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theHungryDeveloper

Games

YearLDThemeGameDivisionRankOvFuInThMoCo
201637One roomRoom of Shadowscompo2653.382.943.533.533.0735

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Mood vs Overall

Comments by theHungryDeveloper

LD37 — One room

Escape One Room by Tangent128 2016-12-22T12:45:00

I got to the point of getting lead, screwdriver, coffee cup, green box thing, and a bone. No clue what to do at that point. I don't know why I played for so long after getting stuck. Is there a solution?

One Room Required by Dubgron 2016-12-22T23:16:00

Took me a while to get through the main screen. Took me some more time to figure out how to make a pick axe.

Here is how to play. Use W and A to move up and down on the menu screen. Hit space bar to choose an option. Wait for instruction screens (no skipping). Start destroying stuff by walking into it. Get rocks first, then diamonds, then you can pretty much keep destroying everything. To build your pickaxe you have to walk back to your main room, then you will see popups to hit E for regular axe, or Q for diamond.

To make the game better I would say:
Put key instructions on menu page to help navigate.
Space bar to skip through opening instruction screens.
Fix the HUD so nothing is cutoff (turn off free aspect in unity)
Add indicator to HUD tracking how much rock / stone you have.
Add indicator to track durability.
Add AI for the second player, or create a solo experience.
Remove condition to be in main room to craft, or add a crafting table to hint that they have to go to that room to build.

Thanks for making a game!

Room of Shadows by theHungryDeveloper 2016-12-14T03:07:00

Thanks for taking the time to play the game. The game could really use some balancing >.< I don't think I can change it after the fact right?

Thanks for the feed back. The melee attack range of the mobs is a little short, so if you float yourself just out of range, you can walk backwards and hit em is my strategy! :)

Room of Shadows by theHungryDeveloper 2016-12-22T03:40:00

Oh no. I'm sorry, I didn't get to play test all the resolutions. So maybe some of the hit boxes on buttons are off? Sorry, thanks for trying. :)

Room of Shadows by theHungryDeveloper 2016-12-22T09:47:00

Throughout development I was winning just fine. I think when I increased the randomness of how big the final room can be make it quite a bit more difficult, as I can't win half the time either hahaha.

Thank you for playing! :)

Room of Shadows by theHungryDeveloper 2016-12-22T22:50:00

Thanks again you guys for playing. Maybe I will finish this game. I really wanted to get enemy models done that have little evil eyes that you can see over the walls. So as they spawn you can see they are spawning. Would help explain the spawning in the shadows concept. As saurterr says maybe I'll add a model to the player that gives you the sense that the light is coming from you.

Great feedback guys and gals! Thank you.

Mouse Trap by mrwillowb 2016-12-22T12:01:00

I found it difficult to learn. Might have been a bug but there was always a trap on my screen and cheese regardless of if there was one there or not, after the second rat got away cause of the issue I quit. If that bug wasn't there I may have continued! :)

I Didn't Sign Up for This! by Ethan Allwood 2016-12-22T03:50:00

Enjoyed it. One note is the regen pads could be reworked somehow, I found them to be time consuming. You are either done with the level sitting their waiting to regen, or you are starting a level waiting to regen. Only brings require break in gameplay. I didn't care for clicking repeatedly.

The Hunt Is Off! by wrexialmt 2016-12-22T23:01:00

Great game. Defended two solo colors against the other two gigantic mobs for a while :)

Roomba Fight Club by JimmothySanchez 2016-12-22T05:08:00

Fun little game. The computer doesn't have a turn rate in single player. So he can do a 180 and stab you cause the computer cheats!!

RoomBash by Ian Morrison 2016-12-22T04:02:00

Loved it. If you had an actual character model would have been amazing! Like a little guy with a huge fist.