Crazy Genetist by ratalaika 2013-09-01T19:45:00
Really addictive and well made, great job :)
Foon → Ludum Dare Explorer → Users → Skully
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Escape from Alcatraz | jam | ||||||||||||
| 2013 | 27 | 10 Seconds | Gone in 10 seconds: a trio of mini games | compo | 1068 | 2.43 | 2.50 | 2.30 | 2.83 | 2.10 | 1.50 | 2.40 | 2.16 | 79 | ||
| 2012 | 23 | Tiny World | Skully's Microscopic World | compo | 669 | 2.61 | 2.53 | 2.81 | 3.33 | 2.22 | 2.88 | 3.29 | 2.68 | 68 |
Skully leaves an average of 20.0 feedback comments each event.
Really addictive and well made, great job :)
I'm just getting a black screen that shows the framerate :(
A simplistic game that's actually quite addictive!
Also great job on making so many various builds so more people can enjoy it.
Your game makes better use of the title :P
The game is very nicely put together with the cutscenes and the like. The art's great too
Very simple but fun and humours, the art's spot on for the mood of the game.
I don't understand what this has to do with "10 seconds?"
This is very smart. There's a few games where you use multiple play throughs, but this is the best executed.
Yeah, I can't run on Win32
The mechanics are well executed and it look marvelous, however I felt like the old man needed more things to do as I found myself waiting to turn back into the ninja most of the time. Still, great job
Using the entire keyboard to move about made me laugh. Was a fun game
short, simple and fun. The way a good 48 hour game should be. Seeing an explosion wouldn't go amiss however.
Good game, moving in integer position makes this work well. The UI broke though after a few levels, it asked to go to the next level but had the highscores drawn over the top
Nice concept, would be good though if the area was infinite so you didn't have to keep flying into the same spot to get flies. Well done though, needed minimal instruction to play
Doesn't run on 32bit windows OS (I'm running 32bit Vista)
Love the reuse of previous attempts mechanic
10 seconds... I like your take!
It's a nice concept and well executed
Didn't realise that the objects move, that fixes the issue that I had that 10 seconds is actually too long.
Good job
Nice little game, I like the increasing difficulty :)
Couldn't run due to my (lack of) graphics card on my crappy laptop
Currently my favourite game of LD27 compo.
Great ideas and very well executed.
Only crit I can give is put "press z to choose" on the menu as I had no idea how to do select at first.
Great job
Nice concept, would suggest making the orb collision more 3D, it's slightly frustrating when it looks like you've got an orb but you don't get it because your not in the same depth.
Other than that, I really enjoyed playing your game.
Although 4 hours? not bad. I had a similar issue where a platformer I was trying to create wasn't working and I only had 3 hours left so decided to scrap it and build another game from scratch. It's not particularly fun with the deadline looming but glad you managed to get a game out
Great concept, was fun to play and very funny.
You need to sort out your submission so it's less of a hassle to run, seperate out your application so people can go straight into it, and make sure your .dlls are in the correct folder as I had to move stuff about to get it to run, which most people won't
I'm assuming you also used Gosu?
You need to include "OpenAL32.dll" or else it won't run.
The generation part is really cool though
Good concept, though the gameplay needs slight refinement, the change in momentum from jumping and colliding with the evil lemmings makes it seem jerky and unpredictable. The collision was also making it not possible to jump or even move in some cases. Other than that, twas a great game
Was more fun once I realised you needed to install the font!
Jesus, going into that game and starting it up, I had no expectation there'd be a slight horror element to it!
Was genuinely fearful of them creatures, spammed the light like there was no tomorrow!
Took me a while before I realised it wasn't completely gravity based: that you could infact roll up walls, which ended up being a cracking mechanic.
Great game, well done
Pretty fun game, but I don't get why it doesn't just automatically eat the cherries?
I'm a sucker for classic game style music and sfx though ;)
I am green with envy. Great game and entertaining timelapse
Congrats on your first LD
I'm not much of an RTS gamer myself, but for a 48 hour game, this is great
Loved the take on the theme and the humour. Only thing missing is the subtle cries from the inhabitants of the planet
looks very pretty, but gets hard pretty quick
:O what the hell?
just got weirder and weirder lol
gutted the video didn't work though, said I didn't have one, was ready for a murder movie
great look and sounds
loved the Jam cameo
Great game, but brutal if you make a mistake it would be good if you could drag as well as push
Addictive game indeed
Love the virus infecting the cell and using that as a mechanic for getting across passages.
Also spot on having infinite lives: encourages continuous play and stops it getting frustrating (or at least less so!)
great job
Really fun concept, loved how the levels zoom out to scale with you
"if you press space you can shoot yourself" Jesus D:
I couldn't get it to run
I ran the batch file and tried the exe but it says it isn't compatible with my windows, it's not designed for a x64 is it? as mine's x86
Well done for getting such a deep game within such a short amount of time!
Can't imagine how you pulled it off with all the text and story navigation.
Great job
It was abit vague, but I got to the last room, really enjoyed the concept, very clever. Took a while for me to find the pot though.
Found it really difficult to calculate the jumps, felt like there needed to be a variation in the power behind a jump plus maybe a different/more of a guide to the jump trajectory.
Loved the concept though and the visuals
gutted:
Got a snippit of music while the window opened then hit with a message informing me that my implementation of OpenGL wasn't supported :(
don't suppose you could upload a less pretty version?
It got boring pretty quickly, I don't understand why it kept saying "the world's too big"?
I gave up when I died and it became impossible to carry on if you die as the boats stay across the water.
I like the effect of walking around the planet though
wouldn't consider it a game as such, but certainly a very good looking application, was really mesmerised and immersed by it.
I like the discovery feature of your game and the teleporting, but it is hard to look past the lack of animation and sound, makes the world feel really empty.
Love the idea and the quirky art style.
Not to diminish your ability as a coder, but I'm amazed you pulled this all off within 48 hours.
Nice job
Sounded like my kinda game
Played it: my kinda game.
Love the kick mechanic, makes stealing a fix that bit sweeter.
Great concept and fun implementation
LD36 — Ancient Technology (2)
Legend of ZOL - Lightbringer by Nervous Composers 2016-08-30T18:30:00
Laughed out loud a few times, loved it. And it looks great too - even if the ring stain stressed me out. Love that you added in sounds for poking the things on the desk too haha.
Great job!
Heat-Ray by gv1351 2016-08-30T18:18:00
It is fun to play, love the music. The difficulty seems to spike towards the end of the 20's and then after about level 30 ships seemed to stop spawning. Did the enemy just realise that we have a huge heat-ray? haha
Good job :)