FoonLudum Dare ExplorerLD49 → There's no escape

There's no escape

By odrez

View on ldjam.com

CategoryRankScoreCount
Overall3.3311
Fun2.9411
Innovation2.6111
Theme3.3811
Graphics3.3811
Audio3.7711
Mood3.8311

Comments

aquachain 2021-10-04 07:56

Great work and i like the art. But the elevators a way too slow.

sir-onionknight 2021-10-04 13:16

I liked the game. I liked how the player's gun didnt just follow the camera perfectly every time you would turn. Gave it a more smooth feeling to the movement. The elevators were indeed a little too slow as someone else pointed out but I'd also say that the portion after the 2nd elevator maybe could have used a little more obvious indicator that says "hey! this way to the exit!" because I found myself completely missing it and I was shooting at giant white cubes thinking I had reached a boss or something lol.

dnabro 2021-10-04 22:58

Absolutely love the surreal look of this. Great atmosphere for what it is. I died at the end but couldn't tell if that was on purpose lol. Great job on all this.

odrez 2021-10-06 09:52

@aquachain thanks! I wanted more things to happen during the elevator scenes but didn't have the time to focus on that. Either things to shoot or vistas to pop up.

@sir-onionknight Thank you! I was also happy the smooth gun follow worked without too many problems. I noticed on one of my alakajam games - which had a detailed magical staff attached to the camera - that something like this is something I want for this time. It really makes a difference. And with the clarity in the last part - you're absolutely right! There were times where the overall lighting and color scheme of the level was different and for that it worked perfectly. But after going for a darker tone, that part really lost readability. Would've added more visual hints to that part if it weren't for the time constraints.

@dnabro Thanks! :) Yes, it's on purpose. Your gun also stops working at that point. I went for this implementation as it was quicker to do what I planned before - otherwise I would've made the door at the ceiling close slowly and the elevator drop down. Which probably wouldn't have been difficult to do, I just didn't want to risk spending too much time on the ending after I already had one.

xlambein 2021-10-07 11:09

I like the mood, art and sound design a lot! And the gun feels pretty nice to shoot :>

As others have said, the elevators are a bit slow. Also, I was very confused about where the enemies would come from, and what I needed to do about that. Ended up constantly shooting everywhere, hoping that I would hit something as it spawned, which was a bit weird.

zimny11 2021-10-18 17:48

Cool shooter game! Things that I like: - The art style is nice. I like how "dark" everything feels. - Music is awesome. It fits really well with the game. - Controls are fine too. - I also like how goo monsters looks like.

Things that could be improved: - Shooting sounds. - It is possible to accidentally fall off through a connection between platform and elevator. - Elevator are too slow.

Anyway. Good game. It was fun!