FoonLudum Dare ExplorerLD40 → Fisherman's Estafette

Fisherman's Estafette

By hit-a-crab-studios

View on ldjam.com

CategoryRankScoreCount
Overall4813.5220
Fun8083.0220
Innovation5203.2220
Theme4793.5220
Graphics5403.5520
Audio2353.5820
Humor6532.7619
Mood1823.7821

Comments

maxime-ferrieu 2017-12-05 12:55

I really appreciate the experience, the overhall mood, graphics & audio are really nice, nice work on the immersion. I'm not sure I get the point on how to properly fish etc... but I could manage to upgrade my ship, buy nets for larger fishes etc... for me, the "tutorial"should have been a little bit more explicit. But I really had great time playing this! Congrats :)

muffincookie 2017-12-05 16:06

I'm running into an instant crash when launching it, I've experienced this myself when building the latest unity and would recommend building it in 32-bit mode since that worked for me :|

zgragselus 2017-12-05 16:21

Understanding how to control was tough (especially when the descriptions in menu are wrong), but after a bit of trying I was able to play it finally.

There is a problem in performance, whenever fishes are thrown to the ship, framerate decreases - and quite a lot. Not sure why, as it is just few objects.

Visually the game is pleasing, yet nights are a bit weird - too little light, yet the sky dome is too bright. Maybe a bit more ambient light could solve this?

As for music, it is really good and fits the game well.

Keep up the good work.

bigblackbeard 2017-12-05 16:32

Nice song, peaceful and entertaining

dcolgan 2017-12-05 16:59

I am a sucker for anything maritime related. The whole scenery is wonderful. I love the way the pitch of the sun changes throughout the day and casts different reflections off the rocks. That a lone would have made this worth. In fact, I think I would have rather played a game where you can just explore a vast marine world like that just for sights. This really was a gorgeous game in that regard. The rest of it was oookay. I am not clear what the rope gauge in the top left represents, my health somehow I guess, but why does it drop? It just seemed to drop when there were no sharks around. The fishing part worked well enough but I am sure you realize could use some fine tuning. Even though I recognized the frivolity of it all, I still got caught up in the game of trying to get as much fish as possible for the big pay even risking dangerous waters.

wojciech-bruski 2017-12-05 17:21

Nice song plays and objects created with cubes, but control in description are diffrend, and small count of sharks and easy to avoid them.

pacha 2017-12-05 18:07

What a beautiful booaaat ! ;D

hit-a-crab-studios 2017-12-05 19:34

@pacha Thanks ! Our Game Artist worked hard on it !

@wojciech-bruski & @zgragselus Thanks for the review ! Yes the controls have been build on an Azerty keyboard, so we forget to update them at least.

@maxime-ferrieu & @bigblackbeard I'm glad to know you like the game ! Thank you for your review !

@muffincookie Ok thank you for the feedback, we will do it !

aemiliu5 2017-12-06 09:37

Had some difficulty understanding the game, controls were different than those written in-game and it took me a while to understand the general mechanics.

You have something good going on with the world, the graphics and the day-night circle, and the music is alright but a bit too repetitive.

Good work :)

szekeres-szabolcs 2017-12-06 17:03

I like games with upgradable content, although i think the prices are too high

tinis-games 2017-12-11 11:52

Very beautiful rendering! In 72 hours, it's tough work! ! I really like the connection with the theme which makes it necessary to manage its return trips.

enot487 2017-12-11 14:56

First of all, the islands, plants, boat and the whole open world look very good. Although, it seemed to me that the change of day and night is too fast. Music is atmospheric, but after a long swim starts to get bored. I had problems with performance too. After I caught the fish, the game began to work very slowly. And after visiting the port the game stopped responding to the input. Anyway, you did a great job! Good luck to your team!

2017-12-15 23:57

Here is a little piece of art which is done in 72 hours , the content is pretty good(i love the cycle day/night)

hope a next little pleasure of this team

(Ukulele <3<3)