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| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Robot Hears Kitten | compo | 546 | 3.18 | 2.69 | 3.48 | 3.67 | 2.67 | 4.09 | 3.26 | 3.22 | 100 | |
| 2012 | 23 | Tiny World | Flip | compo | 685 | 2.56 | 1.91 | 3.20 | 2.45 | 3.60 | 1.25 | 1.58 | 2.87 | 64 |
Quite an interesting game. Simple, but it kept me occupied for at least 15 minutes, trying to get higher and higher scores.
A very good take on the whole block/square based game with the combination of various objects in order to progress. If you continue making this into something bigger, I'll definitely want to check it out, if not, I had a pretty good time playing this.
An interesting concept, although I feel that it may have been easier to control the ship if it was always in the center of the screen.
Very fun, very well executed. This has a lot of potential.
Although I like the concept, it would have been nice to be able to pan the map around and have it wrap on all of the sides, for the purposes of correcting offsets without having to redraw the whole thing. I also didn't put the time into determining if the green square represented the start or the goal point.
Simple, yet fun to mess around with. My only complaint is that the noise that accompanies clicking is a bit harsh sounding.
Pretty simple, decent graphics and music. As others have mentioned, the UI doesn't fit properly at a size outside of the default, and not having any way of quitting provided means I have to force it to close with Alt-F4 in fullscreen.
Having two different approaches of minimalism, both as a game mechanic, and resource-wise, makes me think that this fits the topic extremely well. An interesting mechanic added on top of simple platforming is pretty fun to boot.
Been a while since I've seen a game that incorporates sound as a gameplay mechanic like this. The mood is excellent and ties the whole experience together.
Although not entirely related to the game itself, I feel it's worth mentioning that if you're going to color the background of buttons, it may be worth setting the font color as well, because my default font color of white made it impossible to read what was on the buttons.
It's quite difficult to read the text and it seems extremely difficult to actually gain points. It's an interesting, simple concept though.
Although it's a bit short, this is very well made and quite fun.
I'd suggest finding a different service to host your file. I tried downloading it three times and got files of completely different lengths each time, none of which would work.
Simplistic, reasonably streamlined, seems to work well when I let someone else join. Figures that there wouldn't be people waiting around in the lobby at the time, but I managed to test it a little with a friend. It's nice to see people doing multiplayer games.
Although the gameplay is pretty nice, it would have been nice to see more levels.
Apart from the flying enemies being able to hit you when they don't appear to be close enough depth-wise, this is reasonably fun and is of a quality that one does not often see in a Ludum Dare entry.