johanar 2011-08-22 18:40
Can't get it running in Wine
Foon → Ludum Dare Explorer → LD21 → Cubicle Escape
By tordre
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 90 | 3.54 | ||
| Humor | 125 | 2.45 | ||
| Graphics | 255 | 2.69 | ||
| Overall | 308 | 2.69 | ||
| Coolness | 311 | 1 | ||
| Fun | 361 | 2.23 | ||
| Innovation | 379 | 2.23 |
Can't get it running in Wine
Cool game. I got stuck in the small room (level 5 maybe) with the white wall tile, am i supposed to wait there? I didnt understand what role motivation played. Could have used some sweet sound =) Good job overall!
@JohanAR I don't know what version of openGL wine uses that might be an issue, you might be able to get a newer version of the dll.
@Mstrp2ez yeah I played through at work today and I realized something went horribly wrong with the the level file for the, I don't know am I able to post an updated file? or would that be against the rules?
I also noticed at work that I was relying on nvidea's locking of draw cycles because the game plays too fast on other computers, In other words I was lazy and didn't change the movement based on time and only clock cycles.
There was something about the graphics that I really like, for some reason. Believe it or not, I really love the level transition graphic. It's so simple and sleek without looking all Web-2.0-ish. Idunno why, but it just looks really cool to me. The whole motivation bit was funny. Good job, I'll definitely check back if/when the levels are fixed.
I really liked the way the 3D parts looked, I dunno, but they just looked really cool. The motivational poster thing was cool, but it didn't feel like it helped much. I would really like to play it the rest of the way if/when you get level 5 fixed.
Thanks for the nice comments about the graphics, it is inspired a bit by the new pokemon game, I liked the way they used a similar method to convert a 2d game into very solid 3d game.
Uploaded the new version with the map fix.
Linux port successful: vede.galacticgaming.net/Stuff/CubicleEscape_linux.tar.gz
You included windows.h but didn't use any of its functionality...
Also, pro-tip: don't use '\' when you're coding. Windows accepts '/' just fine, but Linux/Unix are less friendly with '\' and it breaks. That's the main thing I had to change to get your code to work.
Thanks vede for the port and the advice, I wasn't planning on porting so in many cases it when I did type in file names they were just me copying and pasting from explorer (I was lazy).
I know I wasn't using windows.h but from the looks of my compile errors SDL for windows does use it, and VC++ was complaining about me not using it, so I just wanted to shut up the bitch.
Once again thanks for the port, do you mind if I post in on my entry page? (with proper credit of course)
Hi, fun game... I like the camera and the use of sprites in a 3D environment.. I tried the same in my entry :)
Not sure if the motivation feature was functioning or not.
Not at all, tordre, that's what I did it for. :)
I hated the first level that I had to wait for the text to appear. It contrasted a lot with the player's fast movements. I didn't understand what purpose the motivation serves.
Motivation is a speed boost, speed isn't consistent on most computers so it really would not look like it has any effect.
I enjoyed it, primitive but well it is the 48 hour after all. Good effort! :-)