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Raphael

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201843Sacrifices must be made👥Neon Katajam3593.613.792.913.404.012.963.24
201841Combine 2 Incompatible Genres👥Rock, Paper, Scissors & Knucklesjam9163.092.733.413.413.713.072.372.68
201740The more you have, the worse it is👥Werewolf Village Attackjam6343.393.272.933.163.943.552.443.88
201738A Small World👥Psycho Pauljam5763.053.003.002.352.803.302.79
201430Connected WorldsConnWarsjam5432.973.063.293.972.472.891.692.9357

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Raphael

Raphael leaves an average of 8.0 feedback comments each event.

LD43 — Sacrifices must be made (5)

Model Trains Inc by Local Minimum 2018-12-18T18:18:52Z ♥ 1

Neat game idea, what happened a lot to me that didn't feel quite right was that people were running into the train and being killed, even though they weren't driven over. This just doesn't feel quite right, but it could probably quite easily be improved.

RastaRush by FooMar 2018-12-11T11:00:05Z ♥ 2

I managed to get 33 *plants*! The burning and then blowing your *plants* is actually a pretty nice game mechanic. The cops are way too slow and the game is too easy tho. Never felt at risk at all

Bob the Reaper by FlashViper 2018-12-11T09:42:57Z ♥ 0

Controls are pretty wonky, do I have to switch to the reaper form to unhook myself from the ceiling or did I miss something? Being able to hold a zorg and transform at the same time seems to yield strange behaviour. I managed to throw a zorg into the portal via strange means several times but it didn't trigger the level ending, not sure whether that's good since it plays the animation of the portal being used but doesn't bring me to the next level.

Overall there is a lot to improve but its not a bad game

sacrifice must be done by anfaas1618 2018-12-04T20:30:33Z ♥ 1

😆

The Questiest Quest of the Intertwined Feast by Stending 2018-12-04T14:04:26Z ♥ 1

Brilliant game, it's so funny. Maybe some feedback as to when you are hitting the notes would be great, like a particle effect.

LD41 — Combine 2 Incompatible Genres (5)

TOBR - Tower Offense: Battle Royale by gentoogames 2018-05-02T10:35:31Z ♥ 0

I did not understand how to play

Divide and Conquer by Josh Bothun 2018-05-02T10:01:04Z ♥ 0

Very nicely executed. Fits the theme, looks alright and has no bugs.

Maybe its because my Multitasking prowess isn't top of the line but it got *really* hectic at the later stage of the game, I almost purely concentrated on defending with my hero, there was no time to build anything.

My proposal would be to make the enemies attack in waves so you still get the hectic fights but have a few moments of peace in-between. Just don't make the pause between the waves too long or else it'll get to easy ;)

ShardReign - A love Story by Flatgub 2018-05-02T09:25:09Z ♥ 2

CONS:

It's a bit short and there aren't a lot of clues for the "puzzle"

PROS:

Movement felt satisfying and trying stuff out (like lighting the wood on fire) felt good when it worked. Conversations were also written pretty nice. Artstyle is also nice

Furry Love: Under Skin of Rabbits by Atelier Duchu 2018-04-25T11:12:10Z ♥ 1

It's a unique game to say the least, the artwork is very nice, the hunting game could feel a bit nicer and the visual novel story feels a bit bland.

Whilst you absolutely nailed the combination of 2 incompatible genres, I feel as though both of these genres implementation wasn't anything special. The hunting game on its own would be very simple and the visual novel on its own would also not be very engaging. The one interaction that I found really nice was the moment the hunting game and the visual novel connected by shooting one of the rabbits, I would love to have seen more similar interaction between those two parts of the game as the hunting game and the visual novel feel pretty separated up until the point you shoot one of the rabbits.

Shipwrecked on Robot Island by Bitten Toast Games 2018-04-24T10:28:09Z ♥ 1

The graphics are nice, I wasn't able to find the number 7 key(at least I think it was that one) though. The gameplay is a bit repetitive, the dash also feels a bit stale. Once I figured out that the dash is really important in combat I found the game to be quite fun.

LD40 — The more you have, the worse it is (16)

Yard Time by tangiblegames 2017-12-22T12:54:01Z ♥ 0

Very peculiar mechanic ^^ The graphics were nice, especially the animations. Sadly there isn't much depth it's always the same thing over and over again. The audio is also nice and pretty funny as well.

Slithering Secrets by meanmon13 2017-12-15T18:56:47Z ♥ 1

The ambience is pretty good, but I wasn't able to pick anything up and also I didn't collide with any walls. Here is a picture of my character just standing in a wall walk.PNG

Also the controls feel a bit weird maybe controlling the direction via the mouse position would have been smoother. I hope I am not too hard these are just things I have noticed...

Great Deal by sunnray 2017-12-12T18:34:50Z ♥ 1

The idea seems very cool, I just wished you would've taken it further.

Maybe in a post-LD version

Ludum Rest. by LoneWolfDev 2017-12-12T18:18:16Z ♥ 1

I really liked the animation and the individual mechanics. The game is really hard, that's not necessarily a bad thing but definitely something to consider.

The only thing I found weird was that the producer even catches you when you come back from the toilet, I feel like there should be a small grace period after leaving the toilet, as a small toilet break is something bosses generally allow their personell to do.

The music was also really catchy.

Unsocial Media by CreativeWhisper 2017-12-12T18:05:53Z ♥ 0

I found the game to be kind of confusing. It often wasn't very clear what type of medium and mood I should chose. An example would be "#SongWithDinosaur" I thought since its a song it should be a video (because audio and all, it's a song afterall), and as a mood I chose silly, since it's about a dinosaur after all. But my followers just disliked it.

Another thing is that the prompts are a bit too quick you often don't even have time to think(maybe this was intentional, because the game is criticizing the modern social media age).

But the idea of showing all the negative effects a social media life can bring is a really good one! (But just simply having a stat saying mental health seems like it's dumbing down mental health too much) And it also fits the theme, the more followers you have the more problems you will have.

Among the trees by LooksLikeSomething 2017-12-12T17:51:19Z ♥ 2

The game was enjoyable, but there were some issues.

One being that the the performance on the WebGL client suffered dramatically once you were somewhat fast. And also the draw distance is kind of short.

I know that if you increase the draw distance the performance will be even worse but it is unusual for the amount of vertices on screen for it to start dipping in fps this fast. Maybe you should look into enabling instancing on the materials used in the trees.

Another idea would be to use object pooling so you don't always instantiate new objects. I don't know how you set up your game but if you just create new gameobjects and destroy the unneeded ones once they are out of the screen this will greatly impact performance. By reusing your objects in form of pooling you can mitigate this loss in frames per second.

EDIT: I think I found out another major problem. If your trees are constructed out of individual Unity primitives and not a singular mesh you will also run into issues.

If you did it that way you should look into modelling your trees in an external program like Blender and export the model and use that instead of a bunch of primitives parented to each other.

The burden by mathijs750 2017-12-12T17:42:06Z ♥ 3

The graphics, sound and mood in general were really nice.

But there was no actual game behind it to back it up which is really sad...

Also if you move your mouse too fast the camera kind of gets stuck.

I am looking forward to what you are going to further develop!

Museum Keeper by Louspirit 2017-12-12T17:18:28Z ♥ 1

The sound design is very good, the tension really rises once you hear that the burglar is stealing an artwork. I also liked the little conversation you used as an introduction.

One thing that would have been a good addition is sprinting. Another little criticism of mine is that the difficulty just ramps up, meaning you have no choice over whether you buy an artwork or not.

That way you used the theme but didn't really do anything too creative with it. If there was some choice involved, like you earn more money the more paintings you have but you also have to protect more paintings. __But__ by introducing this money mechanic you could've implemented some other addition, for example you can spend your money on some security cameras which give you a better idea where the burglar is.

This way you could've put some play into the theme itself, having a choice that has both positive and negative consequences.

Total Pollination by homeworld 2017-12-12T17:00:24Z ♥ 0

The graphics look really good but the game has some balancing issues.

At first it was very easy but then even though I didn't built any new structures it got much harder each wave (because of the spice I was accumulating) but because I didn't have any money left I couldn't do anything. I could only observe and see whether my units would survive. I also even though I had more than 15 spice packages I couldn't send my spaceship away. Another thing, the game world is pretty small, I would have loved if I could expand more and have several bases.

Rogue Intelligence by Ayxs 2017-12-12T16:48:56Z ♥ 2

I opened the first gate fairly easily but wasn't able to open the second one, I right and left clicked every object I could find with the energy gun but nothing seemed to do anything.

Nonetheless the graphics were pretty good, my only gripe being that some objects were flat shaded even though they would have worked better with smooth shading.

Vastator & the broken hitboxes - The game by X54321 2017-12-12T13:12:17Z ♥ 1

As some other people have said the hitboxes are quite small, and also the use of theme is kind of weird, as in you don't have a choice. You have to kill the zombies so the consequence of them multiplying is always present. So this just plays like a regular game, the theme is not really present.

Busted! An Epic Cops Vs Robbers Endless Runner! by CaylebLucas 2017-12-12T13:05:22Z ♥ 1

I don't really understand the correlation to the theme and the controls were pretty weird. But for under 24 hours it's pretty good.

Keep going... you have my interest by Zebraltar 2017-12-11T11:27:49Z ♥ 0

I eventually found the coin by accidentally clicking on it. Like the others have said this seems more like a tech demo for some clue searching game-engine more than a real game.

High Protein Diet Dungeon by Lex 2017-12-11T11:17:03Z ♥ 2

Nice game feel, simple and well executed.

Also implements the theme very well.

But I basically always shot some bullets when I was too slow so you aren't really punished for being too fat, maybe making it so you can't always just fire bullets to loose weight would be a more definitiv way of enforcing the theme.

Potdemon by RockhopperGames 2017-12-11T11:08:25Z ♥ 1

Pros: - Interesting environment to explore - Nice description of the demons

Cons: - Clunky controls - Tasks not really clearly laid out(maybe I missed something)

Drift Punk by DBRalir 2017-12-06T23:01:04Z ♥ 0

Really nice, difficult as hell, stunning visuals and a nice soundtrack. The pickup and drop of mechanics reminiscent of crazy taxi are a nice throwback as well.

Overall very enjoyable with nothing major to complain about.

LD38 — A Small World (13)

Snowed In by Dezzles 2017-05-07T16:37:03Z ♥ 1

Perfect! It was so funny and well told. I have nothing to complain about, simply perfect!

Where is mommy? by jQnas 2017-05-07T16:28:18Z ♥ 2

At first I played the WebGL Version but I had no sound. It wasn't really scary and more of a puzzle game. But than afterwards I downloaded it and it became much scarier with sound.

The sound design is really good. I only have one other complaint. The movement, the longer you walk without bumping into anything the faster you become, it feels more like driving a car than a walking girl.

OTher than that I enjoyed it

In Good Hands by simple-blue 2017-05-04T07:37:24Z ♥ 0

Really nice, I sometimes had troubles seeing everything that's going on but I guess that is part of the challenge.

Colonized Panda by Pashok 2017-04-29T12:54:39Z ♥ 1

I enjoyed it, of course there could have been more visualization of whats going on, or you could have shortened the waiting time between events. But nonetheless the game was fun, great soundtrack, nice panda model, cute snail images and a nice story.

**[spoiler]**My panda survived because I helped the farmers**[spoiler]**

YOSILand (Your Small Inner Land) by tn7111 2017-04-29T12:30:31Z ♥ 0

I liked your game, simple idea well executed! 😁 There is really nothing to complain about, everything works as expected.

The Deep by GertJohnny 2017-04-28T11:21:21Z ♥ 5

I love the graphics!

I love the gameplay!

I love the sound!

Guys, I think we found a **winner** here! ⚓️

Violent Goat by Pixelcode 2017-04-27T08:36:03Z ♥ 2

Congrats on your first entry! I liked the goat and the enemy model. Like you wrote in your description there were some bugs like jumping against a wall and being stuck to it.

The dialogue also wasn't easily readable; When it was displayed it often disappeared before I could completely read it. Maybe making it so that the text has a minimum amount of time it has to be displayed before it disappears, even when leaving the original text area.

I am looking forward to your following entry in **LD39**!

Starstruck Ducky by HuvaaKoodia 2017-04-27T08:28:00Z ♥ 2

I like it! It had funny dialogue, took me multiple tries until I got it right but the mechanics were easy to grasp and apply. There was a clear goal and it was implemented successfully without any observable bugs.

Tumblin' down by Shodanon 2017-04-26T18:52:14Z ♥ 1

Neat concept! Albeit it a bit buggy and unbalanced... 😅

I still had fun though, my units just seemed to overpower the enemy easily and the enemy didn't really sacrifice his units.

Making this a multiplayer game would surely lead to some interesting results. 😁

"I can tell it's gonna be a great game!" by Cartographer 2017-04-26T18:12:18Z ♥ 1

What should I say...

I came in expecting a joke game, and did not expect to that level of badness. Even if your original project didn't see the light of day this project will go down in the history of Ludum Dare.

Congratulations!

The World Repeats by GameQuester 2017-04-26T18:01:53Z ♥ 2

I quite liked it, neat graphics, simple but well implemented mechanics. Only one complaint, once I understood all the mechanics it became quite easy not to die (I stopped at 48 hours because I thought I could go on like this for a pretty long time).

Maybe a gradual increase in difficulty the longer you play would be a good addition.

Globe Trot by Richard Michael Smith 2017-04-26T16:17:35Z ♥ 4

I really dig the music, the shooting was very nice and smooth. The only thing I didn't really like is that I die in a single hit, except that minor minor complaint I thoroughly enjoyed it!

Chicken Planet by manabreak 2017-04-26T16:06:36Z ♥ 1

Very fun game, smooth jump animation. Also had the issues with keys spawning where none should be.

I loved the music!

LD30 — Connected Worlds (1)

Spaceway Transportation by CodeNMore 2014-08-31T15:49:00

Unfortunately, I was not able to play. Your game requires a Java installation. The download link it provided me led to the install package of Java 7. When I tried installing Java 7, it prompted me that a newer version is already installed (which is true, since I have Java 8 SDK installed). Reloading the page didn't help even though my Java is up-to-date...