kayelgee 2012-08-28 15:59
I'm confused that the only way to see if you're strong enough or not is to try to kill the enemies or die trying :/
Foon → Ludum Dare Explorer → LD24 → Richard Dawkins' Magnificent Microcosm of Mechanically Mutational Evolution!
By jmrante
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 184 | 2.95 | ||
| Graphics | 186 | 3.42 | ||
| Theme | 230 | 3.26 | ||
| Mood | 262 | 2.85 | ||
| Overall | 270 | 3.15 | ||
| Innovation | 350 | 2.89 | ||
| Fun | 399 | 2.74 | ||
| Humor | 456 | 1.85 | ||
| Coolness | 767 | 37 |
I'm confused that the only way to see if you're strong enough or not is to try to kill the enemies or die trying :/
Confusing, but fun.
great idea, I liked the stats stuff. but, controls are not so smooth :-(
I liked the visual style of the backgrounds and tiles, but the main character and enemies lacked character in comparison. The music was nice. My main problem with this game was that there was no way to know how much damage something does before crashing into it. That is what made me quit eventually.
This looks a lot like the pc classic "tower of the sorcerer". And that's a fantastic thing to do in my opinion because this game is gold. The problem is... How can I choose which monster to fight if I can't see their stats ? I can only guess them by save, fighting monster, dying and reload ? Maybe I missed something. The leveldesign looks captivating, and I really would like to play this further...
I like this a lot! I actually enjoy the trial and error nature of it, honestly.
I won! It took a while :D
instead of number keys you could have used spots marked with 'continue' because, at first i played, after that i read the description (because tl;dr)
Great game! The trial and error nature of the game makes it, rather than frustrating, quite fun, actually. You end up memorizing which creatures you can start to take down, which are the best routes to gather upgrades while avoiding encounters and so on.
The graphics and music are nice, too. They add up to an entertaining, relaxing experience.
Benjamin, yes, this is definitely inspired by "Tower of the Sorcerer". Unfortunately I was too lazy to develop the proper algorithm to display the amount of damage enemies would do, but I feel everyone's pain in that regard. I think the trial and error nature is numbed by the save system though (might be wrong). Has anyone been experiencing crashes when fighting enemies.
Liked exploring around in the world you created here. Nice puzzled too. Thanks.
hmm, I think this game would be really good if you didn't have to die to find out which way to go, and then have to do it all again. the art is fantastic!
@JMRante you don't need to compute the battle result for player, with just monster starting value he can do it by himself. Anyway I'm glad you made a game like this, I guess that leveldesign took most of your 48h, isn't it ? :)
( I had no crash by fighting enemies )
True, I actually did code that feature into the game but then removed it. Now that you point it out I don't really know why. Stupidity works wonders and all. Actually, funnily enough the level design was basically the last hour of development. It is not nearly as finely balanced as I had wanted; I was planning to have 3 extra hours of development but instead I had decided to sleep in.
Like others have said, the main problem is that the player doesn't have enough information to make good decisions. It still has pretty solid production values though.
I liked the exploration nature of this, it was a strange place full of interesting things. Like others I was a bit put off but a lot of deaths early on, but the quicksave thing does help with that. Music was good and added to the feel of the game as well