The Heart is Safe by intmain 2011-05-02T16:47:00
Awesome. And the colors are sweet.
Foon → Ludum Dare Explorer → Users → morganquirk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | Mars Evolution | compo | 87 | 3.59 | 3.00 | 3.36 | 2.86 | 4.32 | 3.18 | 2.00 | 3.45 | 30 | ||
| 2012 | 23 | Tiny World | Moon Base | compo | 13 | 4.07 | 3.80 | 4.39 | 4.40 | 4.00 | 3.92 | 3.37 | 3.79 | 30 | ||
| 2011 | 22 | Alone | Solus | compo | 74 | 3.39 | 2.89 | 2.27 | 2.61 | 3.91 | 3.50 | 1.24 | 3.44 | 1.70 | 20 | |
| 2011 | 21 | Escape | Brine | compo | 56 | 3.56 | 3.13 | 3.60 | 4.06 | 4.19 | 3.38 | 1.89 | ||||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Tim: Legends | compo | 11 | 3.84 | 3.56 | 3.88 | 3.92 | 3.88 | 4.04 | 3.73 | 2.53 | 2 |
Awesome. And the colors are sweet.
First of all: god this is pretty. The music is also awesome. It took me about 10 or 15 runs through the game before I figured out what I was doing. It seems to be that if I stay near all the people, I slowly turn into them. The 3 faces on my life bar accumulate, then I "conform" and then lose. If I stay away from them, though, my life bar runs out. But I can turn my photographs into auras which I can always come back to to regain my life.
Wicked awesome, I would say experiment with making the levels a bit larger so that it's not so easy to just run and collect all the photographs before my life runs out.
Sweet game. The animation is really nice, the screenshots don't do it justice. I wish the interface was a little better organized, it took me a few minutes to figure out what everything was.
This mechanic is pretty well-known these days, but this implementation is awesome! It's really interesting to have only one "ghost." The levels were great, and the art is perfect.
Super cool.
I appreciate all the feedback about the hide mechanic. I'm having trouble deciding what the right solution is, but I'm confident that the wrong answer is a hiding indicator.
With the checkpoints I added at the last minute, the game is already watered-down enough to make the monster feel like barely a threat. If I make it easy to know when you're safe, the game will be reduced to some mediocre graphics and effects.
Maybe I should just better teach the player what sorts of hiding would be effective against a huge monster.
thank you all for your feedback, criticism, and nice words :)
Well executed, great level design.
:D cute and fun
Woah, the tiny people made me uncomfortable as hell, like bugs crawling up me. Strange effect. Anyway, cute game, "SUN" is hilarious.
This game was awesome. It was fairly easy, though, I think there could have been levels where I was at a significant disadvantage, but there weren't any like that. The balance of purchase options was not totally off, but I think the resource collectors should maybe cost 150 or 200? Either that or make them less effective.
Hi! Thanks, you guys, for all the nice comments and criticism. I would've liked to have a kinder difficulty curve but I also wanted to show off the different things you can do with the mechanic, and I couldn't figure out how to balance them. Maybe I'll make more and better levels some day.
The premise is really cute, I played it to the end. I wasn't sure if there was much of a strategy or if it was just trying to find the optimal house location, but anyway it would have been cool to play it with another person!
I thought this was fun. I like the idea of a game about fishing and shooting at pirates. It would be cool if there were more things to do in the game, but it was pretty nice.
:D cute game. I still don't exactly understand the mechanics but I was able to beat it.
I like this a lot! I actually enjoy the trial and error nature of it, honestly.
I won! It took a while :D
Yay Love! This is a pretty interesting game, actually, it took me a little bit to figure out all the mechanics. Trying to balance eating stuff to survive with not getting too big was a challenge. The game starts out pretty difficult, I wish there were fewer things for the first 30s~ or so, and more of them were small.