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pknowles

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326MinimalismBalls!compo11042.611.943.072.423.262.141.932.2152
201224Evolutionblobcompo6632.352.263.152.053.302.1456

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by pknowles

LD24 — Evolution

Evo by DaveDobson 2012-09-01T05:15:00

An interesting and fun game. Great puzzle design!

Blobosphere Evolution Zero by mortehu 2012-08-31T11:38:00

Excellent gameplay! I'd love to see some variations in the enemies, which require you to swap between desired breeding traits as the game progresses. At the moment it seems easy to max out fire rate and you're set.

Volver by rhysvdw 2012-08-27T03:38:00

is it just me or do the good weapons always spawn on the left

Sorry, i was late! by infernet89 2012-08-31T11:45:00

I get it.. *mouse* trap. Cool game!

Cellvolution by thewiseguy99 2012-09-01T05:56:00

Intuitive game. I'd make the time/health/left separate colours to the cells - at first I assumed there was a connection. The player's animation looks great but could use a few more frames.

Hard Life 3X by echa 2012-08-31T13:27:00

Quite frustrating, but I had to finish it so there you go :)

Mass by frogmaster 2012-09-06T13:16:00

It seems some cells have a 'growing' (more accurately 'moving'?) direction - horizontal or vertical. If you click in the same column as a cell, it toggles the direction it grows. Blank cells with at least two neighbours of the same colour grow automatically, but slower. Blank cells with two neighbours of each colour don't grow. Please correct me if I'm wrong.

I agree, the percentage seems off. Maybe there are other factors?

This Planet is Mine by Perfoon 2012-08-29T10:47:00

Yes, needs some balancing but good fun.

blob by pknowles 2012-08-27T03:29:00

Apologies for the bugs. I plan on fixing/completing this during the week. There's some pretty weird WebGL quirks such as not being able to read a non-power of 2 floating point texture from a shader. It also seems if a shader has too many ops, it simply doesn't run without giving any error indication.

blob by pknowles 2012-08-30T18:42:00

Thanks for the feedback :) I've only just updated it. I'll keep tweaking.

blob by pknowles 2012-09-18T07:40:00

Yes, I'm contemplating doing an android version, but it uses floating point textures for the particle system which makes porting it really ugly. I've only done a few tests so far.

I haven't got round to implementing AI yet. At the moment blue movement is purely random, but the data for pathfinding and unit density is available.

The first thing I want to fix is the blob interactions (so the evolution part of the game actually works). I really want min/max blending for this but like so many GL features it's missing in WebGL.

I'll definitely continue to work on the game. I'll put a link on the same page with some more in-depth tech details when I get time.

Thanks all for the feedback :)

Color Evolution by enepomnyaschih 2012-08-31T11:12:00

Nicely balanced! It's much easier after finding down arrow is reverse :P

Chromosomatrix by LegacyCrono 2012-08-27T02:35:00

lots of fun. good balance and polish

Upgrade by Fenmar 2012-08-27T01:35:00

fun game. well done

Space Amoebas by bigbadwofl 2012-08-27T01:59:00

I have a new found appreciation for C++ after the mess with javascript this weekend. fun game. it slows down for you when the difficulty increases :)

Disease by lesterpig 2012-09-06T14:29:00

Great intro and music. A bit slow but good potential, especially when the maps get a bit more cramped an interesting.

LD26 — Minimalism

One fine morning our machines are gonna cut us down by netmute 2013-04-29T17:42:00

Great core mechanic! I've had a good position go horribly wrong many times just from losing the wrong planet. This would be amazing multiplayer (perhaps a little slower to allow my slow brain to figure out sneaky tactics).

Robot Hears Kitten by Kom 2013-04-29T05:01:00

I was disappointed when I finished it because I had to stop searching. Great game!!

Where therefore we go by pjchardt 2013-04-29T17:30:00

I really do appreciate having many-button keyboards a whole lot more now

A Simple Circle by zatyka 2013-04-29T16:38:00

Very well done! Quite a fun game, good atmosphere with music and tutorial dialogue. You can get away with some rather questionable layouts since placement collision isn't checked for rotations, which imo improves the game.

XYZ by ataxkt 2013-04-29T04:32:00

excellent game! I'd like the shapes to stay for a little while after each success as some I solved by accident and maybe be able to rotate without holding the key down. the style matches the theme really well and I played it all the way through proving it's fun.

Balls! by pknowles 2013-04-29T13:49:00

I finally got access to my high score php and swapped out the annoying alert().

Balls! by pknowles 2013-05-01T12:12:00

Thanks all for your feedback! Some very good points made. There are certainly some strategies to get a better score but I'll have to do some balancing to make your actions have more of an impact and certainly give better visual and GUI feedback. The GUI should really be always-visible linear sliders with popup info text. Military perks are all on a log scale which should be reflected in this.

Perhaps not the most physically correct sun-like sphere. If only I had time to add some bloom and volumetric shadows :P One shadow map and a non-emissive sun material sold me on this one. Actually, surrounding the sun in particles was a last minute coincidence - all particles initially spawned at the origin and I liked the look.

One last thing - pressing tilde "~" (at least on a US layout kb) gives you a little bit more information I neglected to show in the GUI.

Pencil (OUYA) by wallmasterr 2013-05-05T05:27:00

cool idea, but is the web version an older build? I can't see any purpose for erasing or jumping. I can't seem to play for more than 5 seconds or so. Maybe the grey blob shouldn't be able to cross lines, keeping it trapped for its own safety till you've dealt with the black blobs and can erase a gate to the next area?

raveGRID by sick 2013-04-29T04:00:00

took a little while to realise the target wasn't the one right at the start. makes for quite a suspenseful game (if you don't use F to intentionally move enemies out of the way. maybe only the closest few should give chase?)

Rebound - Creatively Bankrupt by mchaza 2013-05-05T02:47:00

great idea and game! as with many physics based games it can be quite frustrating (especially when you nick the side of a square and lose all your momentum to angular rotation) but very addictive. nicely polished controls. I got 165.4 by taking it slow and trying to keep the pole at a constant angle. The level gets quite hard there and you need a lot of height. Does the level ever end?

LD29 — Beneath the Surface

Radix by phi 2014-04-29T07:35:00

423m... nearly half a K

CELL WARS by nhmllr 2014-04-29T08:55:00

Cool game! I reached a point where I was getting more health than I could spend. Quite fun, but needs a little balancing.

Digulator by calrk 2014-04-29T03:37:00

Yep, mostly done in two days with a little on the 3rd (eg. win condition :P). We definitely should have made the trees part of the game mechanic :D