Thanks @drazil100 was awesome to get some live feedback too on stream, glad you liked it.
@radmccool glad to hear everyone liking the art, it was very fun to make. Regarding the control scheme, I was going for a difficult game but I wanted it to still be goofy to fit the art and mood I wanted, hence why the orbit camera is there so you can see the madness and watch as the critters hunt you down. Likewise the swaying of the crosshair was to make it harder but also highlight some fun with the animation. Glad to hear someone liked the snap-aim with the orbit camera, I added that because a friend wanted to be able to kite while seeing where he was moving, so glad to hear it got used.
I do agree @chinykian that the enemies are quite fast, but this was quite intentional as I really wanted the player to experience a sense of urgency in killing them off, just to see more pile over the shipping containers :yum: It also happens that you move faster diagonally, so that helps immensily if you want to cheese it.
I would have liked to fix the aim camera clipping @arputikos however my first solution just didn't work well so I just left it as is; time limit and whatnot. Regarding the gun fire-rate, as stated on the info board, more ammo = slower firerate, with the inverse being true also. That was 1 of 3 ways the theme was incorporated. That level restart bug does annoy me a little, it works like 80% of the time, relaunch seems to fix.
Thankyou again for the praise @skipyc I think most things you commented on should be addressed.
Thankyou so much guys!! It's been awesome to get your feedback. Almost at 20 ratings too :smile: