Foon → Ludum Dare Explorer → Users → sir_onionknight
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Sleep | jam | 497 | 3.70 | 3.21 | 3.22 | 3.34 | 3.74 | 3.92 | 4.16 |
This definitely was interesting lol. Knowing exactly which organs I have was a good thing and that brain transfer thing threw me off lol. The audio was absurd just like everything else about it and that pretty much set the mood quite well.
I liked the graphical style. The controls seem a little tough as jumping feels like it doesn't quite go in the direction you want it to on slopes. Occasionally there is a throbbing sound that sounds like someone accidentally hit their microphone and it gets a little loud. Not having control of the camera kind of made judging jumps difficult.
I liked the game. I liked how the player's gun didnt just follow the camera perfectly every time you would turn. Gave it a more smooth feeling to the movement. The elevators were indeed a little too slow as someone else pointed out but I'd also say that the portion after the 2nd elevator maybe could have used a little more obvious indicator that says "hey! this way to the exit!" because I found myself completely missing it and I was shooting at giant white cubes thinking I had reached a boss or something lol.
So, I wanted to let you know what I did get a virus warning from your game and want to let that be known from the start. May be a false positive, but it might be worth it for you to check your files. With that out of the way, I think your graphics in this competition are way better than many of the games I have played so far. They have a very awesome feel and almost seem like they would be better suited for a full fledged sidescroller game. It would have been nice to see a climbing animation to accompany the awesome walk animation, but considering the level of quality of the graphics, that's the only nitpick I can see. As for the gameplay, once I learned how to actually control the ship and found out it wasn't just a matter of holding D to speed up and I actually had to tap it a few times, I actually completed the game in one go without needing to do any of the other tasks in the description. Did I ignore something?
This game was enjoyable. I think one thing I would like to see implimented if you were to take this further past the jam is making the unstable blocks respawn after a period of time. Really unlucky if you gotta restart the level over again because you broke multiple blocks on the way down from a fall on accident lol. I did enjoy the fact you could dash mid air though. I think that added a little something to the platforming and I enjoyed it.
This was equal parts frustrating and amusing lol. Interesting concept. Must have been really fun to make and figure out what kind of puzzles you want to add to keep the player trying to figure out what to do next.
I thought this was a cute little fun game and enjoyed it. I would have suggested to make sure the mouse gets constrained to the window however as multiple times I found myself moving the mouse out of the screen into another monitor which made it a little difficult.
@openfungames the game is meant to be played when they are live on stream. It's a twitch community game that uses an interactive twitch extension. This info and more is found in their description.
This game was so chaotic. It was pretty fun and having the dog meme in there was a nice touch since quite literally everything that could go wrong went wrong lol
It was definitely a clicker lol. Learning I noticed I wasn't actually buying anything after the first thing I bought so going back and forth to the icon for the resource I wanted and back to "buy" definitely involved some babysitting. Of course, I do enjoy clicker games so that wasn't too bad. It was a fun little waster for sure.
I liked it. I think it's a little difficult to fling the plushies or drop them on the bosses head and feel like they don't do much damage but it was fun. I liked the drawings a lot.
I had a lot of fun failing over and over. This game basically makes me rage and laugh at the same time. Also, never thought I'd play a game with goblins in a trenchcoat. That was a lot of goblin ass lol. Love it.
I enjoyed the game for a little bit but in the end, the shifting platform was more frustrating than anything lol. I couldn't tell what the character was saying when I got a point and the music was insanely repetitious but it at least sounded cool so that made up for it lol.
I spent probably far longer trying to figure out the first jump because I didn't read the game page's instructions than I should have lol. Good job.
lol this is a very frustrating game but I enjoyed it regardless. I loved the pixel art graphics and how it didn't take itself too seriously while at the same time being very detailed. Having the sound effects and visual cues to tell the player what needed to be done was wonderful (with the exception of your purple light not being in the protocol issue lol)
I liked this one. It's a chill game, graphics are charming, music is fitting. Jumping sound effect could use some work (sounds more like a moving boulder than a jump sound), but that's only a small nitpick.
This game was pretty fun I would say. A good time killer. You definitely have to play it full screen since that webpage just kept scrolling otherwise lol
I liked the idea of the game, however I felt like the execution was a little unfortunate. The controls felt lunky, the character doesn't really stop when you release the key. It almost feels like tile based movement, which doesn't really do well for a First person game. Also, I didn't feel like I had any real indication of what problems I was having at any given time. No audio cues (or audio to speak of) made for a bad time. I think even a few blips for the gauges and random metal sounds from a free audio website would have helped to at least give cues. Either that or some really good visual indicators to give an idea of whats going on around all the craziness of a nuclear reactor doing whatever it's doing. The graphics looked great, however. I definitely think this game could have used a few more hours of polish.
I have to say that while basic, the graphics were so artistically done even while being very basic and so I gave you high points in the graphics category for that alone. The mood from the graphics and audio together were very well done and the sound effects particularly for the drill machine sounded awesome and menacing. Great job overall.
Sadly, the lighting kind of hurt my eyes a bit, but I tried giving it a real shot. I would suggest making use of some post processing to adjust the contrast or change the environment lighting to allow for it to be a bit more dim. Even if you can't see much, a dark room is easier on the eyes than the blockout greys :)
Great attempt though! Those enemy hands were a nice touch.
Would like to throw my name in with the other folks having trouble getting it to run. Sorry about that. I tried multiple releases of the .net installs but no dice.
This was a pretty good game. Relied a bit on pixel perfect jumps a bit I would say if you wanted to complete some spots but other than that, it did what it set out to do. I don't know that the "bugs" present in the game ever would have made the game feel unstable, but I won't hold that against you. It was good. Only took about 15 minutes once I understood what I was doing.
I'm probably just really bad at this but it really seemed like the moment a large cube spawned, that was the end of the game for me lol. I would pick it up and quickly move it to the opposite side to counterbalance the platform but the platform would still slide off it's column so...that's unfortunate lol. It seems like a really fun idea, though.
@mhorth I spent 20 minutes not realizing you could do upgrades apparently lol
Update: yup that makes a big difference lol. Shows me for thinking it would be a piece of cake to start out with lol
This is such a pretty game and very calming. I actually think with a slight bit more polish and a few animations added, this could very well be released as a full title with a price tag. Great job.
I would love to love this game but I just have trouble finding fun with games that use leap of faith so heavily. I did however beat it and realized that the most egregious of spots was the final level so there is that. I did like the game's simplistic art style, though. I really wish you would have leaned into the endless runner aspect rather than bring the game to a stop so you can try to memorize which spots are best to fall down, however. The running and trying to time jumps part may have been my favorite part, tbh.
Hah this was a funny little game. I enjoyed it. I don't really have a whole lot to add here. The game kind of just speaks for itself.
Thank you everyone for your feedback and for playing the game. I've been enjoying seeing all of the feedback, even some of the critical feedback that people have had on their Twitch streams. I have been considering taking the game further after the Jam is over and creating higher detailed graphics, more tasks and things like that as well as make the game more difficult, because one thing about the game is once you get a rythm down, you will likely never lose, partially because the timing in the release build ended up being way different than how it was in Unity, so that's something I'll be looking at too.
@guine @wafflecomposite @zantze @maluskhan @pashaloban @its-capp @brhinier @foursay @voodinator @daniel-giorlando @xschaumix @parttimeindie @skallywags @teegan @jaybaus
@elektroney It looks like you commented on the wrong game's page.