Blocks by Anubhav Kashyap 2018-08-19T19:13:39Z ♥ 1
Simple and fun, really good for a 5 hours game!
Foon → Ludum Dare Explorer → Users → vede
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2017 | 38 | A Small World | Paper traveller | compo | Innovation | 4.47 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | The Saver | compo | 97 | 3.74 | 3.17 | 3.35 | 4.01 | 4.24 | 3.55 | 2.47 | 3.88 | ||||
| 2018 | 42 | Running out of space | Deposition | compo | 428 | 3.26 | 2.66 | 3.78 | 3.58 | 4.21 | 2.68 | 2.94 | 3.15 | ||||
| 2017 | 40 | The more you have, the worse it is | unrogue | jam | 284 | 3.73 | 3.67 | 3.44 | 3.62 | 3.55 | 3.15 | 2.42 | 3.46 | ||||
| 2017 | 38 | A Small World | Paper traveller | compo | 49 | 3.97 | 3.33 | 4.47 | 3.79 | 3.97 | 2.89 | 3.18 | 3.93 | ||||
| 2012 | 24 | Evolution | Evolution Stew | compo | 112 | 3.50 | 3.28 | 3.45 | 3.45 | 3.08 | 2.87 | 3.60 | 3.00 | 66 | |||
| 2010 | 19 | Discovery | Roguesweeper | compo | 14 | 3.78 | 3.30 | 3.90 | 3.80 | 3.20 | 2.56 | 2.25 | 13 |
| Year | MiniLD | Theme | Game | Rank | Ov | Th | Gr | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 72 | Elympics | Ludum Hadron Collider | |||||||
| 2009 | 14 | Comedy and Tragedy | Perspective | 4 | 3.20 | 4.80 | 2.40 | 100 |
vede leaves an average of 23.2 feedback comments each event.
Simple and fun, really good for a 5 hours game!
Really cute graphics, but maybe a run is a bit too long...
(my best: 9100)
why are there fish?!
Anyway, simple game, but strategic enough to be interesting...
Final positions are so cool! Congratulations!
Nice graphics and nice concept! Bravo!
(and nice horrible boss!)
Charming. I wish I could have delivered letters...
A bit repetitive, but I like the mood!
Simple and interesting game. the main feeling is well rendered and I kind of recognized myself when I saw the achievement list...
interesting mix between Papers please and reign, but the fixed citizen count and the reject to win money thing make things less subtle (I know it's for the gameplay, but maybe there was another way...)
Fun and stressful game! Great audio and art! Bravo!
I don't really like hidden object, but I like the mood and the scrolling-telling.
And too bad we can't rate the graphics, I like the pixel art too.
I first found the controls strange, but finally it was fun to play.
The fact that the mini map is transparent confused me.
Besides that, I enjoyed it!
Nice end. 8250.
Simple but fun.
Pieces of enemies littering the ground are great and funny.
I just have two points about the controls:
- Arrows + space is weird, it is necessary to play the fingers very spread out. with space, I would prefer WASD, with arrows, just key up... - use mouse for a one direction shoot is weird too. A key on the keyboard would have been enough...
That is a big window! Don't see the right on my screen, but can play.
It is a fun mix between [Radical Dungeon Sweeper](https://benjamin-soul.itch.io/rds) and card games that are in vogue.
Graphics are cool, the rise in power is working well and strategic choices are really important.
Congratulations!
Really cool game fun, funny and gorgeous.
Music and arts are cool, gameplay is good (the 8 direction is ideal for a game like this).
It would be great if at the end we could see the state of our parking (in game it's hard to see all).
I earned 760$ on my second attempt (first one was negative...)
I really like the title and the gif made me want to play.
But the game isn't as fun as I expected. As @amras0000 said, creating new blocks is hazardous. And I would add that to realize a monochrome is less interesting (for the game) than to realize another type of Mondrian paintings, in my opinion...
fantastic atmosphere!
Not really challenging but captivating. Took me a while...
I like snake, and it is well executed, but I don't know if the wall things add something...
(there is a strategy that consists of walking along the walls to prevent them from advancing, but it's for superplayers...)
There is a problem with the strength, in my opinion: once you launch a big ball, the strength should decrease significantly. Here, we just have to wait first and then we can launch as many big ball as we want...
Sorry for the science, I didn't save it.
This truck is hard to manage...
Wonderfull wario ware like!
I love graphics, music, little puzzles and the funny end!
clever little puzzle game.
Last level is cruel...
Simple but fun.
It needs more feedback and a restart button would be great (runs are short).
DON'T TAKE BONES LITTLE DOG, DON'T TAKE BONES!
What a cool introduction!
The game freeze after several attempts in the laser stage (and where do I point the laser in this level?)
I didn't really find the connection to the theme, but I had fun.
but it's hard to get to the totems in time, you have to be lucky...
Nice chaos tetris! and well executed. bravo.
I really like the mood and the idea. If there were more cases and if we could move the windows, as in a real Os and then compare the clues, that could be terrific!
​Really fun. First I was thinking the camera part was useless (you can do die and retry), but last level is really hard without..
I have only two remarks: ​ the steps are too fast​
camera manipulation is a bit weird (based on the center of the screen, not on the point where you clicked...)
Nice idea,
Fun even bullets are hard to see in my little screen...
(my best: 84)
Nice packaged game!
graphics are cool, and idea is interesting!
It's a bit hard to drop item where we want. And I'm not sure that have one button for each is really useful...
Maybe it could be better to drop items with mouse (or holding a button and choose distance with arrows?)
Interesting idea, but maybe that's not the good mechanics...
Maybe it could be more fun with mouse (click to slap)?
(but I'm not sure...)
Good audio.
More a maze-arcade game in my opinion (if you want a puzzle game, you can imagine you let snow on our way and can come back and "regenerate", but if an enemy is on the way, he delete your snow, etc..)
But gameplay is simple and fun. Despite of the maze part is just an invitation to tap "R" all the time...
Nice looking game.
Simple but clever take of the theme.
My only complain is that I read "spacebar only", and I had to use my mouse button...
Fun car game!
Runs are fast and not boring. And it's cool that there are shortcuts...
I just had two bugs: after break, it seems that there is an "autobreack" mode, when you just release up key. And I do an out-of-bounds with running backward...
Simple but nice tower defense...
I like the old-fashioned look!
(just one problem: in fullscreen mode, I didn't see the entire map...)
Impressive work!
Of course, it needs more feedback, debugging and balancing, but graphics and music are wonderful and it is already fun to play...
Very cool for a jam game!
Nice start,
of course, it's missing feedback, work on graphics and polishing, but that is a good start and next jam will be better and better.
Also gazoo music is funny (but in the 2 speakers, it will be better) and a good type of simple but effective things to do in a jam...
Nice looking game,
graphics and graphics effects are really cool!
but more the game become "worse", more the walk part become boring (soo slooow...), that's a strange difficulty curve...
Nice sounds anyway.
I had a strange feeling when playing this game.
Controls are a bit hard (or is it the point of view?), going to the next area wasn't obvious and I stand a long time in the first level without knowing what to do...
And is it normal that you can go back to the previous level? It is annoying when you try to dodge and you suddenly are in the previous screen..
Excellent puzzle game!
Seems that it's polished and finished, congratulation!
And thanks for the right click, it is really necessary...
You speak about 3 levels per difficulty, so it's not generate? If you can create a puzzle generator, or doing a lot of new levels, you have a perfect simple puzzle game finished.
(ridiculous level: 06:49, 191 tiles moved, 425 click count)
Fun, fast, beautiful game! That's not type a game we play again and again, but I played it with a smile...
Nice game, but a bit repetitive, And finally you kill monsters first, then take gold, maybe you have to found something to prevent that... (also sometimes, a monster was blocked in wall when I entered in a room and I couldn't fire..)
Funny game, but I think it needs more polish (feedbacks, more levels, etc.)
(and I had strange things: didn't see my score at the end and "high score" was always 0. I don't know what is the /30 thing (I was very high further) and what the level code is? I only had one level, then it ended...)
Cool idea, I like the graphics even it's a bit static... maybe things going hard too fast...
Nice looking game!
Not sure to understand all the rules but I play it until I win (4 times so).
There are some clever ideas in it, for a real strategic/puzzle game,
but we don't see (and so understand) the AI play and there are a lot of 0 cards that just stop you...
Oh wait, I just read the description... Well that's harder than I was thinking... but that wasn't obvious... Maybe I will retry...
Last thing, I found your game on itch, and had to search your ludum page... Provide a link on itch...
Nice mood! Like this weird control even I didn't have the sensation that i became harder with coin (it was hard at start)... Restart at the beginning is really demotivating...
Nice graphics. Doesn't seem so difficult for me (after you understand how it's work), just cool.
Great game (even I failed to find the link with the theme).
Remind-me "grow" games.
It could be great if it could be a sort of "book", where you can turn page (have an other drawing, and the following of the story) when you finish to found all things, etc.
I click on "go to the submission page" just to say it's really cool,
then I read "Made in 3h" !
WOW
Interesting idea, the combinations work well,and the difficulty curve is good. good graphics too. Good job!
Really good idea and nice graphics! However, I was hoping for more depth, but that was because I forgot that's a ludum game... (and I had two bugs during playing: game freeze and I can't do anything, sound continue playing...)
Simple, fast and fun. Just good! (best: 21620)
I suck at this type of game, but enjoy it. music fits well and melancholic mood is great. Not really original but well executed!
Simple, fun, and good old school feelings.
And nice graphics! Good job!
Nice idea. But I was in love with the simple controls (like in monaco) and after being stuck for the third level, I see that we can buy items; but items complicate the controls...
Nice sort of educational game and cool to see something like that in ludum dare! well executed!
NIce idea, i could be a fun little multiplayer game (in a party game for example). Maybe the speed can be relative to the number of gold of each boat (not only the extremes). Nice mood.
Nice game. Graphics are really cool! I don't know if it is voluntary, but you can "vent" before the "danger" signal, then it become just a good help... Boss design is great!
Nice looking game. Zen and smooth mood. But there is not really a challenge there. Maybe more type of interactions could improve it on a real puzzle game...
Funny game, cool sound!
but things change fast. We start with a stealth game, but after 10 concerts it becomes more an action game (and in my opinion, it's less interesting)...
Also, there are some little streets between buildings where we can't run, and that's a shame..
Nice entry! The minimalists graphics and controls work great! Few more feedback good be great (see decreasing numbers in red?)...
Nice polished game. Mechanics is interesting and need some time to control it (but it's because it's original) The restart is a bit long (and I quit because of it after retry 4 times, and start to master my hats...), and I had a strange blur effect on the typo... But nice work!
Haha! I like this game where your goal worsen the situation! But I was hoping that there is only places for 139 cars, and you never could win... very well for 12 hours...
Cool concept, and nice execution. During the fall I was hoping that I become a two pixels hero... There are things to do with this concept...
Interesting idea and take of the theme. Maybe it needs more polish to be more invest in the story. Like search between a lot of thinking during dialog, not just put out the vibrant ones and keep the others near dialog box... Simple dialogs are nice.
Nice looking game and interesting idea. But I found that you have always the same win strategy to use... Need some more options...
Nice graphics! gameplay is a bit strange, I found there is more random than strategic factor to win... (and maybe it could be better if we can remove a card with a right click, not just with a cancel all button...)
Nice packaged game. UI is a bit big, I think. But this simple mechanic works well...
Funny absurd game.
Really good strange mood!
reach the level 15
but round 4 is very difficult.
Nice graphics and style, but I am so sad to see all this chickens died... it is almost impossible to keep more than four chicken alive...
not original, but cute cactus, and pleasant to play the bomb moment is really stressful and fun
stressfull but fun. can't reach the boss, but I will retry later...
Fun game but so short!
nice graphics and scoring mechanic
too bad it doesn't keep your score, I don't remember my best it was ~ 1400
Nice game,
cool graphics and music,
fun and stressfull, good work!
( there is an other game in the same idea, but with a more cute goal: [cute cats daily](https://ldjam.com/events/ludum-dare/40/$55308) )
Pleasant game and quite addictive! Nice graphics and mood. Maybe some cards must be limited (it's really easy if you have many steal cards)
(in small screen(like mine) you can't see the play button (I have to go full screen to see it), and I can't change difficulty (regardless of what I choose, it stay at "pleasant" and console say "Saved settings: Object { musicEnabled: true, level: 4 }")...
Fun game but hard.
Maybe the picks comes to early... also I love this character...
What a stressfull cute story game...
The hard part for me is to have the good age for adoption. It's a bit hard to keep it in mind, wait and then, research the good cat. I think color, health and personality wold be enough...
Also take the good cat/object is difficult, mostly near food, but it's a funny thing in my opinion...
Really nice graphics and cool music The idea is clever, but I have a "slow" feeling that fit not with this type of game... Or maybe it's the point that it's more a puzzle game than a shmup?
Hey, I think this is the type of game I could really love, but I don't really understand the rules (in fact the first rule (what link between the flip and the match colors?)... can you give a little explanation?
(also ask to zoom out, is a bit weird...)
First game I try to have all the food, and then I understood. Second game, I try to avoid the food, and then, I understood. Finally I can play and have fun. I like this type of introduction, where you learn by failed... Maybe different types of jump could improve the game...
my best:13500
on windows, I have this error: data folder not found There should be 'compression_Data' folder next to the executable
nice puzzle game.
with clever new mechanics each level (that's moving dots!)
But why a so dramatic music, what happened to this poor S?
**(** I have 2 bugs (and I can produce the two in one screenshot)Sans titre-1.png
I had a 6th S in the second stage, and few times, I put one S on top of one other and this isn't valid, but no new S appears... **)**
That's a good idea with an interesting graphic style. And, I know it's not yours, but the music give a great mood. But.. it's too simple to be played a lot (it could be one of the games of a party game, or it needs more strategic possibilities...) And why it is not multiplayer??!!
That's a good try for a plateformer, but it needs some improvement to be fun: - controls needs to be more reactive (sometimes you can test the input in the previous frame...) - jump charge need more feedback, maybe if the blob don't reduce on other situation it would be more clear.
anyway, the level design is hard but fun...
I like the car style, but as it is flat, it's hard to judge when we will hit or not a car. And with the random part, I win or lose more by chance than by skill.
I think smaller hitbox (nearly a line, as shmup have sometimes nearly a point), less random car spawn, and longer levels with slower acceleration (let player to have the time to be stressed...) could improve the fun...
There are a lot of good things here. Unfortunatly, a game like that need lot of work (UI -- damn, this animals go fast, how to see there stats, and I would like a fast button to make money faster! -- , graphics -- camera is weird -- and content -- more interaction with the fields type...). But it's an impossible type of game to perfect for a jam...
Anyway, that is a really good and impressive job for a ludum dare, and a good start for a fun game! (and the space ships with smileys are a great feedback, love them!)
The twist is a good idea but in the version, something disturbs me: the gravity don't react allways in the same way. I seems that the timing change the order, and in my opinion, it's hard for a puzzle game. When you loose, you want to restart fast, and if you go too fast, things are different, so you try again, etc. In my opinion it's a bit unfair for a puzzle game, but maybe I am wrong...
but graphics have a nice old fashion touch and I love this little loose sound (TUDUdu...)
It seems that it's not finished, but it's a good start, before add crafting, here are some feedback: - it's strange to be able to walk through water but not the water on the side (I know it is world limit, but it's weird that nothing visually tell me what can I do, and what I can't). Maybe just forbid water, and add a bridge tile? - The UI doesn't disappear (I had to change the size of my window to disappear it each time). Time effect (I supposed it the problem) could be hard to manage, maybe a key action is easier? - crafting is always tempting, but for a ludum dare game, it is dangerous, sometimes it's better to have a simple mechanic and a finish game...
Interesting idea, and different graphic style! The puzzle part was less evident for me and even after reading the walkthrough, it seems not so interesting (but I have a bad english, maybe this is the problem...). I was thinking that it would be an "order" game (put the cities in the right order to make peace on each level). In a circle map it would be great...?
What an incredible game! I love everything, the immersive sounds, the "another world" like graphics, and the way all the things are do (from narration with printer until smart screen shake...). It's an incredible work! My only complain would be that the restart-end was a bit disappointing, but because all the rest was perfect I waited something perfect too for the end...
(and I don't speak about the title screen, I love the title screen...)
I was attracted by the fabulous graphics but was a bit disapointed with the gameplay. It's hard to master and control wa sweird for me. But other comments aren't in the same way, so maybe it's just not my type of game... Nice polished game anyway.
What an interresting idea! And cool graphics! The AI is a bit weird so the game lose some fun, but I know it takes time to make a good AI, so if you work more on this game, work on AI on different type of ennmies/Ai, and you will have a super game! Good job!
Nice fun game! There is something really pleasant in the controls. I don't know why, but I really liked moving and picking... The gameplay is simple but works fine, challenge is good. Just one thing: the randomness of bomb droping is sometimes unfair, sometimes just annoying: I hated waiting that all bombs explode...
982 clicks!
This game is cool, and graphics are perfect! I only have two complaints: - each level I had to count how many squares are present to know how many each environment is needed. Maybe something in the UI can do that (or just show balance) to help the player (counting is boring...) - If we balanced islands' environments, we imagined water all around, so put water is weird (especially put water on sides). Maybe another environment would be better?
simple contemplative game, but stresfull too. The idea could be fun, but it was really hard for me to took energy (I don't know if it is because I don't practice 3d game often) maybe a cursor could help... After a long time, I understood that energy doesn't consume if I don't move, and the game was better, but nothing told me that...
I like this game with some Jonathan Blow inspiration (?)... It's cool to turn around and choose which puzzle I want to do and some of them are smart... But the ghost thing is pretty annoying, even there are cute, restart from the beginning made me sad... I don't know if it was necessary...
(and at the end, I saw the picture but just few letters at the right ("crea"), maybe there is a bug?)
Very clever puzzle game! Mechanics aren't very original, but it's cool that have variations... And the game design is cool! It took me and I was sad that it ends... Bravo!
Really good idea and nice execution. Love the weird graphics! Maybe the start is too hard, things come fast and I don't have time to read all descriptions... But after loosing twice and read all, it was fun. The feeling of growing is cool and the baby part is a good surprise! (the end feels too easy for an old person, but you know that if I understand right what you write at the end screen...)
Interesting game, remind me Reigns. situation are too abstract I think (but I'm not good in english, and maybe I missed lot of things...), and I finish by just see P and $ change...
Nice polished game! Simple, but fast and fun! Like the intro!
Took me a while! I stopped after 100 days, with 17 people (I mean, 16 people and... a dinosaure...?) And while I write this comment, I let all die to see the end... Good execution, maybe a feedback on health would be great (it's annoying to click on each to see who you want to send to health machine...) but it's just to have something wrong to say... Good job!
Not original but fast and fun game!
My hand hurt after so many wall jump...
also, I get stuck in a slide and the "r" button restart from the beginning, I was hoping I came back to the last checkpoint...
Really interesting mechanic. Even after a lot of tries, I don't understand why sometimes you can push and sometimes not (I mean, when there is card in the row and empty place too, sometimes we can't...). And it took me time to understand that ways and rivers can go out... Add a tutoriel and clarify rules and you have a great and addictive puzzle game! (best: 1170)
Impressive game! A lot of content (I played an half hour, and I only discovered radioactive battery plant)(I try to have all in order), and interesting puzzle game, great job!
With such beautifull graphics and cool and weird music, it could be a hit, but hitbox are weird and so the game had a bad difficulty. Also the tiny aspect don't have really sens to me... But really good job, polish the gameplay and you will had a cool game!
I confirm the bug of the windows version, I tried a lot to hotch my egg. But the bar never filled... But after seeing the comment of @listonos, I played the web version and that was cool!
Original, but not really challenging, because all the stat reset after evolve, so we don't really have to worry about the pet needs... Also, the third form has hitbox issues.
But nice idea, cool graphics, music, and cute game!
I was confused first, it's hard to keep an eye on your energy and understand the influence you have on it. But after that, it became a fun and innovative game!
In my opinion, the fact I can be killed by other creatures isn't necessary. I prefer the idea that we have to block and starve others by having the most creatures...
Hi, I have a screen issue: first the game open in a too big window, then it is automatically reduce to a simple bar and I can click on the button to fit the window with my screen. But then the aspect ratio doesn't seem to be good...
weird but fun concept. I mean... how population can survive with so many asteroid crash in their planet?
Interesting to try, but maybe this is not the type of game to try during a jam. Need a lot of stuff to be challenging. But nice looking, and impressive work even so..
Simple but fun game. Maybe the character could move faster, but I just say that to say something... 2450.
13696, I'm terrible... (3,625,670 on screenshot, really!? Is it possible? Am I so bad?!)
Even if I think it needs some polish (variety, camera, multiplier system...), it was really fun to play! really good job for a first ludum dare!
Nice game(?) and game machine! a mix between the beginners guide and pico8... I like the idea that you list bugs in the end, this fit well with the main idea...
Really nice relaxing game. I like the tile-board game style and the way you need all type of boxes (at a time, I neglected tools, and nobody goes to new crates because their were too far from towns...) score: 113.
Hi, there is a small bug for azerty keyboard users: usualy we hit (Alt+Shift) to switch to qwerty and play WASD games, but when I do so, the game crash...
nice looknig game. It's a fast strategic thing that I would play with an other human (unfortunatly, AI is too easy...) to see all the possibilities (is there different strategies, or is it a permanent statu quo?...)
Nice looking game. a strange interesting idea but it isn't challenging and long (move objects is hard...)
not really challenging but good writting and really fun lines!
Some bugs (controls are a bit weird, when I hit a potato, everyone become sad...) but nice graphics! Good start!
Really cool game. only complain, the main technique (not just jump in the direction of a planet) isn't really explain, I had to see your gif to understand.
After that, that was perfect. It's cool to have differents planets with differents (and interesting) mechanics. I would love to have more levels!
(and if someone wants to try a speedrun, I would love to see it, there are many really cool shortcuts to found!)
I won by just moving forward to the enemy throne then evolving attack over and over again, then using iron fist over and over again.
Linux port successful: vede.galacticgaming.net/Stuff/CubicleEscape_linux.tar.gz
You included windows.h but didn't use any of its functionality...
Also, pro-tip: don't use '\' when you're coding. Windows accepts '/' just fine, but Linux/Unix are less friendly with '\' and it breaks. That's the main thing I had to change to get your code to work.
Hey, I compiled your game for Linux: vede.galacticgaming.net/Stuff/YouveSeenThisInTheMovies_linux.tar.gz
Need someone to test it to be 100% certain, but it should work fine on most distributions.
Some advice: don't use the standard Windows backslash '\' in your code. Windows accepts '/' in most places (including in code), but Linux is less friendly with '\'. That's really the only thing I had to change in your code to make it compile. You might also consider making it issue an error message when it fails to load resources.
Also, best practice is to have only class declarations in .h files and class/function definitions in their own .cpp files. ie. You should have Timer.h which contains "class Timer{/*Stuff*/};" and Timer.cpp which contains Timer::Timer(){/*Constructan!*/} and Timer's other functions. It's not really critical for something like an LD, just wanted to make sure you knew. If you don't understand there's a crowd of people on IRC who would be more than willing to help you if you're interested. :D
:'(
I cried. You pulled off the end of this so well...
I love the concept for this.
My only issue with the game was the broken English used throughout, but I'm not gonna fault you for that because it looks like you're not too familiar with the language right now. Other than that, really awesome game.
LD43 — Sacrifices must be made (41)
Ludum Dare Simulator by Hempuli 2018-12-21T23:33:07Z ♥ 0
Nice packaged game.
In fact, I think I prefer everything that's been added around, rather than the gameplay..
And my results were... unexpected...
screen1.jpg
You Can't Make An Omelette by Derek Wilson 2018-12-19T14:55:08Z ♥ 0
Nice physic and impressive number of levels and mechanics, good work!
Altitude Sickness by Antti Tiihonen 2018-12-07T15:42:31Z ♥ 1
Funny mechanic and physic!
I had to sacrifice more than a hundred climbers, alas!
Ants by shiqichuan 2018-12-07T11:04:09Z ♥ 1
Clever concept!
But for it to work properly, you would have to move the camera back, and have some protection so that you don't get stuck for hours against a rock...
Duplicube by joewan 2018-12-06T14:22:17Z ♥ 1
Nice a smart game. Want more levels!
(next time I played a patformer, I will try to get shoot, it's the best thing to avoid bullets...)
Lighter Than Air by simon.parzer 2018-12-06T09:46:13Z ♥ 2
Haha! Nice game and fit very well to the theme!
I saved 4 people after 3 attempts. Sorry for the others, I did what I could...
STAR JUNK by christina-antoinette-neofotistou 2018-12-05T21:39:19Z ♥ 1
Great graphics, and nice mood.
I had a lot of trouble aiming, but I think it's a matter of training...
Total Party Kill by adventureislands 2018-12-05T21:24:15Z ♥ 1
Great game! Remind me three lost vikings, but without friendship... Want more!
A dangerous situation not to wear shoes in by wie_ 2018-12-05T19:27:48Z ♥ 1
Good start for a good game. Unfortunately, some collision problems spoil the fun..
The Pursuit of Profit by jcroisant 2018-12-05T17:59:13Z ♥ 1
Nice mood, but a bit slow for be really fun!
(maybe it could be more punchy if babies were thrown on space down and not on release and if the robot was going faster...)
Rabbit/Wolf by Shweep 2018-12-05T17:46:12Z ♥ 1
Great graphics but hard game!
I reached the third day after many attempts. Then I would die in a loop until a bug released me from this difficulty:
FATAL ERROR in
action number 1
of Step Event0
for object oEnemyChaser:
Variable oEnemyChaserB.hit(100274, -2147483648) not set before reading it.
at gml_Object_oEnemyChaser_Step_0
stack frame is
gml_Object_oEnemyChaser_Step_0 (line -1)
(But great game, that's just not a game for me...)
PURITY by jantunes 2018-12-05T17:22:54Z ♥ 1
Intriguing and difficult to understand at first sight. but clever idea, when you got it.
Need some UI improvement (graphic clues rather than textual, I think) to be more pleasant to play...
(my best was two turns with luck...)
Sacrificial Wool by WalterP 2018-12-05T16:34:31Z ♥ 3
Great game, love the graphics.
I just want more levels and more difficulty...
The greatest sacrifice by xesenix 2018-12-05T16:05:35Z ♥ 0
Interesting management game, but I think it needs some balance. It finish as a clicker game...
FTD : Fixin' to Die by Dezzles 2018-12-05T14:52:00Z ♥ 2
Really fun game with good graphics and sounds, congratulations!
Day four took me a while, but I finally did it (31/38) !
bamb by fasterthanlime 2018-12-05T14:15:32Z ♥ 1
Simple but complex, really cool concept!
And great AI, took me 5 tries to do a draw and 10 tries to win...
Merciless gods by Raindrinker 2018-12-05T13:41:08Z ♥ 1
Interesting mechanic, even if the morality is a little strange.
It would take more combinations.
And great graphics!
Worthless Robots Fight by 01FE7E 2018-12-04T15:58:59Z ♥ 0
Interesting idea. I like how we learn each capabilities and try to have the best army.
After few runs, the fights are a little long. And if there's only garbage left on both sides, we get stuck...
Silvercliff Killings by spierek 2018-12-04T14:52:09Z ♥ 2
Love this type of game and mood is great.
That being said, maybe I was lucky, but I feel like it's possible to find the culprit every night, which reduces the gameplay... But each night was a great little puzzle nevertheless...
(also, two fullscreen buttons is too much, disable the itch's one...)
dropboy by torcado 2018-12-04T14:30:20Z ♥ 0
Wow that brilliant! Love the idea, the style and the puzzles (the end is clever and fun!). It just needs sound AND A KEY CAPTURE (on itch HTML, each time I press down key, the web page scroll down...).
Bravo !
Keyboard Twister by Papercookies 2018-12-04T14:11:48Z ♥ 1
Really fun, You could easily add a multiplayer version. Sad I don't have a good keyboard, I had almost reached the five keys...
Sacrificed Dimension by Vatigo 2018-12-03T21:20:13Z ♥ 2
It's surprisingly pleasant to walk around in this game. The map helps a lot compared to Fez (at least in my memory of Fez)...
Ludum Dare: The Game by pantoufle 2018-12-03T20:42:20Z ♥ 1
Oh! I made a five stars in overall, fun and humor! What a dream!
EagleSong by planschi 2018-12-03T20:34:40Z ♥ 2
"arrow up to right" is a typo that blow my mind...
In fact it could be a very fun one-button game, if the direction turned by itself for the players as well as for the AI.
On The Verge by Akros 2018-12-03T19:26:38Z ♥ 1
I know it's complicated to do, especially when you don't have enough time, but for a game like this, adding subtitles would be really nice. I'm not good in English, and I had a hard time following...
Mystic Shepherd by kromeboy 2018-12-03T18:04:39Z ♥ 1
Did anyone say the shepherd was too slow?
Actually, I don't think that's the problem. Maybe moving with the keyboard is not the best mechanics for a balance game like this... ?
My best friend by ShenDev 2018-12-03T17:47:57Z ♥ 1
Funny but horrible little game...
Collisions could be improve, there's a lot of tutorials about it, and it's pretty easy with squares. Maybe for a post-jam version?
RespawnPlatformer by Hangacs 2018-12-03T17:36:39Z ♥ 0
Really cool concept! I love how we create a level like in Ultimate Chicken Horse, but alone...
My only complaint would be that we have to wait for the laser for a veeeeEEEEEEeeeeery long time if we are high (I quit at 7)...
BurnYourExHeart by Gevernus 2018-12-03T17:23:58Z ♥ 0
First, I thought I shouldn't leave the big heart, and the game was very simple.
I started again by forcing myself to move and the game was much more fun. It needs a mechanism to force the player to move...
The shepherd and the fox god by BoyzAndGirlz 2018-12-03T17:14:54Z ♥ 1
Fun mood, but once you have found the right number, you just have to add one or remove one according to the event of the day, and it's not fun anymore...
Sacrifice This Game by xlambein 2018-12-03T17:01:31Z ♥ 1
hello, have you seen this : https://github.com/kitao/pyxel/wiki/Distributing-Pyxel-game ?
It's from the pyxel's wiki, so it should work...
Bomba Ball by bwalter 2018-12-03T14:55:57Z ♥ 1
Really cool Bomba Ball manager.
I watched the game with anxiety and took far too much time to prepare my team. Took me a while...
Nice game!
(oh, and nice graphics too..)
JLIM by egordorichev 2018-12-03T14:43:05Z ♥ 1
Really impressive pico8 game! Well done!
(the music remind me an old Amstrad game: Sapiens)
https://www.youtube.com/watch?v=vp-clrlS05o
(but after listening to it, I don't find them so similar...)
sacrifice must be done by anfaas1618 2018-12-03T14:25:54Z ♥ 1
The idea is clever, but it's hard to play. But I know, one day for a game, it's hard.
I love the stretch-to-do-fast look!
The Resistance by Sebastian Lague 2018-12-03T13:46:07Z ♥ 3
Nice concept and fit well with battery universe.
Having to click on "rewind" and "next" while playing with the keyboard is annoying. "Rewind" could be a key, and the next battery could happen automatically.
Omelettes by stevenjmiller 2018-12-03T13:22:37Z ♥ 3
Wow, really cool game. The deep really adds something to sokoban...
I like how you explain mechanics, and I like your level design (the last took me a while...).
Congratulations!
Head Spin Builder - Sacrifice Edition! by meursault 2018-12-03T12:37:25Z ♥ 1
Really nice game.
Even it's not so challenging, the idea is cool and well implemented, bravo!
(I just found 2 bugs: House increase population possibilities before construction, and I got some Head Spin stuck here:bug.png )
(39 days)
Blót by SalamiChild 2018-12-03T11:06:59Z ♥ 0
Some annoying bugs, but art is really good!
It's under control by ludipe 2018-12-03T11:00:25Z ♥ 1
Good concept. It says a lot of things, and fit very well to the theme..
The March Of The Blobs by joqlepecheur 2018-12-03T10:50:34Z ♥ 1
Awesome remake of Lemmings, with much less stress than the original, it's perfect!
(and the "risk of rain" music style give a really good mood...)
Airtime by Virtual Turtle Studio 2018-12-03T10:26:39Z ♥ 1
Nice idea,
I wish there were more puzzles. The game stops when things get challenging...