Foon → Ludum Dare Explorer → Users → ekunminnowbash
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2012 | 24 | Evolution | Paprika Blue | jam | Audio | 4.28 | |
| 🥈 | 2012 | 24 | Evolution | Paprika Blue | jam | Graphics | 4.82 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | Paprika Blue | jam | 99 | 3.23 | 2.79 | 2.93 | 1.68 | 4.82 | 4.28 | 1.85 | 3.84 | 36 |
You made the gorgeous fox shooter last time! Graphically very impressive, the mood was good too, and I would love to play a more developed game.
hey things will be alright, you'll graduate from high school, and then be off on your own. it's not that far away. If you want independence early, to not have to listen to your parents or whoever, follow your dreams, look for a job, and support yourself, try to get a cheap apartment. It's possible, prioritize and work damn hard to make it happen. You can't work and learn in that kind of environment. Also you should give them some credit from providing a roof over your head and feeding you over the years, they at least care that much about you. It could be far worse. You can at least pretend to get along to make things easier, it would help with getting work done at least. Stuff to consider.
Thanks for the feedback!
@Porpentine, initially we had 4 levels but they weren't up to snuff and made in the last hour. So they were taken out and the best one was kept.
With the editor Eugene cooked up, it's we'll be throwing in more levels to play in a post-compo version. With a few more features, and hopefully a whole lot more visuals :D
I think jumping off the moving stones at the apex was intentional, though I don't know how intentional it was to launch yourself that high, same goes with the wall jumps oh well.
@cappelnord I updated the preview tab
@michax the black screen is the end, you've reached all the checkpoints. short we know but stay tuned for a post-compo version with more levels and features.
everyone else thank you. everything came out much nicer than we could possibly expect.
Hey everyone, thanks for the comments so far!
This is Eugene, the coder. Writing this entry was a blast! It was the most ambitious ludum dare I've ever participated in. In total, the codebase amounted to 3424(!) lines of custom C++. I learned a lot about Box2D throughout the compo, and although we didn't quite finish the game, we'll be continuing to develop this project. Stay tuned!
@cappelnord
@cadin
This is Eugene again. One of our goals is to release a version for Mac as well! Especially since our musician uses a Mac himself. Coming soon.
@mooosh don't know what happened there, but it should be up now.
We added a dropbox mirror in case it goes down again!
The trampoline effect that eugene put in was unexpected, put a smile on my face. The editor you can rotate them any which way, and potentially have a piston/cannon which I thought was cool.
We do have metroidvanian mechanics in the plans, and possible fighting. Ideally it won't be stage base but map/world exploration. enemies yadeeedada.
Okami definitely came to mind SecondDimension when designing the fox
you have to reach the 'checkpoints' the rainbow colored staves
mind you this was the only lackadazzical gameplay feature we could up with within the 2 hrs of finishing, since we realized all we had were those moving pillars, and walljumps and no goal.
Solid! Mood visuals were great
Very nice! I also got stuck on the jellyfish :/ It wasn't clear what to do there.
I don't know what to say that was pretty rad, I really liked the music, and the story. I actually left feeling pretty good after playing it.
Nice dude, everything was very polished, had a greeeat feel