Into the Woods by emmelineprufrock 2014-09-15T19:45:00
Well crafted, I enjoy your writing style. I am interested in hearing some sound being used in the experience, even if more abstract than literal, I am curious how it could be crafted and integrated to enhance the experience. Either way, well done!
LD31 — Entire Game on One Screen (35)
Jordan Bartholomew by J_Bart62 2014-12-29T02:53:00
Sartemis Smart has some great suggestions for adding some more gameplay. As just another idea to throw out there, you could drop the boxes on a beat, and increase the tempo over time, make it kind of a rhythm game.
As for a web version. Use this tag if it links to a browser version of a game. Otherwise, name the tag appropriate for the link. For example, yours should be called "Windows" or "Windows Download" :)
Light Switch by RicardoBusta 2014-12-24T06:57:00
Audio cues out of screen really added to the mood and tension, along with the audio. I do agree with others that the progression became a hunt and peck affair, where I was just spamming spacebar on items until I clicked the right one to trigger the next event. Overall interesting and intriguing experience.
Last Ark by Nuclear Napalm 2014-12-24T03:27:00
Enjoyed the experience. A few minor issues for me, such as text being hard to read and not exactly being clear on what to do at times. All in all, very impressive game for 48 hours. Nice work!
Kerfuffle by rabbit 2014-12-24T03:07:00
Very fun. Controls felt smooth and responsive. I really liked the mid air pause when the player attacks, as well as attacks resetting only when on the ground. One pattern I saw as my friend and I played is that the matches tended to always move towards the bottom of the screen. Not sure if this was just us or may be encouraged by the attack/controls/level layout. Either way, all around solid entry!
AZOR by Hellequin 2014-12-22T23:46:00
Really nice mood. Controls felt pretty good, although some of the platform placements felt a bit frustrating. I appreciate the mood and tone the audio and oxygen meter sets!
Contact Cowboy by jrap 2014-12-22T23:30:00
Finally got some people to play the game with. Very fun game! I do feel like the Cowboy has a bit of an advantage, but that was just our experience. Very solid experience for a compo entry. Great work :)
BIRDS! by barryrowe 2014-12-22T06:07:00
Love the art. Also really enjoyed the gameplay. Toggling modes was a nice way to move in and out of challenge oriented play. Nice work!
A Programmer's Life by Rene Damm 2014-12-22T06:00:00
Nice start, could be an interesting take on the management sim :) Had trouble starting and restarting, maybe the bounding boxes for the menu items is smaller than the text? Looks like others have mentioned this as well.
Cave In by tielbyrd 2014-12-22T04:22:00
Kudos on learning an engine during a jam! I did notice that I could drag objects so that most of their sprite was outside the wall on the edge of the screen, when I let go the collision resolved the objects out of the screen, which made me able to clear objects out of the level. Just a heads up. Nice work on the game :)
Talking Heads by ponk 2014-12-22T03:44:00
Interesting :) Very novel concept. Love the art. Would be interesting to see more puzzle elements added, or investigate more into the idea of information circulation. For example, what if different heads modified information in different ways?
Shadow of the Shotgun by Peni6 2014-12-12T06:26:00
Nice idea. I think the combat could use some polish, and adding more strategy/stealth options could give some interesting player choice. Nice work though!
Electric Jezebel by OttersDen 2014-12-12T05:12:00
Nice. Interesting puzzles utilizing the screen mechanic:)
Entertainment Software for Lonely Children by folmerkelly 2014-12-10T07:00:00
Very poignant and well executed :)
OLA by Inateno 2014-12-10T05:39:00
Nice start. Amazing what you did accomplish in 72 hours! Good luck with future updates.
Run, Snowman! by kierygeek 2014-12-10T05:32:00
Nice job on first completed game and learning Unity :) I did not realize I was collecting snowflakes until I read the description. One simple way to inform the player that the snowman and snowflake interact is to add a sound effects as an audio cue every time the player collects a flake. Then throw in a particle effect and you got audio and visual feedback for the player!
Oscillation by MaddeMichael 2014-12-09T10:28:00
Very nice game! I was expecting it to be a jam entry while I was playing it, then saw it was a compo. I have a few criticisms about level design but take them with a grain of salt as they are only apparent because of the high level of polish of the game. Some of the pits right after entering new scenes and or having to jump to platforms between scenes were a bit frustrating, as was backtracking from errant jumps. Great overall though!
Unicycle by bunnyhero 2014-12-09T09:33:00
Nice. I appreciate the how the world creation and mechanic is integrated into the message. I ended going for quite awhile after the text ended in this strange hypnotic state. :)
Pixel Adventure by Rnd 2014-12-09T07:03:00
Nice idea! I like the idea of a one screen platformer with a very small character. The controls were a bit too loose for me. Felt like you were using the Unity physics system. I would maybe suggest going with your own system, the unity system is a bit to sluggish in my opinion for precision platforming. Solid entry though :)
Touch of Light by XilenceX 2014-12-09T05:36:00
At times meditative, other times tense. Love the music selection! Reminds me of The Marriage a bit. :)
Punch Squad by Sos 2014-12-09T04:27:00
Great graphics and sound! I felt like I did not have much control over what happened, but had fun doing it :)
Papercuts by Tasteslikefuture 2014-12-09T03:44:00
Wonderful game! I love the presentation and visuals. I also really love how the story unfolds procedurally. To offer a bit of criticism while gushing over your game, I would say that queuing up audio would be a nice addition, right now it just overrides the current audio and I lose some information. Solid entry overall!
Space Inquisitor by SarahFrisk 2014-12-09T01:41:00
Great! Reminds me of the old Carmen Sandiego game I played in school. I also enjoyed having to google info to know where to go, I learned a bit while playing :) Wonderful entry.
Nihility by ChronusZ 2014-12-09T01:26:00
I downloaded the windows exe, but when I try to run it nothing happens. Is it getting an error and closing itself? Not sure what is going o :(
Stay Frosty by trenchgames 2014-12-09T01:19:00
Love the name! I enjoyed playing, although I had some trouble with the controls. I would like to see either strafing and walking back, or play up the sniper element and allow hiding places and blinds to fire from. These are just my two cents, overall a solid entry, nice work!
Intense Wizardry by yokcos700 2014-12-09T00:26:00
Nice controls, though collision on projectiles were a bit frustrating. I would like a bit more leeway for my projectiles colliding with walls. Fun game though.
Also, on start up the first time I encountered an error and had to abort.
FATAL ERROR in
action number 1
of Step Event0
for object obj_foe:
DoDiv :: Divide by zero
at gml_Object_obj_foe_Step_0
pluvia by ENDESGA 2014-12-09T00:20:00
Delightful experience! I love the atmosphere you created. I did encounter a bug where the event with the character that shows up on the left never triggered and I was stuck in place with the audio cue playing repeatedly. I had to force quit and restart :( Other than that, I really enjoyed the experience.
Phantom Luminosity by willGM 2014-12-09T00:07:00
I agree with vortex that being able to change luminous with keys would make switching luminosity easier and more enjoyable. I really like the idea and execution of the idea other than difficulties switching luminosity.
Gratification Crisis by zorfmorf 2014-12-09T00:00:00
Great idea. use of theme and mood! I must say I just typed a string of insults at my boss :) Very cool, definitely enjoyed this game.
Wild Wipers by Quikding 2014-12-08T23:46:00
Pretty interesting concept but the web build is very difficult to play. I can't just hold the mouse button down and rotate my contraption left and right. Instead the game only seems to register one rotation direction until I click down again with the mouse. This makes it very challenging and frustrating to react to the game. Did not try it on android.
A Place in Space by lokijki 2014-12-08T06:20:00
Great game! Super fun and addicting. Fascinating use of the theme!
A Dog's Tale by TKF15H 2014-12-08T05:26:00
Pretty cool concept. Yeah when I die I go to what I presume is doggy purgatory, but I have to refresh the page to restart. My input also registers on the page as well as the game, making it difficult to move. Not sure if this is something you can fix in code or is an issue with the site.
Crowdsourced by tigerbyte 2014-12-08T05:05:00
Cool game idea :) I can see this having a post compo life with more development!
Retro Platform Defense by JayProg 2014-12-08T04:52:00
Felt good. Fun fast paced game. I would like to see which trap I have selected and the cost though. I would also like an alternate button for dropping traps, I am using a touchpad and dislike trying to right click when I am aiming. That is just me though. Nice work :)
Poltergeist by DoppleDanger 2014-12-08T04:24:00
I think the premise is quite interesting, especially when mixing in the distance factor. As for execution, I ended up just alternating between two objects until she passed out, which wasn't terribly enjoyable. Maybe with a few more rules for how the girl reacts to objects, a more varied strategy would be re-enforced?
Summoned by jelly 2014-12-08T04:05:00
Nice mechanic and solid style. My only criticisms are that having to start over was a bit frustrating, and I either did not do something or there is no win condition. Nice work!