sir-onionknight 2021-10-04 13:30
This game was pretty fun I would say. A good time killer. You definitely have to play it full screen since that webpage just kept scrolling otherwise lol
Foon → Ludum Dare Explorer → LD49 → Stack Tower Jump
By hiisileiri
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 860 | 3.44 | 50 | |
| Fun | 730 | 3.43 | 50 | |
| Innovation | 1084 | 2.99 | 50 | |
| Theme | 1449 | 2.44 | 48 | |
| Graphics | 1153 | 3.07 | 50 | |
| Humor | 1192 | 2.01 | 42 | |
| Mood | 1334 | 2.65 | 46 |
This game was pretty fun I would say. A good time killer. You definitely have to play it full screen since that webpage just kept scrolling otherwise lol
Nice game dude !
nice
Lovely stacking game! Graphics are solid and gameplay is pretty fun. I'd prefer if the tower stacked a bit higher on the screen so that there is less blank space, but otherwise the visual design on this spot on. :thumbsup: Cheers!
A fun little game, could have a bit more variation for the tower block types. Works well and looks solid too. Good job!
Interesting game (^w^). Only got to highscore 13 though.
Good little time killer, but game is in desperate need of sound and polish
This was pretty fun to play! The ball felt really responsive!
Nice simple elegant game.
The artstle looks alright.
The movement of the ball is good.
Could use some polish.
I don't really see how this fits into the theme "Unstable"
For me, it kinda felt a little boring without any music or SFX.
I wish there were more block types.
Not really moody or humorous.
Overall, this game is fine. -WitekWitek
Interesting take on a stacking style game!
Simple but well made! A little sound would be nice, but overall nice job!
Nice! The movement and platforming were responsive and satisfying, the concept and mechanics were well introduced and easy to understand. Platforms stopped moving in after 39 score for me though... but for 72 hours this is a great concept that with a lot more polish could be a super fun and addicting arcade game :)
Got to 33 score and the platforms stopped coming in, not sure if that was a bug or the intended end. Either way the game is pretty well made. I like the design choice of having benefits be blue and negatives be red so it is very clear what's going on. Having three types of hazards was also a nice variety. It wasn't clear what the blue diamonds were for, if they were just for fun or if it contributed to your score in some way (it didn't seem to).
@justcallmebb @leuthil Hey, i notice the error today; there are wrong type of character in platform naming. I have not currently in the premium so i ** cannot export the bug fixed version right now **. I will also add the other features (like some sounds) later!
@gus-the-shark There are incoming red balls on later in the game, so there are empty space for to player react those.
There shall be sounds and the more polishing, and other fixes in the game, but i had no time and energy in the last of the developing hours. Construct is hard to use on the premade features, and i also has a team member earlier to use Unity but he had the "full stacked" weekend. So this is what i came up within the short time period. I first started developing this on to mobile devices as well, but i shall fix the game play first. This is kinda like prototype imo. Maybe the ball will bounce automatically in the next version of the game - we'll see it later though!
--------- #### If you are coder on Unity or other 3d-game engine with skills creating and prototyping & have published games, or knowledge of publishing games & would like to create games in a small teams, and also interested the game titles I've been developing on so far (check also my itch.io channel), please contact me; we would start to collaborating for creating something to publish!
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Thank's for all the feedback so far: @leuthil @justcallmebb @arttu-halonen @totteriludum @witekwitek @fishbrain @mitch-zasa @juniora @yohsk13 @zantze @volkoeb @vishwah @sir-onionknight
This is an addictive smartphone game waiting to happen. Nicely done! I got to a high score of 37 and I think I ran into a bug becayse the platforms stopped showing up but I'm still proud of my score! :laughing:
Managed to get 37 points but got stuck between two blocks. Was really fun though and I like how you did the tutorial and how the difficulty progressed!
Simple concept, well executed. 5/5
@hiisileiri It was easy at the beginning, but when red balls start falling, I couldn't pass the score 32 :laughing:
I wanna know what the dev's top score is. That's usually one to beat
@zazz0000 Hey! Thank's for playing my game! For now the game has a bug, that i can't fix while i do not have the premium user licence on Construct 3. But while i get it sooner or later i'll fix the bug where one block disables the spawning system. Now the scoring system is broken, but on last version i reached over 55 score. It is for sure easier to developer to know about the game (what should be avoided, what blocks start coming on what level, etc.) but for sure player can overwhelm the developers game if he or she learns the game as to the developer level or even more.
I were suppose to also add a level system in this game, where each level (or stage) to complete you have to reach the number of the demanded layer amount, so there will be much more to play and see. The basic concept imo has the capabilities for expanding. Concept for this game were about to be something like a new version of the very popular "Stack Jump"- games.
I'm about to try develop this forward to into and android build in the future, and the scoring system is kinda broken now. I didn't except to find myself unavailable to fix errors and then export the bug-free version after that.
I got to 23. The game is fun and looks good. The lava looks exceptionally nice.
Such a small game and so much fun. Good job!
Game stopped with a score of 36, no more levels. Why are there no controller support? With keyboard it is more difficult. Still controls are well implemented. Without sound the mood is not there. Just getting some generic sounds would already have helped. I played it three times. Each time I was just standing at left, jumped, once in a while picked a blue diamond, stand at left without moving. No challenge. Even the red thingies were no challenge. And how about the levels don't get straight one on the other but are unstable and you have to balance them and still avoid reds and get blues - that would have been fun. With an animated ball (squeeze etc.) it would have been more fun. Still, played it three times, which is more than most other games. Very cleanly implemented.
The idea is pretty neat, although I do wish I could summon a new layer by pressing a button to help with getting back into a game quickly after a loss.
I like the game style. Simple and fun. I think you should finish this game, I mean , with sound and some more ui scenes. Well done!!
Really easy game to learn how to play the animation was nice when the ball jumped and when it landed on a blue item the particles were really good, would love to see something like this when it lands on a normal platform as it would add life to the ball
The artwork and animation is smooth. The game is easy to understand and play. Hope more elements can be added to the game. Nice work!
It gets very repetitive, especially without sounds and some narrative concept. If split into levels with some backstory, maybe this would be much more interesting. But I definitely liked the simple controls.
Nice game, it's a simple idea and it feels nice to play. I think it's paced a bit slowly though and it would help the game a lot if it had music (I didn't put music in my game either though, I know how it is) and SFX. Also having the platforms come in faster would help. Nice work!