jordan_magnuson
Vede, this is silly, but didn't see another way to reply to your comment on my entry (bunnies vs. bunnies):
I maybe should have made the theme a bit more clear, but bvb is a game about genocide. Also, the fact that such a somber theme is depicted with cute bunnies gives the game a slight black humor twist, I think (so tragedy + comedy). I posted about how the game fits the theme here: at http://www.ludumdare.com/compo/2009/11/19/bunnies-vs-bunnies/
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Now for your game: I *love* multiplayer on one keyboard games, and I *love* the idea here. The problem is, this implementation where each player can see (almost impossible *not* to see) the other player's screen, pretty much ruins the desired effect. Both players immediately see right through the illusion, and it ceases to be very interesting. I know that you were limited for time here, so that's not a big complaint; rather, just pointing out that ideally this game should be played like Jason Rohrer's Between, networked, monitors back to back, and each player facing the other. Otherwise, my only complaint is the dying bit: I didn't feel like it added anything to the game; rather, it took away from the theme of each side a bit (after all, if the civilians can "kill" you, are they really civilians, or terrorists in disguise, or something?). Overall, very nice idea.
Cheers,
Jordan