FoonLudum Dare ExplorerUsers → Raphael

Raphael

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201843Sacrifices must be made👥Neon Katajam3593.603.782.903.394.012.953.24
201841Combine 2 Incompatible Genres👥Rock, Paper, Scissors & Knucklesjam9163.092.723.403.403.703.062.362.68
201740The more you have, the worse it is👥Werewolf Village Attackjam6343.393.262.923.153.933.542.433.87
201738A Small World👥Psycho Pauljam5763.053.003.002.352.803.302.78
201637One roomChicken Housejam1113.883.524.204.084.323.923.3649
201635ShapeshiftLizardPopejam6183.162.842.783.383.483.442.7948
201430Connected WorldsConnWarsjam5432.973.063.293.972.472.891.692.9357

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Raphael

LD30 — Connected Worlds

Spaceway Transportation by CodeNMore 2014-08-31T15:49:00

Unfortunately, I was not able to play. Your game requires a Java installation. The download link it provided me led to the install package of Java 7. When I tried installing Java 7, it prompted me that a newer version is already installed (which is true, since I have Java 8 SDK installed). Reloading the page didn't help even though my Java is up-to-date...

ConnWars by Raphael 2014-08-26T01:04:00

Instructions:
To begin the game, select any planet to occupy. You will start with a population of 500 on that planet. Every populated planet has natural growth, so population gradually increases. In order to link to other planets, click a blue planet, then another planet (of any color). If you connect a blue planet to another blue planet (or a grey planet). Your units will be transferred from one to the other. They transfer more slowly if the connection is longer. If a blue planet is connected to a red planet, units of both sides will deplete until one is completely exterminated. The goal is to completely wipe out red units. The population of red planets cannot be seen, and the only red planet connections that can be seen are ones that connect red and blue planets.

ConnWars by Raphael 2014-08-26T21:09:00

@everyone Thanks so much for all this great feedback. We only tested the game in chrome, and we didn't run across any of these graphical errors. Once the Jam is over, we will test the game on more browsers and work on porting so everything is working (hey, maybe we will make a mobile version!)

@Kojan Yeah, for now, please stick to Chrome. If anyone else finds population transfer errors, please report the conditions in which they happened. We are aware of a couple. When multiple connections are set up, there is a chance one of them won't work. If you're trying to connect to a grey planet and it just. won't. turn. blue, that might be because red is also making connections to it (in a future update, these connections will be visible, if you also have a connection to this grey planet).

@psychonull I don't know why you're getting this error... Chrome should be the best browser to play it. We tested this on Ubuntu's and MacOS's Chrome. Are you by any chance using windows? In any case, we will test more stuff and work on fixing all these graphical errors.

@Cake&Code I am definitely checking EuFloria out... Looks awesome.

@Razoric Yeah, we found that bug and we will work on fixing it. It only happens sometimes, but it's enough to make or break the game... We want to tweak the function that transfers population so that it is more dependent on current giverPlanet population. Right now, we can have two planets fighting for a grey planet and they will have equal power in the battle even if the difference in population is huge. About the connections' visibility: we made the AI connections invisible on purpose. That said, we will make connections AI -> grey planet visible IF you also have a connection to that planet. We will also tweak the scaling of the planets so it changes more when you have smaller populations. This should make it easier to identify the connections A.I. is making even if the connections aren't visible.

ConnWars by Raphael 2014-08-28T02:17:00

@Freudian Our main issue with this year's jam was real life getting in the way. We basically did no work at all on Sunday so we didn't really have much time to play, balance, and fix bugs. We also want to fix a lot of stuff on the A.I. (right now, it's not that *intelligent*). But it's safe to say everyone here is really proud and satisfied with what we have. That being said, it's an beta at best. It is bound to be filled with bugs and, again, the balancing is *way* off.

ConnWars by Raphael 2014-08-31T00:25:00

Guys, I pushed a lot of bug fixes and game balancing improvements. They can be found on the second Source link. Unfortunately, I couldn't push to gh-pages and make it playable online (because I can't modify the game until after the dare's voting is over).

If you like the game and want to play the latest version, you can clone our repo on github and run index.html from your local file system. Once voting is over, I will make the latest version playable online in the same link, so if you don't know/want to use git, you can check back in a few weeks ;)

ConnWars by Raphael 2014-09-05T04:34:00

A lot of these "bugs" have been fixed in the current version. Unfortunately, we can't really update the game on here because that would be against the rules. If you want to play the current version, you can clone our git repo. Just go to the "Source (Post-Jam Development)" link and get the link for you to clone the repo. Then run the local index.html in your browser (Chrome pls!) and enjoy

ConnWars by Raphael 2014-09-15T21:02:00

@ajopart yeah. That bug has been fixed. I'll update the live web version as soon as voting ends (in 4h)

ConnWars by Raphael 2014-09-16T03:33:00

Thank you all so much for playing and voting for us on the jam! Now that voting is officially over, I have updated the playable version with the bug fixes and improvements we were working on ever since the jam ended. We truly appreciate all this great feedback and we are really happy that so many of you liked our game.

See you guys in December!

LD35 — Shapeshift

Escape CorpoLab by duskpn 2016-04-21T08:53:00

Controls are unresponsive and I couldn't really enjoy the game because of them.

BOT RACE by NickZangus 2016-04-19T16:14:00

Nice! Nothing major to complain about.

Shifty the Spellthief by vethan 2016-04-19T11:30:00

Decent. The gravity is too strong and objective isn't really clear.

I'm Scree! by Jimjam 2016-04-19T10:46:00

Very nice entry, the controls still feel a bit clunky but except that I loved it.
It would be great if you could check out my game as well.

Body Key by vicious_br 2016-04-19T19:29:00

Nice game, solid fun.

Beat Shift by Kopeph Developers 2016-04-19T19:21:00

It's very short, but I like it.

Frogurt Cave Adventure by sararyCow 2016-04-19T10:21:00

Pretty nice, and I didn't encounter any major flaws.
Please check out my game as well.

Andari Prime by Fabraz 2016-04-19T18:01:00

Even though many of the mechanics are pretty clunky. I enjoyed the atmosphere and the story telling soo much.

Light Shifter by WanderTeam 2016-04-19T10:35:00

I encountered a bug where I couldnt kill any enemies anymore.
I love the sounds and the game is well explained!
Please check out my game as well.

The Maitre D by SeaDads 2016-04-19T16:00:00

Ez win

Highway Carnage by phoenix1987 2016-04-19T19:36:00

Fun but nothing outstanding

ShapeOff by MisterMortal 2016-04-21T09:02:00

Kind of confused at to what the game is trying to be.

SkyShip by Mikaza 2016-04-19T15:06:00

The music is nice and the mechanics it has are pretty solid. But there is still a lot of romm for improvement

A Mazeshift Title by antglynn 2016-04-19T15:09:00

The game is difficult. The mechanics are very solid, I like it.

Party Like Its 2078 by RedBricksStudio 2016-04-19T16:45:00

The dialogue was fun. But for 3 days of work there isn't much content.

Shape Escape by JoeManaco 2016-04-19T19:39:00

Awesome!

Morpheus Triad by 11Schotter 2016-04-19T11:23:00

Seems somewhat nice, but the game kind of broke whilst playing. Volvo pls fix

It got Paul! And now it's coming for US!!! by UnlikelyRogue 2016-04-19T17:22:00

Awesome, no complaints

Vürk by JOK 2016-04-19T11:13:00

Controls were awesome. I would have liked some more stuff to do with the big and heavy form. But I really liked the game.

Way of the Drunken Samurai by zombiecat 2016-04-19T15:14:00

The game is unique but I don't feel like I am controlling the fighting very much^^

Blubbymorph by antarka 2016-04-19T17:07:00

The music is nice but the mechanics aren't super exciting.

Cata Crunch by ThisIsVeryPointless 2016-04-19T19:24:00

Awww a bugs life soundtrack!!

LD37 — One room

Brian by Noxim 2016-12-13T13:13:00

Really nice

Handle With Care by NickZangus 2016-12-20T16:21:00

Amazing idea and even more amazing implementation!

Super Furniture Mover ULTRA by NidzaKornjaca 2016-12-13T13:21:00

Very nice, controls are a bit clunky but it is insanely fun

LD38 — A Small World

Psycho Paul by Raphael 2017-04-29T12:56:26Z

@jamgrrl If you could go into a bit more detail as to how to improve it, that would be much appreciated.

Psycho Paul by Raphael 2017-05-01T18:36:13Z

Thanks for the great suggestions @richard-micheal-smith

Psycho Paul by Raphael 2017-05-03T06:28:24Z

Thanks for playing our game @procus-pie

The picking up of objects was intended to be used to complete the 'store clerk tasks', like delivering a certain item to the dumpster. The enemy not spawning bug should also already be fixed in the newest version, if the bug still persists please leave another comment. I'm glad you still had fun playing. @tommyflower

Yes adding female characters, as well as choosing whether the player is male or female, is definitely something we'll do @bunnery

Yes in the end the balancing of the timers ended up a bit to generous. When we first implemented it, it was way to hard and almost impossible. After we tweaked it, it became a bit to easy. Thanks for your suggestions @breadmower

Where is mommy? by jQnas 2017-05-07T16:28:18Z

At first I played the WebGL Version but I had no sound. It wasn't really scary and more of a puzzle game. But than afterwards I downloaded it and it became much scarier with sound.

The sound design is really good. I only have one other complaint. The movement, the longer you walk without bumping into anything the faster you become, it feels more like driving a car than a walking girl.

OTher than that I enjoyed it

Chicken Planet by manabreak 2017-04-26T16:06:36Z

Very fun game, smooth jump animation. Also had the issues with keys spawning where none should be.

I loved the music!

Starstruck Ducky by HuvaaKoodia 2017-04-27T08:28:00Z

I like it! It had funny dialogue, took me multiple tries until I got it right but the mechanics were easy to grasp and apply. There was a clear goal and it was implemented successfully without any observable bugs.

Snowed In by nuclearfriend 2017-05-07T16:37:03Z

Perfect! It was so funny and well told. I have nothing to complain about, simply perfect!

The World Repeats by GameQuester 2017-04-26T18:01:53Z

I quite liked it, neat graphics, simple but well implemented mechanics. Only one complaint, once I understood all the mechanics it became quite easy not to die (I stopped at 48 hours because I thought I could go on like this for a pretty long time).

Maybe a gradual increase in difficulty the longer you play would be a good addition.

"I can tell it's gonna be a great game!" by Cartographer 2017-04-26T18:12:18Z

What should I say...

I came in expecting a joke game, and did not expect to that level of badness. Even if your original project didn't see the light of day this project will go down in the history of Ludum Dare.

Congratulations!

"I can tell it's gonna be a great game!" by Cartographer 2017-04-27T08:55:20Z

@cartographer My original comment wasn't meant to be mean if it came across that way.

My first Ludum Dare game was also riddled with bugs and problems (Game Dev is hard), it was barely playable!

I am wishing you best of luck turning your original idea into a game! :grin:

_(PS: send me a link to your game once it's playable, I'd love to take a look at it)_

Violent Goat by Pixelcode 2017-04-27T08:36:03Z

Congrats on your first entry! I liked the goat and the enemy model. Like you wrote in your description there were some bugs like jumping against a wall and being stuck to it.

The dialogue also wasn't easily readable; When it was displayed it often disappeared before I could completely read it. Maybe making it so that the text has a minimum amount of time it has to be displayed before it disappears, even when leaving the original text area.

I am looking forward to your following entry in **LD39**!

In Good Hands by simple-blue 2017-05-04T07:37:24Z

Really nice, I sometimes had troubles seeing everything that's going on but I guess that is part of the challenge.

Colonized Panda by Pashok 2017-04-29T12:54:39Z

I enjoyed it, of course there could have been more visualization of whats going on, or you could have shortened the waiting time between events. But nonetheless the game was fun, great soundtrack, nice panda model, cute snail images and a nice story.

**[spoiler]**My panda survived because I helped the farmers**[spoiler]**

YOSILand (Your Small Inner Land) by tn7111 2017-04-29T12:30:31Z

I liked your game, simple idea well executed! :grin: There is really nothing to complain about, everything works as expected.

The Deep by GertJohnny 2017-04-28T11:21:21Z

I love the graphics!

I love the gameplay!

I love the sound!

Guys, I think we found a **winner** here! :anchor:

Globe Trot by Richard Michael Smith 2017-04-26T16:17:35Z

I really dig the music, the shooting was very nice and smooth. The only thing I didn't really like is that I die in a single hit, except that minor minor complaint I thoroughly enjoyed it!

Tumblin' down by Shodanon 2017-04-26T18:52:14Z

Neat concept! Albeit it a bit buggy and unbalanced... :sweat_smile:

I still had fun though, my units just seemed to overpower the enemy easily and the enemy didn't really sacrifice his units.

Making this a multiplayer game would surely lead to some interesting results. :grin:

LD40 — The more you have, the worse it is

Unsocial Media by CreativeWhisper 2017-12-12T18:05:53Z

I found the game to be kind of confusing. It often wasn't very clear what type of medium and mood I should chose. An example would be "#SongWithDinosaur" I thought since its a song it should be a video (because audio and all, it's a song afterall), and as a mood I chose silly, since it's about a dinosaur after all. But my followers just disliked it.

Another thing is that the prompts are a bit too quick you often don't even have time to think(maybe this was intentional, because the game is criticizing the modern social media age).

But the idea of showing all the negative effects a social media life can bring is a really good one! (But just simply having a stat saying mental health seems like it's dumbing down mental health too much) And it also fits the theme, the more followers you have the more problems you will have.

Among the trees by LooksLikeSomething 2017-12-12T17:51:19Z

The game was enjoyable, but there were some issues.

One being that the the performance on the WebGL client suffered dramatically once you were somewhat fast. And also the draw distance is kind of short.

I know that if you increase the draw distance the performance will be even worse but it is unusual for the amount of vertices on screen for it to start dipping in fps this fast. Maybe you should look into enabling instancing on the materials used in the trees.

Another idea would be to use object pooling so you don't always instantiate new objects. I don't know how you set up your game but if you just create new gameobjects and destroy the unneeded ones once they are out of the screen this will greatly impact performance. By reusing your objects in form of pooling you can mitigate this loss in frames per second.

EDIT: I think I found out another major problem. If your trees are constructed out of individual Unity primitives and not a singular mesh you will also run into issues.

If you did it that way you should look into modelling your trees in an external program like Blender and export the model and use that instead of a bunch of primitives parented to each other.

Werewolf Village Attack by Marco 2017-12-05T13:03:45Z

@fskr did you try reloading your crossbow by holding the 'R' Key down? We added it to the controls info to make it more clear.

Werewolf Village Attack by Marco 2017-12-06T13:17:37Z

@fernandxor thanks for the great feedback, it is really appreciated

Werewolf Village Attack by Marco 2017-12-11T12:20:23Z

@yishalee Thank you for your generous feedback, we feel honored for your emotional investment into the game.

Werewolf Village Attack by Marco 2017-12-12T09:06:25Z

@rockhoppergames @lex @srabatata Thanks a lot, we really appreciate your feedback.

Werewolf Village Attack by Marco 2017-12-12T20:36:12Z

@bredera thanks for your feedback. We are currently looking into the performance problems. About the implementation of the theme, we established the theme by having the player decide how many villagers he takes with him at a time. The more villagers he tries to bring to the church at once the more werewolves will attack him. So you need to think about how much you can handle at a time. We hope this cleared up some of the uncertainties.

The burden by mathijs750 2017-12-12T17:42:06Z

The graphics, sound and mood in general were really nice.

But there was no actual game behind it to back it up which is really sad...

Also if you move your mouse too fast the camera kind of gets stuck.

I am looking forward to what you are going to further develop!

Rogue Intelligence by Ayxs 2017-12-12T16:48:56Z

I opened the first gate fairly easily but wasn't able to open the second one, I right and left clicked every object I could find with the energy gun but nothing seemed to do anything.

Nonetheless the graphics were pretty good, my only gripe being that some objects were flat shaded even though they would have worked better with smooth shading.

Yard Time by tangiblegames 2017-12-22T12:54:01Z

Very peculiar mechanic ^^ The graphics were nice, especially the animations. Sadly there isn't much depth it's always the same thing over and over again. The audio is also nice and pretty funny as well.

Potdemon by RockhopperGames 2017-12-11T11:08:25Z

Pros: - Interesting environment to explore - Nice description of the demons

Cons: - Clunky controls - Tasks not really clearly laid out(maybe I missed something)

Total Pollination by homeworld 2017-12-12T17:00:24Z

The graphics look really good but the game has some balancing issues.

At first it was very easy but then even though I didn't built any new structures it got much harder each wave (because of the spice I was accumulating) but because I didn't have any money left I couldn't do anything. I could only observe and see whether my units would survive. I also even though I had more than 15 spice packages I couldn't send my spaceship away. Another thing, the game world is pretty small, I would have loved if I could expand more and have several bases.

Museum Keeper by Louspirit 2017-12-12T17:18:28Z

The sound design is very good, the tension really rises once you hear that the burglar is stealing an artwork. I also liked the little conversation you used as an introduction.

One thing that would have been a good addition is sprinting. Another little criticism of mine is that the difficulty just ramps up, meaning you have no choice over whether you buy an artwork or not.

That way you used the theme but didn't really do anything too creative with it. If there was some choice involved, like you earn more money the more paintings you have but you also have to protect more paintings. __But__ by introducing this money mechanic you could've implemented some other addition, for example you can spend your money on some security cameras which give you a better idea where the burglar is.

This way you could've put some play into the theme itself, having a choice that has both positive and negative consequences.

Vastator & the broken hitboxes - The game by KureKureciCZ 2017-12-12T13:12:17Z

As some other people have said the hitboxes are quite small, and also the use of theme is kind of weird, as in you don't have a choice. You have to kill the zombies so the consequence of them multiplying is always present. So this just plays like a regular game, the theme is not really present.

Drift Punk by CremaGames 2017-12-06T23:01:04Z

Really nice, difficult as hell, stunning visuals and a nice soundtrack. The pickup and drop of mechanics reminiscent of crazy taxi are a nice throwback as well.

Overall very enjoyable with nothing major to complain about.

Busted! An Epic Cops Vs Robbers Endless Runner! by CaylebLucas 2017-12-12T13:05:22Z

I don't really understand the correlation to the theme and the controls were pretty weird. But for under 24 hours it's pretty good.

Great Deal by sunnray 2017-12-12T18:34:50Z

The idea seems very cool, I just wished you would've taken it further.

Maybe in a post-LD version

Ludum Rest. by LoneWolfDev 2017-12-12T18:18:16Z

I really liked the animation and the individual mechanics. The game is really hard, that's not necessarily a bad thing but definitely something to consider.

The only thing I found weird was that the producer even catches you when you come back from the toilet, I feel like there should be a small grace period after leaving the toilet, as a small toilet break is something bosses generally allow their personell to do.

The music was also really catchy.

Keep going... you have my interest by Zebraltar 2017-12-11T11:27:49Z

I eventually found the coin by accidentally clicking on it. Like the others have said this seems more like a tech demo for some clue searching game-engine more than a real game.

Slithering Secrets by meanmon13 2017-12-15T18:56:47Z

The ambience is pretty good, but I wasn't able to pick anything up and also I didn't collide with any walls. Here is a picture of my character just standing in a wall walk.PNG

Also the controls feel a bit weird maybe controlling the direction via the mouse position would have been smoother. I hope I am not too hard these are just things I have noticed...

High Protein Diet Dungeon by Lex 2017-12-11T11:17:03Z

Nice game feel, simple and well executed.

Also implements the theme very well.

But I basically always shot some bullets when I was too slow so you aren't really punished for being too fat, maybe making it so you can't always just fire bullets to loose weight would be a more definitiv way of enforcing the theme.

LD43 — Sacrifices must be made

The Questiest Quest of the Intertwined Feast by Stending 2018-12-04T14:04:26Z

Brilliant game, it's so funny. Maybe some feedback as to when you are hitting the notes would be great, like a particle effect.

Neon Kata by Marco 2018-12-18T18:48:48Z

@zuzupd Thanks for the feedback. About the frog, to be honest I just started sculpting something in zBrush and the result was this froggo :thinking:

@syrok thanks for the high praise :)

Neon Kata by Marco 2018-12-26T15:22:24Z

@falak we even had it implemented, but we weren't satisfied with the quality of it so we removed it. If we continue developing a post LD version we will definitely reintroduce it.

Model Trains Inc by Local Minimum 2018-12-18T18:18:52Z

Neat game idea, what happened a lot to me that didn't feel quite right was that people were running into the train and being killed, even though they weren't driven over. This just doesn't feel quite right, but it could probably quite easily be improved.

RastaRush by FooMar 2018-12-11T11:00:05Z

I managed to get 33 *plants*! The burning and then blowing your *plants* is actually a pretty nice game mechanic. The cops are way too slow and the game is too easy tho. Never felt at risk at all

Bob the Reaper by FlashViper 2018-12-11T09:42:57Z

Controls are pretty wonky, do I have to switch to the reaper form to unhook myself from the ceiling or did I miss something? Being able to hold a zorg and transform at the same time seems to yield strange behaviour. I managed to throw a zorg into the portal via strange means several times but it didn't trigger the level ending, not sure whether that's good since it plays the animation of the portal being used but doesn't bring me to the next level.

Overall there is a lot to improve but its not a bad game

sacrifice must be done by anfaas1618 2018-12-04T20:30:33Z

:laughing:

LD41 — Combine 2 Incompatible Genres

Rock, Paper, Scissors & Knuckles by Fylipp 2018-04-24T09:59:58Z

@Nehvis @Peter Jonsson Thanks for your feedback. We took a look at our description of the game mechanics and revamped it. I hope they're more clear now.

Rock, Paper, Scissors & Knuckles by Fylipp 2018-04-25T10:58:31Z

@DDog thank you for your feedback, we really appreciate it. We'll take a look at the issues you mentioned, especially the part with getting stuck because of a bug. We've already heard this from several sources and are actively investigating it.

Rock, Paper, Scissors & Knuckles by Fylipp 2018-04-28T10:59:18Z

Thank you for your detailed feedback @Utho @Remi-Gourrierec @lolfrad

ShardReign - A love Story by Flatgub 2018-05-02T09:25:09Z

CONS:

It's a bit short and there aren't a lot of clues for the "puzzle"

PROS:

Movement felt satisfying and trying stuff out (like lighting the wood on fire) felt good when it worked. Conversations were also written pretty nice. Artstyle is also nice

TOBR - Tower Offense: Battle Royale by gentoogames 2018-05-02T10:35:31Z

I did not understand how to play

Shipwrecked on Robot Island by Bitten Toast Games 2018-04-24T10:28:09Z

The graphics are nice, I wasn't able to find the number 7 key(at least I think it was that one) though. The gameplay is a bit repetitive, the dash also feels a bit stale. Once I figured out that the dash is really important in combat I found the game to be quite fun.

Divide and Conquer by Josh Bothun 2018-05-02T10:01:04Z

Very nicely executed. Fits the theme, looks alright and has no bugs.

Maybe its because my Multitasking prowess isn't top of the line but it got *really* hectic at the later stage of the game, I almost purely concentrated on defending with my hero, there was no time to build anything.

My proposal would be to make the enemies attack in waves so you still get the hectic fights but have a few moments of peace in-between. Just don't make the pause between the waves too long or else it'll get to easy ;)

Furry Love: Under Skin of Rabbits by Atelier Duchu 2018-04-25T11:12:10Z

It's a unique game to say the least, the artwork is very nice, the hunting game could feel a bit nicer and the visual novel story feels a bit bland.

Whilst you absolutely nailed the combination of 2 incompatible genres, I feel as though both of these genres implementation wasn't anything special. The hunting game on its own would be very simple and the visual novel on its own would also not be very engaging. The one interaction that I found really nice was the moment the hunting game and the visual novel connected by shooting one of the rabbits, I would love to have seen more similar interaction between those two parts of the game as the hunting game and the visual novel feel pretty separated up until the point you shoot one of the rabbits.