300 days of winter by superchihuahua 2017-12-04T15:35:04Z
Gosh this was fun! The grenades seem to be a bit bugged but the snow mechanics are so nice to play around with
Foon → Ludum Dare Explorer → Users → MuffinCookie
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | The Source Seekers | compo | 200 | 3.62 | 3.56 | 3.40 | 3.79 | 3.91 | 3.00 | 3.57 |
Gosh this was fun! The grenades seem to be a bit bugged but the snow mechanics are so nice to play around with
When I started to understand how the mechanics worked it became quite nice, the only problem was that when I found a working strategy all I had to do was click the + icons each turn putting similar values in there each time. It'd help alot if the old values perhaps would be remembered when you end a turn, that'd make for faster gameplay and less boring clicking. Otherwise cool game!
First off, I see great potential in this one. You did a good job in the time you had.
But, First off the controls are **awful** (Sure you can change them when launching the game but it should really be wasd by default) Also the fighting got really boring with no sound effects, there was no *"uumph"* to them so to speak. The theme connection was pretty weak, agreed more spells adds some bad part to the existing ones but that's not really "worse" if you as a wizard gets stronger each time.
Then there are these archer skeletons, they start firing at you the moment you see a glimpse of them and fire at the same rate as you, forcing you to fire off-screen in their direction. This is **not** fun, even tho they are the only real threat in the game as far as I played.
Lastly, this looks like it could become something if you put some more effort on the gameplay side, I really liked the style the moment I saw the screenshots.
The movement was a bit sluggish and it felt like the boxes were in water. Otherwise the theme and idea was pretty good and I imagine it could get quite fun if it had a bit more work put into it.
I had little time to balance the map and I would have added more maps if I had the time. The music was a bit hasty aswell but it's something :).
It does have a linux build now, not sure if it works :)
@mess110 Thanks for letting me know :)
The tutorial does have a line saying if there are no particles around a resource it's empty but I can see if you missed that line :P I was a bit worried about that part not being obvious enough but owell, glad you liked it :D
@iseeicy Oh wow! Good job, haha I didn't think people would get that close to running out of time :P
@arputikos I'd recommend choosing another resolution, perhaps your monitor doesn't support it? Or just going windowed mode
Yep, I broke it e55d8b547ad9f5b9212b34f5ae3292d6.png Also, clicking on an UI button selects the troop/house behind it if there are any which is annoying. Moving troops sometimes bugs out and I can't select anything. And then there's the Fps problem and out of memory when going too faar :DD
I'm running into an instant crash when launching it, I've experienced this myself when building the latest unity and would recommend building it in 32-bit mode since that worked for me :|