W.R.L.D. (World Reconnaissance eLite Defense) by TerraCottaFrog 2017-05-10T20:45:36Z
It's great!
Full of action and I'm a terrible spaceship pilot kill me please.
:cry:
Foon → Ludum Dare Explorer → Users → Teslov
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Gardenia | jam | 936 | 3.00 | 2.65 | 3.02 | 3.36 | 3.02 | 2.80 | |||
| 2017 | 38 | A Small World | 👥 | Ark Initiative | jam | 461 | 3.25 | 2.53 | 3.39 | 4.03 | 3.78 | 2.00 | 2.40 | 2.95 |
Full of action and I'm a terrible spaceship pilot kill me please.
:cry:
Fun! It's also looking extremely good for a game made in 72 hours. Shaders are really boosting the mood here.
I'm currently on 26th place after my first try.
Woah. That music and all of that things and stuff... I feel like I've consumed too much energy drinks, forgot about it and drunk a crate of beer.
I can no longer tell what is real. And what is fake.
What is fish?
Beautiful.
win.PNG On my first try 8)
Like in every possible capture the point game. Best tactic is to wait and attack when the time is nearly over. Boom, win. Also, you can shoot as fast as you can press spacebar. You can literally kill whole team of enemies in one shot.
Woah, graphics. I love voxels. I love good voxels even more. These voxels were god-tier voxels. Spaceship design was top-notch. Flying my Red Eagle was amazing.
But I would be a lot happier if it could strafe, not only rotate :C the controls were a main issue here.
Audio was typical laser sound, fitting perfectly.
AI teammates and strafing. Everything else is perfect for what it is. A simple and quick capture the point shooter.
Beautiful, funny, hard-enough to feel joy after every victory but easy enough to get through it without morning coffee. One of my favorite games this LD for sure.
Also, music is very nicely fitting.
That was so immersive! From random yawning to sounds of tools scratching on paper.
My maps were always a day wrong when it came to landing on islands. I don't know why but I couldn't find information about how exactly long landing took place. But it's just me, I'm not very smart when it comes to reading.
Art was amazing, writing was good, sounds and music was fitting perfectly. Truly amazing work.
I'm an extremely terrible critter keeper ( even worse than space safari keeper ) but I've managed to keep my pet alive for a day I think.
It woke up in the morning and went climbing in winter. Still better than boars going for lengthy swims in the ocean...
Art is amazing, music is nicely fitting and overall the game is very well made.
Thank you!
That was so cute! I got a little overburdened with turnips and I stuffed my little brother with so many of them I was very worried he'll start feeling bad from eating too much.
But he went on stick fishing combo instead and we finished the hut in few seconds.
Graphics and music went really well together. It was missing some more interactivity and background felt a little too dead but it was a solid entry.
win1.PNG
8)
Anyway, it's a cool concept but a little too random.
Art was nice.
Graphics are awesome, I love low-poly art.
Now, gameplay. First thing - GPS was not working most of the time, when it showed "small see" or "tower" it was making me drive in circles a long way from the destination. Car could drive on the water - that was a very helpful feature.
Music was very fitting for this kind of game.
Overall I had fun, it was a very action-packed taxi driving experience.
Extremely well thought gameplay, amazing graphics, nice music, it's hard to believe this masterpiece was done so quickly.
I would need months or years to make it through level design alone...
First, I've planted the world in flowers. And I was sitting here, watching the beauty of the world I've created.
Then I started mining, realized it doesn't make sense, because what is money?
Why do I need some numbers when I can have a beautiful world all for myself?
I want to plant tomatoes and carrots.
Build a small wooden hut, but plant new trees as quick as possible.
Maybe get a chicken or two?
Just to watch then run around. I would have carrots to eat.
I can't really rate this game properly so I voted 4 stars.
But thank you for the feels.
Complete deal-breaker, sorry.
Joking aside, it was great. Little quests about finding balls and guitars ( I've traded the guitar for the ball, felt pretty bad when dad said he needs it :P ). Enemies were extremely tough ( some of them ) but propeller saved me every time.
Graphics were okay, fitting the rest of the game. Climatic.
Graphics looked nice but the game was very simple, even for an arena shooter. Enemies got glitched behind every possible obstacle and everything very quickly changed to hold mouse button to win simulator. Green boss was too much of a bullet sponge.
Overall it was pretty fun for these few minutes.
@takusan Updated it to include Fullscreen button and made default resolution smaller.
@spinaljack Added itch.io link.
@unentokku it seems like it was easy enough to implement in few minutes. Thank you for your suggestion. Game is updated on both itch.io and GameJolt.
@shodanon Thank you very much for the lengthy feedback! I'll slow the planet down in an update very soon.
You can feed carnivores with meat. And if there's not enough food, the animals will attack each other. And eat they prey. Boars should eat meat and attack when hungry. I know it worked before, I have to check it again. Last time I've checked was before I've added food items.
You can use "spawn greenBoar" command. It spawn a test animal which is an always hungry carnivore. He'll attack all of your animals without mercy.
Thank you all for feedback!
@kaisean-games I want to rewrite the game using my own engine in the future ( it's using Construct 2 now ) to render the world properly. I'll then be able to add more planets the player is able to manage at once and make them bigger.
I'll have to make animals act a lot more intelligent. For example, hungry foxes will now attack boars. Chance for a fox to kill a boar is near 0% ( I think it's possible if the boar rolls smallest possible attack and fox highest for every attack but I would have to look into config to be sure ).
Reproduction was supposed to be implemented as "Happy animal #1 and happy animal #2 ( not hungry and not thirsty ) collide with each other and boom pregnacy". It's completely configured, amount of babies for each animal, time they need to produce offspring and time between pregnacies but I hadn't got enough time.
The game would look totally different if I had time on Sunday :/
Thank you all for ratings and comments!
I've already changed money-making and it'll go live in 0.3.
As for speed-changing, I'll think about it, it's not hard to implement.
If you want to test the game now ( check all animals, see carnivores hunting etc. feel free to use cheat codes! Just press " ` " and type "addmoney 1000000". Have fun!
Hey! It's extremely well done!
I wonder why am I the first one commenting. The project is amazing!
The art :O
It looked so good. Visuals and audio were one of the best I've seen.
Last puzzle was... I was expecting everything but not this solution.
Playing Deponia with my girlfriend paid off I guess...
I don't really know what to say. I've built some barracks, gained control of whole world, built defenses next to every geyser and killed every possible enemy. Anyway, game is extremely unintuitive, I've lost some time on pressing buttons and trying to figure out how to move my army ( is it double-click? I think it worked ). Enemy didn't even start attacking me, they were pretty chill guys walking around but my soldiers killed them anyway.
Hey guys, first things first. Sorry for the scroll issue, I never use Google Chrome so it didn't occur to me that something like this might not work. It's sadly to late to fix this issue so if you want to check it out I suggest trying with Firefox.
As for the food going on minus and your crew not hibernating. I didn't add this feature because I wasn't sure of balancing and wanted to make potential players focus on breeding mechanic without making their action count lower. So just use your imagination here for now :P
@onury That was exactly the idea :P SB-03 is a colonization ship with ability to quickly produce clones based on genetic information stored in its database. Gameplay loop was supposed to be about getting more colonist to up actions limit and at the same time produce more food to afford more colonists.