FoonLudum Dare ExplorerLD23 → SUBPIXEL

SUBPIXEL

By cr0ybot

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CategoryRankScoreCount
Innovation1393.57
Overall2443.29
Theme3543.18
Fun3542.96
Graphics4082.93
Audio5052.29
Humor5392.00
Mood5432.50
Coolness76240

Comments

mokkom 2012-04-23 09:48

Quite an interesting twist on a typical match 3 game. I definitely like the concept.

skully 2012-04-24 01:17

ah, so that's how my monitor works!
Loved the idea, great take on the theme!

vdogamez 2012-04-24 01:34

A very interesting way to do this type of game, and it was fun for a while. I just have one problem with it, and it is that every time I try I run out of one piece at the end, and since I only have a one in three chance to get it, I keep getting more and more of the pieces I don't need, so the entire board is greens and blues.

kroltan 2012-04-24 19:22

Great game! But it has 1 problem: When I shoot a pixel in the nothing, the game freezes.

nefariouszhen 2012-04-25 03:00

This is fantastic. I'd have loved a fixed number of pieces per round (penalty for what is left on the board when you run out), then give a new board for the next round etc... Maybe add a timer as well. The ability to lose (and eventually you'll always lose) would give it some nice re-playability.

aaronsnoswell 2012-04-25 08:48

Not bad! I like the theme you went with here, and I love the fact that going outside the bounds leads to undefined behaviour - reminds me of the bugs in early versions of minecraft if you went near the edges of the world - sort of like a bug and a feature at the same time. I couldn't really figure out the scoring system. Good job!

johanp 2012-04-25 12:30

Really cool! Too bad it goes on forever. Would really enjoy some kind of limiting gameplay.

cr0ybot 2012-04-25 14:04

*Updated the description a little, listed development tools.

Thank you all for your comments. I am aware of these problems and I'll definitely work on these issues after the judging is complete.

NefariousZhen, great suggestions! Could possibly turn this into something like level-based puzzles instead of randomly-generated, so you would have to figure out what to place where to complete the level.

bastiandantilus 2012-04-25 18:13

"Died" when I shot past the center, I assume my subpixel is still traveling somewhere off-screen... Cool idea!

pixelulsar 2012-04-26 23:26

If you push it too far they go off screen and go over each other. Other than that, it was pretty good, but it needs a way to win.

mattperrin 2012-04-27 23:46

Interesting ideas here. I didn't realize it was a Match 3 at first.

cadin 2012-05-01 17:20

Nice concept. I didn't realize I could move the shooter to the other sides at first. Also, it's sometimes hard to tell where the pixels will end up when they push the other pixels. I think if you added a slight delay after the pixels move into place before they disappear, it might help players visualize what's happening better.

summaky 2012-05-03 16:38

Good match-3 game, but I wish there were a way to win; as it is, it always gives me the sub-pixel color I don't need! :-D

ad-edge 2012-05-04 05:47

Cool puzzle concept, liked the retro sfx as well.

voxel 2012-05-04 06:41

Loved the look of this one

bonezoner 2012-05-04 17:32

Cool style, it would be rad if you could clear the grid with combos. I got a score of 63 when I finally got the hang of it. Nice work!

ratking 2012-05-04 17:32

Nice kind of colour matching game!
The controls could be a bit easier, without mouse scrolling - by moving the mouse in the place you want the brick to start.

sodaware 2012-05-10 17:47

As others have said, a little pause (and maybe a flash/fade out) of blocks before they disappear would help people visualise what's going on. Also, if you fire a block and use the scroll wheel before if hits it will fly off into the abyss and you'll have to restart. Otherwise I really enjoyed this, and thought it was an original take on things.

citelao 2012-05-10 21:09

Noooo! I'm red-green colorblind. It's all one color to me. Looks snazzy, though.