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pjchardt

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2014 31 Entire Game on One Screen Peter Padder Pauleypop compo Graphics 4.81
🥈 2014 31 Entire Game on One Screen Peter Padder Pauleypop compo Mood 4.60

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201431Entire Game on One ScreenPeter Padder Pauleypopcompo833.802.653.233.254.814.102.834.6070
201430Connected WorldsA Horse With Two Namescompo6973.072.843.892.642.872.552.713.0054
201429Beneath the SurfaceVolleyball Molescompo11172.532.312.671.871.8149
201328You Only Get OneSmooth Operatorcompo603.773.833.723.714.083.773.353.2371
201326MinimalismWhere therefore we gocompo1393.692.803.804.123.623.322.053.8591
201224Evolutionevolvingcompo1323.452.983.953.792.742.781.823.04100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by pjchardt

LD23 — Tiny World

Pieces by john_conder9 2012-04-24T02:20:00

Looks good. I watched the youtube video, I will play it tomorrow, right now I am on a chrome book. Looking forward to it. Nice work!

Watercolour by Super Soul 2012-04-24T21:35:00

Glad you liked it, thanks for the kind words. As for the size of the world: we wanted a large world that the player only had limited time in, so that a lack of time to fully explore created a "tiny world" unique to the player. Looking back we should have given the player less time to explore, making the experience more compact.

Nook by PoV 2012-04-24T02:13:00

Very cool. It actually ran okay on the chrome book I am using. Great work on the graphics for a jam game. Wish there was more to play. Nice work!

LD24 — Evolution

Evo Dash by Karel 2012-08-29T05:37:00

Very fun and frantic. Very challenging but fast paced, so I kept playing it again. The fact that it seemed procedural helped it not to get repetitive either. Great!

Cage Flight by Will Edwards 2012-09-02T04:29:00

Wish I had someone to play against, but with the lag I still would not be able to experience it. Shame you only had 72 hours.

EvolBots (not EvilBots) by vigrid 2012-08-28T22:18:00

Very fun, I enjoyed just rolling haphazardly about as fast as I could.

The evolution of Blocky by Digitalduck 2012-08-27T08:17:00

Ending was unexpected but I liked it. As for the game, it seemed a bit mindless, just click buttons over and over. I enjoyed the graphics and UI though.

Karyote by csanyk 2012-08-27T04:26:00

I appreciate the premise, but it feels a bit incomplete. After awhile there were no more objects in the level. I also was unsure of what mutating actually meant. Comments aside, Cheers for HTML5! I enjoyed the music and sound effects.

Karyote by csanyk 2012-08-29T01:27:00

Cool, glad to hear you got that bug fixed. I will check it out again.

Dawn of Dimension by jplur 2012-08-28T03:35:00

Intro is great. The use of theme in the evolving of the world is great. I liked the music. On the downside, as others have said, moving through the world can be frustrating due to physics and collision. But I will accept it for all this game offers. Nice work.

Unnatural Selection by gritfish 2012-09-02T00:47:00

Like the idea and the controls felt pretty good. I died pretty quickly though. I second others that levels or a difficulty curve could help with it.

Squishy's escape by Beanalby 2012-09-02T04:02:00

As others said, the character moves to slow. Pretty polished experience though.

RobotCity by ahm99 2012-08-28T22:48:00

As others have mentioned, I see nothing and then (I guess?) die. I am running chrome, windows 7.

Moustache & Mukset by Follett 2012-08-28T21:10:00

Very nice RTS style game in 48 hours. I did not seem to have any slowdown, but I am playing on a pretty nice machine.

Acts of August: Introspective by NeiloGD 2012-09-17T01:22:00

I really enjoyed the mixed media presentation. This is the first time I have seen something like this. Very cool. The different formats could use some work though. But you have definitely opened my eyes to alternative methods of expression for this event. Thanks!

Eludare Virus by Kendja 2012-09-11T01:33:00

Not sure how I affect the game. I liked the presentation though.

Eve by Kralle 2012-09-11T01:46:00

Appreciate the idea and having to create a path for my species to follow could be really interesting. Seems like it has some nice potential!

FOR THE darWIN by TravisChen 2012-08-29T05:06:00

Fun game, very addictive. Very funny as well :)

Evo Face by DiscoFish 2012-08-27T07:49:00

The art style, mood and music are all great and work well together. I was not sure exactly how to play the game though, I accidentally skipped part of the tutorial and ended up running around pressing a and s a great deal.

Evolution Defense by franklyn 2012-08-27T05:29:00

Pretty fun game. I appreciate the scrolling mechanic, I had fun once my guns were pretty strong and the enemies were firing lasers. Before that point, I felt the game was kinda dull, like others have said. That being said, I had the most fun playing your game of the games I have played so far.

Hexarden by Aaron San Filippo 2012-08-28T02:17:00

Very nice puzzle game. I wish there were more levels, or procedural levels, because I could play that for awhile. Nice job.

Super Robocade by VoEC 2012-08-27T08:29:00

Endearing style, I appreciate the retro look and mechanic. I also like how you innovated on the old school mechanic with upgrades/evolution. On the downside it is repetitive, nothing very surprising seems to happen once I understood the game.

Slime Groove by cacciatc 2012-08-27T07:07:00

I don't really find the game too much fun as I just seem to walk around until I see a slime and then shoot. And it is not so much exploration as trial and error because of the timer. That being said, I love the layout of the game, the way the UI is above the "screen" and the long narrow layout of the screen. I also really like how the player moves around levels.

Played on Chrome and worked fine.

evolving by pjchardt 2012-08-27T06:02:00

Thanks. I wanted to use a new text, cuz there is no z testing with the font I was using. But I did not have enough time :(. I made a few textures for some of the text, but for the rest it is the default Unity text...

evolving by pjchardt 2012-08-27T16:55:00

thanks everyone for the feedback, I agree the controls could definitely use some tweaking. With the rules of the compo, can I submit a new version with some tweaks? Or should I keep updated versions off of the compo. feel free to chime in :)

evolving by pjchardt 2012-08-28T02:49:00

Thanks nuria. I will make a post compo version but leave my entry untouched.

evolving by pjchardt 2012-08-29T14:41:00

@eyehawk no it is linear, there is an end to each level. As for the artsy theme, I guess I can't get away from it... I went to school for Fine Arts after all.

@everyone as I have commented before I appreciate all the feedback, it is a great way to see how others experience the game

evolving by pjchardt 2012-09-01T14:17:00

@pansapiens I will look into that, thanks for the feedback and the advice!

evolving by pjchardt 2012-09-17T02:43:00

Thanks everyone for the feedback. I have not been as active as the first week or so due to the whole work thing...Because of the feedback I have reworked the physics and made some other changes. Now just waiting for voting to end to update the game.

The Unravelling Of The World By A Man Made Monstrosity by Starmen 2012-08-29T05:16:00

Thoroughly enjoyed the voice acting :) Fun game, nice tempo.

Darwin's Journey by TinyHat 2012-08-28T22:27:00

Movement was a bit slow for me but it was a nice short game. A bit too short but I like the graphics and animations, impressive for 48 hours. I did not hear any music? I was using chrome.

LimiT by Sakuyan 2012-08-27T04:58:00

I will chip in too and say that the graphics are very nice. I really liked the "visibility" effect of the different evolved states.

You Made them! by garygreen 2012-08-28T21:35:00

I agree with some others, I was confused on what was going on. It took awhile before I even grasped the game mechanic. Now that I do, I like the idea for the game, but I had no idea whether I was doing things right or not. The feedback seemed random. I think it was just that all the sound effects sounded like bad things. So I could not tell what I did that was right. And there was no visual feedback at all. I would suggest focusing on the clarity of the user experience as one of your first updates. Good luck!

Oculus Battalion by Maxium 2012-08-29T05:29:00

I like capturing enemies and using them. Unfortunately I was playing with a track pad and had a hard time shooting enemies.
I will have to give a shot tomorrow when I have a mouse.

Cellception by DiG 2012-08-27T08:20:00

Really like the presentation and art style. Nice mechanic, although I had a hard time catching enemies as I got bigger. Overall well done.

Badass by Sos 2012-09-11T01:57:00

A stretch on the theme but a fun game. Nice work!

Pirates and Gorillas by Brucef 2012-08-27T06:26:00

I like the mechanic however the difficulty seems to escalate very quickly and I seemed to die very quickly even at full health. The wrapping of enemies in a circle to convert them is interesting. Have you considered modifiers like the tail growing longer? It does not grow longer does it?

Pirates and Gorillas by Brucef 2012-08-29T01:22:00

Brucef, I completely relate to the balancing issues. I thought my games had pretty solid controls, then I had someone play it and they could not jump from one platform to the next! I made some tweaks but there is so much more I could do. I don't know how else to fix such balance issues other than watch other people play it?!?

RUN RUN AMOEBA by tigerj 2012-08-29T01:39:00

Fun but tough. Had to memorize the layout because I never had time to backtrack.

Human Evolution by ArkadyDracul 2012-08-27T18:57:00

The end of the game is fantastic! Overall I think it is a fun game, although repetitive. As for humor, your game is the funniest game I have played in the compo yet :)

Go Robot Go! by stevesefchick 2012-08-28T02:46:00

Nice game but after awhile it seemed to get repetitive. Maybe boss battles could break up the levels?

Ballvolution by cardeck 2012-09-02T00:42:00

A bit slow to start and the movement feels a bit to slow. However I like the idea and found it entertaining.

OS: Evolution by zatyka 2012-08-29T00:57:00

It was fun but hard. For me a lot of the challenge was that just tapping the keys moved the player more than I wanted, I couldn't nudge the player. I made a platformer for this compo as well and the major criticism for me has been the controls, seems like it is hard to get right. I could not make the final jump on level 6 to get the hit the lever.

I liked the dialogue between the player and the OS, very neat.

Natural Selection - You vs the World by DigiTec 2012-09-11T01:27:00

Very interesting idea, but my browser kept freezing up/crashing. I am using Chrome.

Darwin Fitotherapy by Rorkien 2012-09-17T00:56:00

I did not see any strategy to making potions, unless I missed something, so I ended up button mashing. But it was a fun time :) Nothing like a game about killing bunnies with fruit potions.

DARWIN MUST DIE! by mutuware 2012-09-02T04:36:00

So it is Obi Wan walking through the canyons of Tatooine while Tusken Raiders try to shoot him :) Fun, I enjoyed having to protect a character Gun Smoke style.

The Evolution of Time by jomacel 2012-09-02T04:13:00

Nice idea, but it was really frustrating. I could not get past the third level. I would like to play it with some tight controls, I want to see where the story and game is heading.

As for finishing levels, I did not realize there was more than one level until I read the comments. Then I played again and sat in the goal area.

[0-Evo] by Krobill 2012-08-28T21:53:00

Really like this one. At first I was lukewarm about it, but as I played I realized it is much deeper than I thought. It think the art, sound, presentation is all really nice and fits well together.

Abbadon by gustavodort 2012-08-28T16:55:00

Really like this game! And I agree with Andrew, I think free brushes are fine. I really like the presentation and the punch combo mechanic is very compelling. My main criticism is that I was confused on how to move at times.

Infestation by jwin 2012-08-29T04:29:00

Controls feel pretty good. Fun game!

Primeval Labs by BMacIntosh 2012-08-27T05:41:00

Nice. I like the art direction, especially the soft gradients. I guess I don't see thematically how the in game art and the story/UI matches up though. Really like the opening screen and the gameplay is pretty solid.

Bit-Craft Evolution by eyehawk 2012-09-11T03:47:00

Fun game, could use auto fire like others have mentioned.

On the Origin of Block by savethejets1 2012-08-28T02:07:00

Really nice combination of mechanics. This seems like something really interesting to expand on.

Fit to Fight by VitalWinter 2012-08-27T06:00:00

hmmm... this is my first compo entry so I have no idea if your entry is valid or not. I enjoyed walking around and looking at the design/architecture, but I never found an enemy or anything to do and the theme seemed forced in. On an unrelated note, why is it every time I see the edge of the world in a game the first thing I do is run straight to it and see if I can jump off?

Die, Motherfuckers! by Senekis 2012-08-28T03:25:00

That is a lot of pixel blood! And I am apparently not the first to make that comment :) I like short games, so I appreciate the bite sized game, but it just seemed to be, wait a bit and click then repeat a bunch.

Eat or Die by yettatore 2012-08-28T02:27:00

Nice music, fun mechanic.. Oh and fitting that a bug in collision got my head stuck in the ceiling. When time ran out, the head came off :)

Death Cell by fohx 2012-08-28T22:00:00

It was pretty fun but I got bored fairly quickly. I did not feel compelled to play after a few deaths as there was no score system, levels, anything to motivate me. I really like the mood of the game though, the music and visuals were very nice.

3 Apples High by Dayko 2012-08-28T02:54:00

I love the art/presentation but I agree with others that the game gets a bit old after a short time.

Sustenance by pardue 2012-08-27T14:28:00

I really like the mechanic of blending into the background. Very interesting. My biggest gripe is with the movement, I had a hard time controlling my character over short distances. Grumblings aside, great work!

Chomp! by Perry 2012-08-27T14:47:00

When using the mechanic where the avatar moves to the mouse position, maybe not require the player to hold the mouse button? I felt it just added complexity. Perhaps this is because on mobile devices it is touch input? Anyway, nice job!

Psychiatric Evaluation by ConflictiveLabs 2012-08-29T02:30:00

Fantastic. Don't know what else to say. Just fantastic.

The Silver Spire by charliecarlo 2012-08-29T00:19:00

Great game. Impressive amount of content for 48 hours! I loved the branching paths and branching evolution. I could see a much larger theme using those basic mechanics. Nice work!

Octo-Darwin Vs Bat-Monkey by AaronGordon 2012-08-28T22:04:00

I could not get it to run on my windows 7 machine :(

Octo-Darwin Vs Bat-Monkey by AaronGordon 2012-08-30T03:17:00

I got it working. I see the bug now that it does not work in admin mode. Pretty fun, but sometimes I never saw another banana and died when I felt like I was playing very well.

Panspermia by camdensegal 2012-08-28T03:05:00

Nice mechanic and gravity effects, its a little bit shooter, little bit puzzle. It does get tedious on larger levels though, as others have said. Overall, nice entry.

Evil Tests by raoz 2012-09-11T02:10:00

Great music :) Would like to see a visual style that matches the audio though.

IO VUOLE ZEN by Capro 2012-08-27T14:35:00

Fantastic! Of all the games I have played, the genuine surprise and joy I had when I turned into a spaceship in this game is unmatched.

Golden Eggs by Joana 2012-09-17T02:40:00

Nice pixel graphics. The animation for the player walk was good, as others have mentioned. Wish there was more too it though. Keep up the jammin!

Evergen by Chimera 2012-08-27T06:18:00

Great mechanic! Really liked the visuals, how the paths grew out from the nodes. Nice usage of the theme. For some reason the whole thing reminded me of networks of the brain.

Feesh. by Teejay5 2012-09-11T02:16:00

Very nice visuals. Could really use some ambient audio to enhance the mood. Nice work!

Super Clew Land by Team Clew 2012-08-28T23:52:00

Great! Cool mechanic with the protein pucks. Very endearing graphics, nice music, fun game. The end gets pretty tough. I think the protein puck mechanic would be really cool to investigate further as well.

Squid-wyn Happily Cleans Up Creationist Propaganda by pansapiens 2012-08-27T17:17:00

It seems like flying the ship could be really fun, but I kept getting disoriented. The mouse rotates the camera but I could not figure out how to turn it off. Or I used the space bar and could not rotate the camera. I think it could be a very fun and relaxing experience if the game controlled the camera but had "cinematic" scripts to heighten the experience. Oh and the graphics are really nice!

Strike of Rage ! by deepnight 2012-08-30T03:57:00

Great looking game and excellent controls. I beat up a co-worker at work today after playing this game but they did not drop any money :(

Boxy the Boxcat in Evolution Escapades by matthias_zarzecki 2012-08-27T13:16:00

Nice graphics and lighthearted mood. Yeah your music track is pretty sweet, I was firing lasers and jammin out. The controls are nice but I felt I was doing little more than wandering about the world. I agree with others that the game could stand to have puzzle/battle elements (or other possibilities) to enhance the gameplay and the world.

Ulovetion by Colapsydo 2012-08-27T08:07:00

I like the concept as well. There are some weird scenarios when the collision freaks out or the creature is spawned and falls into a gate (as mentioned by Senekis) I think this could be an interesting mechanic for a puzzle game.

Super Trait Fighter by outlawpoet 2012-08-29T04:15:00

I could not figure out what was going on :( I kept pressing space but my creatures just kept jumping and when I ran to far left I ran offscreen.

Tiimmmeeee by matheod 2012-09-17T01:05:00

Nice presentation. Shame you ran out of time, because as it is there did not seem to be any clues as to what room to zap to proceed. I actually enjoyed it without sound. It made the whole game somewhat of an enigma.

R/evolution by AdamHarte 2012-08-27T04:50:00

The game seems very respnsive but I feel like there is a bit of random luck as to whether I get a jump right or not. Sometimes I seemed to just fly off on a tangent line to the circle,, when I thought I would jump away from the circle. That aside I enjoyed playing, I could not get past level 9, after enough deaths I had to take a break :)

I did not have any slowdown, I was playing on Kongregate. I am playing on a good laptop though.

The Origin of Valmalvax by nuria 2012-08-27T17:33:00

Interesting mechanic about movement and firing. A bit too slow for my taste though. I kept trying to increase my fire rate. I do find the sound effects and music were very nicely done.

I also could not figure out about the size stat until I read the comments :)

The Path for Evolution by DavidErosa 2012-09-12T03:16:00

Great use of the theme!

The Debate by KevinWorkman 2012-09-12T04:31:00

Wonderful idea. Controls really bothered me, but this game has an amazing numbers of level it works on.

Unnatural Selection by Porter 2012-08-27T17:25:00

You captured my childhood! The music, graphics, etc. are all really well done. The controls are nice. The idea of the morphing room is interesting. Unfortunately as it stands now, not much interesting for me to do. But I am glad to hear you will be finishing this, it has great potential.

Hero's Evolution by ursagames 2012-09-11T03:41:00

Great entry. Love how the game plays out.

Evolved by Nimphious 2012-08-30T03:21:00

Cool that you used WebGL. I have used openGL some but have not really worked in javascript or WebGL.

Tribal Warfare by geekygenius 2012-08-27T07:30:00

Really love the soundtrack. As the game progresses the audio builds, really enjoy that. Took me awhile to understand how to play, for awhile I was not sure how to attack and why my units were not mining like they were supposed to. Turns out they were attacking, but I never see any projectiles until I reach the first technology mark.

Monkey Bowling by olav_st 2012-09-11T04:10:00

Awesome. Is this the new standard model for human evolution? I always new there was something unsettling about bowling...

Robot Panic by Oliver Simon 2012-08-28T21:27:00

I could not get past the smashing cylinders and the fact that I had to start over got me pretty frustrated. I like the idea of it but just can't get over the difficulty without frequent checkpoints. Props on the music though, one of my favorite songs.

Robot Panic by Oliver Simon 2012-08-29T05:26:00

I gave it another go and managed to survive the crushers. After that I had a much easier time and completed the game :)

re:generation by 5parrowhawk 2012-08-27T13:33:00

I think the controls are very crisp. The game certainly feels solid. However, I agree with others that the game does not really feel like it progresses, or that I progress. And it seems that the player is punished when they perform poorly, which seems counter intuitive to the concept of flow and keeping the player engaged.

re:generation by 5parrowhawk 2012-08-29T01:16:00

I meant to comment about 2 separate characteristics of the game, but re-reading my comment I can see how that is not clear at all :) My first comment is that I felt like I was not progressing because I just kept fighting wave after wave. Because I usually eliminated all of the aliens, there did not seem much of a difference between waves, so I felt like I was in a loop. As for my comment about player punishment, it was more a musing than anything else. On a conceptual level it seems that making stronger enemies when a player performs sub par will only frustrate the player, in practice I don't really know, never tested it. Sorry for the confusion. All that being said, I think you have a really nice shooter coded in 48 hours.

Species by mappum 2012-08-27T06:39:00

Agree with others, the tension is really nice. The lighting really set a nice mood, I especially enjoyed having to move my flashlight to read the text. Other than the mood, I don't think there is too much here, but sounds like you changed game mechanics a few times.

Harvest Doom by superstu 2012-08-27T05:50:00

I think there is a nice start here, but not much of a "fun game" yet :( I like the idea of having to move your character around to collect and place items/defenses. Have you considered any other mechanics for the character? Something like resource collection in RTS games.

Gapaos by mipi 2012-08-28T21:06:00

I really enjoy the art and the mood. The game is pretty rough though.

Disease by lesterpig 2012-09-17T03:16:00

Great music and mood.

1002 by Eniimal 2012-08-27T21:16:00

Agree with others, I love the music and atmosphere. Wish there were interesting things on the planets to see so I could feel a sense of surprise and reward for getting there.

SPECIES by alwaysinbeta 2012-09-02T00:53:00

Like the fast paced nature of the game and the exploration. However the enemies seemed far to difficult, I kept dying and felt like I could never experience the game.

LD26 — Minimalism

Baron von Tater: Attack of the Taters! by mungoman1 2013-05-09T03:05:00

Well I stopped by because of the name. I stayed because of the laser blasting ninja potato action. :)

Spacus by manabreak 2013-04-29T06:32:00

I keep getting a crash from an unhandled exception. I am trying to run the game on Windows 7 64 bit OS. Looks interesting though.

Twinimalism by TenTonToon 2013-05-01T06:19:00

I see minimalism was not part of your theme for your description :P In all seriousness I love your mechanic. It is very simple in explanation but I found quite tricky to play. I think this is a mechanic worthy of exploring further!

Blurr by Rabbits... 2013-05-01T05:40:00

I agree with others that the premise is intriguing but I felt there was not enough feedback as to what I should doing. Interesting idea and nice mood.

0 by Cosmologicon 2013-05-01T06:08:00

Wonderful puzzle game. Really nice presentation. Subtle and effective.

WhiteSpace by argo15 2013-04-29T06:15:00

Nice. I had no problems running the game on a Windows 7 64 bit OS. I enjoyed the short range/permanent markings coupled with the long range/temporary markings of the pulse. Nice balance.

zOne by baldwinthree 2013-04-29T06:23:00

As for as fun factor goes, this is the most fun I have had playing a game so far.

The Creation by netgrind 2013-04-29T03:27:00

Wow. I love the subdued visual style and presentation. For me, games with no explanation/direction can go one of two ways. I quit almost immediately or there is something there that intrigues me and I bite. I loved the feedback, I think it is the reason I was excited to discover the game. I bit :)

Minimal Moustache by koblaja321 2013-05-15T04:03:00

same here 404.

[[[[ by domrein 2013-05-16T05:23:00

I find the concept interesting. Not the worst game of all time :)

Where therefore we go by pjchardt 2013-04-29T15:49:00

Thanks for all the feedback. The black background of the web page and the harmful black are meant to be the same color. This is a design decision because it has metaphorical meaning within the story. That being said, I see the point of confusion, especially about the goal being black. Looks like the game play suffers from a story decision. Same seems to be the case for movement. The slide is because all 4 characters move as a unit (for narrative reasons), and I couldn't get the code to stop on a dime and behave properly in motion because the group interpolates it's position. I will keep all the feedback in mind. Thanks again.

Where therefore we go by pjchardt 2013-04-29T17:44:00

@AngelDE98: Yes, I will post an .exe, it might take a few hours.
May I ask where you posted about it?

I think there is general consensus that the game is too slow. It is supposed to be slow to provoke thought and be a sort of meditative experience forcing patience in the player. However, it seems the speed is messing with the pacing thus getting in the way of the experience as a whole. Maybe I can make a post compo version? Thanks everyone for the feedback.

Police Escape by D3zmodos 2013-04-29T19:03:00

Feels like I don't have enough time/cannot see enough of the screen to dodge the police. Maybe a zoomed out camera can help the player see more of the level and plan accordingly. Also, having to use the mouse to restart when the keyboard controls in game is frustrating. Sorry to be full of criticism, hopefully I offered something worthwhile :) I did find enjoyment out of it so thank you for sharing!

imy by Ditto 2013-04-29T19:25:00

Beautiful game!

Simple Pleasures by Jarrett 2013-05-01T14:19:00

I did not see one table break in all my table flipping. Amazing structural integrity. It would be nice if the scoring was more in depth and had more feedback, i.e. multipliers and such(maybe there is? it felt random). Right now the game seems to be an offbeat sandbox. I think the game is very amusing, but I think with a solid scoring/feedback system it could go even further.

Dropblocks by Doctor Broccoli 2013-04-29T17:11:00

I liked the visuals but I really don't understand the point of the game. Am I just trying to destroy as much of the floor as possible?

RUNNERIST by BumbleBirds 2013-05-14T04:22:00

Nice. Really like the switch from red to blue. Very addictive game. Controls felt solid.

Folding by raincole 2013-05-03T04:32:00

Very nice puzzle game. Nice use of the theme. Found the menu confusing as I thought it was the first level and was trying to rotate the segments :)

Obscure by Ysty 2013-04-29T16:05:00

Great use of the theme and nice audio feedback. I found the game quite tense. One of the best implementations of the theme I have played so far.

Chez Angelo by EdoMiyamoto 2013-05-03T03:05:00

Great mood. I rather enjoyed the odd visual style. I had trouble with text disappearing before I read it, (Perhaps I clicked 'e' twice?) which caused some troubles and resulted in me running around clicking everything to try and continue.

Brutaliz'Art LD26 by lotusgame 2013-05-10T04:06:00

Fantastic!

OggOrbis by Michael Hall 2013-05-11T22:44:00

Great atmosphere established by the music, visuals and timing. However, I felt the interactivity was a bit lacking in that I never believed I was in enough control. I figured out fairly quickly how to play, but on several stages luck seemed to be my victory condition which made the experience for me a bit random.

Snape by notajetski 2013-05-05T01:48:00

Interesting game. I would like to see the snape have a randomized time before changing and modify the color change to be random. Controls were a bit tough as well. All that being said I find this to be one of the most intriguing game ideas I have played so far. Playing with 3 friends would be a fun time.

In the dark by jontturi 2013-05-18T02:13:00

Nice mood. Controls felt pretty good. Layout of the platforms felt a bit random.

The Sentient Cube by Omiya Games 2013-05-11T05:56:00

Nice! Impressive amount of content for 48 hours. Really enjoyed the music and visuals. Gameplay was enjoyable, but I got a bit frustrated at times when I seemed to just be spinning out of control in the air. Nice touch with the credits:)

Wait for it... NOW! by visibleatom 2013-04-29T06:41:00

Smooth presentation in terms of the graphics, but the UI was cluttered. All the text in the menu right off the bat with graphics on screen was overwhelming. Dig the Mondrian theme :)

WALK by Nonameghost 2013-05-05T01:40:00

Interesting. Played the web version, did not have any problems with frame rate or player speed. Some interesting challenges in terms of perceived rules of the game. Would like to see it taken further.

Less than Shadows by Cosine 2013-04-29T19:45:00

I like the concept but the controls could use some work. I slid off the end of platforms multiple times.

FOLD by jwaap 2013-05-02T17:18:00

Wonderful aesthetics. I feel the camera movements were a bit jarring at times, considering the mood and subtlety of the overall experience. Same for some of the areas of densely populated roosts. All in all excellent use of the theme and a delightful canvas to explore.

I Dream of a Beam by ocmu 2013-04-29T16:53:00

I really enjoy the basic mechanic. Seems like it has some nice potential. I appreciated the restrained graphics and sound. I do have some issues with the controls. I found the fact that I stopped when I fired to be very frustrating. And the red guys got me pretty much every time. Some polish to flesh out the experience and I think this will be a fun web game.

CRAAASH by nurabsal 2013-04-29T03:36:00

I enjoyed the music and the dialogue. Nice level of polish and cohesiveness for a game made in 48 hours.

hru by gilmore606 2013-04-29T06:49:00

Greet mood and atmoshpere. Spot on sfx and visuals. Oh AND A Delicious SURPRISE!

raveGRID by sick 2013-04-29T19:09:00

I just warped to a mash up universe of 1980's style and 2080 flair. I like the atmosphere bu the game seems haphazard in its difficulty. I kept running into enemies just trying to walk around. Maybe open up the corridors or slow down everyone's speed? I like the premise though!

Bezier Challenge by Travis Irby 2013-05-01T02:06:00

Very interesting and original. I love the visual presentation and mechanics. Had trouble selecting things sometimes. Not sure if you have any logic for clicking in proximity or if you have to click right on the object but I struggled a few times to click on what I meant to. Granted I am using a touch pad. Nice game though. Could work well with touch controls on a mobile device.

Darkness by LostDatagram 2013-04-29T04:12:00

I had a hard time in some situations deciphering the world. That being said I loved the way the shadows danced around. Good luck developing the game further!

Captain Blowhole by EatYourBeef_Doug 2013-04-30T02:12:00

Graphics and visual presentation are fantastic. The controls felt a but sluggish though and I found myself disoriented quite frequently, More feedback for player direction and input direction might help. Certainly a great start for larger game though.

Hadron the Uniter by Erunaamo 2013-05-20T01:33:00

Really nice concept and graphics. Very difficult for me to make anything other than Hydrogen. This is a great start to something educational if you developed it further in that direction.

GUtGD by Crefossus 2013-04-29T06:36:00

Seems that after I die twice, the game just freezes. I agree with lulzfish_4 about some diffuse lighting, or maybe an orthographic view. Hard to understand shape in perspective with no lighting.

Art: The Game by dylanaholcomb 2013-04-29T17:04:00

Your game is juvenile and lacks respect for the player. Which is why I laughed so much. Kudos :)

Drimonna by Colapsydo 2013-05-06T01:02:00

Very interesting. I have seen a number of games that used elements of Mondrian paintings such as dividing by straight lines and solid color blocks, but none where it is intimately tied the game mechanic. I have not played Go many times, but it reminded me a bit of the battle for territory of Go.

Extruder by bitbof 2013-05-04T02:42:00

Nice mood. Nice music. Interesting mechanic. As others have mentioned, I never felt challenged because I could just extrude one unit a a time and so I never hand trouble completing a level. Enjoyed the experience though.

esfiera by jukimv1986 2013-05-02T18:20:00

Nice idea. I imagine there are so many different directions to take your mechanics and presentation. I hope you investigate it further.

Squares by KunoNoOni 2013-05-20T01:56:00

180 seconds. I think the game needs some other mechanic to increase the depth of the game, as I lost interest after awhile. Nice work though.

X PRESS by Pitoum 2013-05-01T04:13:00

I agree with others. The graphics are visually appealing but I had a hard time seeing the player. Aside from problems tracking the player I like the choice in color palette.

Auraline by Julian Ceipek 2013-05-01T04:22:00

Excellent. Love the experience of navigation. Excellent use of minimal visuals and sound. Waiting on a Rift, very excited to check this game out with the Rift.

LD28 — You Only Get One

Forgotten Child by mobyvb 2013-12-16T22:00:00

It would be nice if there was a sharp deceleration when hitting the snow instead of an immediate stop. It made the penalty for hitting the snow quite high and what frustrated me was completely losing any momentum. I am in a car, I want to go, go, GO! Nice work. :)

One Axis Maze by Ethancorn 2014-01-06T05:53:00

Very nice puzzle game. Difficulty curve felt nice. Enjoyed all of the levels. Nice!

The Fate by Nikteddy92 2013-12-17T21:26:00

Really could use some sound fx and some music to compliment the exploration. Nice start though!

1 by ComaToes 2013-12-17T21:31:00

oneoneoneoneoneoneoneoneone :p Amusing for a quick respite

Smooth Operator by pjchardt 2013-12-17T22:26:00

Thanks to everyone who is going out of their way to play Smooth Operator with others! I know from my personal experience playing others games I tend to do it at night and so I don't generally have someone else to play a 2 person game with. I greatly appreciate it.

Smooth Operator by pjchardt 2013-12-19T22:12:00

Thanks dudsen! I would love to make it online multiplayer! Never done any network code though...

Conformance by lordjosephdeburg 2013-12-21T20:13:00

I really enjoy the concept and the visuals. Movement felt good. There did not seem to be any punishment for just shooting everyone though so there did not seem to be any challenge. Nice use of the bus advertisement space!

Dirt Cheap Dungeon by dalbinblue 2013-12-30T03:04:00

Nice! I am a sucker for an old zelda-like. The controls felt a bit stiff though. Lost a lot of health by accidentally moving to far, not enough or trouble turning. Impressive work for 48 hours. Nice experience!

Prime Mover by andreimarks 2014-01-03T03:18:00

Very nice. Very challenging. Love the mechanic and level of polish!

Channel by BradleySmith 2014-01-05T04:23:00

As others have said, great graphics. I definitely found enjoyment in bashing their head into the table repeatedly. :)

Showdown by madlee 2013-12-16T04:31:00

Very nice. Really like the visual representation of the accuracy mechanic. Very cohesive as well. I was a little confused by the text description but once I started playing the game the draw and shoot mechanic is very intuitive.

Mega Gungineer Chronicles 3: Final Gun! by StoneMonkeyStudios 2013-12-17T05:21:00

The visuals are fantastic and the sound fits well. The game itself seems a bit confusing though. I did not feel like there was any real feedback for the player.

The Last Ace by OriginalBigDan 2013-12-21T03:01:00

Very interesting control scheme! Really wish you had gotten some sound fx and music in because I really enjoyed playing but it was definitely missing something without sound. Nice job!

VELOCITRON by radmars 2014-01-03T04:49:00

Nice! Very smooth and enjoyable to play. Love the score mechanic at the end and the camera movement corresponding to the collisions!

Aquila by Anshul Goyal 2013-12-17T05:31:00

Tile based generation was great and I love the zoom out at the end to reveal the full path. I would like to see this game taken further, seems like a nice start!

Casting Call by OnlySlightly 2013-12-30T01:56:00

Great premise! I hope you continue working on this game, I would love to see the rest of the play. The music and the writing is superb. Role swapping is great fun.

Double Cannon by michail 2013-12-16T21:52:00

I like the split cannon controls. Takes a bit of mind bending but it is a challenge I enjoy and not one very common for me to find in the games I play. The enemy curve to cannon upgrade curve felt really good until around the 15+ waves, where it got to the point that I was not sure how to possibly destroy all of the enemies. Nice work!

1 Minute Capsule by jfroco 2014-01-06T04:17:00

Fun. Great start. Wish there were more levels :)

Tether by orbitantlers 2013-12-17T05:13:00

I agree with others that the game has a really nice mood and atmosphere. Tough to understand how to play though. I enjoy the idea but as it is the penalty for error is too steep. It would be interesting if the level was procedural each playthrough but had more stuff to move in between. The idea of lining up and "shooting" to the next object is really cool.

My Old Kentucky Home by emmelineprufrock 2013-12-18T18:57:00

Very nice writing! The way you use the mechanics/interface of Twine to drive home the brutal nature of the events in the Kitchen is wonderful and haunting!

Starbeard: The Curse of the Space Whales by Those 30 Ninjas 2013-12-30T02:51:00

Like the mechanic of one bullet and the way the bullet bounces around the screen. This led to a lot of depth. Felt a bit sluggish and unresponsive at times but the core of the game is very interesting!

One Liner by siarck 2013-12-17T23:25:00

Interesting mechanic! This seems like a really great start to a mobile game. I wonder if there could be added complexity by having more than one line at a time and allowing color mixing that has added advantages and disadvantages for defense? Of course that would have not worked with the theme :p Overall Nice work!

YOGOPlatform by uchiro 2014-01-06T04:10:00

Interesting idea, but as others have said the game offers little in the way of feedback to make it intuitive for the player. A few suggestions:
-If the platform is destroyed after a certain time give clear visual/audio feedback as to when this will happen and then again when it does happen.
-There is no info that the mouse looks. I did not realize this for several levels.
-Sometimes I could not place another platform. Indicate why both in info and with audio/visual feedback. If it is because I am inside an area that prevents me, indicate this on screen with a palette swap or something else.
-When I place a platform play an positive sound.
-If I try to place a platform but cannot, indicate this with a negative sound.
Just a few ideas I have off the top of my head. Hope they help. (Did not play the post-compo version, so maybe some of these are addressed.)

Incomplete by Erkberg 2013-12-30T20:59:00

I enjoy the visuals and mood however I found myself falling into a pattern of just clicking on an object combination at random though. I am not that familiar with point and click adventures, so maybe this is standard, but for me I would like to feel like I can use logic or observation to figure things out a bit more. Or maybe I am just illogical :p

1 by eralpkaraduman 2013-12-17T08:07:00

The visuals look great. Really like the character and walk animation. Felt pretty nice just running around. Would like to see this developed further.

The oil eater by xrm0 2014-01-05T18:32:00

Love the premise for the game! Controls were a bit to sensitive for me, but there was a nice moment where I was almost slaloming down left and right hitting oil patches. Maybe you could add some extra benefit to players that carve out a smooth path in the rock?

Cable by eemmbbeerr 2014-01-03T22:47:00

I agree with others that the wire mechanic is pretty interesting. I do however have a few criticisms that I hope may help in some capacitance :) I find it very frustrating when I play the game with the keyboard and have to use the mouse to select levels. Are there keyboard controls on the menu? I find it frustrating and colors my entire experience. I think this is a usability issue, one that is easy to fix but should not be underestimated as to its importance. My other comment is that I have a hard time distinguishing important and unimportant objects in the scene. As the levels progressed things cluttered to the point where it was hard to read a level, and deciphering dangers, objectives etc. became increasingly confusing. Considering this is a one screen platformer with puzzles, I suggest working more on a visual design driven by readability. I do enjoy the tone and tongue in cheek humor :) Hope my comments help. Good luck!

The Misfight by dudsen 2013-12-21T02:52:00

Oh man do I suck at typing! Love the graphics. Could not get anywhere in the game though, not sure if it is too hard or I am really bad at typing. My typing martial arts style is hunt and peck. Enjoy the concept nonetheless!

The hunter by MrTedders 2013-12-17T18:01:00

Love it! The text appearing on screen really intensifies the experience and the mood is excellent. Watching the footsteps is very creepy as well. Can't find much fault with this one. Great job.

Pillow Fortress by Ghost Pixels 2013-12-17T07:47:00

I love the idea of entering a pillow fortress and this world of the child's imagination. I just wish you had played this up more. I feel like there are so many cool places this premise can go!

Diner Devil! by voidqk 2013-12-16T04:55:00

Well I worked for a year in a restaurant that only served breakfast and lunch. Your game fairly accurately captured the feeling of a rush. I don't know if that is a good thing or not :p In all seriousness, I liked the fast paced gameplay, but I had a hard time putting down my spatula and knife sometimes which was really frustrating.

Loose Cannon by NickMakesGames 2013-12-21T20:22:00

Really interesting take on this type of game. Really enjoyed the mechanic, although the asymmetrical slots for canon placement seemed awkward since enemies seemed to come from everywhere.

Who's the Worst Person in the World? by whiteknife 2013-12-30T02:47:00

Interesting concept. It would be compelling if the player could type in the name at the end instead o picking from a list, then using online data to contextualize their choice.

Get a Job! by Coin Flip Games 2013-12-21T00:27:00

I like the concept but I feel the execution could use some work. I was not sure how to start the game and once in game I was not sure what to do. I feel like some more feedback for the player could help them understand what is going on. For example on the main menu scale the hiring graphic on mouse hover. In the game maybe create icons for completed orders and force the player to drag this over to the customer. This changes the experience and so may be undesirable, however it does give the player an understanding of what they are doing.

Jack of all trades by OddOneOut 2013-12-17T22:24:00

Very interesting. Love the premise of the game and the extension of the game after various endings are achieved. Got a bit frustrated with getting stuck when trying to stack rocks though. Would be nice if there was a restart from checkpoint system for these puzzle sections. Nice work!

Beachwood City by Hypermagical 2013-12-17T18:39:00

City is nice and I like the twist on defeating enemies. Camera controls can definitely use some easing in and out. Nice work.

The Bombay Intervention by mize_VS_mildmojo 2013-12-30T02:01:00

Love the music in this game. The layers work great, sound effects are spot on, and the quality of the music is impressive. The feedback: sound, visuals, etc., is really well done.

Singularity by Cake_Catastrophe 2013-12-17T22:45:00

Interesting premise. The controls felt pretty good, although from what I understand a good amount of bullet hell shooter fans dislike momentum. (I could be wrong, just what I have heard) I did find it frustrating that there was an invisible wall on the left and right that did not correspond to any on screen visual. Either way, nice work!

One Take by Sheepolution 2013-12-30T02:13:00

I really like this game. Love the idea of filming a scene and getting cues. Sometimes I felt that I was performing the task and still failed. Seemed the fail conditions were pretty strict and the cues were maybe to ambiguous for the strict nature of the fail condition? Either way, one of my favorites so far!

Make it count! by Kettlecorn 2013-12-18T18:53:00

Controls feel pretty good and I like the fast pace of movement and firing. It would be nice if I could move on to the next level instead of moving out to the main menu. Nice work.

You can become only one!!1 by multikorv 2013-12-16T22:08:00

I love the idea of this game! I would like to see more levels requiring planning as to which gates to pass through to become 1. Can the game not fit on one screen? Then I think it would be more of a puzzle game. As it is now it has the inklings of exploration as well. Good job.

Eye Fly by bigbadwofl 2014-01-06T06:33:00

Pretty solid. I did notice a bug where it seemed a coin would just hover over me and I would never collect it. Impressed to find multiple backgrounds and graphics that alternated :)

LD29 — Beneath the Surface

Alamogordo by csanyk 2014-05-10T06:29:00

Collected myself a few tires and an ET cartridge. I played the first time before reading your instructions and thought that I was digging in the ET landfill :)

Volleyball Moles by pjchardt 2014-04-28T05:18:00

@Shire Were you using Xbox controllers? Were they turned on and assigned player numbers before the game loaded? Were you playing web build or Linux build?

Volleyball Moles by pjchardt 2014-04-30T00:22:00

I would like to make some other control options as soon as I can. Right now it requires four controllers :(

Volleyball Moles by pjchardt 2014-05-02T02:21:00

@vladimirdlc I would love to get it working with 2 controllers. Maybe I can get some time this weekend to play some games and add some support for only 2 gamepads for my own game.

Volleyball Moles by pjchardt 2014-05-03T19:31:00

If I only I had a networked version. Then everyone commenting could be friends and we could all play :)

Dolphin and Rainbows !?!?! by lajos 2014-05-06T05:31:00

Nice :) Incredibly enjoyable and endearing.

SURF ACE by mrhill 2014-05-06T04:53:00

I love it! Great fun. Impressive amount of content given the time. Nice.

Totems & Gods by vladimirdlc 2014-05-06T05:25:00

Does the music add layers as the player gets more records? It felt kind of like that was the case. Really enjoyed the music. Also liked the art. Controls were floaty though, led to some frustrating moments. All in all nice work.

Sharks VS Jets: Fingeance by delfino 2014-04-30T02:57:00

Love the mood and humor. Who doesn't enjoy taking down jets with sharks? Interesting how you all handled the life/HP thing with multiple sharks in play. Nice work :)

Octopi: The Descent by ocmu 2014-05-02T06:01:00

Kinda trippy :) I was not always sure what was going on (as others have mentioned). For me I was quite confused as some things seemed to be off my z axis and I could not grab for an extended period of time. Nice mood and style though.

Beneath The Boom Boom Boom by Almax27 2014-05-02T06:10:00

Cool mechanic. I liked the fast paced nature but it seems straddled between fast reflexes and logic puzzle in a way that left me a bit overwhelmed. Definitely love the style!

AHH LAVA! by Dreii 2014-05-06T04:13:00

Fun game. Web version worked just fine for me. Seemed to hitch for a moment near the surface but just for a second and I was still able to win. Nice work :)

The Collector by IamAcoconut 2014-05-09T01:59:00

I like the mood. Definitely suggest you do mouse lock in the future though. Really distracting to have the mouse visible and moving around in and out of the window: https://docs.unity3d.com/Documentation/ScriptReference/Screen-lockCursor.html

Smoldering Star by Mikhail Lyubimov 2014-05-04T17:49:00

Very cool mood and visuals. Nice game. As others have said please respect the rules and provide source code, you can always enter the jam if you don't want to provide source.

Wave Raiders by 4KbShort 2014-05-09T16:03:00

Reminds me a bit of Jaws on the original NES :) Interesting premise, I enjoyed the mechanic, art and sound.

The Moustache Rebellion by bunkovsky 2014-05-06T06:26:00

Fun! Nice puzzles. Love the character walk animation. I am surprised with the number of levels you all completed.

Skydiver by KeyMaster 2014-04-30T02:34:00

Controls feel very nice. I think I would be more interested seeing this expanded into a trick/point/combo game or an Echo the Dolphin style adventure than a shooter though. It just feels good to jump out of the water and dive back in.

Beneath the Rain by CruelMotivator 2014-05-12T04:20:00

Love the mood and atmosphere. I hope to play this some more as I am curious about a couple of things I encountered while wandering about. :)

Manifold Mining by AnglerteamGames 2014-05-09T04:27:00

Interesting concept for a game! Nice work.

Surf's Down by Teesquared 2014-05-11T15:09:00

I experienced a couple quick depths from sharks when I was close to the edge of the screen. I know that part of the strategy is to try and stay in the middle. It might help a bit though if there is an indicator for where a shark is coming from before it enters the screen. Even if it is for less than a second. Maybe it will make the game too easy? Not sure, but perhaps worth a try? Nice work :)

IlluminateTree by IL_yoshioka 2014-05-06T04:36:00

Nice mood. Music worked well with the minimal art. I agree with others that the jump cuts confused me quite a bit. Maybe a .5 - 1 second fade out or something instead of an immediate new level load?

Fishing On The Ice by DonovanWu 2014-05-09T04:39:00

Love the drilling sound, animation and mechanic :) I kept trying to catch a rocket and have it explode on a submarine, but it never worked...

Planitia by TheZiggy 2014-05-03T05:34:00

Nice start :) It took awhile to get Level 2 pick ax and then I quickly jumped to 4. Might want to balance out the levels a bit more. Also, I managed to dig myself into the center of the earth and fell forever into the nothingness of the core.

(sub)surface by Andromatta 2014-05-06T06:32:00

Simple but has an intriguing flow to it. I wish there was some audio, I enjoy the visuals and would love to experience the game with sound fx and music. The hit collision did behave a bit strange to me.

Submarine by Logun 2014-05-06T04:18:00

Really enjoyed the art and the experience. My only issue was with the ending. Felt too random for me.

Find the Booty by rvmook 2014-05-02T05:52:00

I did not find it too confusing. I read the info about controls and then started. Figured it out after the end of the first day. Pretty interesting start :)

LD30 — Connected Worlds

Cable Guy by Endurion 2014-09-15T19:25:00

Well made! Music and SFX were great. Puzzles were interesting. My only gripe was that ship navigation was tedious. I almost would have preferred a mouse driven approach where the player defined curves. Either way, I enjoyed it:)

A Horse With Two Names by pjchardt 2014-08-25T03:43:00

I am uploading a video right now to youtube with a walkthrough of the game. Hopefully people who do not have Unity can check out the video.

Parallel Worlds by jprogman 2014-08-30T06:43:00

great entry! Very polished. Interesting puzzle. Took me some time to pick up on the fact I could go back through a portal I just exited, but everything seemed to fall in place at just the right time that it felt very organic to progress.

Star Garden by OnlySlightly 2014-09-15T14:44:00

Interesting concept. I did find the controls of the ship floaty as others have mentioned, however I felt like that was part of the charm of the experience. What struck me as I was visiting other planets is how much I would love to be able to leave messages for others, either in a given language or through created images.

KLIN DESTINY by ticlekiwi 2014-08-26T04:45:00

Great visuals :) The controls felt very nice. There was a bit of momentum that felt a little slippery, but overall it felt good. Jumping platform to platform in the 3rd area just felt right for the controls and the design of the character. Would like to see more added to this game post jam!

Panel Galaxy by Colorvade 2014-08-26T06:13:00

Great game! There were some bugs and other issues as you mentioned, but ignoring these hiccups I really enjoyed this game. Not just enjoyed it as a game jam game, but legitimately as a game experience. Nice work.

Space Clash by donan 2014-08-25T05:42:00

Nice game. Great mood and graphics. Got a bit frustrated with the controls. Would like faster acceleration and deceleration, as it was difficult to move past the energy beams. Solid entry though!

Into the Woods by emmelineprufrock 2014-09-15T19:45:00

Well crafted, I enjoy your writing style. I am interested in hearing some sound being used in the experience, even if more abstract than literal, I am curious how it could be crafted and integrated to enhance the experience. Either way, well done!

Wizards, Portals, and Stuff by siarck 2014-09-15T19:31:00

There isn't too much here, but I can see a great start to something bigger. Nice work!

Interplanetary by mactinite 2014-08-25T05:59:00

Great music and interesting premise. Found the game terribly difficult though. I had some trouble with the controls. Felt a bit stilted, I would like to see a bit smoother controls. Enjoyed it though.

Keep On Going by sirerr 2014-09-15T19:37:00

Interesting premise. Had some issues with the controls though, after awhile I just started drifting. I thought it may be related to what nesis said but I had deleted the block. Also, I would encourage you to look into mouse lock for your next game. That said, nice work!

Dimension Hopper by dkkarate 2014-08-26T01:50:00

Same issue of a black screen running in Chrome. Looks like the screen is not clearing, which is giving the weird draw artifact in the Unity logo. Is there no camera turned on? I think this could lead to the drawing artifact, as without a camera there is nothing to clear the screen, or draw anything else.

Connected Worlds by Jacksack and JordanFitz by JordanFitz 2014-08-26T03:44:00

Platforming controls felt great. Nice puzzles game. The block collection and placement control choices felt a bit awkward to me but I got used to them. This was a very solid entry overall!

Worldly Traveler by MrTedders 2014-09-15T14:38:00

Great entry! I had some trouble at first understanding what to do, I feel like the visual language is muddled and it is hard as a player to read the computer. However, I really enjoy the idea, execution (outside of visual language) and mood of this game. Really great concept. Nice work!

Gimbal Fighter by kumoi 2014-08-26T05:24:00

Controls felt nice and the graphics were good. The combat felt redundant after awhile though. Nice controls for a space combat game, maybe you can add more post jam :)

WC Club by abeing 2014-09-15T19:13:00

Crazy game here! Music was great, as was the mood. Hopefully next time you will incorporate mouse lock though, as it is pretty frustrating when the mouse is flying all over the place. Also, I can only wonder where that connection juice is coming from :)

The Tree by Calciumtrice 2014-08-25T06:17:00

Nice game! Wish there was a final battle with all of the abilities, and I really missed music and sound, but each boss had their own strategy and each ability was unique :)

Dreaming Knight: The Little Hero by spotco 2014-08-30T07:33:00

Really enjoyed this. Nice amount of content for a jam. My only gripe was that I am using a touch pad and the controls for swinging the sword are very frustrating. Nice work overall!

Planetary Nunchuks by Evil Scotsman 2014-08-26T02:13:00

Nice nunchuck action :) Would be nice to have some variation on enemies and some resources to manage such as health.

Space Breakers by DJWizardCop 2014-08-25T06:06:00

Nice take on Breakout! Really enjoyed the graphics. Gameplay felt solid, although I felt the paddle moved a bit too slow.

Jabba The Bot by rhebsgaard 2014-08-25T05:49:00

I liked the idea but the game seemed to suffer from some major performance problems. I played the game in chrome. It stuttered quite a bit and seemed to continue my input after I had stopped holding keys. This led to very frustrating deaths.

Lenore: Dark Days Ahead by Team Luminous 2014-09-15T15:12:00

Pretty interesting premise. Felt a bit linear as I just kind of pushed to the right and seemed to pick up what I needed and get through the maze without too much thought. The mood was great though and I can see this built into something really intriguing!

UnderWhelmed by catchthefloaty 2014-08-26T03:31:00

Nice mood. Had some trouble accidentally walking and triggering the next line of text before I had finished reading the last. Nice experience though :)

Choose Your Side by Drew Van Camp 2014-08-26T01:56:00

The premise is quite interesting, and the graphics/music/mood are all very nice. I feel the execution of gameplay is a bit lacking. I did not experience any real feedback to inform me or guide me as a player, which led me to feel rather helpless to actually affect the world. Either way, great start to a game. Kudos on your first jam!

Glue The World by shimage 2014-08-29T04:19:00

Really novel idea. Fun to play. Nice controls. I enjoyed the variety of blocks, although it got a bit repetitive. I would love to see this game expanded on!

Sphere Harmony by explodingrabbit 2014-08-30T06:56:00

Very fun and addictive. I would play a decent amount of this game on a mobile device, it would feel very natural with touch controls. Well done!

Shadow of a Thought by Docjekyll 2014-09-15T14:54:00

Nice game :) The game has loads of charm and the music fits great. The difficulty curve felt really nice. The biggest drawback for me was that after about 5 levels I started to get a bit board as nothing new was being introduced.

Scribble Death by chrupp 2014-08-26T01:46:00

Really nice premise and graphics. I enjoyed the puzzles. I think the controls could use a bit of polish. Also, I played a game recently that let the player undo step by step. This could help the frustration of having to restart when farther in a level.

LD31 — Entire Game on One Screen

Nihility by ChronusZ 2014-12-09T01:26:00

I downloaded the windows exe, but when I try to run it nothing happens. Is it getting an error and closing itself? Not sure what is going o :(

Talking Heads by ponk 2014-12-22T03:44:00

Interesting :) Very novel concept. Love the art. Would be interesting to see more puzzle elements added, or investigate more into the idea of information circulation. For example, what if different heads modified information in different ways?

Peter Padder Pauleypop by pjchardt 2014-12-16T04:53:00

Thanks for all of the comments! This has definitely been the best response to an LD game I have made :)
@tudd - you can have the music. message me @pjchardt on twitter

Punch Squad by Sos 2014-12-09T04:27:00

Great graphics and sound! I felt like I did not have much control over what happened, but had fun doing it :)

Entertainment Software for Lonely Children by folmerkelly 2014-12-10T07:00:00

Very poignant and well executed :)

pluvia by ENDESGA 2014-12-09T00:20:00

Delightful experience! I love the atmosphere you created. I did encounter a bug where the event with the character that shows up on the left never triggered and I was stuck in place with the audio cue playing repeatedly. I had to force quit and restart :( Other than that, I really enjoyed the experience.

OLA by Inateno 2014-12-10T05:39:00

Nice start. Amazing what you did accomplish in 72 hours! Good luck with future updates.

AZOR by Hellequin 2014-12-22T23:46:00

Really nice mood. Controls felt pretty good, although some of the platform placements felt a bit frustrating. I appreciate the mood and tone the audio and oxygen meter sets!

Retro Platform Defense by JayProg 2014-12-08T04:52:00

Felt good. Fun fast paced game. I would like to see which trap I have selected and the cost though. I would also like an alternate button for dropping traps, I am using a touchpad and dislike trying to right click when I am aiming. That is just me though. Nice work :)

Unicycle by bunnyhero 2014-12-09T09:33:00

Nice. I appreciate the how the world creation and mechanic is integrated into the message. I ended going for quite awhile after the text ended in this strange hypnotic state. :)

Pixel Adventure by Rnd 2014-12-09T07:03:00

Nice idea! I like the idea of a one screen platformer with a very small character. The controls were a bit too loose for me. Felt like you were using the Unity physics system. I would maybe suggest going with your own system, the unity system is a bit to sluggish in my opinion for precision platforming. Solid entry though :)

Kerfuffle by rabbit 2014-12-24T03:07:00

Very fun. Controls felt smooth and responsive. I really liked the mid air pause when the player attacks, as well as attacks resetting only when on the ground. One pattern I saw as my friend and I played is that the matches tended to always move towards the bottom of the screen. Not sure if this was just us or may be encouraged by the attack/controls/level layout. Either way, all around solid entry!

Gratification Crisis by zorfmorf 2014-12-09T00:00:00

Great idea. use of theme and mood! I must say I just typed a string of insults at my boss :) Very cool, definitely enjoyed this game.

Shadow of the Shotgun by Peni6 2014-12-12T06:26:00

Nice idea. I think the combat could use some polish, and adding more strategy/stealth options could give some interesting player choice. Nice work though!

Oscillation by MaddeMichael 2014-12-09T10:28:00

Very nice game! I was expecting it to be a jam entry while I was playing it, then saw it was a compo. I have a few criticisms about level design but take them with a grain of salt as they are only apparent because of the high level of polish of the game. Some of the pits right after entering new scenes and or having to jump to platforms between scenes were a bit frustrating, as was backtracking from errant jumps. Great overall though!

BIRDS! by barryrowe 2014-12-22T06:07:00

Love the art. Also really enjoyed the gameplay. Toggling modes was a nice way to move in and out of challenge oriented play. Nice work!

Contact Cowboy by jrap 2014-12-22T23:30:00

Finally got some people to play the game with. Very fun game! I do feel like the Cowboy has a bit of an advantage, but that was just our experience. Very solid experience for a compo entry. Great work :)

Last Ark by Nuclear Napalm 2014-12-24T03:27:00

Enjoyed the experience. A few minor issues for me, such as text being hard to read and not exactly being clear on what to do at times. All in all, very impressive game for 48 hours. Nice work!

Crowdsourced by tigerbyte 2014-12-08T05:05:00

Cool game idea :) I can see this having a post compo life with more development!

Touch of Light by XilenceX 2014-12-09T05:36:00

At times meditative, other times tense. Love the music selection! Reminds me of The Marriage a bit. :)

Cave In by tielbyrd 2014-12-22T04:22:00

Kudos on learning an engine during a jam! I did notice that I could drag objects so that most of their sprite was outside the wall on the edge of the screen, when I let go the collision resolved the objects out of the screen, which made me able to clear objects out of the level. Just a heads up. Nice work on the game :)

Jordan Bartholomew by J_Bart62 2014-12-29T02:53:00

Sartemis Smart has some great suggestions for adding some more gameplay. As just another idea to throw out there, you could drop the boxes on a beat, and increase the tempo over time, make it kind of a rhythm game.

As for a web version. Use this tag if it links to a browser version of a game. Otherwise, name the tag appropriate for the link. For example, yours should be called "Windows" or "Windows Download" :)

Poltergeist by DoppleDanger 2014-12-08T04:24:00

I think the premise is quite interesting, especially when mixing in the distance factor. As for execution, I ended up just alternating between two objects until she passed out, which wasn't terribly enjoyable. Maybe with a few more rules for how the girl reacts to objects, a more varied strategy would be re-enforced?

Papercuts by Tasteslikefuture 2014-12-09T03:44:00

Wonderful game! I love the presentation and visuals. I also really love how the story unfolds procedurally. To offer a bit of criticism while gushing over your game, I would say that queuing up audio would be a nice addition, right now it just overrides the current audio and I lose some information. Solid entry overall!

Phantom Luminosity by willGM 2014-12-09T00:07:00

I agree with vortex that being able to change luminous with keys would make switching luminosity easier and more enjoyable. I really like the idea and execution of the idea other than difficulties switching luminosity.

A Programmer's Life by Rene Damm 2014-12-22T06:00:00

Nice start, could be an interesting take on the management sim :) Had trouble starting and restarting, maybe the bounding boxes for the menu items is smaller than the text? Looks like others have mentioned this as well.

Summoned by jelly 2014-12-08T04:05:00

Nice mechanic and solid style. My only criticisms are that having to start over was a bit frustrating, and I either did not do something or there is no win condition. Nice work!

Run, Snowman! by kierygeek 2014-12-10T05:32:00

Nice job on first completed game and learning Unity :) I did not realize I was collecting snowflakes until I read the description. One simple way to inform the player that the snowman and snowflake interact is to add a sound effects as an audio cue every time the player collects a flake. Then throw in a particle effect and you got audio and visual feedback for the player!

Stay Frosty by trenchgames 2014-12-09T01:19:00

Love the name! I enjoyed playing, although I had some trouble with the controls. I would like to see either strafing and walking back, or play up the sniper element and allow hiding places and blinds to fire from. These are just my two cents, overall a solid entry, nice work!

A Dog's Tale by TKF15H 2014-12-08T05:26:00

Pretty cool concept. Yeah when I die I go to what I presume is doggy purgatory, but I have to refresh the page to restart. My input also registers on the page as well as the game, making it difficult to move. Not sure if this is something you can fix in code or is an issue with the site.

Electric Jezebel by OttersDen 2014-12-12T05:12:00

Nice. Interesting puzzles utilizing the screen mechanic:)

Light Switch by RicardoBusta 2014-12-24T06:57:00

Audio cues out of screen really added to the mood and tension, along with the audio. I do agree with others that the progression became a hunt and peck affair, where I was just spamming spacebar on items until I clicked the right one to trigger the next event. Overall interesting and intriguing experience.

Wild Wipers by Quikding 2014-12-08T23:46:00

Pretty interesting concept but the web build is very difficult to play. I can't just hold the mouse button down and rotate my contraption left and right. Instead the game only seems to register one rotation direction until I click down again with the mouse. This makes it very challenging and frustrating to react to the game. Did not try it on android.

Intense Wizardry by yokcos700 2014-12-09T00:26:00

Nice controls, though collision on projectiles were a bit frustrating. I would like a bit more leeway for my projectiles colliding with walls. Fun game though.

Also, on start up the first time I encountered an error and had to abort.

FATAL ERROR in
action number 1
of Step Event0
for object obj_foe:

DoDiv :: Divide by zero
at gml_Object_obj_foe_Step_0

Space Inquisitor by SarahFrisk 2014-12-09T01:41:00

Great! Reminds me of the old Carmen Sandiego game I played in school. I also enjoyed having to google info to know where to go, I learned a bit while playing :) Wonderful entry.

A Place in Space by lokijki 2014-12-08T06:20:00

Great game! Super fun and addicting. Fascinating use of the theme!