Foon → Ludum Dare Explorer → Users → JMRante
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | Richard Dawkins' Magnificent Microcosm of Mechanically Mutational Evolution! | compo | 270 | 3.15 | 2.74 | 2.89 | 3.26 | 3.42 | 2.95 | 1.85 | 2.85 | 37 | |
| 2012 | 23 | Tiny World | Full Circuit | compo | 90 | 3.64 | 3.17 | 3.28 | 3.58 | 3.89 | 3.36 | 2.43 | 3.30 | 71 |
Nice, unique idea at play here.
Haha I know how you guys feel about the brutality of the game; even as the designer of the puzzles testing each of the levels was nightmarish, especially since I knew I had to beat each one to know the game worked before I submitted. I was literally sweating because I was so afraid I wouldn't be able to finish the playthrough and submit in time.
Once the competition is over I'll release a version of Full Circuit that has a checkpoint system of some kind. It wouldn't be fair or honest to upload that version now; reviewers should only experience the game as it was released during the submission hour. Thanks for the great feedback guys!
Video game OST of the year? I believe so...
Has a strong tone of innocence for some reason which I cannot describe. It must be the music.
Benjamin, yes, this is definitely inspired by "Tower of the Sorcerer". Unfortunately I was too lazy to develop the proper algorithm to display the amount of damage enemies would do, but I feel everyone's pain in that regard. I think the trial and error nature is numbed by the save system though (might be wrong). Has anyone been experiencing crashes when fighting enemies.
True, I actually did code that feature into the game but then removed it. Now that you point it out I don't really know why. Stupidity works wonders and all. Actually, funnily enough the level design was basically the last hour of development. It is not nearly as finely balanced as I had wanted; I was planning to have 3 extra hours of development but instead I had decided to sleep in.