FoonLudum Dare ExplorerLD38 → Tumblin' down

Tumblin' down

By shodanon and jackkm

View on ldjam.com

CategoryRankScoreCount
Overall6472.8828
Fun6672.5328
Innovation2093.4829
Theme1353.8828
Graphics4833.2229
Audio2723.2427
Humor4642.3624
Mood3763.2526

Comments

teslov 2017-04-25 21:37

I don't really know what to say. I've built some barracks, gained control of whole world, built defenses next to every geyser and killed every possible enemy. Anyway, game is extremely unintuitive, I've lost some time on pressing buttons and trying to figure out how to move my army ( is it double-click? I think it worked ). Enemy didn't even start attacking me, they were pretty chill guys walking around but my soldiers killed them anyway.

takusan 2017-04-25 22:26

Fun idea, albeit a bit too complex to leave player without any pointers how to proceed. Just a help screen would suffice :) I like the game visually, but in the beginning it's unfortuntely too confusing, and no help means trial and error.

Still, I like your project. It was a big thing to pull it off in such short time, ant it's playable, which matters the most. Just drop us some hints in the game description and we'll be golden ;)

Cheers!

richard-michael-smith 2017-04-25 23:23

There are some good ideas here. I like the idea of sacrificing units to appease the gods (although, as mentioned above, it would help if there was a little more instruction in the game). The controls are a little clumsy - I found that I had to draw a box with the mouse to de-select the current units. I wasn't sure if I had selected a barracks before creating a new unit.

However, as a prototype, it feels as though there is something there - definitely worth pursuing.

turncoda 2017-04-26 04:44

The sound of soil and water Tumbling Down when I'm at the edge here is so nice.

shodanon1.jpg

I usually don't mention bugs, but in this case it produced a very funny story. I think I may have encountered a bug where my units have an unusually quick firing rate. Something very interesting happened: I built my barracks in a nice mountainous area before scrolling my camera a bit and finding a large red army standing right next to my barracks. They didn't seem to notice the barracks, and I had a unit coming out soon.As soon as the unit stepped out of the barracks, I heard a flurry of shots, then the screams of a hundred red soldiers. The newly trained recruit just shot dead the entire red army! That was quite fun to watch.

As a proof of concept, your game is very interesting. Combining the mechanics of RTS games with the mechanic of an ever-changing map is sure to yield some interesting results. Nice job with the terrain/pathfinding/other RTS staples, that stuff is hard! Also, nice scream, Jabsley.

Here's my army protecting their base.

shodanon2.jpg

raphael 2017-04-26 18:52

Neat concept! Albeit it a bit buggy and unbalanced... :sweat_smile:

I still had fun though, my units just seemed to overpower the enemy easily and the enemy didn't really sacrifice his units.

Making this a multiplayer game would surely lead to some interesting results. :grin:

pixzleone 2017-04-26 20:35

It's a cool idea, but I was unsure what my actual objective was. I captured all the points, killed my guys, made the red guys almost extinct, but nothing hinted that I was winning in any way.

The enemies have to be stronger too, since I just demolished them after a couple of minutes of playing.

The idea of a RTS game with a changing map is cool, and what you have here is interesting. If you make it more clear what the player is supposed to do, and add some kind of progression, I think this could be a fun game!

alexhoratio 2017-04-26 22:23

Hmm, this is an interesting concept but I'm not entirely sure it lives up to its potential. Lacking a real over-arching goal and effective balancing, I'm hesitant to sing its praises as much as I'd like. However, the sound design was pretty solid.

I hope you return to this game, I'd be very interested to see the results!!

avavt 2017-04-27 08:29

The idea behind the game sounds interesting but it's a bit lacking.

Control was not what one expect from a mainstream RTS game (select with left click, move with right click, move the map around with keyboard arrows etc)

I did manage to finish one game where I lost, but I think I kinda got the hang of it and would win next time.

The music was astounding though, and the visual was quite soothing (except the capsule units and cube barracks which were kinda disappointing).

I love the supreme feeling of throwing my loyal servants into the abyss and the cry of death from my enemies. 10/10 would try at home.

Overall I think the game has lots of potential if more were done on it.

Oh and the game froze on my first game. The music was still playing but I can't move or control anything.

veralos 2017-04-27 08:54

The audio is super good. I really enjoy the music and the sound of the stream. The graphics are also really good for the most part - the environment look nice, but the units and barracks are pretty boring. I'm not sure if I fully understood how the game works, but I managed to win it. It seems to be too easy in terms of combat. Just a couple of your guys can mow down a whole army of enemies. In the end I'm not really a RTS player so it's hard for me to judge, but overall it seems like there are some cool ideas here.

morbidcamel101 2017-04-27 15:41

Hey love this! Definitely going to check out the code because we love destruction! Great stuff!! Thanks for the game review also

king-kujito 2017-04-28 17:39

This looks great. A nice idea and cool visuals. I discovered this game through the trailer and it seemed like a cool game, so I came to check it out. Good job guys :-)

jushiip 2017-04-30 03:47

Cool game. We have a shrinking world in our game too. Though it's a twin stick shooter, not an RTS.

I was very confused on where my troops are getting built? They seemed to just randomly appear at some barracks. I captured all the control points and I though it would count as winning - instead nothing happened. I kept playing for a while and apparently won somehow?

Also it seemed like the barracks cost was quite cheap. I could just keep spamming them until I got tired! :D

Anyways good job, making an RTS for a short game jam can be quite a challenge.

slimabob 2017-05-01 05:02

Nice! This was a really ambitious concept and you all pulled it off fantastically! The sound effects are my favorite part.

Waaaaaaaaaaaaahhhh.....

richard-michael-smith 2017-05-01 09:57

Just came back to rate!

pixzleone 2017-05-01 10:04

Same as Richard, I've rated this now.

nilead 2017-05-01 15:42

You know, with a different approach and art style this could make a great game concept. I imagine something like in the neverending story where the void devours the world slowly but steady, all with a dark fantasy setting and a sad and defeated mood.

unidaystudio 2017-05-01 22:43

I think you do a great job with the edges (yeah, awesome job! It is great to look at)... But you forgot all the game... Almost no connections between the gameplay and the edges. You should work more on this connections...

Great! :D

cremmy 2017-05-02 11:04

So, let's start listing: - Graphics are as simple as graphics in Unity can get, but effects make up for this - watching trees fall off the border of the world is nice. - When clicking buttons units go there - it's not a big thing, but you have to remember to deselect units. - I don't really get why i won, enemy run out of food, or paying one tribute to god of destruction was enough? - Game (oponnent?) seems to be too easy - assign one unit to each altar-thingies and enemy will never get them, as he uses only single units to wander around the map. - Enemy barracks should be colored >: - I didn't get to the part when world gets really small, so i didn't really get the feeling of the theme.

Nevertheless, this game has a potential to become something interesting, given enough time and work. In some missions Starcraft 2 used mechanics of removing usable parts of the map, and game centered around it may become similar hit d;

jan5366x 2017-05-02 11:32

The look of the game is very nice. I have seen your blog post before so i'm back to rate ;-)

turbo-hermit 2017-05-02 13:33

I have no idea what's going on here.

friday 2017-05-02 16:00

Nice, great graphics! Unfortunately it crashed for me pretty early on.

krunoslav 2017-05-02 18:25

I liked the movement suppleness of units. The idea of a world that gets smaller and smaller it is very interesting. It could become a game with a different strategie, I mean, players should controll the middle of the world because it will last more time. Even if units are simple, I think the capsule it is a good chose, I made a sphere in my game and I don't know why, but capsules are more charismatic than spheres :P

How the game become smaller it is very impresive, in term of graphics! Congratulations

I did't get how to controll the Mana and I think I destroyed all the red guys but I didn't win.

sneakydeagle 2017-05-02 20:25

I like the idea of the game and I can see this beeing fun to spend a few hours on. But as the game is right now it seem too unbalanced which takes away much of the strategic aspect.

Anyway, had fun trying it out :)

mars 2017-05-03 20:22

I like the concept of this game, and the stuff happening at the edges of the world as it shrinks is really great.

I found the controls to be very unintuitive, though. In my opinion, one should always stick to the familiar when it comes to controls. In other words, don't forsake WASD unless you have a really good reason to, and in this case I don't see why the camera can't be controlled by WASD. Just this simple change would immensely improve experience of playing this game.

Some sort of gradual introduction to the tools and buildings and objectives would probably be nice too, to ease the player into the game.

I think at the core of this there's a pretty good game, but as it is now it's kind of hidden by the wall of unfamiliar control schemes and lack of direction. Improve the user experience a little bit, and I think you'll end up with something even better than what you have now.

unentokku 2017-05-04 12:15

Having just 1 active barracks and being able to place it anywhere meant that I could just put 1 in front of the enemy base for a easy win.

dunin 2017-05-04 16:54

Interesting to try, but maybe this is not the type of game to try during a jam. Need a lot of stuff to be challenging. But nice looking, and impressive work even so..

dunin 2017-05-05 08:38

(and one thing I forgot: the buttons don't intercept the click, I think. When I click to create a unit, selected units go where I clicked....)

fueelin 2017-05-07 03:41

Hmmm pretty odd/interesting game. I liked the falling earth type element of the game, but thought it was far too easy to deafeat the enemies.

The sound effect of the enemy kill is pretty memorable heh nice one.

korvyashka 2017-05-10 20:01

Not very clean on start of what is happening even after reading tutorial. Tried to send units to mana circles and it is not clear if they should be sent back. Anyway very clean graphics and sound. Loved how world narrowing down.

cerno-b 2017-05-15 19:46

Oh man, this really pains me. I came to your game after seeing your cool trailer video and I have to say the idea of the shrinking world is executed so beautifully. It's technically very impressive. I absolutely love the way you pulled off the tumbling mountains, bridges and trees. You also managed to pull off very cool sound effects that underline what's happening to the world. The music is really relaxing and fits very well into the atmosphere you create. After enjoying all this, I was really curious what the gameplay mechanics would be like.

Unfortunately there is not much here. My units are totally overpowered and even a small handful are enough to defeat a large group of enemies. The pacing is really slow, so it takes ages for the world to shrink and consequently it doesn't really feel threatening. There is just not much *game* to your game. After reading the summary I somewhat figured out what the game mechanics are supposed to be but I didn't find them very interesting.

This is such a shame, because technically you created something really special. It's just that the game experience itself simply feels slapped on. I gave the game high marks in all the places that I enjoyed and consider it a very successful and well-executed tech demo. In case you revisit the basic game idea and try to go in a different direction, I would be interested in giving it another shot.

2017-05-18 17:20

Very interesting game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=tDuO7KTgNEs