FoonLudum Dare ExplorerUsers → not-tomo

not-tomo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥Critter Capturejam4493.643.593.503.793.753.403.123.58
202251Every 10 seconds👥Hampter Questjam4113.673.763.064.134.003.973.643.61
202250Delay the inevitable👥Mad Monkey Manorjam2553.884.103.643.714.013.924.043.65
202149Unstable👥Insidejam8643.442.872.633.263.583.142.783.68
202148Deeper and deeper👥Vax Questjam7073.633.722.953.673.723.63

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by not-tomo

LD48 — Deeper and deeper

Guardians of the Facility by cireneikual222464 2021-04-27T03:46:05Z

I loved the infected facility aesthetic! The combat mechanics were also really cool. I feel like a little tilting of the arm up and down as you aim with the cursor would go a long way to rounding out the feel.

The MindDiver by Pierre.F 2021-04-28T19:02:36Z

Outstanding game! Absolutely loved the atmosphere/art, and the story was a nice twist on a familiar premise, well-fit for the theme. My only qualm (and this is nitpicking) might be that the text seemed a bit small and spread out during the otherwise solid dialogue scenes. It was just a bit distracting having to look around to the edges of the screen, which hurt immersion. Followed and looking forward to the post-Jam version!

One Missed Message by Apos 2021-04-27T02:24:55Z

The atmosphere was great, perfect for the theme! I wish we got a little more though. The controls felt a little stiff with the aerial movement but I might just be bad at platformers lol.

The Long Loneliness by Stroe Andrew 2021-04-27T04:47:00Z

Can't speak highly enough of the music and general aesthetic! The controls took some getting used to but worked well with some practice.

DISPOSAL by EvilSock 2021-04-27T02:37:21Z

This game was super cool! Not sure if it's was a bug or an intentional mechanic, but I hit a point where I lost the ability to jump? Overall though, love the aesthetic and perfect for the theme!

Kevin by Raphael Dias 2021-04-27T02:56:39Z

Well, that was a trip.. Awesome game, loved the character art! Mr. Skinner's going to be in my nightmares tonight.

Dive & Dig by andrewkennedy 2021-05-01T20:06:15Z

Cool game! Made it down to around 2000m. Most of what I have to say has already been said by others, and with compo constraints there wouldn't have been time for the last two, but to summarize my impressions:

Favorite parts: Funny dialogue, solid artwork, great take on the theme, fun/simple controls

Issues: -Dialogue and game movement being on the same key. The simplicity of all the controls being on click is nice so personally I would have kept that. Maybe having the player click a specific "Next" or arrow button so they don't accidently skip? Best of both worlds in my view. -A little more variety such as different obstacles or block types would go a long way. There may be issues with things like obstacles being outside of the players view while switching lanes, but I think suggestions from other commenters like a small preview of what's on the other side could help there and open up potential for new mechanics. Just a note, with time constraints I know that's hard! -Some more visual reinforcement that you're "going deeper" (like changes in background every 1000m) could go on long way in making the player feel rewarded for reaching greater depth thresholds.

RUN FROM STUFF (2D Chase Game) by PookiPoot 2021-04-28T19:22:59Z

The zoomed out perspective and fast paced movement were really fun! Also found that I could jump off the left side of the screen from the spawn point and fall infinitely into the abyss, which was also fun lol. :smile: Would love to see more exploration of this gameplay w/ checkpoints like people have mentioned.

Vax Quest by not-tomo 2021-04-27T03:02:36Z

@habibirb @1minatur Oh god, thank you so much for the heads up! The page has been fixed. Please give it a try if you can!

Vax Quest by not-tomo 2021-04-27T04:03:07Z

@james-kusardi Thanks for the feedback, totally agree! A more comfortable button for WASD users would go a long way. We plan on releasing an extended version with more enemies and levels, and we'll be sure to add that in.

LD49 — Unstable

Political misdirection by LeReveur 2021-10-05T01:40:17Z

High score of 85! Mechanically, I liked the concept. The game is well balanced and provides just enough challenge to be fun and fair. My biggest gripe is that the UI was a bit difficult to follow at first. I couldn't tell what the area in the center represented until I watched the square for a couple rounds.

★KICK GUM★ by vlandemart 2021-10-04T23:16:57Z

Fun game! It took me a couple rounds to get used to the controls, but after a couple rounds the controls felt nice and fluid. I'd love to play a multiplayer version of this with friends--it'd be a blast. Also, the music slaps!

Some more variety in the gameplay I think would be all I'd recommend to round out the experience.

Eudora by EdevJogos 2021-10-05T21:13:31Z

Very cool game with great graphics! The controls felt really smooth. It felt tuned a little on the hard side but was enjoyable nonetheless.

Nuclear Danger by Fluffy_Kaeloky 2021-10-05T00:08:01Z

Thank you game devs. Because of this game, I now have a degree in nuclear physics from the University Arstotzka. But in all seriousness, this was fun and made me thoroughly rage (in a good way lol). Love the aesthetic, laughed out loud from the intro, tried and failed gloriously to make a nuke. Top marks!

Unstabled by Rein 2021-10-05T20:11:12Z

Hilarious take on the theme! The last level was a struggle for me, but the puzzles were all well designed and fun. Only thing missing for me is a silly background tune to set the mood. Great work!

Ebb and Feel by Baconeta 2021-10-04T23:38:01Z

Absolutely loved the atmosphere and music! The environments and character art were both beautiful. The falling platform mechanic was well-implemented, though they felt like they took a little too long to respawn.

1000 Shells by MabraX 2021-10-05T17:02:53Z

The mechanics were a bit hard to wrap my head around at first, but it allowed for some pretty creative puzzles after some practice. Good work!

Inside by not-tomo 2021-10-04T23:49:42Z

@fernando-sydenstricker-c Hey, thanks for the feedback! As a heads up for you and anyone else giving the game a try, you can toggle Fullscreen mode with the **F4** key! Also feel free to toggle Fullscreen from the Settings menu.

Inside by not-tomo 2021-10-05T00:10:05Z

@melancholia Thanks for the feedback, and I'm glad you enjoyed it!

Inside by not-tomo 2021-10-05T00:19:56Z

@tykenn Hi and thanks for the feedback! The place you reached to the left is a canonical ending. Unfortunately, we had to cut an additional ending due to time. However, we've made sure to hide other bits of lore around the game for people to discover and piece together the story.

Inside by not-tomo 2021-10-05T01:46:06Z

@ryusui Thanks for the feedback! To offer a quick clarification, waking up the old man is not a canonical ending. The canonical ending is a cutscene that fades to white.

Inside by not-tomo 2021-10-06T03:10:21Z

@rein Thanks! Really appreciate your taking the time to play our game on stream and give feedback. Always insightful watching people's perspectives start to finish. And of course, we'll be making sure to test our games on ultrawide from now on!

Inside by not-tomo 2021-10-06T06:27:29Z

@lereveur @epicureanistik @strictpeak Thanks for the feedback, glad you enjoyed it! Also wanted to let anyone interested know, we plan to release a post-Jam version of the game early next week with an additional ending that was cut for time as well as other extra content.

Inside by not-tomo 2021-10-08T17:47:12Z

@sceef @pandore Thank you!

@mediflect @edevjogos @bgdc Thanks for the feedback, definitely agree! Improving visual cues (for the endings and otherwise) is one of the big areas we'll want to work on.

@poweranze @erukolindo Thanks for the feedback! I hope with the post-Jam version next week we'll be able to expand on the story content with the 2nd ending we had to cut for time.

Rock punk by Proz 2021-10-04T23:45:24Z

The concept is simple yet incredibly fun and addicting; I love it. I'm only sad I couldn't progress very far. But the fact I played it many rounds while repeatedly dying speaks to how much fun it was.

Great work, cute rocks!

Sleep by sir_onionknight 2021-10-05T21:46:05Z

Very fun game! It was well-executed and you did a great job on the audio queues. Beyond the game being relatively "solved" once you get the rhythm of the lamp down with the current mechanics (which you're already aware of), I'd say it was a very solid FNAF-like experience. Dropping a follow, if you decide to take it further after the Jam, count me onboard! :smile:

Twin Tails Jetpack by ExpiredPopsicle 2021-10-05T16:29:52Z

Fun game, great work! The controls were simple and intuitive, and the levels were well-balanced and I appreciated the variety of mechanics you added. Couldn't beat the Factory, but had fun getting there!

CONTROLL by kartiz0l 2021-10-05T22:44:07Z

Tough, but very fun. Stuck raging at the last platform. Love the aesthetic!

LD50 — Delay the inevitable

Earworm Jam by ursagames 2022-04-07T03:12:56Z

That was a blast! Fun game, simple catchy song! worm.png

Tax Delay by Kevin Vance 2022-04-05T03:10:32Z

Your game reminded me to pay my taxes, and for that, I am eternally grateful.

The game had a fun premise and certainly delivers on the theme! Very cool to see a PICO-8 game.

Snooze by DrSomma 2022-04-05T03:17:24Z

Short and sweet, very well polished! The gameplay, controls, and visuals were all very tuned and felt nice. This was a good execution on the tried-and-true speedrunning platformer.

Mad Monkey Manor by not-tomo 2022-04-05T14:00:36Z

@izokia @selicre @kisilin Thank you for the feedback! Glad you enjoyed it!

@jcmonkey Thanks for the feedback, greatly appreciated! Adding some randomization to the monkey's walk speed is a good idea which would've been a simple addition! We did add some randomization to their delays while roaming, but you're completely right that they get a bit clustered once they're on the chase.

@jamjamix Thanks, glad you had fun, and thanks for the feedback! The damage indication is a good note, as it can be hard to see with all the monkeys on screen.

Mad Monkey Manor by not-tomo 2022-04-07T04:46:58Z

@originaldog Thanks for the feedback! I'm happy to hear the opening sequence was effective!

@100th-coin @thenerdster @mrevilguy Thanks for playing, glad you enjoyed it!

@6smith Apes together... strong. :monkey_face:

Holy Ship by jamjamix 2022-04-05T03:36:05Z

Simple premise which was a lot of fun! One comment I would make is that it seemed very easy to pick up another bucket while attempting to scoop out water. Perhaps I misunderstood something about the controls, but that was in some ways the thing which added the most difficulty.

The Golem by ion232 2022-04-07T04:27:35Z

Had a tricky time closing the doors at time, but it was a fun take on the theme with a good balanced of mechanics. Well done!

LD51 — Every 10 seconds

Moment for Story by Plepletier 2022-10-04T23:34:28Z

Outstanding game! Really resonated with the story, and this was a great way to tell it. The art was beautiful, and the music set the tone well. Favorite game of the jam so far.

Just Roll With It! by Cornflowerblue 2022-10-04T02:09:13Z

Phenomenal job on the art and music! While the concept seemed promising for a Sonic-esque experience, I unfortunately struggled to complete levels primary due to difficulties maneuvering the camera with mouse-and-keyboard. From what I saw though, the levels seemed well-designed, and besides the camera movement controls felt smooth, satisfying, and polished. Great work!

A-Maze-ing Adventure by Vodzik 2022-10-05T23:38:31Z

Fun take on the theme! The shifting labyrinth was very disorientating and made for some great panik comments. One consideration I'd throw out there would be perhaps adding some landmarks in the maze to help keep the maze from becoming "guess and check" while still keeping the fun core mechanics.

Holospecter by theStoff 2022-10-04T03:58:44Z

The levels were well-crafted and made good use of the stealthing mechanic. The voice acting was also a great touch! The logs added just enough lore to keep us looking forward to what's in the next room. Great work!

The Internship by MrBamboo 2022-10-04T02:22:51Z

Great work on the sound and art! The office was charming, and I loved watching the little characters doing their thing. While I can understand the decision to pivot away from gameplay variety in favor of putting more love into the environment and details (love the paper air plane camera!), I do wish there could have been more opportunities to interact with the other parts of the office/other characters. Nonetheless, it was fun to explore and gave me some good laughs!

Hampter Quest by not-tomo 2022-10-04T21:13:17Z

@j4cko16 Glad you enjoyed it! And yes, the team definitely took inspiration from Wario Ware in coming up with the game idea!

@jjbug @whos-candice @wizcas Thanks for playing, appreciate the feedback!

@paul-avallone Thanks for the feedback! As an aside, the loading screens were originally meant to include a panning effect to/from the games to break up the pacing, but sadly it had to be cut due to time.