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And Thus She Spake
And Thus She Spake
By pbdiode
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Fun | 154 | 3.25 | | |
| Audio | 250 | 2.76 | | |
| Mood | 274 | 2.82 | | |
| Overall | 287 | 3.13 | | |
| Humor | 298 | 2.27 | | |
| Innovation | 399 | 2.78 | | |
| Theme | 510 | 2.54 | | |
| Coolness | 570 | 49 | | |
| Graphics | 641 | 2.18 | | |
Comments
Yay Love! This is a pretty interesting game, actually, it took me a little bit to figure out all the mechanics. Trying to balance eating stuff to survive with not getting too big was a challenge. The game starts out pretty difficult, I wish there were fewer things for the first 30s~ or so, and more of them were small.
krides
2012-08-28 15:46
Really neat take on the whole mass-consuming idea. Unfortunately, there is a stack overflow thing going on, so you can't play it for too long, but I'd really love to see a development of this concept.
I have found the next "Osmosis", loved that game and this is got the same feel. I needed a very slight of hand to control my dude and not get eaten by the biggies.
This is a hard but cool game. Overall very nice job. Way to go!
gnx
2012-08-29 06:21
I couldn't for my life figure out how to eat something. Just kept dying.
pbdiode
2012-08-29 16:00
A hint for those that are having trouble figuring the mechanics out: The intro text (and death text) explains it all!
I wasn't very good at the game :-D
gidaio
2012-08-29 20:09
Very osmos-like. It was fun filling up the screen with a giant red ball and then shrinking and filling up the screen with yellow instead and then dying.
scorder
2012-08-29 20:15
I loved it!
Balancing between eating to get big, and being eaten to avoid being too big is nice.
triliyn
2012-08-29 20:17
This was actually really fun. The "Excerpt from the Book of Prophecy" was both funny and cryptic enough that it made a puzzle while still offering adequate instructions (though I will note that I was pretty frustrated for the first 5 games when I hadn't realized what golds do).
That was pretty sweet, really reminded me of osmo.
Worked for me with Win64. Fun game with a familiar theme. The evolution theme isn't super strong, although you do grow and thus change some. The controls and object are fun; I liked navigating the green and yellow tide, although it was a bit hard with a trackpad mouse. The gameplay I think needs a little balance work; I often had nothing to eat at the start, while other times I had a lot of options and grew fast. The fact that your growth is so quick and unpredictable when you eat a larger guy, and that all the yellow guys are toxic, means that the game always ended very fast for me just when I was having a little success. But it was fun; obviously that level of polish (and maybe some additional complexity, like waves to survive) could come with more time to work. The word "shit" is pretty vulgar in American society, so I was surprised to see that featured so prominently, although I wasn't personally offended. I really liked the prophecy and intro part, too - very stylish. My best was about 15 seconds; I think I could have survived longer by eating more infrequently and then just dodging, but I didn't have a good feel for how long it took to starve. Nice job!
i like the scripture as game guide, i like the presentation, i love the extreme balancing act of the gameplay.
diki
2012-08-29 21:25
This is fun! I like that touching bigger or poisonous blobs does not instantly kill you, but gives a bit of leeway, making navigation a lot easier.
Once I discovered that you can zip around almost unharmed when jerking the mouse fast enough, it even became a bit too easy ;)
Great game! Wish you had leader boards for this.
Awesome game! I love how sometimes I get so big, I fill the screen. Very cool!
It looks like you made the font yourself as well!
You asked me on my game about static and stream sources in audio. To lower the memory footprint of the game, you want to keep most of the big files as stream (e.g. sounds you only use once and music) whereas sound effects you want stored in memory as static. The actual OS X lag problem is a threading issue native to the SDL interface in OS X, not a question of using static or stream :)
Neat idea, but it feels too difficult - in the time it takes me to find a path through to something to eat, I've already shrunk too much :(
entity2d
2012-08-30 14:48
Very simple, but fun little game. Great job!
vilya
2012-09-09 21:40
I like it! Easy to pick up and play, but with a bit of depth to the gameplay and enough challenge to keep you coming back for just one more replay. Great stuff!
It gets really funny once you manage to make everything go critical :)