like they had a bit too much health, and the lack of knockback along with having to stop while attacking made me a bit unsure about how to effectively handle the threats. Good thing the game's very generous with HP restoring points! I got to the boss and got it below 50% HP, but the monsters that spawned ended up being too much for me to handle.

thehungrydeveloper 2016-12-22 03:50

Enjoyed it. One note is the regen pads could be reworked somehow, I found them to be time consuming. You are either done with the level sitting their waiting to regen, or you are starting a level waiting to regen. Only brings require break in gameplay. I didn't care for clicking repeatedly.

ryusui 2016-12-22 04:26

Love the graphics, love the room-changing effects, love the gimmicks. Not a fan of the combat; it feels too much like "click rapidly and hope the enemy dies before you do." Maybe some more impactful sound effects, or some knockback?

emmelineprufrock 2016-12-22 05:07

I like the way that it looks and feels. I had a sound designer friend sitting next to me who got really excited about the sound design (I usually don't notice these kinds of things, tbh). Great work overall. Well polished.

maple 2016-12-22 08:27

Ooh, nice concept.

I played with xbox one s controller, and whenever I wasn't aiming, the character faced to the right. I would have expected him to face where I last aimed. Also, a few more sfx would've done the game well.

Otherwise, you did well! Cool game! :>

mrerdalural 2016-12-22 08:30

I really liked the graphics and the theme. The combat mechanics are also good enough to make this game fun.

For attack and damage mechanics I would have prefer a different approach. The attack mechanic seems to work as a damage over time mechanic. Instant hit damage with some knockback effect would make it feel more like a melee attack and feel much more satisfying for the player in my opinion.

vadim-ivshin 2016-12-22 08:45

Great hack'n'slasher with nice graphics. Interesting idea with transforming room.

seano 2016-12-22 09:30

Good execution of the idea, it was fun to play and cohesive. The combat could be harder but other than that it was very good.

phoenix1987 2016-12-22 11:59

Fantastic idea, I loved the room changing mechanic, maybe rework the health in the future, but I hope you continue with what you've been doing, as its a great direction.

minato4th 2016-12-26 10:31

This is very small and interesting game with all the necessary for it. Very nice and well done !