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vede

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201224EvolutionEvolution Stewcompo1123.503.283.453.453.082.873.603.0066
201019DiscoveryRoguesweepercompo143.783.303.903.803.202.562.2513

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by vede

LD19 — Discovery

1492Island by Valandre 2010-12-21T22:48:00

I love the concept for this.

My only issue with the game was the broken English used throughout, but I'm not gonna fault you for that because it looks like you're not too familiar with the language right now. Other than that, really awesome game.

LD20 — It's Dangerous to Go Alone! Take This!

Appy 1000mg by deepnight 2011-05-02T03:18:00

:'(

I cried. You pulled off the end of this so well...

LD21 — Escape

You've Seen This in the Movies by matt9837 2011-08-23T23:17:00

Hey, I compiled your game for Linux: vede.galacticgaming.net/Stuff/YouveSeenThisInTheMovies_linux.tar.gz

Need someone to test it to be 100% certain, but it should work fine on most distributions.

Some advice: don't use the standard Windows backslash '\' in your code. Windows accepts '/' in most places (including in code), but Linux is less friendly with '\'. That's really the only thing I had to change in your code to make it compile. You might also consider making it issue an error message when it fails to load resources.

Also, best practice is to have only class declarations in .h files and class/function definitions in their own .cpp files. ie. You should have Timer.h which contains "class Timer{/*Stuff*/};" and Timer.cpp which contains Timer::Timer(){/*Constructan!*/} and Timer's other functions. It's not really critical for something like an LD, just wanted to make sure you knew. If you don't understand there's a crowd of people on IRC who would be more than willing to help you if you're interested. :D

Cubicle Escape by tordre 2011-08-24T07:18:00

Linux port successful: vede.galacticgaming.net/Stuff/CubicleEscape_linux.tar.gz

You included windows.h but didn't use any of its functionality...

Also, pro-tip: don't use '\' when you're coding. Windows accepts '/' just fine, but Linux/Unix are less friendly with '\' and it breaks. That's the main thing I had to change to get your code to work.

Cubicle Escape by tordre 2011-08-25T08:59:00

Not at all, tordre, that's what I did it for. :)

LD24 — Evolution

Evolution Stew by vede 2012-08-27T09:42:00

Twisted Devotion, it's a jackhammer! Go down to the bottom and grab the jetpack, and use that to blast up to the top. Use the jackhammer to break through floors to get the stuff in the bottom left area, but make sure to dig yourself an exit path first!

Evolution Stew by vede 2012-08-27T20:42:00

johnfn, a little tip: if you're walking, press Z to throw as soon as you get under the dip in the ceiling. I had the same problem when I was testing so I decided to make the reactor a "room" by adding the dips as a visual indicator for when to toss items.

Abstract Legends by DragonDrumstick 2012-08-27T10:23:00

I won by just moving forward to the enemy throne then evolving attack over and over again, then using iron fist over and over again.