FoonLudum Dare ExplorerUsers → Odrez

Odrez

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557Depths👥Dantes Descendantsjam874.073.894.233.904.003.874.063.85
202149UnstableThere's no escapecompo3.332.942.613.383.383.773.83
201740The more you have, the worse it isInfectious Voidcompo2073.623.223.363.354.403.914.24

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Odrez

LD38 — A Small World

Tiny Invasion by James Hartley 2017-05-05T19:46:25Z

It's really cool! It is a bit random, or there aren't enough weapons to compensate for the random appearing of the enemies, but heck, this is a ludumdare game. In terms of gameplay and polish, this is a really good entry. Thank you for using the Unity3D Linux Editor!

LD40 — The more you have, the worse it is

Chitin Conquest by Zac McDonald 2017-12-04T14:37:33Z

Nothing too exciting but well use of the theme. I like the graphics, but the gameplay is too chaotic to experience the game without frustration. There are too many enemies right from the start and the bullets don't do enough damage to clear them. In addition to that, the enemies are following so close that turning around and shooting them is hard and causes all kinds of camera issues when walking against walls, trying to move away from them. Not very fun to play, but mostly based on the tuning. With some changes and stronger weapons, this could be a nice arena wave shooter.

Chitin Conquest by Zac McDonald 2017-12-04T14:50:08Z

Giving the player more destructive weapons to work with should make it possible to make this more accessible without having to tone it down. :)

Tachyon-R by Lintfordpickle 2017-12-04T21:13:40Z

@acsid This game is written in java, so in theory it should be possible to run it with java -jar Tachyon.jar. However, I get the following error:

Exception in thread "main" java.lang.NoClassDefFoundError: org/lwjgl/glfw/GLFWKeyCallbackI

With Oracle Java 9. So no Linux version for us it seems. I'll play this later.

you are the coin master by Sean S. LeBlanc 2017-12-04T13:06:19Z

This is absolutely amazing in terms of graphics and audio. The glitches are just as surprising as they should be and they make playing the game absolutely ridiculous. My eyes hurt.

Sofra by dietzribi 2017-12-04T12:19:00Z

Despite the difficulty curve taking a massive surge as soon as you are adding spikes to the floor, this game is both super cute and super fun to play. I like the artwork, but would it could use more polish and detail. For a LD prototype, this is absolutely fine and this is overall a very good entry.

Bright Vision by crazyrems 2017-12-04T20:44:16Z

I was happy to see a VR game in a ludumdare so I knew I wanted to try this out. I loved the transition as the cubes started dancing and the music started playing. Despite your recommendations I played it on Firefox Mobile, which wasn't the smoothest experience. However, I still stand by my biggest complaint: Gazing might not be the best interaction method when trying to spot one cube out of a group. Having to move my head slowly again and again made me feel dizzy - and if not, it was at least a bit exhausting to do so. Doing something like this with a Vive controller might be much more fun to play. I am still mad that the Google Daydream controller only works with pixels - this would've made developing smartphone VR games much, much easier.

All in all, neat concept and fun to try out, but nothing too special. I don't know if it continues after it throws you in a seemingly endless loop of single cubes popping up one after another. That's the part where I took of the headset as it was tedious to do so.

Also nice audio and atmosphere.

The lost strawberry by egordorichev 2017-12-04T13:39:21Z

I really don't know what to make of PICO-8. How much of the graphics, sounds and gameplay is actually written by yourself? The game is really fun and well crafted, but I cannot rate it properly without knowing what parts I should give credit for.

[edit] I have watched the timelapse, thank you for including this! This gives me a better impression on how making games with PICO-8 works and I've updated the ratings I have given accordingly.

Project MADNESS by Iluvatar 2017-12-04T12:08:16Z

I like what you're going for, but the "annoying girlfriend"-humor didn't really stick with me. Graphics, gameplay, sound and execution is very well done, but the fun part drops quickly the more objects you add to the scene. It's also kind of sexist to reduce your girlfriend to a passive puppet who wants attention all the time while you're trying to work on something, but hey, maybe that's just me.

Project MADNESS by Iluvatar 2017-12-04T12:32:03Z

No worries, I understand that these things are meant as a joke and I guess the oversimplification of these characters comes a lot from the lack of time when making these games for a LudumDare. Just wanted to hint at it because I felt like it was a bit over the top and I am not a big fan of this stereotype. I would have wished for her to be more of a character and maybe.. not drop the fun bar to 0 when talking with her. :P

Speed Date Shuffle by NotExplosive 2017-12-04T18:52:19Z

Very interesting mechanics-wise. The graphics are absolutely fantastic. Sadly, the talking sounds bothered me too much to continue playing for longer. It gets a bit repetetive after a while and real conversations would give the game a lot more depth. Still, very nice work.

Apocalypse Corp by Chipmonkey 2017-12-04T11:43:06Z

This is really interesting. It takes a while to find out what the game is actually asking you to do, but once you get a grip at it, it gets fun. I like the slowly creeping storms and the tower-defence mechanics that come with it. However, the game does not make use of its core gameplay that well. Clicking the power button takes too long to generate meaningful income - or upgrades are just too expensive. To give players an early impression on what its like to play the game, things should increase faster. I would suggest increasing money and pollution automatically so that the player can focus on building stuff. The clicker-mechanic didn't add a lot to it and I just couldn't continue mashing my mouse button all the time, despite wanting to build a complex base and see the storms increase to an insane level.

Overall I am a big fan of the idea. The execution needs more work in terms of pacing, visual feedback and graphics. But all in all I think you have created a great prototype.

Be Yourself by Noa Calice 2017-12-04T13:04:29Z

This is fantastic, really liked the art style, sound and gameplay. Difficulty is pretty tough for something that lovely in its appearance.

Infectious Void by Odrez 2017-12-04T12:51:37Z

@noa-calice Thank you! The sickness mechanic will kill you if it grows too strong. I thought about adding an indicator to the UI to let the player track the current sickness more easily. I left it out in the end, but going forward I would try to make it clearer how much sickness has gathered. You can have a maximum of 4 sickness and a lever gives you 1. However, the teleportation potion gives you 3, making it impossible to open the door ahead. You need to walk over the spikes in that part. :)

Sickness can be tracked by looking at the character and the top of your screen. If there's already a lot of it going on, chances are high that using a lever tops it off.

@bigmetre: True, giving these mechanics the proper visual feedback they deserve is something I'd definitely work on next.

Infectious Void by Odrez 2017-12-04T14:44:18Z

@rewzu Totally agree! Given that the sickness mechanic is properly telegraphed to the player, it'll give many cool opportunities to create small puzzles that make you think about which items to use or doors to open. This would be nice in additional levels and I would like to continue development on this to explore the possibilities of this mechanic further.

Infectious Void by Odrez 2017-12-04T16:31:40Z

Hey guys, the health bar was missing because the UI didn't scale with the resolution. I fixed this in all available versions.

Also check out the itch.io page for the game! https://fumikogamestudio.itch.io/infectious-void

Infectious Void by Odrez 2017-12-04T19:24:49Z

@thetophatnoob <3 thank you for the comparison. I would love to be able to work something that gets even a small chunk of the souls exploration-drive and melancholic storytelling. I'm sorry that it's so short, I knew that I wanted to do one full level and due to some distraction on sunday I had to cut the planned bossfight. However, I think this game will need a full world to explore to do it justice, so the ludumdare version will always only be a hint of what could've been. My goal was to create a prototype that could be made into a full game at some point, so I think I got that one.

Infectious Void by Odrez 2017-12-06T13:00:18Z

Thank you all for your lovely comments! Somehow graphics and audio was opted out when editing the description of the game, I don't know if it's a bug but well, it happened. I put them back up there, only humor is supposed to be removed.

Have a nice time, everyone.

Space+- by Damoy 2017-12-04T11:19:16Z

I kind of liked the mood that was set by the game and it certainly was engaging. The enemy AI could use a bit more waypointing, making them move out of the way more reliably. Not astonishing but nice work!

Also thank you for creating platform-independent games.

Intruder alert by Falk Bruskeland 2017-12-04T17:55:42Z

Will there be a Linux build?

Leader's guidance by ExNihilo 2017-12-04T12:56:00Z

I didn't really expect a platformer and to be honest, I think the game would be more fun if it sticked to giving the player tasks to complete and left out the platforming. All in all an interesting approach to the theme and very solid graphics, especially the face of the leader.

Also please think of the Linux and Mac folks and add versions for them too if allowed by the engine.

BOOTY LOOTER! by MrLeePerry 2017-12-04T18:44:49Z

Great use of the theme! This is very fun to play. Please consider adding a Linux and Mac build too.

Cairn by Talia 2017-12-04T10:17:37Z

This is surprisingly fun to play. There are some hickups as described above. These things can ruin your current session and the meditative vibe that comes with the game. However, I think bugfixing and UX polish comes after a jam, so I don't see a reason to judge the game based on that. The concept works great and the game is playable, yet even repeatable. Good work.

Greedy Dungeon by daul 2017-12-04T13:59:11Z

This is a fantastic Isaac-like that is fun to play and interesting for a LD entry. I can't give much credit for theme use though as its use isn't very apparent in the gameplay. The procedural dungeons always feel the same in terms of difficulty, regardless of number of coins collected. The fighting could also use more tweaking as hitting enemies is not as reliable as it should be and the enemies are returning their punches too frequently and with too big hits to the players health. All in all, a great entry but it could use some tweaking to make it fun to play.

Snake Force by JeffChen 2017-12-04T14:24:26Z

This game is by far one of the greatest entries for this jam. The gameplay and level design is super with only minor hiccups in difficulty curve, but I had a lot of fun with this and even replayed level 2 and 3 because IT ENDED TOO SOON. This would make an amazing arcade or multiplayer game. Very well done.

Also big +1 for the visuals. The clouds, the characters, the bullets - simple but really satisfying to look at.

Late Night Chef by DosWosh 2017-12-04T21:11:40Z

Very fun idea but very hard to play. The jumpscare comes pretty early and does not feel deserved. I don't know, this could need some rework to make it an actual enjoyable experience. But your idea is great and the graphics are really well done.

Panic Blocks by Darkfire92 2017-12-04T18:27:35Z

This was really fun to play. Mechanics are easy to learn and practice makes you better at the game, which is an important factor for an arcade game.

Party Maker by Sempiternal 2017-12-04T18:21:28Z

Very well done. Love the graphics & audio. Everything about this is professionally executed, but if you enjoy this game or not depends on your taste.

GREEDY COCO! by Maroovan 2017-12-04T13:14:07Z

Not sure if racist or just really weird graphics. Good execution and the soundtrack is hilarious, but it's not my cup of tea.

The Source Seekers by MuffinCookie 2017-12-04T18:00:22Z

Can you add a Linux build? I cannot play this in wine as it surprisingly requires DirectX 11.

Caribou Simulator by Gus the Shark 2017-12-04T19:11:00Z

Nicely done! I like the graphics and collecting the cubs is fun. The wolves are a bit overpowered though!

LEAF WARDEN by MarkoPoloDev 2017-12-04T17:54:46Z

Seriously underrated game here. Your screenshot does not really convey the leaf-sweeping magic of this game. Why can I shoot lasers from my broom? Why is it so awesome? I don't know. Nice work.

The Party by JackIsaacs 2017-12-04T13:26:21Z

What a great and fun use of the theme. Sadly, this is only the prototype of something that would be really fun as a game. There is too little interaction to really make this an engaging experience. However, the 3 rounds playing are super fun and it has a great The Sims vibe to it. Already one of my favorite entries for LD40!

BURROWED TIME by endesga 2017-12-04T11:09:28Z

This looks absolutely amazing. Any chance there might be a Linux build coming?

CakeTech by pinmei 2017-12-04T10:44:05Z

Overall a great match of the theme and fantastic pixel art. Also your java build worked perfectly on Linux, that's a +1 from a personal note.

I played until the level with 3 lanes and stopped there. While the gameplay is well crafted, I don't think that I like the amount of pressure it puts on me. Memorizing the letters and timings into your muscle memory takes a while and I quickly tossed trying to be quick. The game changing the letters didn't really help with that.

While I enjoyed the visuals and the challenges the game offered me, I didn't have a lot of fun. I don't know what it is, but it might be too many mechanics going on too early in the game or that there are no ways to save your ass (being able to kick wrong cakes from the lane). Whenever I lost track, things got bad really quickly. Which is amazing for the theme to be fair.

So I think it's not the gameplay and its premise that are hurting the fun, but the difficulty curve and the way some mechanics are treated might be something to look into going forward.

LD49 — Unstable

RIFT by Pavocado 2021-10-06T09:40:19Z

Wow, this is incredibly strong in its core idea and design.

I like the symbols and overall style it goes for a lot. And I can see the mechanics as a solid base for any environment - it makes sense as a 2D black&white platformer, but could also be a 3D puzzle game or a puzzle dungeon in a top-down rpg. It's just a fun mechanic to play around with!

What I missed was animation on the character and a bit of eye candy in general - not that there wasn't, the symbols and instable cubes did an amazing job - but it made me notice things like the character and lack of environment more.

Showing later levels you can't jump to yet is pretty fun too - it creates a metroidvania vibe foreshadowing things yet to come.

I guess games like these need a lot of testing for levels to really be on point, so I'm ok with some of the puzzles feeling a bit tedious with their waiting periods. It's impossible to finetune puzzle games in one weekend. But the ones you made were creative and showed your imagination.

Cool entry! And definitely a prototype worth exploring further.

There's no escape by Odrez 2021-10-06T09:52:57Z

@aquachain thanks! I wanted more things to happen during the elevator scenes but didn't have the time to focus on that. Either things to shoot or vistas to pop up.

@sir-onionknight Thank you! I was also happy the smooth gun follow worked without too many problems. I noticed on one of my alakajam games - which had a detailed magical staff attached to the camera - that something like this is something I want for this time. It really makes a difference. And with the clarity in the last part - you're absolutely right! There were times where the overall lighting and color scheme of the level was different and for that it worked perfectly. But after going for a darker tone, that part really lost readability. Would've added more visual hints to that part if it weren't for the time constraints.

@dnabro Thanks! :) Yes, it's on purpose. Your gun also stops working at that point. I went for this implementation as it was quicker to do what I planned before - otherwise I would've made the door at the ceiling close slowly and the elevator drop down. Which probably wouldn't have been difficult to do, I just didn't want to risk spending too much time on the ending after I already had one.

Snmuloc by tayl1r 2021-10-06T09:27:25Z

Interesting to put a reverse spin on the match 3 mechanics! This makes it a bit hard to read though - I would recommend putting in some visual hints about what is encouraged and what not. Otherwise you're risking turning rewarding moments into unexpected "ok I think I did something right" ones. I wasn't sure what to do until the first pile of gems disappeared without an explosion.

Aside from that, your visuals are nice and it's easy to pick up and play. These kinds of games always need a lot of eye candy rolling around and you still got room for that.

But it's definitely a good entry and an interesting take on the theme. Well done!

Straight Through the Instability by PickNucker 2021-10-06T08:16:28Z

Got 48, didn't manage to drop the boss :0

Definitely a fun & enjoyable entry and a game prototype that might be promising to continue working on. Well done!

Some abilities to use would be fun as well. Double jumps, dashes, bounces to hit multiple platforms at once.. stuff like that. :)