Minimal 2 Player Game by NiallM 2013-05-10T04:36:00
SO GOOD
Foon → Ludum Dare Explorer → Users → Porpentine
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | The Grassfires of Veldstar | compo | 70 | 3.76 | 3.54 | 3.33 | 3.58 | 3.22 | 3.40 | 3.66 | 3.44 | 62 | ||
| 2013 | 26 | Minimalism | climbing 208 feet up the ruin wall | compo | 105 | 3.76 | 3.22 | 3.41 | 3.97 | 3.00 | 1.53 | 3.86 | 4.14 | 51 | ||
| 2012 | 25 | You are the Villain | CYBERQUEEN | compo | 65 | 3.65 | 2.89 | 3.51 | 3.93 | 2.24 | 1.67 | 2.48 | 4.22 | 71 | ||
| 2012 | 24 | Evolution | The Sky in the Room | compo | 132 | 3.45 | 2.93 | 3.58 | 2.58 | 2.51 | 1.33 | 2.66 | 3.92 | 100 |
Porpentine leaves an average of 22.8 feedback comments each event.
SO GOOD
i've had very similar ideas about crumbling online spaces...glad to see some praxis. i cant wait to play around with these concepts more
nice job!
oo holding down one button makes the screen flash...pretty
this has a really nice organic feel to it. like herding pebbles
10 days away....
waterfalls are unintuitive--great idea though
wow the controls are so elegant
ignoring conventional WASD and realizing right click is just as good...god i love smart decisions like that
i like the love-hate relationship the player has with the metal crosses
seemed so simple at first (click the dot) but the combination of lighting, slow crosshairs, and music became mesmerizing
i really like the music
the ending is horrifying. genuinely horrifying.
the most pervasively depressing and fucked-up mood of the competition, out of the 50~ games i've played so far
i love the freeform nature of this, designing cities in the goblin plains, watching it slowly grow
i wanna play a version of this with more stuff
love the way the people bounce around
I reallllly like this level of abstraction and I love how each location is so thematic. My favorite abilities are the ones that tie into what the location is about, like deciding to migrate all my priests to the throneroom and abandon their post--a modest way of building my own narrative.
download links are broken (at least right now) so i hosted the PC download here: http://aliendovecote.com/uploads/LD25.rar
I really like the boardgamey/card gamey aspect of this. I'm unsure how to beat encounters though--even boosting my strength or negating encounters with abilities doesn't seem to work.
i tried to shoot into the river, i tried not to shoot at all
oh nooooooooo
fun :3
perfect simulation of dimensional prison-resort XXVII
thanks for the memories, will recommend to all my fellow planar entities
I love this so much
this is now one of my favorite Twines
taking freeform user input and regurgitating it at the end of sessions is one of the things i like most in games
i like it, evocative.
yay fellow twine user
This is a great companion piece to Terra Tam
i always look for your game first when Ludum Dare is done
5 stars for innovation--a rare entry in the strategy torture puzzler. the only other one i can think of is Beautiful Escape: Dungeoneer. looking forward to future projects!
ha, this is COOL
running around naked to that music is what makes this work
SANDKINGS
very very pretty
Spotline, this is really cool. I'm sorry that some people would rather waste their time defining what makes something a game (that most tedious and pedantic of activities), but I'm happy that you spend yours actually making stirring games like this that push things forward. To the other people--emotion and innovation are just as vital to games as any other artform, the days of defining a game by achievements and the number of guns it has are over.
First off, love the levels. The movement is too slow for something that is primarily explorative (I recognize that there are enemies but they don't seem to do anything and this game is super pretty so the net experience is explorative). The music is also too harsh sometimes in the wrong way (I listen to a lot of dissonant, noisy music so I'm not biased in that area). Pleasepleaseplease make a version with faster movement speed, I'd love to fly around your world :>
fantastic job! garish colors, blurring effect on being attacked, rudimentary sun, synth music, merging enemies, the burbling sound enemies make to alert you to their presence, control scheme--love it all.
one thing that would improve this is a menu that listed all your horses at once in order to easily compare stats and make decisions. anyways, i'm glad to see a tycoon game in Ludum Dare, one of my favorite genres. there's something very satisfying about having a bunch of different creatures with names and characteristics that i can muck around with
You gain nothing by having the player collect 35 objects very slowly, that's just drudgery. With faster movement speed it becomes about reflex and coordination. :>
wow, nice job, this is very, how should i say, reflexively cerebral? there's a lot going on but at the same time it isn't overwhelmingly overwhelming, that is to say, it is bearably overwhelming because there's a gradient of control and success. love it.
very cool--this would be better as pure exploration, without the rings, which feel like a frustrated, outmoded feature. you've clearly made a pretty environment to explore, it would be more interesting to navigate it without arbitrary hoops to leap through. going back to enter a hoop i missed is simply boring--my instinct is to press on.
THIS IS SO FUCKING CREEPY
amazing job
Lovely graphics, nice mood. I like seeing incoming red dots on the minimap, makes me feel like a cool starfighter >:3
the music makes this super creepy in a good way
i like the core premise--faster movement would improve this (power-ups disappear before you can reach them and dodging bullets is very difficult). the plant itself is great, i like seeing what evolves next, a very fun enemy.
i love the melancholy search for a distant song, very sehnsucht...so very romantic. the volume shifts between worlds taking me ever closer to this sound...
i like the living butt the best of all the forms, so cute and rumpy. i appreciate that you didn't use rpgmaker combat and made this about the story. very cool game.
i adore the ethos behind this. at this moment in time it's generating many blatantly impossible levels for me, but ahhh i want to see this principle applied to more games
love the visuals, especially the flowers. movement is way too hard but i appreciate that you made this game about a plucky hairy little stick...
ah what a tricky little critter! your games are always interesting--i especially like the sound in this one
ahhhh i love gladiator style games, nice job on...everything!
"That is the dumbest thing I've heard all day" line was funny. The falling on the ground sound is really punchy and loud, hard to deal with.
i like the scripture as game guide, i like the presentation, i love the extreme balancing act of the gameplay.
like everything you make, this is beautiful
i love the words you use--"Do you love to climb?" a small touch but elegantly above the norm
scariest thing i've played all comp
mutating stick figures falling from the sky is a great idea
i like the relentless garishness
wow great job, the glowing forms and animations and the music are all fantastic. combat feels a bit samey but this idea has a lot of potential. i wonder if being able to jump across the circle or do other kinds of movements would add anything to it, make it more gymnastic instead of being bound to the ground.
it's clear that you put a lot of effort into the graphics, i'd love to see everything up a bit closer? it feels a bit far away from the main character so i can't catch all the detail. anyways, very pretty
ah what a cute game! i greatly desire more freeroaming photography games and for some reason no one really makes them. looking forward to any more work you do on this! i also like the Tribes-style skiing when you press Space
pretty interesting, i liked this. i wondered sometimes if it was meant to be offensive towards trans people but you seem to have considered that angle already and not be looking at it from that perspective? anyways, yay, fellow Twine contestant!
WORM KITTENS ARE DESTRUCTIVE AND EAT EVERYTHING
best alien amazon goddess game i've played so far...this is really cool and it's clear you put a lot of work into it, so much great stuff going on
may i recommend checking out Twine (if you want to make hyperlink fiction) or Inform 7 (parser-based fiction)? both can run through a browser and not only would you reach a larger audience, but you'd save yourself a lot of trouble. writing text adventure stuff in twine or inform is really satisfying and you can focus on the game itself rather than laboriously recreating something that already exists.
I LOVE THIS. the graphics make it feel like a game for mac classic or something. what a great sandbox (goobox?).
MACHINE GUN SPEARS
this comes together nicely in terms of gameplay/art/sound, whooohooo!! the fast movement speed makes the difficulty much more bearable. i like the different kinds of meteors--gamifying extinction.
The visual design is both aesthetic and thoughtful--I like the way you conveyed information. Great background music too, love the growls, drums, and squeaky sound.
i found jogging nonchalantly past hordes of slugs and chocolate-covered men to be quite funny...however, the chocolate-covered giant with spear hands stabbed me to death...what a world
i like this! atmospheric and intriguing
this is fucking BEAUTIFUL
i want to see more games involving your art so bad
this is exactly how evolution went down
Love the visuals--is there only the initial area? I keep falling into the void if I stray far.
I discovered that spamming W against a surface does wall-jumping and that the moving stones can launch you up higher if you jump at their apex.
What an innovative way to make your set-pieces, fantastic job. This is the best looking game I've played so far. I like playing as a trod-upon kobold, what a resourceful little fellow...
Sidenote: pressing space reveals exits, useful for figuring out where to walk.
The tentacle rape struck me as tasteless, I think scary tendrils could be accomplished without touching that subject. Also the view is slower than the walking speed, I have to keep waiting for it to catch up. I like the visuals and mood though.
Encountering other players or robots is difficult, I spent a lot of time wandering around. The audio is a bit disorienting since usually in an online game one interprets sounds of fighting as signalling nearby players--I think it's just ambient war sound though? I like the idea of fighting together with other players though, coop is one of my favorite modes.
this looks very intriguing but loading takes an extremely long time and many assets don't seem to be displaying properly in the web version? i'll try the windows download
I love the way the visuals breathe, houses and rocks and trees bobbing up and down, a splendid touch. The axe snick is gratifying. Did you make the sea crossing wind sounds with your mouth? Haha, cute! I also like how killing the initial enemies is trivial but eventually you just want to avoid the stronger ones--accepting that not everything can or should be killed makes it feel more like an ecosystem/world than a videogame level.
One of my favorite entries.
my cat is into nickelback and i need 1000 coins to melt them into a sword. narrative of the year imo
you're so cool, L
i love this. ALL HAIL TERRA TAM, THE WORLD WARRIOR
"Plants were eating plants in this cruel world" haha, what pathos!
i like this idea a LOT. the presentation is a bit crowded, it would be cool to see a version of this spread out more, say over a landscape or wider area.
cute cats, cute music! i like wandering around this cute post-apocalypse looking out for my kitty offspring
The floaty movement makes meaningful combat a bit difficult, but summoning things through typing is a really fun idea!
yay i like this!! having played your previous games i'm happy that the walking and text speed is faster, so much easier to enjoy your art/story that way
Interesting! Going through a tangled, organic cluster of things is cool. My criticism is that the camera angle made it difficult to make meaningful movement decisions and the sound was rather repetitive. Congratulations on your first game though!
I like the interface. Maybe I was expecting more out of the testing chamber (greater fluidity of speed, carnage, something like that?), but this has a cool tactile feel in the dragging of things around to little boxes.
I like the idea of enemies adapting--two design tweaks would help this though:
1) faster movement is better for a game like this both (controls should feel good + hard to strategize when you can't move meaningful distances)
2) the pew-pew sound effects are a bit grating, something easier for long-term listening would be better
I like this a lot! The increasing sense of danger approaching the crash site, the cute little robot, helping it out of pits, the production values are all great.
When I get near the end I'm not sure I understand what's damaging me though, I seem to die just for being near the site?
Love the art and I love boardgames, it would be super cool to see a game with all the features that didn't make it in
I like the aesthetic--not sure how to get past the initial area. I found the key but getting it to interact with the lock seems beyond me.
I like the subject matter. It can be difficult to trigger certain words--I cannot trigger the final word "transhuman"
LD27 — 10 Seconds (3)
Ladylike by NinaEmmett 2013-08-30T08:31:00
trapped in a field forever picking flowers because my mom hates me
realistic imo. i also like the conversation.
Certain Defeat by L 2013-08-27T03:11:00
AGATHA
10 Seconds in Hell by AmyDee 2013-08-27T02:57:00
this is good!
her voice is actually pretty poignant in a way...i think the subject matter transcends all.
the graphic for the abusive dude being a lozenge with EVIL written on it is perfect/funny/chilling.