RIFT by Pavocado 2021-10-06T09:40:19Z
Wow, this is incredibly strong in its core idea and design.
I like the symbols and overall style it goes for a lot. And I can see the mechanics as a solid base for any environment - it makes sense as a 2D black&white platformer, but could also be a 3D puzzle game or a puzzle dungeon in a top-down rpg. It's just a fun mechanic to play around with!
What I missed was animation on the character and a bit of eye candy in general - not that there wasn't, the symbols and instable cubes did an amazing job - but it made me notice things like the character and lack of environment more.
Showing later levels you can't jump to yet is pretty fun too - it creates a metroidvania vibe foreshadowing things yet to come.
I guess games like these need a lot of testing for levels to really be on point, so I'm ok with some of the puzzles feeling a bit tedious with their waiting periods. It's impossible to finetune puzzle games in one weekend. But the ones you made were creative and showed your imagination.
Cool entry! And definitely a prototype worth exploring further.