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tangent128

Games

YearLDThemeGameDivisionRankOvFuInThGrCo
201843Sacrifices must be madeBurned Outjam
201637One roomEscape One Roomcompo10
201431Entire Game on One ScreenSdioretsajam10
20132710 SecondsSnooze Buttonjam
201224EvolutionEvolving Situationjam2602.001.922.751.751.8310
201223Tiny WorldMiniQuestjam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Comments by tangent128

LD24 — Evolution

Evolving Situation by Tangent128 2012-08-27T23:37:00

Alas, I'm not very good at doing things quickly yet... and am still learning design tricks for scripting objects, some mistakes made coordinating the actors harder than it should have been. My original plan was more complex, but I decided finishing something was my top priority :P

But if you like the concept, I was inspired by this guy: http://www.eyezmaze.com/

LD27 — 10 Seconds

Snooze Button by Tangent128 2013-08-28T05:18:00

I can sympathize. Was still learning how to cross-compile. Regardless, there is a Windows build now.

LD31 — Entire Game on One Screen

Hazard Hills by CliffracerX 2014-12-09T01:20:00

You may wish to opt-in to judging categories if you want to be rated.

But general thoughts- game was a very workable mechanic (Arcade games in general seem to fit the theme well), though I could not find a solution for the second flaming snowball level.

Some irritants:
- once or twice I had a snowball spawn in the middle of my character while I was passing its spawn point next to the goal.
- as another commenter mentioned, the difficulty increases after your first attempt at a level; it doesn't get impossible, but it would seem to make sense to either reset the snowballs on death or have the snowballs start in the equilibrium pattern.

Particle effects were nice, and the snowfall gave a nice feeling of upward motion.

Hazard Hills by CliffracerX 2014-12-09T01:59:00

Also, many thanks for a Linux version.

LD37 — One room

Escape One Room by Tangent128 2016-12-24T03:06:00

In retrospect this needed more playtesting time, but some ROT13-encoded hints of the main stuck points I've heard about:

* Lbh unir gb qvt hc gur gvzrpncfhyr va gur cnfg, juvyr vg'f fgvyy va gur tebhaq naq gur sybbe vf qveg.
* Gur cnfg vf na nypurzl yno; lbh pna hfr gur gnoyr gb ghea gur yrnq vagb tbyq.
* Tbyq jbexf nf n qbangvba gb gur frrq inhyg.

Turn My Room by mikesean45 2016-12-12T06:08:00

Fun concept; I think I sometimes hit invisible objects on the hidden walls, though.