thanks, I hate it! by thristhart 2017-12-05T04:37:36Z
really fun! started to lag out around 250, tho
Foon → Ludum Dare Explorer → Users → 6smith
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2021 | 48 | Deeper and deeper | I Stole a Wizard's Sack and All I Got Was This Lousy Infinite Pocket Universe | jam | Innovation | 4.75 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 👥 | Dreamcatcher | jam | 446 | 3.45 | 3.30 | 3.81 | 3.72 | 3.52 | 3.18 | 2.38 | 3.44 |
| 2022 | 50 | Delay the inevitable | Terminal Hydrophilia | jam | 321 | 3.82 | 3.85 | 3.07 | 3.25 | 4.03 | 3.53 | 2.71 | 3.64 | |
| 2021 | 49 | Unstable | Psychogoat Collapse | compo | 435 | 3.09 | 2.73 | 3.38 | 3.90 | 3.71 | 2.95 | 2.53 | 3.07 | |
| 2021 | 48 | Deeper and deeper | I Stole a Wizard's Sack and All I Got Was This Lousy Infinite Pocket Universe | jam | 70 | 4.22 | 4.19 | 4.75 | 4.51 | 3.92 | 4.08 | 4.17 | 3.79 | |
| 2020 | 47 | Stuck in a loop | 👥 | Groovy B and the Great Cownundrum | jam | 670 | 3.58 | 3.33 | 2.92 | 3.51 | 4.08 | 3.25 | 3.94 | 3.80 |
| 2019 | 45 | Start with nothing | Ad Infinitum | compo | 113 | 3.72 | 3.92 | 3.84 | 3.78 | 3.23 | 3.28 | |||
| 2017 | 40 | The more you have, the worse it is | Npigs | compo | 104 | 3.79 | 3.75 | 3.50 | 3.75 | 3.69 | 3.80 | 3.21 | 3.37 |
really fun! started to lag out around 250, tho
very difficult to make any progress whatsoever since the camera rocks back and forth making it very hard to see when you're trying and failing to shoot backwards and defend yourself. if this wasn't the case, i probably would have had a much more positive experience. other than that, the visuals were pretty great.
therubberrobbery.jpg
super fun concept! had a lot of fun. music is awesome, too
really neat game! i did think, though, that the slowing down mechanic was more of an annoyance than a challenge. i didn't really feel motivated to finish the game after my walk speed was reduced to almost nothing. other than that, cool puzzle game with a nice atmosphere! music was quite good too
fantastic game! really fun, challenging with a unique gameplay concept. music is wonderful, wish there was some more sound design though. overall, really great game!
fun, but controls are a little floaty
fantastic idea! music was great.
i really loved the aesthetics of this game, i think you really got a great style going! the gameplay definitely had heart in it, and i did have fun. it was definitely missing sound (i'm aware you did a post-compo update to fix this though) and some sort of tutorial, but besides those things i thought it was a great entry! good work.
awesome balancing mechanic. had a lot of fun!
i love the style, but i have to say there was way too much uninteresting wandering around for me. i really expected more to happen after the very beginning of the game. perhaps i was just on the wrong path? anyways, it's pretty solid RPG with amusing writing. good work!
fun, but a little too difficult too quickly.
managed to get 4920! that was a ton of fun. really good twist on asteroids!
like others have said, the controls were pretty frustrating. i thinks it's because you can't move mid-air, but i could be wrong. besides that, i thought it was an awesome entry and really enjoyed the humor! and music!
mr-capital.JPG
edit: ok upon a further listen i realized i really love the music a lot! do you think i could an mp3 download of it? thanks!
fun mechanic, but it is very hard to control haha
neat
fun lil car game!
ohyeah.JPG
fun game! just wish you had gone a little farther with it (audio glitches, more challenging levels, etc.) didn't really feel like there was much of a challenge
beautiful, calm little toy. i love seeing unusual game ideas like this in LD.
love it!
lots of fun! very challenging
nice, cohesive games! everything about it seems like it does exactly what you wanted it to do.
i agree with everyone else here that your choice of platform is fantastic! as for the game, it's a simple, challenging take on snake, which totally fits the theme to a tee. good work!
super interesting mechanic! i enjoyed this a lot
had fun, but didn't feel like it was much of a challenge up until the boss fight. kinda wish there had been more types of enemies. i did enjoy the descriptions of the items, though :)
nice soundtrack
awesome, unique entry! i love the idea, but can't help but nitpick a few things. the audio (music, sfx) could definitely be a lot better, and the game becomes almost impossible much too quickly. a more forgiving difficulty curve and perhaps some more content would help a lot. aside from all that, i thought the art style and visuals were fantastic! i agree with everyone else about the Edmund McMillen thing. good work!
simple and entertaining!
this is the best arcade-style game I've played this jam! really awesome work. the only things i would like to see are music and a leaderboard, but those are definitely minor bonuses in comparison to what you have already. :eye:
fun lil game! really feels finished and cohesive. great work! (i also enjoyed the music quite a bit)
link seems to be broken @jeremy-ryan
fun idea! id love to see this more fleshed out. really liked the music
wow... good work guys
adorable, simple and well made! good work, guys
really fun, challenging and lighthearted game! love it a lot
really creepy & cool game. loved the visuals and the atmosphere!
really fun game! i love the art, camera effects, mechanics, music, etc. good work guys!
fun lil cat game! definitely could be a little more connected to the theme though
haaa this game was sick! i really found myself having a lot of fun. i didn't really want it to end when it did, even. the music was jammin, too.
amazing writing and atmosphere. i ADORE games like this, and you guys got it just right. can't wait to see what you guys come up with next LD!
tvland.JPG
really pretty game! i enjoyed the puzzle
really neat idea but i felt like it'd eventually go towards the goal no matter what i did, so it was kind of just a game of waiting
only after i figured out that really the only way to reliably do damage to the vortex was to go down to one bullet and wall-jump did i start having fun. i think this has a lot of potential but there wasn't enough there to keep me interested after i completed it. i did enjoy it, though!
the damage system seems a little arbitrary but hey i liked the log
pretty fun, but definitely left me wanting more.
fun take on a classic game! could use some music and maybe a little more visual variety. also this can happen: oopsnake.jpg
really cool style, but i felt like the light meter text removed some of the immersion
lots of fun, also im really dizzy now thx
not really sure what was happening the entire time i was playing, but at least i won?
pretty fun! im really a sucker for these types of games. music is great, sound is great, graphics are wonderful. i got 28269 points :)
@arron the missing characters is a bug, thanks for pointing that out. not sure why your name didnt get put on. (ill fix these soon :)) dropping to the ground only changes your current score, not your high score (the score in parenthesis) and if you drop far enough, your pig will go BLAM and your score will jump to your next highest pig. thanks for playin!
@riemann-integrable thank you! checkpoints were one of the features i considered adding, but instead i opted for pig-death (which doesn't seem to happen very often, so...) anyways, thanks for playing!
everyone else: thank you guys for playing! make sure you leave a rating and ill be returning the favor on your games :)
@tim-eriksen yeah since this is my first time i didn't really understand all of the compo rules. my foolishness aside, the bug where you push your own pigs through platforms was something i dearly wanted to fix, but didn't have time to as it was an issue with the physics system the game engine came with. anyways, thanks for playing!
oh man, lots of stuff to address here!
@krasse i probably will make a post-LD version, and yes, one thing i definitely want to add is custom controls.
@budgiem2 it's true that you have to adjust your play style the farther you get. i think the pig death mechanic works well for some play styles, and checkpoints for others. in a post-LD version i think i'll probably add checkpoints. oh yeah, the L-shaped ones are actually rectangular because i didn't realize the engine only supports rectangular hitboxes. i didn't end up having time to fix that lol
@andreas-ragen-ayal pigs die after they have been falling for a little more than two seconds. i think a mix of pig death and checkpoints might be the way forward for a post-LD version.
@yetman it is endless!
thanks for your comments, everybody! i hope i've been able to address most of your questions.
@trabitboy you're totally right that having a lot of pigs is annoying especially at the beginning. i've noticed that many people decide to skip getting pigs at the beginning in order to get their first couple hundred points easier. after you get high enough, dropping a pig results in their death, allowing the player to choose how many pigs they want to use. a solution to this problem might be placing the first extra pig much higher up the level, so that by the time you get there you are better at platforming reliably and you can skip the frustrating act of dropping a pig and having to get them back up again. anyways, there are definitely some changes that can be made to make the beginning much more forgiving and give each player a little more time to develop a strategy. something for me to think about! thanks for playing.
@burgee the music is public domain work, see a few messages above for the explanation :)
the level is procedural! you get a new one every time you refresh the page. it's also endless!
nope, i was not the one who suggested that theme. it's an even funnier coincidence considering that at least one other game uses a three-color palette!
thanks for playing!
really good job on the visuals. fun but challenging, maybe missing a deeper theme connection? (not that I'm one to talk) :eye:
even though it is rough, i did have fun playing it! good work
super innovative! challenging, fun and well-made. good work!
i really enjoyed the running mechanic of self reflection and predicting how your choices will affect different aspects of your life. good work!
really fun but it's very easy to clip through walls
just1.jpg just2.JPG
oh man this was a good one
had kind of a hard time controlling the cat. other than that, fun idea and i loved the art!
ooo do i love this type of game! it was pretty damn fun, and the aesthetics are fantastic! i kinda wished that there were more visuals effects for like bullet collisions, enemy deaths, stronger enemies, etc. overall, a great entry!
fun concept! wish it has some audio, though
lootcrates lol nice one guys
i love being an anthropomorphic vacuum
really fun! visuals are fantastic. good work!
had some fun playing! managed to do pretty well:
dont-get-drunk.JPG
some things i enjoyed: - the challenge of platforming while drunk - the little dude with his little hood
some things i didn't really enjoy: - the music could use some help - maybe a little more variety on the roof besides red boxes?
altogether, i thought this was a pretty neat entry. good work!
neat concept! i wish the wolf-hit-with-stick sound was slightly less cacophonous, though. definitely fits the theme.
one of the best jam games i've seen! art, audio and concept are all incredible. lots of personality, too! (also i loved the game over screen...)
ohwow.JPG
good job guys!
fantastic game! fun, simple and with good art and music. pretty atmospheric, too
cool concept! had a lot of fun until the game crashed around wave 4
The "Going the Distance" quest doesn't seem to work. I have 8+ cards in a single deck and nothing has happened. Bug?
@thristhart Thanks for the clarification! However, I'm now getting this error when trying to play the game: Screenshot from 2019-10-08 08-26-25.png
It's stuck on the loading screen :(
@thristhart thanks for all the help! very enjoyable game, interesting concept.
incredible experience! super amazing
A thrilling story
awesome concept! fun and simple. a little rough around the edges, but definitely in top 5% of submissions
absolutely phenomenal art! some of the best i've seen this jam. gameplay is a little confusing however, but still very fun and interesting. good work!
@bjeaurn @bobotast @pavel-ivanov @musicblox @bagenzo @ordineu Thanks for all the comments!
@hitchh1k3r thanks for the comments! not sure if you noticed, but the header text does change... not much of a story, but it's definitely there. also i remember playing Curiosity! what an awesome concept that fell so flat lol
@hitchh1k3r ... I never expected somebody to get that far! That's very impressive lol... The following should help you:
!> You win the game by sacrificing enough friends, if you don't sacrifice any friends, the game goes on forever and the list of messages runs out, thus leaving a message "undefined".
Frustrating when the aliens still get to move while your're in a dialogue, like when picking up a stone or whatever. Art is quite nice, though.
There's a bug that prevents arrows from being fired in the 5th zone:
Screenshot from 2019-10-27 16-36-31.png
awesome game! great work guys
- love the character art. - It's annoying that the pieces of scrap just disappear, especially if you are going for one - Sometimes depositing into the bin doesn't work fun little game!
good stuff dude
Very pretty, also very difficult. Wish there were save points of some sort.
Fun, hectic little tower defense type of game. Would've been nice to have waves and time to set up the area, though.
Very difficult to figure out what to do, even with the instructions.
Awesome, very solid tower defense
Interesting little puzzle. Mechanics are somewhat difficult to master. Got stuck pretty fast.
fun eating/growing type of game! i love that it's a bunch of sperm of different sizes eating each other.
good stuff!
I love super difficult platformers, and this definitely fits the category. Awesome fun, loved playing it.
doesn't seem to load on my browser? i'm using firefox
@justswn nevermind it was just loading and i was impatient lol
@dps2004 using the song is definitely fair use
awesome game, fun and difficult to master mechanic! the screenshake seems to be very broken though
@karreg try interacting with things when you are standing next to them and facing them, rather then when you are on top of them.
capitalism got me
seems like the controls are kinda broken! couldnt get the wheels to work really at all
fun concept! i tried quite a few times before it got to a point where i was dreading doing the same walking pattern for 30 seconds again.
great game! nice and simple mechanics, well designed levels. graphics and sound effects are great.
that was a really fantastic experience! i went in without reading the description and i was still able to figure out what to do with only a little trial and error, and eventually i beat it! really interesting mechanics and take on the theme, nice graphics and music, good minimal UI. the only thing i would suggest is maybe an icon on the machines to indicate what they produce. really awesome fulfilling experience, good work you guys!!
great arcade game! sometimes i do feel a little cheated, though, like i shouldve captured something but i didnt. overall, a good application of the lasso concept!
you sure are stuck in a loop haha! good one!
nice simple game, would love to see maybe a little bit more in terms of mechanics but it is pretty great how it is.
brilliant as usual man. we actually ended up on pretty similar ideas! although you definitely put out a more complete and polished experience, and considering this was a compo its super impressive. i really liked the tone and the concept of literal and metaphorical self-reflection, it just worked so well. the puzzles were very well-made, that last one was nice and tough. just like with my submission i wish there were more puzzles!
just about perfect
incredible! only complaint is that the distance between checkpoints can be a little too long
great concept!
i like the concept a lot, really unique take on the theme!
i like the aesthetic and the atmosphere a lot, but i feel like it needed a little bit more to break up the monotony. i appreciate a game that isnt more than exploring a nice environment, but it was pretty repetitive
10/10 game crashed tho lmao
brilliant arcade game as usual dude. always love playing your submissions they're baller. keep it up!!
i liked where it was going but the blocks were way too bouncy and progressing just got a little too frustrating for me :((
i played a bit :))
Screenshot 2021-05-03 233617.png
impressive that u had unlimited world generation, and the break and collecting of coins was very satisfying. i did feel like i hit a point where there wasnt much reason to continue, but i guess it was a longer wait to that point than most entries. honestly the weapons were kinda useless. if the enemies didnt collide with each other it wouldnt feel like there's impenetrable walls to get through. maybe the background should look more like dirt / cave, not sky? since there are only 5 items anyways, why not just have them at set places in the hot select wheel?? was very frustrating to have to go into your inventory to grab things every time you used up an item.
overall, i had fun :))
fantastic job!! i wouldve liked to see something to break up the wall of text a bit, but it didnt take away from the writing, which was great. i think i got the bad ending lmao
@landerack thank you for playing! that level is definitely trickier than the first two, so, here's something to help you and other peeps out:
(Level 4 is the first level with holes) !> You have to hit the buttons in numerical order, 1 then 2 then 3. The sequence you have pressed is shown on the floor in each room. Just following the holes will take you 1 to 3 to 2. You have to move each bag to the correct room so that using the bags to travel between them will take you from 1 to 2 to 3. You may get the button order off by one or two, so that you hit them 2,3,1 or 3,1,2. you can use the holes to fix that offset, because pressing any 3 buttons will reset the sequence. For level 6 you have to plan it out more, and if you get off by one you have to restart.
hope that helps! remember that you can restart a level by pressing R. and if you need another hint for this level or any other level i'm happy to write more!
@fraanns @heyllopotato @bamallama @sam-machell @faithcaio @whismirk @oligue @stefan-laimer @dalloner @labete thanks y'all for playing!! i really appreciate all the comments. ive seen a couple suggestions to develop a full game, which i was thinking about doing anyways. so if you're interested, and have an itch.io account, please consider [giving me a follow](https://itch.io/login?return_to=https%3A%2F%2Fben-m.itch.io%2F&intent=follow_user) for updates! making good puzzles is tough and i'd really love to have some feedback as i continue to create them and learn.
@doc-kaos if i understand you correctly i think it wasnt clear enough that you cant take items up the rope out of a bag, so you have to figure out how to get the key to the door by only taking items into bags. if you mean opening the door with the key didnt work, then oops! thats a bug :)) anyways, thanks for playing!
@backurio i really wish i had allocated my time better because i have a lot of ideas for more puzzles, as well as ways to introduce the mechanics more gradually. hoping to get your feedback again on the post-jam version!! thanks for playing!
@no-grapes-games yeah i lost a lot of sleep on this lmao. glad you enjoyed it!!
@rovernoon good suggestions, all things i will keep in mind when working on the full game. thanks for playing!
@panurge that makes me happy to hear lol, thanks to y'all for playing!
@hybitous soon :wink:
@kromeboy ah sorry you had trouble with that, ill make sure to change that in the full version
@dninosores glad you enjoyed it! thanks for playing!
@andrewkennedy thank you!! there is a hint for level 4 if you scroll up in the comments, it may help you
@bender-biber thanks for playing! ill definitely be working on a full version of the game with more levels, so if you're interested you can follow my itch.io page [here](https://ben-m.itch.io/)
@jandourek thank you! thats a great suggestion, ill have to try to think of a good way to implement that.
the art and music is amazing, super impressive. unfortunately i think the controls and the gameplay needed some attention. the controls were very difficult to use and the tutorial was unclear. some highlighting of what you were about to interact with or where you were about to place something wouldve been a good addition. attacking also felt kinda sluggish. i like the idea, and these issues are certainly fixable. all in all, i think y'all did a good job!
rlly fun little arcade game! it does seem that the winning strategy is simply to dig straight down until you hit a metal tetromino, then carefully dig around it to continue digging straight down again. i just did that until i got what i figured was the highest score then gave up lol
Screenshot 2021-04-28 170838.png
maybe you could discourage a degenerate strategy like that by punishing the player a little more for not getting the time blocks things? also it would be nice to know how close the spikes are to you
amazing game. pretty much 10/10 except there isnt a whole lot of content, but its a jam game so obviously nothing against yall for that!
loved this lmao really awesome take on the theme, took me a minute to realized how to gain points, could just be me though
great little puzzle game, no complaints!
loved the voice acting
really interesting game, i like the idea and the look/feel of it a lot. i do feel like the radar mechanic would be a little less frustrating if the points moved with the camera in the X/Y axis like they do with the Z (up/down) axis?
fun! i liked the art. it could be a little confusing where the next checkpoint or end gate was though, maybe a minimap?
could be a little brighter, couldnt really see anything. is there any way to regain health? i seem to just die before i get very far. also a more satisfying feedback when hitting things would've been nice
unique entry! really liked the style. i wish it was a little longer! i also would've liked not to have to stop so suddenly when hitting an obstacle, maybe instead of colliding and having to walk off it you could just lose your momentum but then keep falling? good job all!
nothin better than the classics
as a big sausage fan i approve of this game would be nice to have some sort of feedback when pressing the buttons tho
lmao i was just starting to really get into it when it ended! good work
loved the art! i liked the idea, but the controls did feel a little strange. i wish the player image changed direction to match the direction of movement, and maybe some sort of indication of how much velocity you are going to get when you press trigger. also an indication of when you were taking damage would be good to, maybe by getting knocked back a bit, with a flash of red on your player maybe? anyways, all in all a good idea. enjoyed it!
had an absolute blast with this lol super creative take on the theme i love it
like the idea, progression could be a bit more forgiving tho
interesting idea! apparently you can just keep winning by repeating her exact poem lol
nice little game. i liked the voice acting! i did have some trouble understanding when the mines were triggered and were about to explode, some sort of indication of that would've been nice. i also felt the gravity was a bit slow. i did like the art, it was very well done. overall, good work!!
good game, although i had some trouble getting past the second level. couldnt seem to stack them boxes! is there a trick to it??
interesting idea! wished that there was a little more of a challenge though, some more mechanics maybe also being able to turn your rig without moving would be nice
love it, very creative. short and sweet.
scratches the bizarre itch pretty good. managed to get the train stuck after getting two corpses in the house? not sure if bug or i was doing something wrong. love the style tho
fun platformer! i did have an issue where the dialogue would pop up and fade away several times before bringing me to the next level
the music started to hurt me a little, and i think it could use an increase in difficulty as you go further down. overall pretty fun though! my best was 1500
liked the idea and the art! i did manage to get stuck in a loop of spawning / dying where i didnt have time to press E long enough to make the thing attacking me go away tho :(
enjoying it so far, though unfortunately i have to inform you that half of the art got anti-aliased to hell: https://i.imgur.com/IYhgS6c.png
edit: i think its just my goofy ass browser, works fine in Edge
edit2: it was my dark mode extension lmao
edit3: how did i get -103 sturdiness
- would be nice to be able to see what status effects characters have and what they do - looks like the plunge attack is broken unfortunately: https://i.imgur.com/xCpo342.png
edit4: just finished it! very fun, i liked the characters and the combat was not bad. just wish there was more!
simultaneously the lowest effort yet funniest entry 10/10
@ekun @nethead @grumpy-gecko @aderpychickenstudios thanks for the comments!!
@cottontshirtz @diego-escalante yeah the rooms fitting together better would've been nice, although part of the challenge is intended to be from rooms that dont quite fit together and create a difficult platforming puzzle. unfortunately they are just impossible sometimes, which i agree definitely isnt fair. anyways, thanks for playing!
@david-bohan i think both just made among us lmao
@tombuston @ddrkirbyisq @dinwy @itzemii @nate954 @ildfuglen @fabdynamic thanks for playing y'all! and thank you for all the suggestions, hopefully ill have time to work on an updated post-jam version.
very well executed idea! i like the idea of randomizing the spell book but i think it makes it a little too difficult. if you could memorize the spell book there would be a bit more replay value
incredible entry! interesting puzzle mechanic, and i thought the writing was very good.
dang this like a full ass game
seriously though this is incredible! only complaint so far as that there's a bit of annoying bug where you can be inside the grey blocks, then if you try to pick it up from inside it just takes whatever's beneath you instead
nice game! i like the style and concept a lot, but for a parkour game i feel like the FOV is way too low :(
super well executed idea! no complaints honestly
came for the game play, stayed for the sound design
best audio of any entry fr
the gameplay was very good too, very polished
im red/green colorblind and this was painful to play lmao
great idea and execution! unfortunately i ran into the bug that everyone else has and got stuck in a wall. maybe a workaround could have been allowing the restart button to be pressed any time?
anyways, i really enjoyed it. wonderful work!
great idea executed perfectly - really well balanced challenge - great replayability - extremely polished - incredible style and art
amazing job y'all! you've seriously outdone yourselves
nice little game! a few things i noticed: - since the bullets come out of the tip of the gun instead of the center of the player, aiming north and south isnt accurate - the bullets dont travel to where your mouse actually is - the ammo pickups are difficult to see, but that might just be me - having to click for every shot is kinda annoying
anyways, i did enjoy the game. good work!
very interesting idea! there's definitely a lot of strategy to be utilized here, certainly not an easy game. it quickly becomes challenging to remember what happened in the past and how to use that info effectively. maybe needs a slightly more forgiving speed increase?
anyways, i always love seeing your submissions! great work as always
@larsdu @mopifish @zack-hd @ezykill @janniz @willoxs @phobos001 @hajpappan @simba @collin-visser
thanks for playing everyone! i really appreciate the detailed feedback.
to address your general suggestions, here are the features i was planning but didnt get the time to implement, as well as things im aware need fixing: - increase in size or some other visible evolution of the player bubble - particle effects and other kinds of visual effects for various things - more pickups, as well as a systematic bullet styling that respects all the upgrades you've picked up so far - more enemies! i had so many ideas that i didnt get a chance to add: - ice enemies that are immune to freeze bullets and much stronger. these would also have a distinct visual style, as well as the ability to damage you by running straight into you >:) ice crystal droplets as currency for stronger upgrades would also be cool - possibly fire enemies as well. these could be exclusively bosses perhaps - enemies that can fire through walls - enemies with exotic movement patterns: quick staccato motion on a grid, bullet dodging, swarming and surrounding, etc. - better balancing. every time you receive an upgrade, your bullets cost more. this, combined with stronger enemies not being significantly more valuable, causes your outlook to be pretty bleak around the 2-3 minute mark, as @willoxs pointed out - making some mechanics more obvious: the big one is the evaporation bar. it indicates the rate at which your water meter goes down by itself. this really isnt obvious (thanks @janniz and @matt-e), which i have some ideas about improving, while also still maintaining a minimal use of text
i wont make any promises about continued development, because every time i do it seems to release a wretched curse that prevents me from doing so, but in case i do make sure to [follow me on itch.io!](https://ben-m.itch.io)
i kinda would like to be able to rotate the camera
theme lol bad game -2
nice game what was this made in?
you've somehow created the hardest game known to man
had a great time playing this! something about it is just especially fun. the fact that you cant remove blocks after you've placed them definitely adds a huge challenge... maybe not a fair one. perhaps if you allowed block removal with a resource cost? i just keep dying to a single column lol
i love it! great unique game
good work! im enjoying it but unfortunately it runs rather badly in my browser
nice job - simple and short. was hoping for a little more but what you have is clean
another baller bugulon entry
great start but it definitely needs something more
very well executed little game
wow elden ring lookin different these days
the lego man kill me :(
eventually i stopped clicking cards and just sat back and vibed 10/10 would recommend
i suck at this game
better than the original
i like the monkeys but they are so strong
nice and simple. could use some sort of hit feedback tho
love the art and music but the character was just way too floaty for me
i liked when she kicked the vending machine
i wish there was a creativity category because this would be a 7
i love the absurdist vibe so much! will try my hardest to force my friends to play this
really like this mechanic, havent seen anything quite like it before. i wish the grabby things were just a little more forgiving though!
really solid entry, it was immediately fun & challenging, just like a classic arcade game
the sequel everyone was waiting for
i dig it! simple but entertaining
love it! wish it had a little more room for strategy or skill but i enjoyed it a lot
very well polished and great audio, if a little simple
@tero-pulkkinen you can play the game directly on the page, ignore the link for now
i really enjoyed this! has a lot of potential, would love to see the idea explored more. for instance, with a larger game area you could have much more dangerous plants, especially ones that create a variety of enemies and are harder to kill. being able to construct defenses such as walls might be an interesting mechanic as well. might want to choose a different game engine though because the game had some major performance issues with large numbers of objects
i liked it, pretty polished, art was good. wish i couldve held all three tools at once, felt a little annoying to have to pick them individually. also was unsure what harvesting actually meant
nice little game, felt fun to play
i really enjoyed this, though i think it could've had a bit more complexity