Foon → Ludum Dare Explorer → Users → not-tomo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | π₯ | Critter Capture | jam | 449 | 3.65 | 3.60 | 3.50 | 3.79 | 3.76 | 3.40 | 3.13 | 3.58 | |
| 2022 | 51 | Every 10 seconds | π₯ | Hampter Quest | jam | 411 | 3.67 | 3.76 | 3.07 | 4.13 | 4.00 | 3.98 | 3.64 | 3.61 | |
| 2022 | 50 | Delay the inevitable | π₯ | Mad Monkey Manor | jam | 255 | 3.88 | 4.11 | 3.65 | 3.71 | 4.01 | 3.92 | 4.04 | 3.65 | |
| 2021 | 49 | Unstable | π₯ | Inside | jam | 864 | 3.44 | 2.87 | 2.63 | 3.27 | 3.59 | 3.15 | 2.78 | 3.69 | |
| 2021 | 48 | Deeper and deeper | π₯ | Vax Quest | jam | 707 | 3.63 | 3.73 | 2.95 | 3.68 | 3.73 | 3.64 |
not-tomo leaves an average of 7.2 feedback comments each event.
That was a blast! Fun game, simple catchy song! worm.png
Simple premise which was a lot of fun! One comment I would make is that it seemed very easy to pick up another bucket while attempting to scoop out water. Perhaps I misunderstood something about the controls, but that was in some ways the thing which added the most difficulty.
Your game reminded me to pay my taxes, and for that, I am eternally grateful.
The game had a fun premise and certainly delivers on the theme! Very cool to see a PICO-8 game.
Very fun game! It was well-executed and you did a great job on the audio queues. Beyond the game being relatively "solved" once you get the rhythm of the lamp down with the current mechanics (which you're already aware of), I'd say it was a very solid FNAF-like experience. Dropping a follow, if you decide to take it further after the Jam, count me onboard! π
The mechanics were a bit hard to wrap my head around at first, but it allowed for some pretty creative puzzles after some practice. Good work!
Fun game, great work! The controls were simple and intuitive, and the levels were well-balanced and I appreciated the variety of mechanics you added. Couldn't beat the Factory, but had fun getting there!
High score of 85! Mechanically, I liked the concept. The game is well balanced and provides just enough challenge to be fun and fair. My biggest gripe is that the UI was a bit difficult to follow at first. I couldn't tell what the area in the center represented until I watched the square for a couple rounds.
Thank you game devs. Because of this game, I now have a degree in nuclear physics from the University Arstotzka. But in all seriousness, this was fun and made me thoroughly rage (in a good way lol). Love the aesthetic, laughed out loud from the intro, tried and failed gloriously to make a nuke. Top marks!
Absolutely loved the atmosphere and music! The environments and character art were both beautiful. The falling platform mechanic was well-implemented, though they felt like they took a little too long to respawn.
Fun game! It took me a couple rounds to get used to the controls, but after a couple rounds the controls felt nice and fluid. I'd love to play a multiplayer version of this with friends--it'd be a blast. Also, the music slaps!
Some more variety in the gameplay I think would be all I'd recommend to round out the experience.
Cool game! Made it down to around 2000m. Most of what I have to say has already been said by others, and with compo constraints there wouldn't have been time for the last two, but to summarize my impressions:
Favorite parts: Funny dialogue, solid artwork, great take on the theme, fun/simple controls
Issues: -Dialogue and game movement being on the same key. The simplicity of all the controls being on click is nice so personally I would have kept that. Maybe having the player click a specific "Next" or arrow button so they don't accidently skip? Best of both worlds in my view. -A little more variety such as different obstacles or block types would go a long way. There may be issues with things like obstacles being outside of the players view while switching lanes, but I think suggestions from other commenters like a small preview of what's on the other side could help there and open up potential for new mechanics. Just a note, with time constraints I know that's hard! -Some more visual reinforcement that you're "going deeper" (like changes in background every 1000m) could go on long way in making the player feel rewarded for reaching greater depth thresholds.
The zoomed out perspective and fast paced movement were really fun! Also found that I could jump off the left side of the screen from the spawn point and fall infinitely into the abyss, which was also fun lol. π Would love to see more exploration of this gameplay w/ checkpoints like people have mentioned.
Outstanding game! Absolutely loved the atmosphere/art, and the story was a nice twist on a familiar premise, well-fit for the theme. My only qualm (and this is nitpicking) might be that the text seemed a bit small and spread out during the otherwise solid dialogue scenes. It was just a bit distracting having to look around to the edges of the screen, which hurt immersion. Followed and looking forward to the post-Jam version!
Can't speak highly enough of the music and general aesthetic! The controls took some getting used to but worked well with some practice.
I loved the infected facility aesthetic! The combat mechanics were also really cool. I feel like a little tilting of the arm up and down as you aim with the cursor would go a long way to rounding out the feel.
Well, that was a trip.. Awesome game, loved the character art! Mr. Skinner's going to be in my nightmares tonight.
The atmosphere was great, perfect for the theme! I wish we got a little more though. The controls felt a little stiff with the aerial movement but I might just be bad at platformers lol.
LD51 — Every 10 seconds (5)
A-Maze-ing Adventure by Vodzik 2022-10-05T23:38:31Z ♥ 3
Fun take on the theme! The shifting labyrinth was very disorientating and made for some great panik comments. One consideration I'd throw out there would be perhaps adding some landmarks in the maze to help keep the maze from becoming "guess and check" while still keeping the fun core mechanics.
Moment for Story by Plepletier 2022-10-04T23:34:28Z ♥ 1
Outstanding game! Really resonated with the story, and this was a great way to tell it. The art was beautiful, and the music set the tone well. Favorite game of the jam so far.
Holospecter by theStoff 2022-10-04T03:58:44Z ♥ 4
The levels were well-crafted and made good use of the stealthing mechanic. The voice acting was also a great touch! The logs added just enough lore to keep us looking forward to what's in the next room. Great work!
The Internship by MrBamboo 2022-10-04T02:22:51Z ♥ 1
Great work on the sound and art! The office was charming, and I loved watching the little characters doing their thing. While I can understand the decision to pivot away from gameplay variety in favor of putting more love into the environment and details (love the paper air plane camera!), I do wish there could have been more opportunities to interact with the other parts of the office/other characters. Nonetheless, it was fun to explore and gave me some good laughs!
Just Roll With It! by Cornflowerblue 2022-10-04T02:09:13Z ♥ 3
Phenomenal job on the art and music! While the concept seemed promising for a Sonic-esque experience, I unfortunately struggled to complete levels primary due to difficulties maneuvering the camera with mouse-and-keyboard. From what I saw though, the levels seemed well-designed, and besides the camera movement controls felt smooth, satisfying, and polished. Great work!