FoonLudum Dare ExplorerLD40 → Rogue Intelligence

Rogue Intelligence

By ayxs and bredera

View on ldjam.com

CategoryRankScoreCount
Overall8513.1328
Fun10472.5928
Innovation9752.6728
Theme11232.2226
Graphics4433.7029
Audio4213.2529
Humor9282.0022
Mood5203.3627

Comments

6smith 2017-12-04 20:41

really neat game! i did think, though, that the slowing down mechanic was more of an annoyance than a challenge. i didn't really feel motivated to finish the game after my walk speed was reduced to almost nothing. other than that, cool puzzle game with a nice atmosphere! music was quite good too

cocapasteque 2017-12-04 21:58

Really nice atmosphere, the concept is cool but the slow down mechanic didn't made me want to restart the game after being unable to move :/ I was so pissed haha

makerart 2017-12-04 22:00

Cool! I'm even menage to open two of gates.) There is so bright items on the flor, and they are not active, and "energy holder" is not recogniseble near them. May be you shood light it more.

The game looks great! Realy, not becouse I should say so)) And voice make mood perfect! The stones - is good way to find out everithing about game) Yours are perfect! ;)

I hope you'll make a full version of it! Good luck!

bredera 2017-12-05 08:25

@makerart Thanks for playing the game, really glad that the mood and that the game was enjoyable. still some things to improve and we will probably do that :Smiley:

bredera 2017-12-05 08:27

@cocaPasteque thanks for the feedback really appreciated! maybe in the next build we will make that mechanic a bit less punishing. :sweat_smile:

blazing-borkus 2017-12-05 11:06

Neat concept. Weapon switching is really annoying and you can pull infinite amount of charges from lamps

bredera 2017-12-05 11:50

@blazing-borkus. thanks for the feedback, infinite amount of charges should not work like that. we will look into it! :sweat_smile:

dawik9000 2017-12-05 13:04

I like the concept of the game, the music is also nice, but the implementation of the theme is not handled too well, like @6smith said. Im not a big fan of invisible walls, they ruin the fun of exploration, so i would advise you to do close spaces instead (maybe the evil AI base). In the begining it says to use the "use" key to grab objects, but nowhere it is mentioned which key that is(doing a fast keyboard sweep got it was the E). The puzzle mechanic of having to drop one weapon to use the other was more frustrating than challenging. But dont take this comment as a bad thing, its impressive you managed to finished something being only 2 people, so keep up the work :D

bredera 2017-12-05 13:33

@dawik9000 Thank you for the feedback! As the designer of the level I wanted to make it an environment to challenge myself, the invisible walls are mostly so the player does not wander the endless desert with nothing in it haha. I will update the post to implement the key bindings! in the evening we will update so that the most annoying mechanic (the slowing down mechanic) is less punishing. and we will discuss if it would be more fun to carry both guns at the same time :smiley:

tutaratuta 2017-12-05 19:17

Nice little quest. I loved graphics and style overall. Music is pleasant, AI sounds sinister. Level design is pleasant, except invisible walls, but I'm fine with them. I see your lack of time on the ending tho. Sadly, I find your theme implementation pretty questionable. I don't really feel like I "have" more of something with this movement mechanics. But the idea itself is not bad. Generally, I liked this game))

bredera 2017-12-05 19:26

@tutaratuta Glad you enjoyed it! initially we intended to make a sci-fi tower with an elevator where the last part of the dialog would take place but we had no time to implement it. our take on the more you have the worse it is was that the more progress in the puzzle you had the worse it would get. (tomorrow there will be v1.0.3 that will make that mechanic of slowing the player down each time he presses a button or a switch, less punishing and give the player more chances to get it wrong or to experiment :smiley: )

cfehunter 2017-12-05 20:31

Not bad at all. I managed to glitch out one of the red boxes and it flew off into a place I couldn't reach it, but I genuinely enjoyed playing what I got the chance to. Nicely done

bredera 2017-12-05 20:34

@cfehunter yeah sometimes the physics of the game tend to freak out. But we are really happy that you enjoyed what you played! thanks for the feedback!

notpresident35 2017-12-06 03:00

Erm... Kinda not great. The art is nice, and the audio is great. However, the pick up and put down object gun tends to glitch your movement speed, leaving you stuck at about an inch per hour with the game completely unplayable. It's kinda fun, but not really innovative. You basically just ripped off portal, but without the portals, and then added the light clicker from harry potter. Not what I call innovative... Anyway, pretty good entry, but has some major problems, as all games have.

bredera 2017-12-06 08:18

@notpresident35 this is not a glitch this was an intended design it was not the guns that change the speed it was the triggering of the buttons and switches. But today there will be an update to make that mechanic less punishing :sweat_smile:

sarrixx 2017-12-06 11:24

So there's a few cool things about this game, but it suffers from some pretty big design flaws. On my first run through I managed to get myself trapped in an area that required the phys gun to leave (I had the energy gun). The puzzles aren't really hard, what makes them hard is that it is not clear at all where your puzzle triggers are. I spent most of my time looking around to try and find platforms, but it was clear what they all did. The energy gun feels pretty much pointless, as it's only used in the first 15 seconds of the game. But the biggest deal for me was the level design and game flow, it does not cater to the player at all. Also it's not clear at all how the theme plays into your game without reading the description of the page, which is probably not so much of a good thing. It feels like movement is just taken from you out of no where otherwise. Good job on the entry, the voice over work and the art was pretty cool. All in all though I think there is a lot that needs to be fixed.

gozz 2017-12-06 22:18

I think this is nice work, doing a 3D game in a Jam is never easy, considering you were closed to the burn out. First thing I can tell you is, please do take breaks while conding it is very important.

Now the real thing, the big plus for your game is the quality of the redering, graphics are good for a jam game and you did good job giving a feeling to the player, the music is intriguing and the voice does a good job.

There are some things that are wrong, like the level construction not giving you a real idea of what you are doing by giving you hints on what you are supposed to do. I did blocked myself in the same situation than sarrixx. It would have been much better if you gave some feedback about what is happening triggering the different buttons of giving the possibility to the player to test them without a block.

It also lacks some informations about the game (buttons and a menu to leave the game :) even a simple one :) )

Congrats on finishing your game, it is always frustrating not to be able to do what you planned but you did had something to show !

sgadrat 2017-12-06 22:21

Hey nice game for relaxing puzzle solving. Remembers good old days of The Talos Principle, thank you

raphael 2017-12-12 16:48

I opened the first gate fairly easily but wasn't able to open the second one, I right and left clicked every object I could find with the energy gun but nothing seemed to do anything.

Nonetheless the graphics were pretty good, my only gripe being that some objects were flat shaded even though they would have worked better with smooth shading.