aquachain 2021-10-04 07:56
Great work and i like the art. But the elevators a way too slow.
Foon → Ludum Dare Explorer → LD49 → There's no escape
By odrez
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.33 | 11 | ||
| Fun | 2.94 | 11 | ||
| Innovation | 2.61 | 11 | ||
| Theme | 3.38 | 11 | ||
| Graphics | 3.38 | 11 | ||
| Audio | 3.77 | 11 | ||
| Mood | 3.83 | 11 |
Great work and i like the art. But the elevators a way too slow.
I liked the game. I liked how the player's gun didnt just follow the camera perfectly every time you would turn. Gave it a more smooth feeling to the movement. The elevators were indeed a little too slow as someone else pointed out but I'd also say that the portion after the 2nd elevator maybe could have used a little more obvious indicator that says "hey! this way to the exit!" because I found myself completely missing it and I was shooting at giant white cubes thinking I had reached a boss or something lol.
Absolutely love the surreal look of this. Great atmosphere for what it is. I died at the end but couldn't tell if that was on purpose lol. Great job on all this.
@aquachain thanks! I wanted more things to happen during the elevator scenes but didn't have the time to focus on that. Either things to shoot or vistas to pop up.
@sir-onionknight Thank you! I was also happy the smooth gun follow worked without too many problems. I noticed on one of my alakajam games - which had a detailed magical staff attached to the camera - that something like this is something I want for this time. It really makes a difference. And with the clarity in the last part - you're absolutely right! There were times where the overall lighting and color scheme of the level was different and for that it worked perfectly. But after going for a darker tone, that part really lost readability. Would've added more visual hints to that part if it weren't for the time constraints.
@dnabro Thanks! :) Yes, it's on purpose. Your gun also stops working at that point. I went for this implementation as it was quicker to do what I planned before - otherwise I would've made the door at the ceiling close slowly and the elevator drop down. Which probably wouldn't have been difficult to do, I just didn't want to risk spending too much time on the ending after I already had one.
I like the mood, art and sound design a lot! And the gun feels pretty nice to shoot :>
As others have said, the elevators are a bit slow. Also, I was very confused about where the enemies would come from, and what I needed to do about that. Ended up constantly shooting everywhere, hoping that I would hit something as it spawned, which was a bit weird.
Cool shooter game! Things that I like: - The art style is nice. I like how "dark" everything feels. - Music is awesome. It fits really well with the game. - Controls are fine too. - I also like how goo monsters looks like.
Things that could be improved: - Shooting sounds. - It is possible to accidentally fall off through a connection between platform and elevator. - Elevator are too slow.
Anyway. Good game. It was fun!