follett 2012-08-28 11:39
This was weird to say the least. Was really buggy, I kept being thrown back to the first room. Still fun though, good work!
Foon → Ludum Dare Explorer → LD24 → Disease
By lesterpig
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 187 | 2.94 | ||
| Theme | 327 | 3.00 | ||
| Mood | 488 | 2.41 | ||
| Humor | 559 | 1.52 | ||
| Graphics | 608 | 2.28 | ||
| Innovation | 680 | 2.03 | ||
| Coolness | 691 | 42 | ||
| Overall | 701 | 2.22 | ||
| Fun | 741 | 1.63 |
This was weird to say the least. Was really buggy, I kept being thrown back to the first room. Still fun though, good work!
A bit confusing...
Nice concept, music and graphics, but yeah it was too buggy for me to play - I kept getting flicked back and forth between rooms.
I like the idea, a bit boring until you get some fire power.
Nice game, but I often felt disorientated with the bug issues
If it is very very very buggy, you can play into the "Easy version", which contain less bugs ;)
Thanks for feedback and ratings !
Interesting idea, but rather slow paced early on. I also found it a bit hard getting through the one-square-wide gaps in the later levels. Nice ambient music.
I think I would have enjoyed it much much much more with a map. Also, the pace is a little slow for my taste, especially in an exploration game.
The music is really nice.
The idea of racing against the immune system is interesting but the slowness of the action when exploring doesn't serve the cause.
It's also quiet frustrating to pass near an enemy and loosing life even without contact.
Great intro and music. A bit slow but good potential, especially when the maps get a bit more cramped an interesting.
The game is really buggy when changing maps, and the controls (arrows + mouse) weren't enjoyable (I would prefer wasd and mouse). But I liked it a lot. The game is big, something that is missing in LD games, IMHO. I couldn't finish it though...I somehow took damage, but I never visually touched any of the white globes :(
Nice work!
Pros:
- Huge world
- Music
Cons:
- Many empty maps
- DNA collected when a "level up" is ready gets wasted
I would have really appreciated a better sense of progression and goals--maybe as simple as the background changing, cut down on transitional screens (that don't really have a purpose except to make the world bigger), or even a minimap. Something that promises exciting rewards are just around the bend.
After a while, I just didn't feel like wandering anymore (and having to release the arrow key with every screen) and stopped playing. From the other comments, it seems that I sadly missed out on many more interesting gameplay mechanics. :(
Great music and mood.
The music is really good, the graphics are neat, I did play the non-buggy version as well. Nice concept.
I think it takes far to long to reach rooms where something is going on. The slope room (the one with the endless-S shape that is already on the far left screenshot) was a torture ;) I wish one wouldn't have to wait so long for something to happen. And given the travel-speed it's really merely waiting. Really a pity because I liked the graphics-style and the really good music a lot. I wish this was a more exiting experience :)
This game gives a really good vibe, eventhough I would prefer if there was some more action : P Music is pretty epic!
The game has quite a SNES Zelda feel to it, even the music! It's a shame that for the first few screens there isn't much to do. I like the messages in the top telling you how to play :)
VERY buggy but I was still able to kind of get around. I thought that the large environment was nice. The music was pretty good too (provided a nice atmosphere). Was put off slightly by the pace of the game, it felt a little like I was grinding just to move. But I still enjoyed it.
I didn't see this when rating games (I quit after 100 rated), but I saw your comment on the low rating on audio - I think the music was quite good, but it was subtle, and the rest of the game doesn't have much audio in it. The overall experience was pretty slow and dull - lots of wandering around without much happening - so the quality of the audio (which is high for music but not so much for effects) doesn't really feel in-your-face the way it would if more was going on. The game is ambitious and looks good - just not that much happening to pump up the excitement, and the low audio rating is probably related to that.